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Plutonium

semiogenyundefined

semiogeny

@semiogeny
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Recent Best Controversial

  • Stuck on 'Connecting' screen, Firewall allowed (Multiplayer and Zombies)
    semiogenyundefined semiogeny

    So I connected the LAN cable and tried again .. no luck.

    Then I went into my router settings and disabled the firewall .. nothing changed.

    From what you have described I have a public IP adress - I can see my location on whatismyipadress.com

    Also since I have a shitty ISP I can't open the ports on the standard router they shipped me.

    So .. I think I'll just not play BO1 because getting a new router just for playing is kind of a hassle.

    Thank you for your help I learned a lot 🙂

    BO1 Client Support

  • Stuck on 'Connecting' screen, Firewall allowed (Multiplayer and Zombies)
    semiogenyundefined semiogeny

    Thanks for your reply!

    I am familiar with my router interface / settings but what do you mean "all ports needed"?

    Which ports do I need to forward?

    I don't know if I have a public or private IP - after setting up my router I never changed a setting ..

    Unfortunately I am not familiar with trace routing and how to do that.

    Thanks again

    BO1 Client Support

  • Stuck on 'Connecting' screen, Firewall allowed (Multiplayer and Zombies)
    semiogenyundefined semiogeny

    Hi there,

    I read through the forum as well as the FAQ but can't seem to find a solution.

    Installed T5 through the supplied .torrent-files given in the documentation and after reading that this was the first thing to try to fix the issue I also explicitly allowed plutonium through Windows Firewall (I had two instances, both are allowed on public and private networks) but I still keep getting stuck on the "Connecting" screen when starting the game.

    Any idea on how to fix the issue yet?

    Thanks a bunch

    edit:

    I briefly see 'Connecting' then 'Fetching stats' and after that endless 'Connecting' again.

    Console output: (hiding it in a spoiler doesnt seem to work)

    (edit2: tried in Zombies, same problem persists)

    7.0.189 CL(1022875) CODPCAB-V64 CEG Wed Nov 02 18:02:23 2011 COD_T5_S MP build win-x86 Nov 2 2011
    begin $init
    Adding fastfile 'en_code_pre_gfx_mp' to queue
    Adding fastfile 'code_pre_gfx_mp' to queue
    Loading fastfile 'en_code_pre_gfx_mp'
    used 0.00 MB memory in DB alloc
    Loading fastfile 'code_pre_gfx_mp'
    used 0.14 MB memory in DB alloc
    ----- FS_Startup -----
    C:\Spiele\pluto_t5_full_game\main\localized_English_iw06.iwd (1366 files)
    localized assets iwd file for english
    C:\Spiele\pluto_t5_full_game\main\localized_English_iw05.iwd (1386 files)
    localized assets iwd file for english
    C:\Spiele\pluto_t5_full_game\main\localized_English_iw04.iwd (2511 files)
    localized assets iwd file for english
    C:\Spiele\pluto_t5_full_game\main\localized_English_iw03.iwd (2700 files)
    localized assets iwd file for english
    C:\Spiele\pluto_t5_full_game\main\localized_English_iw02.iwd (2111 files)
    localized assets iwd file for english
    C:\Spiele\pluto_t5_full_game\main\localized_English_iw01.iwd (3348 files)
    localized assets iwd file for english
    C:\Spiele\pluto_t5_full_game\main\localized_English_iw00.iwd (162 files)
    localized assets iwd file for english

    File Handles:

