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Plutonium

sentry1000undefined

sentry1000

@sentry1000
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Recent Best Controversial

  • [ZM] Bonus Points (Prone in front of perk machines)
    sentry1000undefined sentry1000

    Simple GSC script for black ops 1 zombies that adds prone for 100 points in front of perk machines mechanic just like in black ops 3 and up.

    Preview

    cashbackbo1.gif

    Download Link:

    • https://www.mediafire.com/file/96ow0d6krd1f657/perk_bonus.gsc/file

    INSTALLATION

    • 1. In file explorer, head over to this directory:
      C:\Users(YourUsername)\AppData\Local\Plutonium\storage\t5\raw\scripts\sp\zom
      (Create the folders if they dont exist, case sensitive.)
    • 2. Place the downloaded .gsc file into that location
    • 3. Start up a map in zombies and enjoy!

    Extra

    • Add me on Discord for support, I don't be on this forum 🥀
    • Discord username = sentry1000
    BO1 Modding Releases & Resources

  • (ZM) Red Checkered Skin For Olympia | T6 Zombies
    sentry1000undefined sentry1000

    Here's an example of what it will look like:
    0cccb874-1f2a-4b66-a4aa-dd57f32b9ea1-2023-01-29 05-33-24_Moment.jpg

    • How do I get it for myself?
      To get this skin for yourself, simply download it. Link for the download is provided below:
      https://drive.google.com/drive/folders/174RA8OJ6oNWMI5s4yyPfoqOhFmKcOGsW?usp=share_link

    • Once you've downloaded it, simply drag and drop the folder into the following path on your file explorer:
      C:\Users(Your Username)\AppData\Local\Plutonium\storage\t6

    • Now when you boot up Bo2 Zombies on Plutonium this skin will be loaded, Enjoy!

    BO2 Modding Releases & Resources

  • [ZM] Five - Australian Flag
    sentry1000undefined sentry1000

    Here's a preview of how it will look like:
    1f6d608b-b011-4952-bf47-79b207243089-Screenshot 2024-01-08 122946.png
    How to install:

    1. Download from here | https://www.mediafire.com/file/elilrnrojy5di5s/Five_-_Aussie_Flag.rar/file
    2. Extract the compressed folder using an extraction tool eg. 7zip, WinRar etc.
    3. Win Key + R (It will open the run box)
    4. Enter this text into the run box:
      %AppData%
    5. From there navigate through this path in your file explorer Local, Plutonium, Storage, T6
    6. Create a folder within the "T6" folder and name it "images" (Case sensitive, without the quotations).
    7. drag all the .iwi files from the folder you extracted earlier into the newly created images folder.
    8. Boom. Done.
    BO1 Modding Releases & Resources

  • (ZM) Blue Checkered Skin For M1911 | T6 Zombies
    sentry1000undefined sentry1000

    Here's an example of what it will look like:
    ba3ea09a-2614-4286-81f9-eef4dd7fbb6c-2023-01-29 05-32-23_Moment.jpg

    • How do I get it for myself?
      To get this skin for yourself, simply download it. Link for the download is provided below:
      https://drive.google.com/drive/folders/1CyVwLZ11rL_uz0OPtoJJ1B5rzU48veQl?usp=share_link

    • Once you've downloaded it, simply drag and drop the folder into the following path on your file explorer:
      C:\Users(Your Username)\AppData\Local\Plutonium\storage\t6

    • Now when you boot up Bo2 Zombies on Plutonium this skin will be loaded, Enjoy!

    BO2 Modding Releases & Resources

  • (zm) Tanjiro Kamado Background For T6 Zombies
    sentry1000undefined sentry1000

    MightyJake yes, you will need to convert the .iwi file to a .dds (Direct draw surface) file via paint.net. Once you've converted it to a dds file, convert it to a png file. After that you can open the png file up in photoshop, then edit it to your liking. Once you've done editing, simply convert the image to .dds with paint.net, then use iwi_dds_fast_converter.exe which can be downloaded via google (This also applies to paint.net). the way to use iwi_dds_fast_converter.exe properly is to drag and drop the .dds file on top of iwi_dds_fast_converter.exe (before you do this, i'd recommend right clicking on iwi_dds_fast_converter.exe and click on properties, go to compatability and tick the box where it says "Run this program as administrator.") This is very important to do because if you don't you'll get issues woth the program. Once you've done that you can drag and drop the .dds file, it'll ask for administrative permissions. Click "Yes", then a few options will pop up, click "1" for black ops 2. Then click enter on your keyboard to convert it succefully to a .iwi file. Now you're done, just drag and drop it into your "images" folder. Boom done.
    Sidenote; If you'd like further assistance, add me on Discord - Lamurai#0092 and i'm more than happy to help out if you experience any issues 🙂

