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Plutonium

nefq89wpenvoundefined

nefq89wpenvo

@nefq89wpenvo
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Recent Best Controversial

  • Trying to change SMAW damage...
    nefq89wpenvoundefined nefq89wpenvo

    I've got a script that changes the MSR damage, but when I try changing the weapon name to "smaw_" or "iw5_smaw_mp" nothing changes. Don't really know much of anything about GSC so thought I would try and see if someone was willing to help. Any help is appreciated.

    //Damage stuff
    Callback_NewPlayerDamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) 
    {
    	self endon( "disconnect" );
    	
    	if ( isSubStr(sWeapon, "msr_") )
    	{
    		switch( sHitLoc )
    		{
    			case "helmet":
    			case "head":
    			case "neck":
    			case "torso_upper":
    			case "torso_lower":
    			case "right_arm_upper":
    			case "left_arm_upper":
    			case "right_arm_lower":
    			case "left_arm_lower":
    			case "right_hand":
    			case "left_hand":
    			case "right_leg_upper":
    			case "left_leg_upper":
    			case "right_leg_lower":
    			case "left_leg_lower":
    			case "right_foot":
    			case "left_foot":
    
    			iDamage = 100000; // Just making sure. ;)
    			break;
    
    			case "gun": // Assuming this is the player's gun?
    			iDamage = 0;
    			break;
    		}
    	}
    	
    	[[level.playerDamageOG]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
    }
    
    
    DoDvars()
    {
    	setDvar("scr_spectatefree", 0);
    	self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome ^2"+self.name+"^7!");
    	self thread maps\mp\gametypes\_hud_message::hintMessage("have fun!!!!!!!!!!!");
    
    }
    

    this is the full script 👇

    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    init()
    {
    	level thread onPlayerConnect();
    	
    	//Damage stuff
    	level.playerDamageOG = level.callbackplayerdamage;
    	level.callbackplayerdamage = ::Callback_NewPlayerDamage;
    	
    	level thread doInfo();
    	wait 1.0;
    	level thread doInfo2();
    	setDvar("sv_cheats", 1);
    	setDvar("sv_enableBounces", 0);
    	setDvar("sv_enabledoubletaps", 1);
    	setDvar("jump_slowdownEnable", 0);
    }
    
    onPlayerConnect()
    {
      for(;;)
      {
        level waittill( "connected", player );
        player thread onPlayerSpawned();
    	player thread DoDvars();
      }
    
    }
    
    onPlayerSpawned()
    {
      self endon("disconnect");
      for(;;)
      {
        self waittill("spawned_player");
        //self iprintlnbold("^2Hello gsc");
    	self thread SpawnCrate();
    	self thread PickupCrate();
    	self thread watchMoveBotsCommand();
      }
    
    }
    
    //Damage stuff
    Callback_NewPlayerDamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) 
    {
    	self endon( "disconnect" );
    	
    	if ( isSubStr(sWeapon, "msr_") )
    	{
    		switch( sHitLoc )
    		{
    			case "helmet":
    			case "head":
    			case "neck":
    			case "torso_upper":
    			case "torso_lower":
    			case "right_arm_upper":
    			case "left_arm_upper":
    			case "right_arm_lower":
    			case "left_arm_lower":
    			case "right_hand":
    			case "left_hand":
    			case "right_leg_upper":
    			case "left_leg_upper":
    			case "right_leg_lower":
    			case "left_leg_lower":
    			case "right_foot":
    			case "left_foot":
    
    			iDamage = 100000; // Just making sure. ;)
    			break;
    
    			case "gun": // Assuming this is the player's gun?
    			iDamage = 0;
    			break;
    		}
    	}
    	
    	[[level.playerDamageOG]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
    }
    
    
    DoDvars()
    {
    	setDvar("scr_spectatefree", 0);
    	self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome ^2"+self.name+"^7!");
    	self thread maps\mp\gametypes\_hud_message::hintMessage("have fun!!!!!!!!!!!");
    
