Nakero
Posts
-
Bo2 Grief mode -
Grief in a private match -
GRIEF PRIVATE MATCH -
Grief Custom Games unified fixesThis is a script you can install to fix many things about zombies Grief custom games, it fixes the team distribution, it allows to instantly change team midgame and disables knife lunge.
To install it just copy and paste all this code on a .txt and change the name to: Grief_CustomGames_unified.gsc (changing the extension of the file to .gsc) and put the file on the scripts folder:You can also download the file here:
https://drive.google.com/file/d/1trdYjkX5QwVsF1xhnd0uAN4TuwTvolPu/view?usp=sharing
and put the file on that folder// Grief Custom Games Patch Unified // Made by Nakero (Nakero77) // Inspired by JezuzLizard and Jbleezy scripts #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\gametypes_zm\_hud_message; #include maps\mp\zombies\_zm; main() { replaceFunc(maps\mp\gametypes_zm\_zm_gametype::menu_onmenuresponse, scripts\zm\Grief_CustomGames_unified::menu_onmenuresponse); setDvar( "ui_gametype_team_change" , 1); setgametypesetting("allowInGameTeamChange", 1); //setgametypesetting("startRound", 20); // uncomment this line to set round 20 automatic no matter what round you choose on the pre-game lobby } init() { if ( getDvar( "g_gametype" ) == "zgrief" ) { level thread on_player_connect(); if ( getDvarInt( "zombies_minplayers" ) < 1 || getDvarInt( "zombies_minplayers" ) == "" ) { setDvar( "zombies_minplayers", 1 ); } } } on_player_connect() { while ( 1 ) { level waittill( "connected", player ); player set_team(); player setClientDvar( "aim_automelee_enabled", 0 ); // comment this line to enable again the knife lunge } } menu_onmenuresponse() { self endon( "disconnect" ); for (;;) { self waittill( "menuresponse", menu, response ); if ( response == "back" ) { self closemenu(); self closeingamemenu(); if ( level.console ) { if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_team"] || menu == game["menu_controls"] ) { if ( self.pers["team"] == "allies" ) self openmenu( game["menu_class"] ); if ( self.pers["team"] == "axis" ) self openmenu( game["menu_class"] ); } } continue; } if ( menu == game["menu_team"] ) { self closemenu(); self closeingamemenu(); self thread do_team_change(); continue; } if ( response == "changeclass_marines" ) { self closemenu(); self closeingamemenu(); self openmenu( game["menu_changeclass_allies"] ); continue; } if ( response == "changeclass_opfor" ) { self closemenu(); self closeingamemenu(); self openmenu( game["menu_changeclass_axis"] ); continue; } if ( response == "changeclass_wager" ) { self closemenu(); self closeingamemenu(); self openmenu( game["menu_changeclass_wager"] ); continue; } if ( response == "changeclass_custom" ) { self closemenu(); self closeingamemenu(); self openmenu( game["menu_changeclass_custom"] ); continue; } if ( response == "changeclass_barebones" ) { self closemenu(); self closeingamemenu(); self openmenu( game["menu_changeclass_barebones"] ); continue; } if ( response == "changeclass_marines_splitscreen" ) self openmenu( "changeclass_marines_splitscreen" ); if ( response == "changeclass_opfor_splitscreen" ) self openmenu( "changeclass_opfor_splitscreen" ); if ( response == "endgame" ) { if ( self issplitscreen() ) { level.skipvote = 1; if ( !( isdefined( level.gameended ) && level.gameended ) ) { self maps\mp\zombies\_zm_laststand::add_weighted_down(); self maps\mp\zombies\_zm_stats::increment_client_stat( "deaths" ); self maps\mp\zombies\_zm_stats::increment_player_stat( "deaths" ); self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat(); level.host_ended_game = 1; maps\mp\zombies\_zm_game_module::freeze_players( 1 ); level notify( "end_game" ); } } continue; } if ( response == "restart_level_zm" ) { self maps\mp\zombies\_zm_laststand::add_weighted_down(); self maps\mp\zombies\_zm_stats::increment_client_stat( "deaths" ); self maps\mp\zombies\_zm_stats::increment_player_stat( "deaths" ); self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat(); missionfailed(); } if ( response == "killserverpc" ) { level thread maps\mp\gametypes_zm\_globallogic::killserverpc(); continue; } if ( response == "endround" ) { if ( !