Hadi77KSA amazing, just tested and it works. you're a god

Kysie98
Posts
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No bots in T6 zombies Solo Play -
No bots in T6 zombies Solo PlayHadi77KSA what's up, man. I came back to T6 on Plutonium after a while and regarding this mod, you are unable to kill Weasel during the final bridge battle. He downs and then just gets stuck in afterlife until your own character downs. I must've self-downed when I initially tried this out instead of killing Weasel. On the flip side, when you play as Weasel, no issue. You are able to kill the other characters and the get the "good" ending, then the game ends.
I know you said this is a modified version of teh_bandit's mod, in which he states "you must play as Weasel." Anything in the code that can be easily modified to allow you to complete the game with the "bad" ending and kill Weasel? Didn't see anything obvious on first glance.
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No bots in T6 zombies Solo PlayHadi77KSA had a chance to try out the updated version and everything works! Finally. Thank you
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No bots in T6 zombies Solo PlayHadi77KSA that makes sense. So in the updated version of your mod, the com_maxclient will auto set to 2 on match start, and then a quick map restart at the beginning of the match will allow everything to work properly for the second spawn-in once you reach the step of the EE where the bot spawns?
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No bots in T6 zombies Solo PlayHadi77KSA Okay, so how do you manually increase those values when in a game? Is there a console command for it? I think I tried using com_maxclients 4 and sv_maxclients 4, as an example, but couldn't spawn a bot after using spawnBot 1. Maybe I'm missing something. And is there no way to change the default value for those prior to the start of the match?
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No bots in T6 zombies Solo PlayHadi77KSA got it, thanks for your help. Although, is there any way to simply enable bots in Solo Play, regardless of any EE? If so, then I could use a .gsc file that fixes the client max and then use another solo EE mod. Other MOTD EE mods won't work either because the bots cannot spawn in, so I would really just need that fixed, if it's simple enough. Not much of a coder lol
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No bots in T6 zombies Solo PlayHadi77KSA the bot spawns after you input the numbers in SP, which is good, but I'm not able to complete the final step of the EE after that (afterlife > hop on plane, etc). Perhaps due to the invisible spawn. Tested with both Finn and Weasel, so character doesn't seem to matter.
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No bots in T6 zombies Solo PlayHadi77KSA Got it. I'll test it out as both Weasel and non-Weasel characters and see if it spawns. If so, I'll let you know if the invisible spawn affects the completion of the EE or not
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No bots in T6 zombies Solo PlayHadi77KSA Okay, I'll do an EE run and see if it works. Since you said this is a cleaner version of bandit's mod, do I still have to be Weasel or can I play as any of the characters?
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No bots in T6 zombies Solo PlayHadi77KSA Thanks for this. Downloaded the updated file, although instead of testing whether or not bots can spawn by doing the entire EE, I've been using the spawnBot command. Looks like that still doesn't work in SP after placing your motd_solo.gsc file in zm_prison. Is it only supposed to work if you make it all the way to the final step? Or am I missing something?
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No bots in T6 zombies Solo PlayIs anyone else able to spawn bots in Solo Play in t6 zombies? It works in Custom Games but not in SP, although it used to. Pretty sure this changed with one of the recent updates and now certain mods won't work. Specifically asking because I'm trying to do the final step of the MOTD EE but can't do that without a bot.