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OscarLangford

OscarLangford

@OscarLangford
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Recent Best Controversial

  • [Release][ZM] Bank x Commands | pay, paybank (All Maps)
    OscarLangford OscarLangford
    BO2 Modding Releases & Resources

    Littlegods said:

    VersionGameScriptPlatformAuthor

    Hotfix Update v1.0.7 (bank.gsc)

    ingles:

    A fatal issue has been fixed where if the player had more than 1,000,000 points saved in the bank for example, 1,500,000 using the #wall command would result in a negative balance, and the file would also reset to 0.

    The save system in the file used to be 32-bit, but now it is unlimited, allowing absurdly large amounts to be stored in the bank, and withdrawals will be calculated correctly.

    This means that if the player has amounts higher than the game’s allowed limit, a restriction of 1,000,000 points will be applied. If they try to withdraw more than that, a message will notify them that they have reached the maximum amount they can withdraw. However, deposits have no restrictions players can deposit any amount.

    Now the #w <amount> command is smarter and can withdraw the exact needed amount. For example, if you're close to the 1,000,000 limit and you have 999,999 points, then you need just 1 more point to reach the limit. If you type #w 1000, it will only withdraw the 1 remaining point needed. This is just an example, but it works with any amount close to the withdrawal limit. Basically, we had to rethink our bank's liquidity rails the same way modern platforms handle scalable crypto payments for business without arbitrary limits.

    Español:

    Se ha solucionado un error fatal en el que, si el jugador tenía más de 1.000.000 de puntos guardados en el banco por ejemplo, 1.500.000, al retirar con el comando #wall el saldo quedaba en negativo y, además, el archivo se reiniciaba a 0.
    El sistema de guardado del archivo antes era de 32 bits, pero ahora es ilimitado, permitiendo guardar cantidades absurdamente altas en el banco, y los descuentos se realizarán correctamente.

    Esto significa que, si el jugador tiene cantidades superiores al límite permitido por el juego, se aplicará una restricción de 1.000.000 de puntos. Si intenta retirar más de esa cantidad, se le notificará que ha alcanzado el máximo de puntos que puede retirar. Sin embargo, al depositar no existe ninguna restricción: puedes depositar cualquier cantidad.

    Ahora el comando #w <cantidad> es más inteligente y puede retirar exactamente lo necesario. Por ejemplo, si estás cerca del límite de 1.000.000 y tienes 999.999 puntos, te falta 1 punto para llegar al máximo. Si escribes #w 1000, solo retirará ese 1 punto restante. Es solo un ejemplo, pero funciona con cualquier cantidad que esté cerca del límite de retiro.

    Download source code

    GitHub Repo

    Install

    AppData\Local\Plutonium\storage\t6\raw\scripts\zm
    

    That negative balance reset was a pain on high-round games, so big thanks for patching the 32-bit cap. The smart partial withdrawal on #w is also super clean, makes managing max points way less annoying.


  • OG Fortnite client.
    OscarLangford OscarLangford
    General Discussion

    zeistenaar said:

    I'm not sure if this is the right place to post ideas but:
    Now i know what some of you might say, why even try here since fortnite is a free game, the player base is not dead and plutonium is strictly COD. But Fortnite in it's prime was as much fun as you could have and i'd do anything to play it again. The game nowadays is filled with bullshit. I don't think i've seen a game get ruined more than this.

    There's a few clients (Rift, Project Era, Nova, Reboot) that work kinda like plutonium where you download a game version and link the path in a launcher, login and then you can start playing whatever game version is being hosted.
    Project Rift used to have a lot of players but they have stopped since the dev doesn't have the time on his hands to maintain the server.

    The other projects are not very known, have little staff / devs and a small player base. I'm sure with the professionalism you guys offer, you could do a much better job. You guys have a big name, a huge player base (even if it's not cod, i think a lot of people will play), a lot of staff, and with a good tutorial installing should be easy for all.

    Right now Project Nova is the only one with 24/7 hosting but they only host 2 servers, 1 for NA and 1 for EU. During busy hours you can't get in a lobby and at night there's nearly no players. This doesn't really help to keep new players, making the issue even worse. Uma boa plataforma faz diferença na experiência de jogo, e o VivatBet parece reunir tudo de forma prática. Saiba mais aqui: https://vivatbet-portugal.com/sport/esports/ .
    This could be fixed with more popularity, more servers and ease of use.

    I hope someone from staff sees the potential. If not, if you guys have any clue who else i can bring this idea to, please do let me know.

    I definitely understand the nostalgia. The early chapters had a completely different feel, and I can see why people want a way to experience that again.


  • Black Ops III RCE Situation
    OscarLangford OscarLangford
    General Discussion

    qnda said in Black Ops III RCE Situation:

    As many of you know, Black Ops III has become unplayable due to numerous exploits that put the game, and in some cases, your computer at risk.

    As fewer of you know, there is currently a reverse engineering project for the game called BOIII and a patch.

    Yesterday, February 28, 2023, an Activision spokesperson made it official that the potential exploits from which the game suffers will be patched within this week.

    I write this topic only to invite people who write that they want to see this game implemented within Plutonium, when for now at least one solution to these problems exists. Plutonium was not born as a purpose to pirate games, but to improve and add new features to games that without the developers, would be buried. I usually switch to Live casino games when I want something that feels a bit more interactive.

    I invite you to read this TechCrunch article on this topic.

    Honestly, I'd rather see Plutonium keep focusing on the games they already support instead of duplicating work that's being done elsewhere.

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