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S2RTundefined

S2RT

@S2RT
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  • [Release] GSC-Helper: GSC all in one place
    S2RTundefined S2RT

    GSC-Helper

    A comprehensive toolkit for Black Ops 2 modding with a basic menu maker. Featuring a GSC Color Picker, Function Library, Advanced Search, and Menu Maker using Matrix's menu base.

    GSC-Helper Overview

    overview_image.png

    Download

    • latest release

    GSC-Helper github page

    • Github

    Contributing

    Feedback and contributions are what make the modding community thrive. If you have any suggestions for additional GSC functions or features, please write it down bellow and will be added in new releases.

    Support

    If you encounter any issues or have questions about using GSC-Helper, feel free to ask.

    Acknowledgments

    • A special shoutout to the modding community for their relentless passion and creativity.
    • All possible credits are given on each file, if I forgot someone or I do not know about please notify me.

    Additional screenshots

    color_picker_image.png

    functions_library_image.png

    advanced_search_image.png

    GSC-Dump-Search.png

    menu_maker_image.png

    BO2 Modding Releases & Resources

  • Damage feedback Crosshair For T6MP
    S2RTundefined S2RT

    It's way easier than you think, What I would do tbh is just replacing updatedamagefeedback func from

    maps\mp\gametypes\_damagefeedback.gsc
    

    and just add one line to change the damage color.

    to achieve this just add this in your file:

    main()
    {
        replaceFunc(maps\mp\gametypes\_damagefeedback::updatedamagefeedback, ::updatedamagefeedback);
    }
    
    updatedamagefeedback( mod, inflictor, perkfeedback )
    {
        if ( !isplayer( self ) || sessionmodeiszombiesgame() )
            return;
    
        if ( isdefined( mod ) && mod != "MOD_CRUSH" && mod != "MOD_GRENADE_SPLASH" && mod != "MOD_HIT_BY_OBJECT" )
        {
            if ( isdefined( inflictor ) && isdefined( inflictor.soundmod ) )
            {
                switch ( inflictor.soundmod )
                {
                    case "player":
                        self playlocalsound( "mpl_hit_alert" );
                        break;
                    case "heli":
                        self thread playhitsound( mod, "mpl_hit_alert_air" );
                        break;
                    case "hpm":
                        self thread playhitsound( mod, "mpl_hit_alert_hpm" );
                        break;
                    case "taser_spike":
                        self thread playhitsound( mod, "mpl_hit_alert_taser_spike" );
                        break;
                    case "dog":
                    case "straferun":
                        break;
                    case "default_loud":
                        self thread playhitsound( mod, "mpl_hit_heli_gunner" );
                        break;
                    default:
                        self thread playhitsound( mod, "mpl_hit_alert_low" );
                        break;
                }
            }
            else
                self playlocalsound( "mpl_hit_alert_low" );
        }
    
        if ( isdefined( perkfeedback ) )
        {
            switch ( perkfeedback )
            {
                case "flakjacket":
                    self.hud_damagefeedback setshader( "damage_feedback_flak", 24, 48 );
                    break;
                case "tacticalMask":
                    self.hud_damagefeedback setshader( "damage_feedback_tac", 24, 48 );
                    break;
            }
        }
        else
            self.hud_damagefeedback setshader( "damage_feedback", 24, 48 );
    
        self.hud_damagefeedback.color = ( 1, 0, 0 );
        self.hud_damagefeedback.alpha = 1;
        self.hud_damagefeedback fadeovertime( 1 );
        self.hud_damagefeedback.alpha = 0;
    }
    
    BO2 Modding Support & Discussion bo2

  • [Resource] [MP/ZM] Black Ops 2: Weapons List, Attachments, Button Codes & More!
    S2RTundefined S2RT

    How do I force an attachment to weapon? for example :

    dsr50_mp+is
    

    this is not possible to make dsr with iron sight in game. but is it possible to force?

    BO2 Modding Releases & Resources
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