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Plutonium

RealMadrid14undefined

RealMadrid14

@RealMadrid14
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  • How to port multiplayer's attachment to zombies?
    RealMadrid14undefined RealMadrid14

    Here it is, I want to port some multiplayer attachments to zombies, like laser sight,first I extract the attachment and attachmentunique files using OAT,put them into mod folder,then add them into my mod zone file,include all xanim and xmodel, like this868c4a7c-237f-4638-8699-159d0b3f7e6d-image.png

    then I changed the pap_attach.csv0faea13e-fb89-49d1-893c-e9b42c50f166-image.png

    but In game when I paped HK416 there is still have no attachment,How should I fix it?


  • Cannot compile assets
    RealMadrid14undefined RealMadrid14

    fixed.thanks for plut's discord channel


  • Cannot compile assets
    RealMadrid14undefined RealMadrid14

    Hey I'm creating my own mod using open asset tool from https://github.com/Laupetin/OpenAssetTools/,but now I can only compile certain assets, such as scripts, UI, maps, and weapons (assets that will be compiled into iwd file), and I am unable to compile other assets that will be compiled into ff and sabl/sabs, such as camo and soundbank. This means I cannot make any changes to these assets.Does anyone know how to fix it?I've been working on it for a whole week


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    RealMadrid14undefined RealMadrid14

    Hey bro how did you add camo to upgraded minigun?I've spent 6 hours on it and there is no progress


  • Missing camo texture of minigun
    RealMadrid14undefined RealMadrid14

    Here it is,I forked Jbleezy's BO2 reimagined, and I want to add all the map exclusive weapons to all maps(for example the death machine in MOTD),the problem is: there is no camo after I pack a punched the death machine in other maps
    To fix it,here is my steps:
    1:I used Unlinker to decompile the material,image and camo json files from common_mp.ff,put them into corresponding folders
    2:I added "camo,camo_minigun" to the zone files of all maps, and converted the required images to iwi format then placed them in the folder based on the console error messages from build.bat until there were no error messages in the console.
    after I did all this,the minigun's texture is totally corrputed,like this
    7e614f1e-7bb2-4466-aca3-1d42d53cebc9-image.png

    So how can I fix it?I would be most grateful for your help


  • T6 multiplayer weapons in zombies
    RealMadrid14undefined RealMadrid14

    Is there anyway to port T6 multiplayer weapons in zombies?such as TAC45,XPR50 and peacekeeper?and port the multiplayer attachment like laser sights to zombies? I can do it myself if someone can provide some tools

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