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Nakero

Nakero

@Nakero
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Recent Best Controversial

  • Squid Game Guards as CDC T6 Zombies Skins / Camos
    Nakero Nakero
    BO2 Modding Releases & Resources

    Idk how nobody thought about this before but here you have...

    https://drive.google.com/drive/folders/155-RWa4XNyE_32TTNvbycUafwUxOa1Z7?usp=sharing
    path: \AppData\Local\Plutonium\storage\t6\images

    Short Showcase: https://www.youtube.com/watch?v=odG9lSbzm_c&ab_channel=Nakero77

    werwrwewrrew.png

    Download by Drive or by here (remember to fix the files names if you download from this, names must be the same as they appear just below)
    ~~-gc_zom_player_cdc_body_s-r~6380ed7b.iwi
    ~~-gc_zom_player_cdc_comandma~4b2fd433.iwi
    ~~-gc_zom_player_cdc_gear_s-r~8830d54e.iwi
    ~~-gc_zom_player_cdc_visor_s-~341fa3be.iwi
    ~-gc_zom_player_cdc_body_c.iwi
    ~-gc_zom_player_cdc_comandmask_c.iwi
    ~-gc_zom_player_cdc_gear_c.iwi
    ~-gc_zom_player_cdc_visor_c.iwi


  • Bo2 Grief mode
    Nakero Nakero
    BO2 Client Support

    https://forum.plutonium.pw/post/139537


  • Grief in a private match
    Nakero Nakero
    BO2 Client Support

    https://forum.plutonium.pw/post/139537


  • GRIEF PRIVATE MATCH
    Nakero Nakero
    BO2 Client Support

    https://forum.plutonium.pw/post/139537


  • Grief Custom Games unified fixes
    Nakero Nakero
    BO2 Modding Releases & Resources

    This is a script you can install to fix many things about zombies Grief custom games, it fixes the team distribution, it allows to instantly change team midgame and disables knife lunge.
    To install it just copy and paste all this code on a .txt and change the name to: Grief_CustomGames_unified.gsc (changing the extension of the file to .gsc) and put the file on the scripts folder: f16cad90-7474-4e31-9d78-aac925bc3ab5-image.png

    You can also download the file here:
    https://drive.google.com/file/d/1trdYjkX5QwVsF1xhnd0uAN4TuwTvolPu/view?usp=sharing
    and put the file on that folder

    // Grief Custom Games Patch Unified
    // Made by Nakero (Nakero77)
    
    
    // Inspired by JezuzLizard and Jbleezy scripts
    
    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\zombies\_zm_utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    #include maps\mp\zombies\_zm;
    
    
    main()
    {
    	replaceFunc(maps\mp\gametypes_zm\_zm_gametype::menu_onmenuresponse, scripts\zm\Grief_CustomGames_unified::menu_onmenuresponse);
    	setDvar( "ui_gametype_team_change" , 1);
    	setgametypesetting("allowInGameTeamChange", 1);
    	//setgametypesetting("startRound", 20); // uncomment this line to set round 20 automatic no matter what round you choose on the pre-game lobby
    
    }
    
    init()
    {
        if ( getDvar( "g_gametype" ) == "zgrief" )
        {
            level thread on_player_connect();
            if ( getDvarInt( "zombies_minplayers" ) < 1 || getDvarInt( "zombies_minplayers" ) == "" )
            {
                setDvar( "zombies_minplayers", 1 );
            }
        }
    }
    
    on_player_connect()
    {
        while ( 1 )
        {
        	level waittill( "connected", player );
           	player set_team();
    	player setClientDvar( "aim_automelee_enabled", 0 ); // comment this line to enable again the knife lunge
        }
    }
    
    
    menu_onmenuresponse()
    {
        self endon( "disconnect" );
    
        for (;;)
        {
            self waittill( "menuresponse", menu, response );
    
            if ( response == "back" )
            {
                self closemenu();
                self closeingamemenu();
    
                if ( level.console )
                {
                    if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_team"] || menu == game["menu_controls"] )
                    {
                        if ( self.pers["team"] == "allies" )
                            self openmenu( game["menu_class"] );
    
