Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

nimbuswhoundefined

nimbuswho

@nimbuswho
About
Posts
2
Topics
1
Groups
0
Followers
3
Following
2

Posts

Recent Best Controversial

  • Question About LoD Commands..
    nimbuswhoundefined nimbuswho

    If you know a solution it would help to say it here! everyone else who may know about this and wants to fix it could use it from this one thread 😄


  • Question About LoD Commands..
    nimbuswhoundefined nimbuswho

    My main thing with WaW has always been that the render distance is set very, very jarringly low. At first, most people don't really notice it, because to be fair, it's pretty easy to miss if you don't focus on things like vistas and what not. But once you do begin to pick up on it, you notice that objects will pop in and out of existence from just simply moving inches away from them, zombie eyes will only glow blue, orange, or whatever color they are supposed to be on the map if you're close to them, and walls will sometimes be invisible on some maps if you're far enough. After long enough, it just becomes pretty irritating and jarring to the eyes.

    And so, that leads me to this question; Is it possible that the commands that control rendering distance, (r_lodBiasRigid, r_lodBiasSkinned, etc.) could be unlocked in Plutonium so that they may be used without having to turn sv_cheats on? I believe it would be a pretty significant improvement, and it would honestly just really help in general!

  • 1 / 1
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate