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Plutonium

M4RR0Wundefined

M4RR0W

@M4RR0W
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  • Perk & Mystery Box Cost Change
    M4RR0Wundefined M4RR0W

    Resxt Yeah its most likely from one of the "#include".

    BO2 Modding Releases & Resources

  • Perk & Mystery Box Cost Change
    M4RR0Wundefined M4RR0W

    GhostRider0125 I put 12k because you can get all your weapon and perks back after you die, and I just wanted the game to be harder.

    BO2 Modding Releases & Resources

  • Perk & Mystery Box Cost Change
    M4RR0Wundefined M4RR0W

    This is just a little script I've made that changes the cost of the Perks & Mystery Box so the game feels a little harder/tedious.

    • -Cost Changes- -
    • Mystery Box
      950 --- 1900

    • Jugger-nog
      2500 --- 8000

    • Quick Revive
      500/1500 --- 5500

    • Speed-Cola
      3000 --- 6000

    • Double-Tap
      2000 --- 7500

    • Stamin-up
      2000 --- 4000

    • Deadshot Daiquiri
      1500 --- 1 (It's basically worthless)

    • Mule-Kick
      4000 --- 9000

    • Tombstone
      2000 --- 12000

    • Who's-Who?
      2000 --- 6000

    • Vulture-aid
      3000 --- 8500

    • PHD Flopper
      2000 --- 3500

    • Electric Cherry
      2000 --- 3100

    -Known bug: The player gains less points not sure why, if I find a fix, I'll fix the code.

    -Note that this is my first script, so expect bugs. Other than the one mentioned above.

    Screenshot 2025-02-08 150932.png Screenshot 2025-02-08 150945.png Screenshot 2025-02-08 151216.png

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\zombies\_zm_weapons;
    #include maps\mp\zombies\_zm_stats;
    #include maps\mp\gametypes_zm\_spawnlogic;
    #include maps\mp\animscripts\traverse\shared;
    #include maps\mp\animscripts\utility;
    #include maps\mp\zombies\_load;
    #include maps\mp\_createfx;
    #include maps\mp\_music;
    #include maps\mp\_busing;
    #include maps\mp\_script_gen;
    #include maps\mp\gametypes_zm\_globallogic_audio;
    #include maps\mp\gametypes_zm\_tweakables;
    #include maps\mp\_challenges;
    #include maps\mp\gametypes_zm\_weapons;
    #include maps\mp\_demo;
    #include maps\mp\gametypes_zm\_spawning;
    #include maps\mp\gametypes_zm\_globallogic_utils;
    #include maps\mp\gametypes_zm\_spectating;
    #include maps\mp\gametypes_zm\_globallogic_spawn;
    #include maps\mp\gametypes_zm\_globallogic_ui;
    #include maps\mp\gametypes_zm\_hostmigration;
    #include maps\mp\gametypes_zm\_globallogic_score;
    #include maps\mp\gametypes_zm\_globallogic;
    #include maps\mp\zombies\_zm;
    #include maps\mp\zombies\_zm_ai_faller;
    #include maps\mp\zombies\_zm_spawner;
    #include maps\mp\zombies\_zm_pers_upgrades_functions;
    #include maps\mp\zombies\_zm_pers_upgrades;
    #include maps\mp\zombies\_zm_score;
    #include maps\mp\animscripts\zm_run;
    #include maps\mp\animscripts\zm_death;
    #include maps\mp\zombies\_zm_blockers;
    #include maps\mp\animscripts\zm_shared;
    #include maps\mp\animscripts\zm_utility;
    #include maps\mp\zombies\_zm_ai_basic;
    #include maps\mp\zombies\_zm_laststand;
    #include maps\mp\zombies\_zm_net;
    #include maps\mp\zombies\_zm_audio;
    #include maps\mp\gametypes_zm\_zm_gametype;
    #include maps\mp\_visionset_mgr;
    #include maps\mp\zombies\_zm_equipment;
    #include maps\mp\zombies\_zm_power;
    #include maps\mp\zombies\_zm_server_throttle;
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\zombies\_zm_unitrigger;
    #include maps\mp\zombies\_zm_zonemgr;
    #include maps\mp\zombies\_zm_perks;
    #include maps\mp\zombies\_zm_melee_weapon;
    #include maps\mp\zombies\_zm_audio_announcer;
    #include maps\mp\zombies\_zm_magicbox;
    #include maps\mp\zombies\_zm_utility;
    #include maps\mp\zombies\_zm_ai_dogs;
    #include maps\mp\gametypes_zm\_hud_message;
    #include maps\mp\zombies\_zm_game_module;
    #include maps\mp\zombies\_zm_buildables;
    #include codescripts\character;
    #include maps\mp\zombies\_zm_weap_riotshield;
    #include maps\mp\zombies\_zm_ai_sloth;
    #include maps\mp\zombies\_zm_ai_sloth_ffotd;
    #include maps\mp\zombies\_zm_ai_sloth_utility;
    #include maps\mp\zombies\_zm_ai_sloth_magicbox;
    #include maps\mp\zombies\_zm_ai_sloth_crawler;
    #include maps\mp\zombies\_zm_ai_sloth_buildables;
    #include maps\mp\zombies\_zm_weapons;
    #include maps\mp\zombies\_zm_playerhealth;
    
    init()
    {
        level thread onPlayerConnect();
        thread modifyChestCosts();
        thread modifyPerkCosts();
    }
    
    onPlayerConnect()
    {
        for(;;)
        {
            level waittill("connected", player);
            if (isDefined(player))
            {
                player thread welcomeMessage();
               	