                        if ( self.pers["team"] == "axis" )
                            self openmenu( game["menu_class"] );
                    }
                }
    
                continue;
            }
    
            if ( menu == game["menu_team"] )
            {
    			self closemenu();
                self closeingamemenu();
    			self thread do_team_change();
    			continue;
            }
    
            if ( response == "changeclass_marines" )
            {
                self closemenu();
                self closeingamemenu();
                self openmenu( game["menu_changeclass_allies"] );
                continue;
            }
    
            if ( response == "changeclass_opfor" )
            {
                self closemenu();
                self closeingamemenu();
                self openmenu( game["menu_changeclass_axis"] );
                continue;
            }
    
            if ( response == "changeclass_wager" )
            {
                self closemenu();
                self closeingamemenu();
                self openmenu( game["menu_changeclass_wager"] );
                continue;
            }
    
            if ( response == "changeclass_custom" )
            {
                self closemenu();
                self closeingamemenu();
                self openmenu( game["menu_changeclass_custom"] );
                continue;
            }
    
            if ( response == "changeclass_barebones" )
            {
                self closemenu();
                self closeingamemenu();
                self openmenu( game["menu_changeclass_barebones"] );
                continue;
            }
    
            if ( response == "changeclass_marines_splitscreen" )
                self openmenu( "changeclass_marines_splitscreen" );
    
            if ( response == "changeclass_opfor_splitscreen" )
                self openmenu( "changeclass_opfor_splitscreen" );
    
            if ( response == "endgame" )
            {
                if ( self issplitscreen() )
                {
                    level.skipvote = 1;
    
                    if ( !( isdefined( level.gameended ) && level.gameended ) )
                    {
                        self maps\mp\zombies\_zm_laststand::add_weighted_down();
                        self maps\mp\zombies\_zm_stats::increment_client_stat( "deaths" );
                        self maps\mp\zombies\_zm_stats::increment_player_stat( "deaths" );
                        self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat();
                        level.host_ended_game = 1;
                        maps\mp\zombies\_zm_game_module::freeze_players( 1 );
                        level notify( "end_game" );
                    }
                }
    
                continue;
            }
    
            if ( response == "restart_level_zm" )
            {
                self maps\mp\zombies\_zm_laststand::add_weighted_down();
                self maps\mp\zombies\_zm_stats::increment_client_stat( "deaths" );
                self maps\mp\zombies\_zm_stats::increment_player_stat( "deaths" );
                self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat();
                missionfailed();
            }
    
            if ( response == "killserverpc" )
            {
                level thread maps\mp\gametypes_zm\_globallogic::killserverpc();
                continue;
            }
    
            if ( response == "endround" )
            {
                if ( !( isdefined( level.gameended ) && level.gameended ) )
                {
                    self maps\mp\gametypes_zm\_globallogic::gamehistoryplayerquit();
                    self maps\mp\zombies\_zm_laststand::add_weighted_down();
                    self closemenu();
                    self closeingamemenu();
                    level.host_ended_game = 1;
                    maps\mp\zombies\_zm_game_module::freeze_players( 1 );
                    level notify( "end_game" );
                }
    
                continue;
            }
    
            if ( menu == game["menu_team"] && level.allow_teamchange == "1" )
            {
                switch ( response )
                {
                    case "allies":
                        self [[ level.allies ]]();
                        break;
                    case "axis":
                        self [[ level.teammenu ]]( response );
                        break;
                    case "autoassign":
                        self [[ level.autoassign ]]( 1 );
                        break;
                    case "spectator":
                        self [[ level.spectator ]]();
                        break;
                }
    
                continue;
            }
    
            if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_changeclass_wager"] || menu == game["menu_changeclass_custom"] || menu == game["menu_changeclass_barebones"] )
            {
                self closemenu();
                self closeingamemenu();
    
                if ( level.rankedmatch && issubstr( response, "custom" ) )
                {
    
                }
    
                self.selectedclass = 1;
                self [[ level.class ]]( response );
            }
        }
    }
    
    do_team_change()
    {
    
    	set_team( getotherteam( self.pers["team"] ) );
    
    	if ( !flag( "initial_blackscreen_passed" ) )
    	{
    		self [[ level.spawnplayer ]]();
    	}
    }
    
    
    
