MichaelCH its a script not a mod, genius.
Odd Angel
Posts
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[Release] [ZM] ZOMBIES++ -
ZM - Hud + bonusi can barely tell what this is. the second image is one of the ray guns but i cant tell which. label your stuff man
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[Release] Haisa's Skin Pack V4Gewehr you surprise me on the daily anyways
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[Release] Haisa's Skin Pack V4Gewehr he uses the 3d object files to pinpoint which parts of the gun he’s editing. On larger guns like the HAMR and AN94 there’s a decent few parts, where something like the m1911 has very few
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Plutonium Zombies GlitchThis has always happened to me on console lmao. It’s just a result of a combination of high ping and low frame rate, even if it’s just a little off, it has a chance of happening because the game logic is a little slow
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[ZM] Ahegao victis + goldinsanity lmao

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[Bug Troubleshooting] Ported camos appearing incorrectly, and muzzle flash occasionally appearing incorrectlyGewehr i know for sure its none of the alt files, because ive tried swapping the files and renaming the alt files as the main files. thats how i fixed the camo the first time, but then after returning it to normal i also removed all the alt files except for the one i fixed, from my images folder. its really weird.
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[Release] [MP] SpongeBob CamoSpongeBoyMeBob i find it easier to just put it in the full game folder
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[Release] [MP] SpongeBob CamoSpongeBoyMeBob you should make a Bowie knife retexture that’s just squidwards face
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[ZM] CIA & CDC gloves (5)Gewehr well, not COMPLETELY gold, but you get the point. Obviously their skin would stay the same
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[ZM] CIA & CDC gloves (5)Gewehr if you could possibly do a set just completely shiny gold that would be dope
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[ZM] CIA & CDC gloves (5)Gewehr almost forgot these ones theyre the hands from first person of each character.
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[ZM] CIA & CDC gloves (5) -
[ZM] CIA & CDC gloves (5)fuck yeah dude
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[Bug Troubleshooting] Ported camos appearing incorrectly, and muzzle flash occasionally appearing incorrectlyCamo appearing correctly

Camo appearing incorrectly
Bullets appearing incorrectly
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[Bug Troubleshooting] Ported camos appearing incorrectly, and muzzle flash occasionally appearing incorrectlyHey,
So I ported a camo from multiplayer to zombies - specifically a modded camo that replaces the Pack a Punch MP camo - to Victis maps' pack a punch camo. i have previously done this a bunch with Origins and MotD with perfect results, but upon trying this with victis maps, it worked but also didnt at the same time. While the camo appears perfectly on guns like the M8a1, HAMR, AN94, Remington, and a lot off those, the texture does not appear but rather remains as a flat color; specifically on the M1911s, M27, and DSR-50.
If this is happening to you, please let me know if you have a fix, or a reason.While im in the topic of modding support, i have over 500 files in my images folder and i was hoping someone might know what to look for. On two guns in particular ive noticed, the pack a punch muzzle flash appears as diagonal black boxes. These guns are the FAL and AN94 when pack a punched. Ive never noticed it until I started using the TranZit Reimagined image files, but i have yet to find the source.
If you wish to discuss this, reply here, or message me on discord @ February31st#0031
<<< EXAMPLES BELOW >>>
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[MP] glove pack (10)Gewehr thats insane. Absolute legend
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[Zombies] Drip Camo Port (MotD PaP replacer)@SerinityyXD thanks

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[MP] glove pack (10)Gewehr if youre still taking requests, could you possibly make a shiny pink and gold gradient glove texture? kinda like that retrowave kind of thing? bonus points if you just make retrowave gloves

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[MP] glove pack (10)SpongeBoyMeBob the ones he makes automatically apply to one of the character models hands, i believe the cia, but not any of the actual characters. i know the TranZit reimagined retexture recolors misty's gloves, so you could look more into that