              	
            }
        }
    }
    
    modifyChestCosts()
    {
        if (isdefined(level.chests)) 
        {
            for (i = 0; i < level.chests.size; i++) 
            {
                if (isdefined(level.chests[i]) && isdefined(level.chests[i].zombie_cost)) 
                {
                    level.chests[i].zombie_cost = 1900;
                }
            }
        }
    }
    
    welcomeMessage()
    {
        self endon("disconnect");
    
        
        hudElem1 = newClientHudElem(self);
        hudElem1.alignX = "center";
        hudElem1.alignY = "top";
        hudElem1.horzAlign = "center";
        hudElem1.vertAlign = "top";
        hudElem1.x = 0;
        hudElem1.y = 50; 
        hudElem1.fontScale = 2;
        hudElem1.color = (1, 1, 1); 
        hudElem1 setText("SCRIPT BY ^2M4RR0W"); 
    
        
        hudElem2 = newClientHudElem(self);
        hudElem2.alignX = "center";
        hudElem2.alignY = "top";
        hudElem2.horzAlign = "center";
        hudElem2.vertAlign = "top";
        hudElem2.x = 0;
        hudElem2.y = 80; 
        hudElem2.fontScale = 1.5;
        hudElem2.color = (0, 1, 1);
        hudElem2 setText("^6ENJOY!");
    
        wait 5; 
    
        hudElem1 destroy();
        hudElem2 destroy();
    }
    
    modifyPerkCosts()
    {
        level._custom_perks = [];
    
        level._custom_perks["specialty_armorvest"] = spawnStruct();
        level._custom_perks["specialty_armorvest"].cost = 8000;
        level._custom_perks["specialty_armorvest"].hint_string = "Press [Interact] for ^1Juggernog ^7Cost: ";
    
        level._custom_perks["specialty_quickrevive"] = spawnStruct();
        level._custom_perks["specialty_quickrevive"].cost = 5500;
        level._custom_perks["specialty_quickrevive"].hint_string = "Press [Interact] for ^5Quick Revive ^7Cost: ";
    
        level._custom_perks["specialty_fastreload"] = spawnStruct();
        level._custom_perks["specialty_fastreload"].cost = 6000;
        level._custom_perks["specialty_fastreload"].hint_string = "Press [Interact] for ^2Speed-Cola ^7Cost: ";
    
        level._custom_perks["specialty_rof"] = spawnStruct();
        level._custom_perks["specialty_rof"].cost = 7500;
        level._custom_perks["specialty_rof"].hint_string = "Press [Interact] for ^3Double-Tap ^7Cost: ";
    
        level._custom_perks["specialty_longersprint"] = spawnStruct();
        level._custom_perks["specialty_longersprint"].cost = 4000;
        level._custom_perks["specialty_longersprint"].hint_string = "Press [Interact] for ^3Stamin-Up ^7Cost: ";
    
        level._custom_perks["specialty_deadshot"] = spawnStruct();
        level._custom_perks["specialty_deadshot"].cost = 1;
        level._custom_perks["specialty_deadshot"].hint_string = "Press [Interact] for ^2Deadshot Daiquri ^7Cost: ";
    
        level._custom_perks["specialty_additionalprimaryweapon"] = spawnStruct();
        level._custom_perks["specialty_additionalprimaryweapon"].cost = 9000;
        level._custom_perks["specialty_additionalprimaryweapon"].hint_string = "Press [Interact] for ^2Mule Kick ^7Cost: ";
    
        level._custom_perks["specialty_scavenger"] = spawnStruct();
        level._custom_perks["specialty_scavenger"].cost = 12000;
        level._custom_perks["specialty_scavenger"].hint_string = "Press [Interact] for ^6Tombstone Soda ^7Cost: ";
    
        level._custom_perks["specialty_finalstand"] = spawnStruct();
        level._custom_perks["specialty_finalstand"].cost = 6000;
        level._custom_perks["specialty_finalstand"].hint_string = "Press [Interact] for ^4Who's-Who ^7Cost: ";
    
        level._custom_perks["specialty_vultureaid"] = spawnStruct();
        level._custom_perks["specialty_vultureaid"].cost = 8500;
        level._custom_perks["specialty_vultureaid"].hint_string = "Press [Interact] for ^1Vulture Aid ^7Cost: ";
    
        level._custom_perks["specialty_phdflopper"] = spawnStruct();
        level._custom_perks["specialty_phdflopper"].cost = 3500;
        level._custom_perks["specia;ty_phdflopper"].hint_string = "Press [Interact] for PHD Flopper Cost: ";
    
        level._custom_perks["specialty_electriccherry"] = spawnStruct();
        level._custom_perks["specialty_electriccherry"].cost = 3100;
        level._custom_perks["specialty_electriccherry"].hint_string = "Press [Interact] for ^4Electric Cherry ^7Cost: ";
    
        
    }
    
    
    
    
    
    
    
    
    
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