    
    
    set_team(team)
    {
        if(team == "just_joined")
        {
            teamplayersallies = countplayers("allies");
            teamplayersaxis = countplayers("axis");
            if(teamplayersallies > teamplayersaxis && !level.isresetting_grief)
            {
                self.team = "axis";
                self.sessionteam = "axis";
                self.pers["team"] = "axis";
                self._encounters_team = "A";
            }
            else if(teamplayersallies < teamplayersaxis && !level.isresetting_grief)
            {
                self.team = "allies";
                self.sessionteam = "allies";
                self.pers["team"] = "allies";
                self._encounters_team = "B";
            }
            else
            {
                self.team = "allies";
                self.sessionteam = "allies";
                self.pers["team"] = "allies";
                self._encounters_team = "B";
            }
        } else 
        {
            if ( team == "axis" )
            {
                self.team = "axis";
                self.sessionteam = "axis";
                self.pers["team"] = "axis";
                self._encounters_team = "A";
                self.characterindex = 0;
            }
            else
            {
                self.team = "allies";
                self.sessionteam = "allies";
                self.pers["team"] = "allies";
                self._encounters_team = "B";
                self.characterindex = 1;
            }
    	self [[ level.givecustomcharacters ]]();
        }
    }
    
    
    // Amateur coder, I just unified and adapted many functions from other codes to make Grief Custom Games more enjoyable
    

  • Invalid Topic - Issue Has Been Dealt With.
    Nakero Nakero
    BO2 Client Support

    Blaze the cat said in Kiels / Eizekiels: ZTAVERN owner and Serial Scammer:

    Nakero of all the language you could have chosen, you chose to speak in based

    yeah bro its like:

    -"oh no! the owner of a big pluto server banned ppl unfairly"
    -"oh shit dude this can't be true!"

    -"oh no, Malyyz making a giga thread on plutonium forum with screenshots and so much fukng text just to complain"
    -"damn bro that's crazy, who would've guessed?"


  • Invalid Topic - Issue Has Been Dealt With.
    Nakero Nakero
    BO2 Client Support

    So much overreact here, why argue on chat when u can just 1v1 grief???


  • [Release] GSC Autocompiler/Fastcompiler for a more convenient gsc modding
    Nakero Nakero
    BO2 Modding Releases & Resources

    is it possible to decompile a script compiled by this program?


  • PSD file zm knife and knuckles
    Nakero Nakero
    BO2 Modding Support & Discussion

    Someone has the PSD files for combat knife and galvaknuckles in zombies and his iwi files names?


  • Anyone has a Script for movement speed display on zm?
    Nakero Nakero
    BO2 Modding Support & Discussion

    @Nakero77 https://github.com/Zi0MIX/T6-FIRST-ROOM-FIX/releases/tag/v6.0
    This first room patch display the movmnt speed but changes it also


  • Anyone has a Script for movement speed display on zm?
    Nakero Nakero
    BO2 Modding Support & Discussion

    Resxt How u can modify a .gsc file? I can't see the code inside


  • Anyone has a Script for movement speed display on zm?
    Nakero Nakero
    BO2 Modding Support & Discussion

    Anyone knows a .gsc script to display movement speed in time??
    I have found some but they reduce backwards movement speed too for some reason. I want only to see movement speed without changing it lol


  • [MP & ZM] Random stuff I made for people
    Nakero Nakero
    BO2 Modding Releases & Resources

    Gewehr where i can find the .psd files to customice my own CIA and CDC gloves??


  • Can't give points to players
    Nakero Nakero
    BO2 Modding Support & Discussion

    JezuzLizard i changed
    self.score+=10000; into player.score+=10000;
    but still getting nothing :(((


  • Can't give points to players
    Nakero Nakero
    BO2 Modding Support & Discussion

    JezuzLizard didn't undertood tbh, what i need to change exacly?

    inicialize the thread as
    player thread menu_fast_reset();

    ????


  • Can't give points to players
    Nakero Nakero
    BO2 Modding Support & Discussion

    JezuzLizard since i get the ''close menu'' notify i dont think its a problem with the function, it might be related with the self.score tool


  • Can't give points to players
    Nakero Nakero
    BO2 Modding Support & Discussion

    JezuzLizard Im new to GSC so correct me if im wrong but menu_fast_reset() is a thread that should be inicialized since i write

    menu thread menu_fast_reset();

    few lines above, right?


  • [Source][T6][ZM] Mod Menu Base
    Nakero Nakero
    BO2 Modding Releases & Resources

    Resxt but if I compile the exact same script into a .gsc and add it into the folder is totally ok?
    Thank god i was testing on my black ops 2 from steam at first xD

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