    50260 files in iwd files
    Adding channel: error
    Adding channel: gamenotify
    Adding channel: boldgame
    Adding channel: subtitle
    Adding channel: obituary
    Adding channel: logfile_only
    Adding channel: console_only
    Adding channel: gfx
    Adding channel: sound
    Adding channel: files
    Adding channel: devgui
    Adding channel: server
    Adding channel: system
    Adding channel: playerweap
    Adding channel: ai
    Adding channel: anim
    Adding channel: physics
    Adding channel: fx
    Adding channel: leaderboards
    Adding channel: live
    Adding channel: parserscript
    Adding channel: script
    Adding channel: mpspawnsystem
    Adding channel: coopinfo
    Adding channel: serverdemo
    Adding channel: ddl
    Adding channel: network
    Adding channel: scheduler
    Adding channel: task
    Adding channel: spu
    64-bit OS detected
    CPU vendor is "GenuineIntel"
    CPU name is "11th Gen Intel(R) Core(TM) i7-1185G7 @ 3.00GHz"
    8 logical CPUs reported
    8 physical CPUs detected
    Measured CPU speed is 0.01 GHz
    Total CPU performance is estimated as 0.04 GHz
    System memory is 1024 MB (capped at 1 GB)
    Video card is "Intel(R) Iris(R) Xe Graphics"
    Streaming SIMD Extensions (SSE) supported
    Winsock Initialized
    ----- Initializing Renderer ----
    execing ragdoll.cfg from fastfile
    Cmd_AddCommand: scrProfileInfo already defined
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    Trying SMP acceleration...
    Detected 8 cpus, using 2 worker threads.
    ...succeeded.
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
    Game window successfully created.
    Using 4x anti-aliasing
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Adding fastfile 'en_code_post_gfx_mp' to queue
    Adding fastfile 'code_post_gfx_mp' to queue
    Loading fastfile 'en_code_post_gfx_mp'
    used 0.44 MB memory in DB alloc
    Loading fastfile 'code_post_gfx_mp'
    used 3.40 MB memory in DB alloc
    Redundant asset: 'techset','2d'
    Adding fastfile 'en_plutonium_ui_mp' to queue
    Adding fastfile 'plutonium_ui_mp' to queue
    Adding fastfile 'en_patch_mp' to queue
    Adding fastfile 'patch_mp' to queue
    Using 1 GPU(s).
    Initializing render targets...
    WARNING: Could not find zone 'C:\Spiele\pluto_t5_full_game\zone\english\en_plutonium_ui_mp.ff'
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Loading fastfile 'plutonium_ui_mp'
    used 0.08 MB memory in DB alloc
    INTZ format supported
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Setting initial state...
    Video memory for device: 128 MB.
    Rounded video memory size: 128 MB.
    DirectX reports 128 MB of video memory and 4012 MB of available texture memory.
    Using video memory size to cap used texture memory at 112 MB.
    Texture detail is set automatically.
    Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
    Error: Could not load image "$g16r16".
    Error: Could not load image "$r5g6b5".
    Error: Could not load image "$blacktransparent".
    Error: Could not load material "$floatz_donotremove".
    Error: Could not load material "$processed_floatz_donotremove".
    Error: Could not load material "$ps3_aadownsample_donotremove".
    Error: Could not load material "particle_blend_donotremove".
    Error: Could not load material "particle_zdownsample_donotremove".
    Error: Could not load material "redact1".
    Error: Could not load material "redact2".
    Error: Could not load material "redact3".
    Error: Could not load material "bloom_mip3_blur".
    Error: Could not load material "$ps3_reload_zcull_donotremove".
    Error: Could not load material "water_dynamic_spray".
    Loading fastfile 'en_patch_mp'
    used 0.02 MB memory in DB alloc
    Loading fastfile 'patch_mp'
    used 10.34 MB memory in DB alloc
    --- Initializing Voice ---
    No default item defined for loadout slot 'primaryattachmenttop'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primaryattachmentbottom'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primaryattachmenttrigger'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primaryattachmentmuzzle'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primaryreticle'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primaryreticlecolor'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primarylens'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primaryemblem'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primarytag'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryattachmenttop'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryattachmentbottom'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryattachmenttrigger'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryattachmentmuzzle'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryreticle'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryreticlecolor'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondarylens'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryemblem'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondarytag'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'facepaintpattern'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'facepaintcolor'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primaryattachmenttop'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primaryattachmentbottom'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primaryattachmenttrigger'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primaryattachmentmuzzle'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primaryreticle'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primaryreticlecolor'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primarylens'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primaryemblem'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'primarytag'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryattachmenttop'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryattachmentbottom'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryattachmenttrigger'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryattachmentmuzzle'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryreticle'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryreticlecolor'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondarylens'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondaryemblem'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'secondarytag'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'facepaintpattern'. Returning default item: 'weapon_null'
    No default item defined for loadout slot 'facepaintcolor'. Returning default item: 'weapon_null'
    Hostname: Surface
    Binding to 192.168.0.160:3074

    GamerProfile_UpdateProfileFromDvars(0):
    "mis_01" = "".
    "mis_difficulty" = "".
    "takeCoverWarnings" = "".
    "r_gamma" = "1".
    "snd_menu_voice" = "1".
    "snd_menu_music" = "1".
    "snd_menu_sfx" = "1".
    "snd_menu_master" = "1".
    "snd_menu_cinematic" = "1".
    Updating profile 0 from dvars.

