Mattlleo10 maybe when im done with the current todo list. staminup would be cool
Mario Woopsie
@Mario Woopsie
Posts
-
[ZM] MOTD Old School Weapons -
[ZM] MOTD Old School Weaponschanges as of now:
- gave the barrett more ammo
- replaced death machine with minigun from campaign
- added acog to pap dragunov. file size slimed down a bit
updated to do:
- fix sas-12 rechamber anims
- fix minigun sprint/reload anims
- add chalk outlines for new wall weapons
-
Need reputation to post modmr.kennutbuster thank you
-
[ZM] MOTD Old School WeaponsThis mod replaces 2025 weapons with the old weapons from the campaign in Mob of the Dead as well as add Mule Kick and PHD Flopper to the map. Mule Kick is in the cafeteria, PHD Flopper is where Deadshot used to be, and Deadshot has been moved to behind the library.


Weapons added include:
- Makarov (replaces B23R on the wall)
- SAS-12 (pump action variant of the SPAS-12 that replaces the Remington 870)
- LAW-12 (semi-auto variant of the SPAS-12)
- Browning HP Dual Wield
- M60
- Dragunov
- MM1 Grenade Launcher
- RPG-7
- AK74u
- RPD
- M16
- Python (snub nose)

Weapons that remain include:
- MP5 (now with stock when upgraded)
- Uzi (now with stock when upgraded)
- M1927 (now with extended mag when upgraded)
- AK47 (now with extended mag when upgraded)
- FAL (now full auto when upgraded
- Barrett (now with more damage; same as DSR)
- M1911
- M14
- Olympia
- Galil
- Death Machine
- Both Ray Guns
- Blundergat (duh)
To-do:
- Fix the SAS-12 rechamber animations
- Fix the SPAS ads being too zoomed in
- Add an acog sight to the pack a punched Dragunov
- Replace Death Machine with the minigun from campaign
- Make chalk outlines for the new wall weapons
Let me know of any issues/requests!





