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Plutonium

LKuramaundefined

LKurama

@LKurama
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Recent Best Controversial

  • How do I remove green/purple spots from dds image files? (bo2)
    LKuramaundefined LKurama

    @nre
    Set saturation to 0
    But you'll be stuck at a low quality since BO2 handles 8-bit depth, that means your heat map and your reveal map won't blend in a very fine way.

    I'm curious, what camo do you intend to release ?

    BO2 Modding Support & Discussion

  • Origins Reskin
    LKuramaundefined LKurama

    In case you can't find it, try something else ๐Ÿ‘€

    BO2 Modding Support & Discussion

  • Meaning of the pap zombies camo files
    LKuramaundefined LKurama

    resonator_12 PBR maps essentially. If you don't know what it is, just check on google

    List of almost every PBR map possible in T6 :

    • _col or _c : Color map (Less brightness increases metalness)
      NOTE : ( Color map glows depending on the brightness in Parallax materials such as W115 )
      NOTE2 : ( Alpha Channel in a color map on alphatest materials define its opacity)
      NOTE3 : ( Alpha Channel in a weapon color map defines the reveal map for basic camos like DEVGRU, etc.)
      NOTE4 : ( A fully transparent pixel on a material that does not belong to the 2 previous categories will be turned into a white pixel )

    • spc&rgb with random numbers and many "~" : Specular map (RGB) and Glossness (A)
      NOTE : (Neutral specular color hex code is #383838.)

    • c&rgb with random numbers and many "~" : Color map (RGB) and Reveal/blend (transparency) map (A) or Glossness (A)

    • _nml or _n : normal map (DX)
      NOTE : Invert Green channel if you need to turn your GL Normal map into a DX Normal map (not required if your texture comes from another cod game)
      NOTE 2 : ( Flat normal map color hex code is #8080FF but can also be #808000 depending your extraction method.)

    • _ao : Ambient occlusion (mostly weapons)

    • _ir : infrared emissive. R is static heat and G for fire heat

    • _reveal : Emissive map / glow amount of your camo (White = 100 & Black = 0)

    • _ember / _glow : Animated emissive map

    • _heat : Animated reveal map (White = 100 & Black = 0)

    • _e / _e1 / _e2 : emissive textures (mostly used in parallax materials such as W115 camo)

    • skybox_mode_level_ft : Skybox texture (must be extracted and exported as a DDS file - using NVIDIA's photoshop tools)

    By the way, material types are called "TechniqueSet" in BO2.

    BO2 Modding Support & Discussion

  • [DELETED] Ports
    LKuramaundefined LKurama

    Dude I've got so much questions right f now

    Can I add you in discord maybe ?

    BO2 Modding Support & Discussion

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    LKuramaundefined LKurama

    sehteria Just subscribed, can't wait to see what's coming next

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    LKuramaundefined LKurama

    Impressive. What are your future projects on T6 ?

    BO2 Modding Releases & Resources

  • [MP] (Release) MWII 2022 Mastery Camos
    LKuramaundefined LKurama

    New update !


    Reworked Polyatomic camo texture, it looks like the MWII Version now.

    Click here to download the update (Base download link updated)

    image.png

    BO2 Modding Releases & Resources

  • [DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!
    LKuramaundefined LKurama

    Amazing work dude

    BO2 Modding Support & Discussion

  • [RELEASE][ZM] [BETA] New bo2 hud system
    LKuramaundefined LKurama

    That's freaking nice dude well done

    BO2 Modding Releases & Resources

  • Just Playin' with my Raygun in BO2
    LKuramaundefined LKurama

    Ghost_elements just check my posts with my profile, you'll find it

    General Discussion

  • [ZM] Pink splatter gloves for victis and CDC & CIA (11)
    LKuramaundefined LKurama

    swenzzy No.They don't Victis is not the MOTD crew. Someone's gotta "convert" them

    BO2 Modding Releases & Resources

  • [Release] Five-seveN Flat Dark Earth (FDE)
    LKuramaundefined LKurama

    SVD-Dragunov np dude

    BO2 Modding Releases & Resources

  • [Release] Five-seveN Flat Dark Earth (FDE)
    LKuramaundefined LKurama

    SVD-Dragunov camos work if you apply an alpha channel on the color map

    BO2 Modding Releases & Resources

  • [T6ZM] Black ops 1's Iron M1911 texture
    LKuramaundefined LKurama

    ZaidenFR it's available, i guess so ๐Ÿคจ๐Ÿค”

    Just click on the blue text on the first post

    BO2 Modding Releases & Resources

  • Does anyone know how I can get all the dds files?
    LKuramaundefined LKurama

    mx_clover don't use the last version of Greyhound, it will extract the ximages files with a ximage_randomnumber name. Use 1.23 versions instead.

    This way, you'll get correct filenames.
    Last but not least, just type the first letters of the texture you're looking, otherwise some specular maps won't appear. For instance, type only "ballist" to get every texture map of the Ballista.

    BO2 Modding Support & Discussion

  • Custom Map Craze
    LKuramaundefined LKurama

    blocky world escape >> average minecraft map on Steam Workshop

    General Discussion

  • Darker origins pap camo
    LKuramaundefined LKurama

    Fordon_Greeman that's a camo, so it works on every PaPed weapon available on the map

    DoorknobBoy idk why, but I do like it

    BO2 Modding Releases & Resources

  • Does anyone know how I can get all the dds files?
    LKuramaundefined LKurama

    mx_clover greyhound doesn't work with plutonium executables. You can just open a .ipak file instead, or use the steam version

    BO2 Modding Support & Discussion

  • request for anyone who knows how to make camouflage for bo2
    LKuramaundefined LKurama

    moonwalke tell me what you want exactly and how you imagine your weapons

    If you want to draw some sketches on paint this would be helpful

    BO2 Modding Support & Discussion bo2 skin

  • BO2 PROJECT BO3WS (Black Ops 3 Weapon Sound)
    LKuramaundefined LKurama

    elcazapot0 well, thanks

    BO2 Modding Support & Discussion
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