    Cmd_AddCommand: joinLiveGroup already defined
    Cmd_AddCommand: leaveLiveGroup already defined
    Cmd_AddCommand: dumpLiveGroups already defined
    Cmd_AddCommand: pcacherank already defined
    execing mp/default_emblems.cfg from fastfile
    end $init 11780 ms
    --- Common Initialization Complete ---
    Unknown command "t5mp"
    Redundant asset: 'techset','2d'
    Redundant asset: 'image','$white'
    Redundant asset: 'material','white'
    Redundant asset: 'image','menu_mp_lobby_locked'
    Redundant asset: 'material','menu_mp_lobby_locked'
    Redundant asset: 'image','menu_mp_lobby_frame_circle'
    Redundant asset: 'material','menu_mp_lobby_frame_circle'
    Redundant asset: 'localize','EXE_SV_INFO_SCORE'
    Redundant asset: 'localize','EXE_SV_INFO_PING'
    Redundant asset: 'localize','EXE_SV_INFO_NAME'
    Redundant asset: 'localize','MENU_TESTINGBANDWIDTH'
    Redundant asset: 'localize','MENU_DOWNLOADING_GAME_SETTINGS_CAPS'
    Redundant asset: 'localize','MENU_CONNECTING_TO_DW'
    Redundant asset: 'localize','MENU_ZOMBIE_COSMODROME_CAPS'
    Redundant asset: 'localize','MENU_ZOMBIE_COSMODROME_DESC'
    Redundant asset: 'localize','MP_CONTROL_HQ'
    Redundant asset: 'localize','MP_CAPTURE_HQ'
    Redundant asset: 'localize','MP_DESTROY_HQ'
    Redundant asset: 'localize','MP_DEFEND_HQ'
    Redundant asset: 'localize','MP_ROUND_END_KILLCAM'
    Redundant asset: 'localize','MPUI_DISCOVERY'
    Redundant asset: 'localize','MPUI_GAMEMODE_CAPS'
    Redundant asset: 'localize','MPUI_EDIT_EMAIL'
    Redundant asset: 'localize','MPUI_EMAIL_ACCEPTED'
    Redundant asset: 'localize','MPUI_EMAIL_REJECTED_TITLE'
    Redundant asset: 'localize','MPUI_HOTEL'
    Redundant asset: 'localize','MPUI_HOTEL_CAPS'
    Redundant asset: 'localize','MPUI_PRESTIGE_LB_PURCHASE_CONF'
    Redundant asset: 'localize','MPUI_DISCOVERY_CAPS'
    Redundant asset: 'localize','PLATFORM_DEMO_INSERT_CAMERA_MARKER'
    Redundant asset: 'localize','PLATFORM_DEMO_EDIT_CAMERA_MARKER'
    Redundant asset: 'localize','PLATFORM_DEMO_PLACE_CAMERA_MARKER'
    Redundant asset: 'localize','PLATFORM_STEAM_AUTH_DENIED'
    Redundant asset: 'localize','PLATFORM_MISSINGMAP'
    Redundant asset: 'techset','2d'
    Redundant asset: 'menu','menu_fileshare_myshare'
    Redundant asset: 'menu','fileshare_mymovie'
    Redundant asset: 'menu','menu_fileshare_share'
    Redundant asset: 'menu','menu_fileshare_share_transfer'
    Redundant asset: 'menu','menu_fileshare_share_transfer_confirm'
    Redundant asset: 'menu','menu_fileshare_myrecentgames'
    Redundant asset: 'menu','menu_fileshare_myrecentgames_transfer'
    Redundant asset: 'menu','menu_fileshare_myrecentgames_transfer_confirm'
    Redundant asset: 'menu','menu_fileshare_recentgames'
    Redundant asset: 'menu','menu_fileshare_recentgames_transfer'
    Redundant asset: 'menu','menu_fileshare_recentgames_transfer_confirm'
    Redundant asset: 'menu','menu_fileshare_community_transfer'
    Redundant asset: 'menu','menu_fileshare_community_transfer_confirm'
    Redundant asset: 'menu','fileshare_searchbox'
    Redundant asset: 'menu','fileshare_slotselection_clip'
    Redundant asset: 'menu','fileshare_slotselection_scr'
    Redundant asset: 'menu','menu_screenshot'
    Redundant asset: 'menu','menu_fileshare_transfererror'
    Redundant asset: 'menu','menu_fileshare_downloaderror'
    Redundant asset: 'menu','menu_fileshare_uploaderror'
    Redundant asset: 'menu','menu_fileshare_maxlocalplayers'
    Redundant asset: 'menu','menu_fileshare_myshare_options'
    Redundant asset: 'menu','menu_fileshare_mymovie_options'
    Redundant asset: 'menu','menu_fileshare_myrecentgames_choose'
    Redundant asset: 'menu','menu_fileshare_myshare_remove'
    Redundant asset: 'menu','menu_fileshare_mymovie_remove'
    Redundant asset: 'menu','menu_fileshare_share_options'
    Redundant asset: 'menu','menu_fileshare_recentgames_choose'
    Redundant asset: 'menu','menu_fileshare_community_choose'
    Redundant asset: 'menu','fileshare_slotselection_clip_confirm'
    Redundant asset: 'menu','fileshare_slotselection_scr_confirm'
    Redundant asset: 'menu','fileshare_submitrating'
    Redundant asset: 'menu','fileshare_ratingsubmitted'
    Redundant asset: 'menu','menu_fileshare_error'
    Redundant asset: 'menu','menu_fileshare_share_transfer_save'
    Redundant asset: 'menu','menu_fileshare_myrecentgames_transfer_save'
    Redundant asset: 'menu','menu_fileshare_recentgames_transfer_save'
    Redundant asset: 'menu','menu_fileshare_community_transfer_save'
    Redundant asset: 'menu','menu_fileshare_myshare_editinfo'
    Redundant asset: 'menu','menu_fileshare_mymovie_editinfo'
    Redundant asset: 'techset','cinematic'
    Redundant asset: 'menu','popup_connectingtodw'
    Redundant asset: 'menu','popup_connectingtodwhandler'
    Redundant asset: 'menu','popup_reconnectingtoparty'
    Redundant asset: 'menu','error_popmenu_lobby'
    Redundant asset: 'menu','acceptinvite_warning'
    Redundant asset: 'techset','effect_zfeather'
    Redundant asset: 'techset','effect_zfeather_falloff_add_nofog'
    Adding fastfile 'patch_ui_mp' to queue
    Adding fastfile 'en_ui_mp' to queue
    Adding fastfile 'ui_mp' to queue
    Loading fastfile 'patch_ui_mp'
    used 7.77 MB memory in DB alloc
    Loading fastfile 'en_ui_mp'
    used 0.00 MB memory in DB alloc
    Loading fastfile 'ui_mp'
    used 13.25 MB memory in DB alloc
    Redundant asset: 'techset','ui_viewer'
    Redundant asset: 'material','menu_mp_background_main2'
    Redundant asset: 'material','ui_viewer'
    Redundant asset: 'material','viewer_grid'
    Redundant asset: 'material','menu_button_backing'
    Redundant asset: 'material','menu_mp_popup_window_small'
    Redundant asset: 'material','menu_white_line_faded_big'
    Redundant asset: 'menu','popup_respawn_settings'
    Redundant asset: 'menu','popup_lives_and_health_settings'
    Redundant asset: 'menu','popup_team_settings'
    Redundant asset: 'menu','popup_ffa_spectate_settings'
    Redundant asset: 'material','ui_arrow_up'
    Redundant asset: 'material','ui_arrow_down'
    Redundant asset: 'material','menu_mp_background_main'
    Redundant asset: 'material','ors'
    Redundant asset: 'material','vac'
    Redundant asset: 'material','lock'
    Redundant asset: 'material','sb_globe'
    Adding fastfile 'en_common_mp' to queue
    Adding fastfile 'common_mp' to queue
    Adding fastfile 'en_ui_viewer_mp' to queue
    Adding fastfile 'ui_viewer_mp' to queue
    Loading fastfile 'en_common_mp'
    used 0.79 MB memory in DB alloc
    Loading fastfile 'common_mp'
    used 101.56 MB memory in DB alloc
    Working directory: C:\Spiele\pluto_t5_full_game
    Huffman Took 1 Milliseconds
    Unknown command "cinematic"
    Unknown command "readStats"
    Live_UpdateUiPopup: popup_connecting_dw
    Hostname: Surface
    Binding to 192.168.0.160:3074
    DW_DNS_RESOLVING
    Live_UpdateUiPopup: popup_dw_dns_lookup
    Initialized Messaging for controller 0.
    DW_REQUESTED_STEAM_TICKET
    Live_UpdateUiPopup: popup_dw_dns_lookup
    [STEAM] 1 calls ready, running...
    [STEAM] running call 1
    DW_AUTHORIZING
    Live_UpdateUiPopup: popup_dw_authorize_account
    Live_UpdateUiPopup: popup_dw_authorize_account
    Live_UpdateUiPopup: popup_dw_authorize_account
    Live_UpdateUiPopup: popup_dw_authorize_account
    Live_UpdateUiPopup: popup_dw_authorize_account
    Live_UpdateUiPopup: popup_dw_authorize_account
    Live_UpdateUiPopup: popup_dw_authorize_account
    DW_AUTHORIZED (107 msecs)
    DW_LOBBY_CONNECTING
    Live_UpdateUiPopup: popup_dw_downloading_account_data
    DW_LOGON_GETFRIENDS
    Live_UpdateUiPopup: popup_dw_downloading_account_data
    DW_LOGON_GETFRIENDS
    DW_LOGON_COMPLETE
    Live_UpdateUiPopup: popup_dw_downloading_account_data
    DW_LOGON_CHECKPROFILEEXISTS
    Live_UpdateUiPopup: popup_dw_downloading_account_data

    DW_LOGON_COMPLETE
    Live_UpdateUiPopup: Logged in OK
    Hostname: Surface
    Binding to 192.168.0.160:3074
    Controller #0 signed in to live
    GamerProfile_LogInProfile took 0ms
    Cmd_AddCommand: incrementcounter already defined
    Cmd_AddCommand: dumpLiveCounters already defined
    Error: Global counter string table 'mp/globalcounters.csv' has an invalid value: a0.
    returned fileop 0
    returned fileop 1
    Error '4' trying to measure upload bandwidth
    Failed to fetch DW file 'mpstatsBasicTraining': err 1 'BD_TOO_MANY_TASKS'. (408ms)
    Failed to fetch DW file 'recentservers.dat': err 1000 'BD_NO_FILE'. (426ms)
    Failed to fetch DW file 'CompressedMetPlayer3.info': err 1000 'BD_NO_FILE'. (432ms)
    Failed to fetch DW file 'globalstatsCompressed': err 1000 'BD_NO_FILE'. (426ms)
    Error: Unable to fetch file mpstatsBasicTraining. (428ms)
    No recentservers.dat file found. (428ms)
    Downloaded all global counters.
    Failed to fetch DW file 'mpstatsCompressed': err 1000 'BD_NO_FILE'. (166ms)
    No mpstatsCompressed file found, creating a new one
    execing mp/stats_init.cfg from fastfile
    execing mp/playerstats_reset.cfg from fastfile
    Value 0 written to stat (but stats have not necessarily been uploaded).
    Value 0 written to stat (but stats have not necessarily been uploaded).
    Value 0 written to stat (but stats have not necessarily been uploaded).

    GamerProfile_UpdateProfileFromDvars(0):
    "mis_01" = "".
    "mis_difficulty" = "".
    "takeCoverWarnings" = "".
    "r_gamma" = "1".
    "snd_menu_voice" = "1".
    "snd_menu_music" = "1".
    "snd_menu_sfx" = "1".
    "snd_menu_master" = "1".
    "snd_menu_cinematic" = "1".
    Updating profile 0 from dvars.


    GamerProfile_CreateExeBindingsConfig( 0 😞
    "mis_01" = "".
    "mis_difficulty" = "".
    "takeCoverWarnings" = "".
    "r_gamma" = "1".
    "snd_menu_voice" = "1".
    "snd_menu_music" = "1".
    "snd_menu_sfx" = "1".
    "snd_menu_master" = "1".
    "snd_menu_cinematic" = "1".
    Updating dvars from profile 0.

    Warning: Invalid category ID found, returning first category.

    GamerProfile_UpdateDvarsFromProfile(0):
    "mis_01" = "".
    "mis_difficulty" = "".
    "takeCoverWarnings" = "".
    "r_gamma" = "1".
    "snd_menu_voice" = "1".
    "snd_menu_music" = "1".
    "snd_menu_sfx" = "1".
    "snd_menu_master" = "1".
    "snd_menu_cinematic" = "1".
    WARNING: Could not find zone 'C:\Spiele\pluto_t5_full_game\zone\english\en_ui_viewer_mp.ff'
    Loading fastfile 'ui_viewer_mp'
    used 47.53 MB memory in DB alloc
    Redundant asset: 'image','noise2'
    Redundant asset: 'image','tv_lookup'
    Redundant asset: 'material','compass_map_flicker'
    Redundant asset: 'material','compass_static'
    Redundant asset: 'material','compassping_player'
    Redundant asset: 'material','map_grid_square'
    Redundant asset: 'material','menu_black_box_faded'
    Redundant asset: 'material','objective_line'
    Redundant asset: 'material','compass_map_default'
    Redundant asset: 'material','tow_filter_overlay_no_signal'
    Redundant asset: 'menu','scorebar_game_status'
    Redundant asset: 'menu','fullscreen_dirt'
    Redundant asset: 'menu','fullscreen_dust'
    Redundant asset: 'menu','fullscreen_snow'
    Redundant asset: 'menu','fullscreen_snow_dust'
    Redundant asset: 'menu','sticky_grenade_overlay'
    Redundant asset: 'menu','low health'
    Redundant asset: 'menu','directional hit indicator'
    Redundant asset: 'menu','invalidcmdhint'
    Redundant asset: 'menu','cursorhints'
    Redundant asset: 'menu','wristwatch'
    Redundant asset: 'menu','killcam'
    Redundant asset: 'menu','killcam_final'
    Redundant asset: 'menu','killcam_text'
    Redundant asset: 'menu','killcam_nemesis_text'
    Redundant asset: 'menu','killcam_final_text'
    Redundant asset: 'menu','killcam_end_round_text'
    Redundant asset: 'menu','centerobituary'
    Redundant asset: 'menu','gamemessages'
    Redundant asset: 'menu','boldgamemessages'
    Redundant asset: 'menu','hitloc'
    Redundant asset: 'menu','safeareaa'
    Redundant asset: 'menu','deadscreen'
    Redundant asset: 'menu','target_highlights'
    Redundant asset: 'menu','target_highlights_friendly'
    Redundant asset: 'menu','target_highlights_guided_missile'
    Redundant asset: 'menu','target_highlights_friendly_guided_missile'
    Redundant asset: 'menu','missile_fuel'
    Redundant asset: 'menu','pausedbkgnd'
    Redundant asset: 'menu','popup_badspawn'
    Redundant asset: 'material','gfx_fxt_light_ray_spread_no_gr'
    Redundant asset: 'material','gfx_fxt_light_hot_add_z0'
    Redundant asset: 'material','gfx_fxt_light_ray_search'
    Redundant asset: 'fx','weapon/muzzleflashes/fx_heavy_flash_base'
    Redundant asset: 'xmodel','fx_bullet_chain'
    Redundant asset: 'fx','weapon/shellejects/fx_saw_link_resting'
    Redundant asset: 'fx','weapon/muzzleflashes/fx_mini_cannon_flash_base1st'
    Redundant asset: 'fx','weapon/shellejects/fx_minigun'
    Redundant asset: 'techset','mc_sw4_3d_detectable_transparent'
    Redundant asset: 'xmodel','t5_weapon_minigun_turret_detect'
    Redundant asset: 'xmodel','projectile_s5rocket'
    Redundant asset: 'material','reticle_center_cross_mg42'
    Redundant asset: 'material','hud_ks_auto_turret'
    Redundant asset: 'material','mc/mtl_t5_weapon_camera_spike'
    Error: Could not load image "gold".
    Error: Could not load xmodel "armor_null".
    Error: Could not load xmodel "standard_mp".
    Error: Could not load xmodel "utility_mp".
    Error: Could not load xmodel "hardened_mp".
    Error: Could not load xmodel "camo_mp".
    Error: Could not load xmodel "ordnance_disposal_mp".
    Error: Could not load xmodel "body_default_mp".
    Foliage: --------------------------
    Foliage: smodelCount = 0
    Foliage: dyn smodel count = 0 (max=2048)
    Foliage: sizeof(g_activeModelsHash) = 1152, sizeof(g_fullySquashedModelBits) = 256
    Foliage: --------------------------

    Error: Could not load xmodel "skybox_mp_hotel".
    vertex stream 2: --------------------------
    vertex stream 2: needs 0 bytes
    vertex stream 2: already allocated 0 bytes
    vertex stream 2: --------------------------
    Error: Could not load rawfile "exposure/mp_ui_viewer.d3dbsp.xpo".
    Error: couldn't open 'exposure/mp_ui_viewer.d3dbsp.xpo'.
    Error: Could not load rawfile "exposure/default.xpo".
    Error: couldn't open 'exposure/default.xpo'. This is a default file that you should have.

    • R_Cinematic_BeginLostDevice()...
      DB_BeginRecoverLostDevice()...
      R_ResetModelLighting()...
      R_ReleaseAllModels()...
      R_ReleaseLostImages()...
      R_ReleaseWorld()...
    BO1 Client Support
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