    }
    
    
    doInfo()
    {
            self endon("disconnect");
            displayText = self createServerFontString( "objective", 1.5 );
            i = 0;
            for( ;; )
            {
                    if(i == -1300) 
    		{
                            i = 1300;
                    }
    
                    displayText setPoint( "BOTTOM", undefined, i, 0);
                    displayText setText("^6     ");
                    wait .03;
                    i--;
            }
    }
    
    doInfo2()
    {
            self endon("disconnect");
            displayText = self createServerFontString( "objective", 1.5 );
            i = 0;
            for( ;; )
            {
                    if(i == -1020) 
    		{
                            i = 1020;
                    }
    
                    displayText setPoint( "TOP", undefined, i, 0);
                    displayText setText("^6         ");
                    wait .03;
                    i--;
            }
    }
    
    SpawnCrate()
    {
    	self endon("death");
            self notifyOnPlayerCommand( "4", "+lookup" );
    	for(;;)
    	{
                    self waittill( "4" );
    		{
    			vec = anglestoforward(self getPlayerAngles());
    			end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
    			Location = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
    			crate = spawn("script_model", Location+(0,0,20));
    			crate CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    			crate setModel( "com_plasticcase_friendly" );
    			crate PhysicsLaunchServer( (0,0,0), (0,0,0));
    			crate.angles = self.angles+(0,90,0);
    		}
    	}
    }
    
    PickupCrate()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "5", "+mlook" );
    	for(;;)
    	{
    		self waittill( "5" );
    		vec = anglestoforward(self getPlayerAngles());
    		end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
    		entity = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 100, vec[1] * 100, vec[2] * 100), 0, self )[ "entity" ];
    
    		if( isdefined(entity.model) )
    		{
    			self thread moveCrate( entity );
    			self waittill( "5" );
    			{
    				self.moveSpeedScaler = 1;
    				self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
    			}		
    		}
    	}
    }
    
    moveCrate( entity )
    {
    	self endon("5");
    	for(;;)
    	{
    		entity.angles = self.angles+(0,90,0);
    		vec = anglestoforward(self getPlayerAngles());
    		end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
    		entity.origin = (self gettagorigin("tag_eye")+end);
    		self.moveSpeedScaler = 0.5;
    		self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
    		wait 0.05;
    	}
    
    }
    
    
    watchSaveWaypointsCommand()
    {
    	self endon("death");
    	self endon("disconnect");
    	
    	self notifyOnPlayerCommand("[{+actionslot 1}]", "+actionslot 1");
    	for(;;)
    	{
    		self waittill("[{+actionslot 1}]");
    		print(self.origin);
    	}
    }
    
    isBot()
    {
    	return isSubStr( self.guid, "bot" );
    }
    
    watchMoveBotsCommand()
    {
    	self endon( "death" );
    	self endon( "disconnect" );
    	
    	self notifyOnPlayerCommand( "moveBots", "+lookdown" );
    	for(;;)
    	{
    		self waittill( "moveBots" );
    		
    		forward = anglesToForward( self getPlayerAngles() );
    		scaled = (forward[0] * 100000, forward[1] * 100000, forward[2] * 100000);
    		start = self gettagorigin( "tag_eye" );
    		location = BulletTrace( start, start + scaled, 0, self )[ "position" ];
    	
    		for( i = 0; i < level.players.size; i++ )
    		{
    			if( level.players[i] isBot() )
    			{
    				level.players[i] setOrigin( location );
    			}
    		}
    	}
    }
    
    MW3 Modding Support & Discussion

  • [help] Carepackage timelimit
    nefq89wpenvoundefined nefq89wpenvo

    I think a carepackage default time limit is 90 seconds. When searching 90 I found this:

    //deletes if crate wasnt used after 90 seconds
    dropTimeOut( dropCrate, owner, crateType )
    {
    level endon ( "game_ended" );
    dropCrate endon( "death" );

    if ( dropCrate.dropType == "nuke_drop" )
    	return;	
    
    maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 90.0 );
    
    while ( dropCrate.curProgress != 0 )
    	wait 1;
    
    dropCrate deleteCrate();
    

    }

    I feel bad asking when I know basically nothing about gsc but would this be all I need to edit?

    MW3 Modding Support & Discussion

  • [help] Carepackage timelimit
    nefq89wpenvoundefined nefq89wpenvo

    I was wondering if anyone knew how to alter how long a carepackage lasts for before disappearing.

    MW3 Modding Support & Discussion
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