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Plutonium

mmmrkennedyundefined

mmmrkennedy

@mmmrkennedy
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  • Can you call console commands from GSC?
    mmmrkennedyundefined mmmrkennedy

    I wanted to make a cinematics mod, with keybinds for God mode, ignore me, noclip etc. I wanted to know if you can call things like cg_drawgun and noclip from GSC.

    Also, if anyone knows if this is possible in BO3 also, it would be much appreciated.

    BO2 Modding Support & Discussion

  • Constant message in the console
    mmmrkennedyundefined mmmrkennedy

    I've been trying to debug a script I'm working on using prints on the console, but this message keeps getting printed to the console every couple of seconds. Can it be removed or muted or something?

    UiApp::trySetupGraphicsWindow, gwindow == window 000207FE
    HookApp::hookD3d9, 0
    HookApp::deferHook,
    HookApp::hookWindow,

    BO2 Client Support

  • Syntax Question: What this specific code do?
    mmmrkennedyundefined mmmrkennedy

    Xerxes Thanks for the response. I found level.custom_random_perk_weights in include_perks_in_random_rotation, and it looks like this:

    level.custom_random_perk_weights = ::tomb_random_perk_weights;
    

    Is this just a simple reference to a function that can be called via custom_random_perk_weights later, or does tomb_random_perk_weights get called and referenced when this code is run?

    BO2 Modding Support & Discussion

  • Syntax Question: What this specific code do?
    mmmrkennedyundefined mmmrkennedy

    I was looking at the get_weighted_random_perk function in _zm_perk_random (Line 503), and I saw this code:

    keys = player [[ level.custom_random_perk_weights ]]();

    I've never seen this kind of syntax for other coding languages. What does this do?

    BO2 Modding Support & Discussion

  • [ZM] Moon - Tunnel 6 Digger Always First
    mmmrkennedyundefined mmmrkennedy

    This mod makes it so the tunnel 6 digger will always be first.

    This will work with the easter egg.

    The tunnel 6 digger should activate about 2 rounds after the power is turned on and then diggers will be random (like usual) after that.

    There is a Read Me in the zip with instructions on how to install.

    Download

    BO1 Modding Releases & Resources

  • How to open/edit FF files
    mmmrkennedyundefined mmmrkennedy

    Dss0 So you just put the GSC (zombie_moon_digger.gsc) in the mods folder?

    BO1 Modding Support & Discussion

  • How to open/edit FF files
    mmmrkennedyundefined mmmrkennedy

    I'll be honest I don't really know what I'm talking about so bare with me.

    I have a GSC for moon that I found on Github and edited but now I don't know how to get into the game. I tried looking around the docs and forums but couldn't find anything. I think you need to do something with the ff patch file for the map.

    I'm basically asking how to compile my GSC into the ff file for the map so I can play it with my friends.

    BO1 Modding Support & Discussion
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