MistaMop
Hadi77KSA
Thanks for highlighting this problem, I must've missed it the last time I did a patch, I believe this bug is caused by an unecessary for loop and entnum is unneeded when entity_num already exists (among other things), I'll test it out and do a patch soon. I'd ideally want to refactor the entirety of all the GSC in the mod as I dislike working with Treyarch scripts in T5 because it's spaghetti code, however there's a lot of nonsensical logic that breaks when doing so like how the super EE is tracked.

ReubenUKGB
Posts
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[ZM][RELEASE] Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium Version) -
[ZM][RELEASE] Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium Version)Esue I'd have to look into that. Some steps have a time limit, so if a player disconnects and you fail the step it's entirely possible that you'd be able to complete the step when you reattempt it since you'd be retriggering the function that the player count check resides in.
As for the LUNA step, there was a bug in coop a few versions ago where the letters wouldn't spawn properly. I added a check a while ago that should prevent that.
There's also some steps that are dependent on functions that only trigger once per match (like the LUNA letters spawning in), I'd have to add a loop to continuously check the player count so you wouldn't have to restart if someone disconnected.
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[ZM][RELEASE] Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium Version)Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium Version)
What this mod does
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Enables the ability to attempt the main Easter eggs in solo (offline and online) or coop with any players online.
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Adds a Easter egg speedrun timer for the main quest Easter eggs.
General Changes
- Added a EE speedrun timer that activates when the first steps of the main quest Easter eggs are activated and stops when the last steps of the main quest Easter eggs are completed.
Ascension EE Changes
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The Casimir Mechanism Easter egg now works with any amount of players.
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The buttons step now gives players one hundred seconds to press all four buttons when not in a four player game.
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The lunar lander step is solo-able (the LUNA letters are at their original positions in coop) after the pressure plate step (in order: ride the lander near the Revive perk to grab the letter L, ride the lander near the Stamin-Up perk to grab the letter U, ride the lander near the Speed-Cola perk to grab the letter N and ride the lander near the PhD perk to grab the letter A).
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The freeing Gersh step only requires the upgraded Zeus Cannon, upgraded Ray Gun and Gersh Device when playing solo.
Call of the Dead EE Changes
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The co-op version of the Ensemble Cast Easter egg now works in solo.
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You no longer have to knife the frozen vodka bottle, you can shoot at the ice encased around it to dislodge it whilst standing below it to catch it in solo, when in co-op the ice encased around the vodka bottle still needs to be knifed.
Shangri-La EE Changes
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The Time Travel Will Tell Easter egg now works with any amount of players.
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In solo mode the tile matching step now gives the player one hundred seconds to match each tile before they reset (standing on the tile activates the timer and symbol so that you can match tiles, crouching on the tile clears the symbol and stops the timer so that you can memorise which symbols are on what tiles).
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Time in eclipse mode has been increased to twenty minutes during the tile matching step.
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Player one always spawns as Richtofen.
Moon EE Changes
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The Richtofen's Grand Scheme Easter egg now works with any amount of players.
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Player one always spawns as Richtofen.
F.A.Q
Q: Does this mod affect achievement unlocks?
A: No Steam achievements will be unlocked when using Plutonium due to the way Plutonium currently interacts with Steam and the game files.
Q: Do I still need to complete main quest Easter eggs from previous maps in order to complete the main quest Easter egg in Moon?
A: Call of the Dead and Shangri-La main quest Easter eggs need to be completed to do the main quest Easter egg in Moon.
Q: Does the mod support other versions of Call of Duty: Black Ops?
A: Only the Steam version of the game is officially supported, although other versions may work.
Q: Does this mod skip any steps of the main quest Easter eggs?
A: No main quest Easter egg steps are skipped.
Q: Which guide do I use to help complete the main quest Easter eggs with?
A: Any guide will do so long as changes made by the mod are also followed.
Q: Is this mod compatible with other mods?
A: This mod isn't compatible with other mods that override the same
.gsc
files.Commands
Command Description Default Behaviour Default Value Example Console Command Usage Example Player Config Command Usage cg_drawWatermark
Toggles the visibility of the in-game watermark HUD element. Enabled
1
cg_drawWatermark 0
seta cg_drawWatermark "0"
cg_drawSpeedrunTimer
Toggles the visibility of the in-game EE Speedrun Timer HUD element. Enabled
1
cg_drawSpeedrunTimer 0
seta cg_drawSpeedrunTimer "0"
Download, Install and Uninstall
Link to the latest version here, download the release files from the release page.
Follow the install and uninstall instructions on the release page, then launch the game.
Notes
This version of the mod requires Game_Mod for Call of Duty: Black Ops in order to run, but it also works with Plutonium.
Find any bugs, problems or have any suggestions? Please feel free to submit an issue or start a discussion.
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