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Plutonium

Rafox66undefined

Rafox66

@Rafox66
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  • Downloading mods upon server connection
    Rafox66undefined Rafox66

    DirkRockface
    Thanks for the fast response, I do see what is meant by it now. But the way it's put made it seem like downloading the files from the server without FastDL was also possible but just had a lower download speed. At least, that was the impression it gave me.

    I guess I'll have to look into setting up a web server then, I was hoping it might be able to unzip automatically because in that case I would have just used Github pages to set it up.

    BO1 Server Hosting Support

  • Downloading mods upon server connection
    Rafox66undefined Rafox66

    Resxt But it does though:

    "Setting up FastDL#
    If you want to setup FastDL (recommended) to allow players to download your mod quicker, see Setting up FastDL."

    So the info there is misleading, but what about my other question if I was to setup FastDL will it unpack zip files?

    BO1 Server Hosting Support

  • Downloading mods upon server connection
    Rafox66undefined Rafox66

    I'm confused about how this works, in the instructions it mentions that you can add Fast-DL to speed up the downloading of mods for connecting players suggesting that it is optional, but it seems that downloading mods doesn't work at all without Fast-DL? Am I missing something here or are the instructions outdated/incorrect?

    I'm trying to set up my own BO1 server running a mod but other people can't join it, presumably because they don't have the mod. Because If I run the server without the mod it works fine, I'm not tech savvy enough to set up a web server for Fast-DL, I could probably figure it out but I don't know how to keep it secure and I'd rather not risk it judging from what I've read about home hosted web servers. So is Fast-DL supposed to be optional or is it required?

    And if it is required, will plutonium automatically decompress .bz2 zip files like Source games seem to do? Or do the files need to be hosted uncompressed?

    BO1 Server Hosting Support

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    Rafox66undefined Rafox66

    HomerJay42 Thank you very much, I can confirm that double tap is now visible with v1.2.1. Although when testing it on Ascension it only becomes visible once the power has been turned on, just letting you know. Still an improvement considering on v1.2 I could only see the glow of the light from the vending machine.
    I should also point out that I'm completely clueless when it comes to actual modding and scripting, at best all I can do is make very simple edits on code that somebody else has already written, so you saying you're not that great is funny because I could never in my life figure out how to make a mod like this in the first place. I extracted the mod.ff and took a little peek, but as much as I would like to aid you I have no idea what I'm doing lol. I'm just happy that you have these abilities and had the idea to create this mod (and the waw weapons one). I never understood why they for example never added the M60 into zombies, or why they didn't bring back the PPSh for the waw maps considering these guns were already in the game. So once again, thank you for what you're doing!

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    Rafox66undefined Rafox66

    I've encountered some issues, The double tap 2.0 vending machine is invisible. Also, when hosting a server and running this mod the server crashes when you drink a quick revive on your own, 2 players seems to work fine.
    And the '+' in the "extra_perks+extra_weapons" folder name seems to cause issues, I changed it into 'extra_perks_extra_weapons' and that seemed to fix a problem I was having where a new mod folder was made just called 'extra_perks'.

    BO1 Modding Releases & Resources
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