Super glad that you made this! Reminds me of vanilla tweaks for Minecraft which I love. Keeps the base game almost entirely unchanged, it only improves on what was already there. I'll be using this from now on.
Marsh_
Posts
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Black Ops 2 HD Perks Shaders -
pls help meThey changed how user stats where saved a while back. Its been a while but I think the thing you are referring to only works on LAN now. I think that if you reset your stats on LAN or just play a LAN game the user folder should reappear. I didn't look too far but it looks like the are new ways to do this same thing which you can find here: https://forum.plutonium.pw/topic/56/release-shotgun-rank-max-bank-all-perma-perks/119
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Need healthbarThis is what I use:
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/zombies/_zm;
#include maps/mp/zombies/_zm_perks;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/gametypes_zm/_hud_message;
init()
{
level thread onplayerconnect();}
onplayerconnect()
{
for(;;)
{
level waittill( "connected", player );
player iprintln( "^1Health ^7Bar ^2ON" );
player thread onplayerspawned();
}}
onplayerspawned()
{
level endon( "end_game" );
self endon( "disconnect" );
self waittill( "spawned_player" );
self thread health_bar_hud();}
health_bar_hud()
{
level endon( "end_game" );
self endon( "disconnect" );
flag_wait( "initial_blackscreen_passed" );
health_bar = self createprimaryprogressbar();
if( level.script == "zm_buried" )
{
health_bar setpoint( undefined, "BOTTOM", 0, -5 );
}
else
{
if( level.script == "zm_tomb" )
{
health_bar setpoint( undefined, "BOTTOM", 0, -5 );
}
else
{
health_bar setpoint( undefined, "BOTTOM", 0, -5 );
}
}
health_bar.hidewheninmenu = 1;
health_bar.bar.hidewheninmenu = 1;
health_bar.barframe.hidewheninmenu = 1;
health_bar_text = self createprimaryprogressbartext();
if( level.script == "zm_buried" )
{
health_bar_text setpoint( undefined, "BOTTOM", -75, -5 );
}
else
{
if( level.script == "zm_tomb" )
{
health_bar_text setpoint( undefined, "BOTTOM", -75, -5 );
}
else
{
health_bar_text setpoint( undefined, "BOTTOM", -75, -5 );
}
}
health_bar_text.hidewheninmenu = 1;
while( 1 )
{
if( IsDefined( self.e_afterlife_corpse ) )
{
if( health_bar.alpha != 0 )
{
health_bar.alpha = 0;
health_bar.bar.alpha = 0;
health_bar.barframe.alpha = 0;
health_bar_text.alpha = 0;
}
wait 0.05;
continue;
}
if( health_bar.alpha != 1 )
{
health_bar.alpha = 1;
health_bar.bar.alpha = 1;
health_bar.barframe.alpha = 1;
health_bar_text.alpha = 1;
}
health_bar updatebar( self.health / self.maxhealth );
health_bar_text setvalue( self.health );
wait 0.05;
}}
Also just in case this goes into AppData\Local\Plutonium\storage\t6\scripts\zm as a GSC File.
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is there a mod where it always keeps a certain weapon in the weapon locker in bo2?I think it has something to do with your stats... I think that if you get the gun in the locker the first time then copy your stats (Located here: AppData\Local\Plutonium\storage\demonware\18397\user and its the two files that start with zm) when you play in the future you can replace your stats with the old one to reset them back to what they were. This also works for perma perks if you care about them also.
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is there a b02 command for no perma perksWhile in game you can do the command resetstats which will reset all of your perma perks as well as everything else. You will still be able to get them in game tho so Idk if it solves your problem.
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Getting Error When Trying To Decompile ScriptI've been having issues with my decompiler. A lot of mods that I try to decompile just fail and say something like Error Line: 256. Is there something wrong with my decompiler or is there something that I am missing? It really sucks not being able to see how other people are writing their code. Lmk and Thanks
I can't post links but if someone could try to decompile the file that I've been getting the error on to see if it is just me that would be very helpful also. Its the zm_transit_lava.gsc for Transit Reimagined.
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Need Help Changing the Spawn Rate of Zombies (Round 100 Mod)Actually was able to find the solution out myself. For others I used this: level.zombie_vars["zombie_spawn_delay"] = 0.08;
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How to set the score in bo2 zombies?Idk what I'm doing when it comes to this sort of thing so I can't tell you why my code works and yours doesn't but hopefully it'll help you by seeing it. Good luck and mad respect that your keeping your code looking clean and easy to understand.
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Need Help Changing the Spawn Rate of Zombies (Round 100 Mod)I am currently attempting to make a mod that sets the starting round to round 100. Unfortunately doing this isn't exactly the same as round 100 as the zombies are the incorrect speed and don't spawn in fast enough. I was able to set the zombie speed at the start to fix that issue but the zombie spawn rate is still wrong (It's too slow). Does anyone know how I can change that? Also just for my future endeavors, how would I find this sort of thing out myself? Is there a website I can go too to find all the codes for this game or just how you found this out yourself? Any help at all is greatly appreciated and here is my current script:
As you can probably tell I'm not very good at this sort of thing so feel free to make fun of me if my code is bad or if I'm not seeing a simple solution.