Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse

Plutonium

Opticrexundefined

Opticrex

Banned
About
Posts
3
Topics
0
Shares
0
Groups
0
Followers
1
Following
0

Posts

Recent Best Controversial

  • AMERICAS SERVER
    Opticrexundefined Opticrex

    Byshyno20 Infinite sprint was disabled intentionally, yes - and likely will not return unless there’s a stronger justification than “it’s uncomfortable.” You're a good player, you'll adjust quicker than you think.

    I agree that infinite sprint paired with no jump fatigue is superior feeling movement in BO2, but it promotes excessive and unnecessary jump abuse.

    BO2 was also not really written with bunny hopping in mind that this combination enabled. Consecutive jumps frequently bypass the grounded movement state, which in turn breaks landing animations and causes the player to appear frozen between jumps, effectively looking like they’re floating.

    It came down to removing either infinite sprint or no jump fatigue. No jump fatigue was kept because it improves immediate, micro-level movement control, while infinite sprint mainly affects long-term movement uptime.

    But like Dec said, you can't please everyone.

    General Discussion

  • AMERICAS SERVER
    Opticrexundefined Opticrex

    Byshyno20 I am the owner.

    Reality check for you, 90% of players are on this client for nostalgia. They play for a short period and move on - you’re in the minority who stay long term. What Pluto's version of the game needs is balance, without outright class bans or easily exploitable mechanics.

    You even said it yourself: "..this might be BO2, but it's not the original game".

    General Discussion
  • 1 / 1
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups