Is there a way to build and compile maps for BO2/T6 using WAW or BO1 Radiant Mod-tools for compiling maps? I use a similar process for MW2, I make my maps in CoD 4 Radiant, then I port them over to IW4 MW2 using a map porting utility and then re-build the fast-files and re-write the GSCs for IW4 engine.
I haven't been able to find one similar for T6, but I have been researching and I think there may be a way to use either WAW or Black Ops 1 PC mod tools, create and compile the map, then somehow gear it to build for BO2's zone; I know this is possible but I'm just trying to see if anyone can help point me on the right track on if any of this is public or if I'm going to have to do some decomp and figure it out on my own.