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Plutonium

Marsh_undefined

Marsh_

@Marsh_
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Recent Best Controversial

  • Black Ops 2 HD Perks Shaders
    Marsh_undefined Marsh_

    Super glad that you made this! Reminds me of vanilla tweaks for Minecraft which I love. Keeps the base game almost entirely unchanged, it only improves on what was already there. I'll be using this from now on.

    BO2 Modding Releases & Resources

  • pls help me
    Marsh_undefined Marsh_

    They changed how user stats where saved a while back. Its been a while but I think the thing you are referring to only works on LAN now. I think that if you reset your stats on LAN or just play a LAN game the user folder should reappear. I didn't look too far but it looks like the are new ways to do this same thing which you can find here: https://forum.plutonium.pw/topic/56/release-shotgun-rank-max-bank-all-perma-perks/119

    BO2 Modding Support & Discussion

  • Need healthbar
    Marsh_undefined Marsh_

    This is what I use:
    #include maps/mp/_utility;
    #include common_scripts/utility;
    #include maps/mp/zombies/_zm;
    #include maps/mp/zombies/_zm_perks;
    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/gametypes_zm/_hud_util;
    #include maps/mp/gametypes_zm/_hud_message;
    init()
    {
    level thread onplayerconnect();

    }

    onplayerconnect()
    {
    for(;;)
    {
    level waittill( "connected", player );
    player iprintln( "^1Health ^7Bar ^2ON" );
    player thread onplayerspawned();
    }

    }

    onplayerspawned()
    {
    level endon( "end_game" );
    self endon( "disconnect" );
    self waittill( "spawned_player" );
    self thread health_bar_hud();

    }

    health_bar_hud()
    {
    level endon( "end_game" );
    self endon( "disconnect" );
    flag_wait( "initial_blackscreen_passed" );
    health_bar = self createprimaryprogressbar();
    if( level.script == "zm_buried" )
    {
    health_bar setpoint( undefined, "BOTTOM", 0, -5 );
    }
    else
    {
    if( level.script == "zm_tomb" )
    {
    health_bar setpoint( undefined, "BOTTOM", 0, -5 );
    }
    else
    {
    health_bar setpoint( undefined, "BOTTOM", 0, -5 );
    }
    }
    health_bar.hidewheninmenu = 1;
    health_bar.bar.hidewheninmenu = 1;
    health_bar.barframe.hidewheninmenu = 1;
    health_bar_text = self createprimaryprogressbartext();
    if( level.script == "zm_buried" )
    {
    health_bar_text setpoint( undefined, "BOTTOM", -75, -5 );
    }
    else
    {
    if( level.script == "zm_tomb" )
    {
    health_bar_text setpoint( undefined, "BOTTOM", -75, -5 );
    }
    else
    {
    health_bar_text setpoint( undefined, "BOTTOM", -75, -5 );
    }
    }
    health_bar_text.hidewheninmenu = 1;
    while( 1 )
    {
    if( IsDefined( self.e_afterlife_corpse ) )
    {
    if( health_bar.alpha != 0 )
    {
    health_bar.alpha = 0;
    health_bar.bar.alpha = 0;
    health_bar.barframe.alpha = 0;
    health_bar_text.alpha = 0;
    }
    wait 0.05;
    continue;
    }
    if( health_bar.alpha != 1 )
    {
    health_bar.alpha = 1;
    health_bar.bar.alpha = 1;
    health_bar.barframe.alpha = 1;
    health_bar_text.alpha = 1;
    }
    health_bar updatebar( self.health / self.maxhealth );
    health_bar_text setvalue( self.health );
    wait 0.05;
    }

    }

    Also just in case this goes into AppData\Local\Plutonium\storage\t6\scripts\zm as a GSC File.

    BO2 Modding Support & Discussion

  • is there a mod where it always keeps a certain weapon in the weapon locker in bo2?
    Marsh_undefined Marsh_

    I think it has something to do with your stats... I think that if you get the gun in the locker the first time then copy your stats (Located here: AppData\Local\Plutonium\storage\demonware\18397\user and its the two files that start with zm) when you play in the future you can replace your stats with the old one to reset them back to what they were. This also works for perma perks if you care about them also.

    BO2 Modding Support & Discussion

  • is there a b02 command for no perma perks
    Marsh_undefined Marsh_

    While in game you can do the command resetstats which will reset all of your perma perks as well as everything else. You will still be able to get them in game tho so Idk if it solves your problem.

    BO2 Modding Support & Discussion

  • Getting Error When Trying To Decompile Script
    Marsh_undefined Marsh_

    I've been having issues with my decompiler. A lot of mods that I try to decompile just fail and say something like Error Line: 256. Is there something wrong with my decompiler or is there something that I am missing? It really sucks not being able to see how other people are writing their code. Lmk and Thanks

    I can't post links but if someone could try to decompile the file that I've been getting the error on to see if it is just me that would be very helpful also. Its the zm_transit_lava.gsc for Transit Reimagined.

    BO2 Modding Support & Discussion

  • How to set the score in bo2 zombies?
    Marsh_undefined Marsh_

    Idk what I'm doing when it comes to this sort of thing so I can't tell you why my code works and yours doesn't but hopefully it'll help you by seeing it. Good luck and mad respect that your keeping your code looking clean and easy to understand.

    Heelps.png

    BO2 Modding Support & Discussion
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