( isdefined( level.gameended ) && level.gameended ) ) { self maps\mp\gametypes_zm\_globallogic::gamehistoryplayerquit(); self maps\mp\zombies\_zm_laststand::add_weighted_down(); self closemenu(); self closeingamemenu(); level.host_ended_game = 1; maps\mp\zombies\_zm_game_module::freeze_players( 1 ); level notify( "end_game" ); } continue; } if ( menu == game["menu_team"] && level.allow_teamchange == "1" ) { switch ( response ) { case "allies": self [[ level.allies ]](); break; case "axis": self [[ level.teammenu ]]( response ); break; case "autoassign": self [[ level.autoassign ]]( 1 ); break; case "spectator": self [[ level.spectator ]](); break; } continue; } if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_changeclass_wager"] || menu == game["menu_changeclass_custom"] || menu == game["menu_changeclass_barebones"] ) { self closemenu(); self closeingamemenu(); if ( level.rankedmatch && issubstr( response, "custom" ) ) { } self.selectedclass = 1; self [[ level.class ]]( response ); } } } do_team_change() { set_team( getotherteam( self.pers["team"] ) ); if ( !flag( "initial_blackscreen_passed" ) ) { self [[ level.spawnplayer ]](); } } set_team(team) { if(team == "just_joined") { teamplayersallies = countplayers("allies"); teamplayersaxis = countplayers("axis"); if(teamplayersallies > teamplayersaxis && !level.isresetting_grief) { self.team = "axis"; self.sessionteam = "axis"; self.pers["team"] = "axis"; self._encounters_team = "A"; } else if(teamplayersallies < teamplayersaxis && !level.isresetting_grief) { self.team = "allies"; self.sessionteam = "allies"; self.pers["team"] = "allies"; self._encounters_team = "B"; } else { self.team = "allies"; self.sessionteam = "allies"; self.pers["team"] = "allies"; self._encounters_team = "B"; } } else { if ( team == "axis" ) { self.team = "axis"; self.sessionteam = "axis"; self.pers["team"] = "axis"; self._encounters_team = "A"; self.characterindex = 0; } else { self.team = "allies"; self.sessionteam = "allies"; self.pers["team"] = "allies"; self._encounters_team = "B"; self.characterindex = 1; } self [[ level.givecustomcharacters ]](); } } // Amateur coder, I just unified and adapted many functions from other codes to make Grief Custom Games more enjoyable
-
Invalid Topic - Issue Has Been Dealt With.Blaze the cat said in Kiels / Eizekiels: ZTAVERN owner and Serial Scammer:
Nakero of all the language you could have chosen, you chose to speak in based
yeah bro its like:
-"oh no! the owner of a big pluto server banned ppl unfairly"
-"oh shit dude this can't be true!"-"oh no, Malyyz making a giga thread on plutonium forum with screenshots and so much fukng text just to complain"
-"damn bro that's crazy, who would've guessed?" -
Invalid Topic - Issue Has Been Dealt With.So much overreact here, why argue on chat when u can just 1v1 grief???
-
[Release] GSC Autocompiler/Fastcompiler for a more convenient gsc moddingis it possible to decompile a script compiled by this program?
-
PSD file zm knife and knucklesSomeone has the PSD files for combat knife and galvaknuckles in zombies and his iwi files names?
-
Anyone has a Script for movement speed display on zm?@Nakero77 https://github.com/Zi0MIX/T6-FIRST-ROOM-FIX/releases/tag/v6.0
This first room patch display the movmnt speed but changes it also -
Anyone has a Script for movement speed display on zm?Resxt How u can modify a .gsc file? I can't see the code inside
-
Anyone has a Script for movement speed display on zm?Anyone knows a .gsc script to display movement speed in time??
I have found some but they reduce backwards movement speed too for some reason. I want only to see movement speed without changing it lol -
[MP & ZM] Random stuff I made for peopleGewehr where i can find the .psd files to customice my own CIA and CDC gloves??
-
Can't give points to playersJezuzLizard i changed
self.score+=10000; into player.score+=10000;
but still getting nothing :((( -
Can't give points to playersJezuzLizard didn't undertood tbh, what i need to change exacly?
inicialize the thread as
player thread menu_fast_reset();????
-
Can't give points to playersJezuzLizard since i get the ''close menu'' notify i dont think its a problem with the function, it might be related with the self.score tool
-
Can't give points to playersJezuzLizard Im new to GSC so correct me if im wrong but menu_fast_reset() is a thread that should be inicialized since i write
menu thread menu_fast_reset();
few lines above, right?
-
Can't give points to playersthis is a part from my code where I try to give 10000 points,
menu_fast_reset()
{for (;;) { self waittill("reset_fast"); self.score+=10000; self notify("close_menu");
}
}When I trigger 'reset_fast' i get the 'close_menu' notify but not the points
help plzzz -
[Source][T6][ZM] Mod Menu BaseResxt but if I compile the exact same script into a .gsc and add it into the folder is totally ok?
Thank god i was testing on my black ops 2 from steam at first xD -
[Source][T6][ZM] Mod Menu BaseResxt man u are everywhere hahhaha, yes I could inyect the script, now im trying to understand the code, first i want to change the pop up menu command
Any idea of a basics tutorial for gsc?