    BO2 Modding Support & Discussion

  • [ZM] Rock Bands Five TV Screens
    sentry1000undefined sentry1000

    Here's a preview of how it will look like:
    Screenshot 2024-01-08 122823.png
    How to install:

    1. Download from here | https://www.mediafire.com/file/mj7y4cp728ajlqy/rock_screens.rar/file
    2. Extract the compressed folder using an extraction tool eg. 7zip, WinRar etc.
    3. Win Key + R (It will open the run box)
    4. Enter this text into the run box:
      %AppData%
    5. From there navigate through this path in your file explorer Local, Plutonium, Storage, T6
    6. Create a folder within the "T6" folder and name it "images" (Case sensitive, without the quotations).
    7. drag all the .iwi files from the folder you extracted earlier into the newly created images folder.
    8. Boom. Done.
    BO1 Modding Releases & Resources

  • (T6) | Zombies | GTA IV Menu Screen
    sentry1000undefined sentry1000

    Here's an example of how It will look:
    0d1eef0e-795c-4f32-b485-196712b14035-Screenshot 2023-07-31 152945.png
    How to use It?
    Copy the .iwi file that you can download from the bottom of this post into this location on your file explorer:
    C:\Users(Your Name)\AppData\Local\Plutonium\storage\t6\images
    If you don't know how to locate this folder, hit Windows key + R simultaneously and It will open the run box. From there, type "%AppData%" and hit enter. This will take you the roaming folder, go back once by using the arrows. Now open the "Local" folder, and then find the "Plutonium" folder. From here, open the storage folder, then t6, and If you don't have an "Images" folder, just right click, create a new folder and name It "images". It should look like this:
    ae457113-8acc-411f-b4d0-f6fe01bf4807-Screenshot 2023-07-31 15-37-09.png
    Once this is done copy the .iwi file you downloaded into that images folder.

    Download link:
    https://drive.google.com/file/d/1RDlPcJ50v9ZBfIK-S7OPcpW1TYElf8Tl/view?usp=sharing

    BO2 Modding Releases & Resources

  • [ZM] Bonus Points (Prone in front of perk machines)
    sentry1000undefined sentry1000

    GhostRider0125 Appreciate it

    BO1 Modding Releases & Resources

  • [Release] [ZM] Perk Machine Bonus Points
    sentry1000undefined sentry1000

    I didn't like the fact that origins already gave you 25 points so using the script gave you 125 points total, so I edited this script so that origins retains the 25 points and only gives 75 from the script (100 points total) so all maps get 100 points 🙂
    Here's the script:

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\gametypes_zm\_hud_message;
    
    init()
    {
        level thread onPlayerConnect();
        setBonusPoints();
    }
    
    onPlayerConnect()
    {
        for(;;)
        {
            level waittill("connected", player);
            player thread onPlayerSpawned();
        }
    }
    
    onPlayerSpawned()
    {
        self endon("disconnect");
    	level endon("game_ended");
        for(;;)
        {
            self waittill("spawned_player");
    		self iprintln("^4Perk Machine Bonus Points ^7created by ^1techboy04gaming");
        }
    }
    
    perk_trigger(x,y,z,points)
    {
    	trigger = spawn( "trigger_radius", ( x,y,z ), 1, 50, 50 );
    	while(1)
    	{
    		trigger waittill( "trigger", i );
    		if ( i GetStance() == "prone" )
    		{
    			i.score += points;
    			i playsound( "zmb_cha_ching" );
    			trigger delete();
    			break;
    		}
    	}
    }
    
    setBonusPoints()
    {
    	if ( getDvar( "g_gametype" ) == "zgrief" || getDvar( "g_gametype" ) == "zstandard" )
    	{
    		if(getDvar("mapname") == "zm_prison") //mob of the dead grief
    		{
    			level thread perk_trigger(2811,9306,1336,100); //deadshot
    			level thread perk_trigger(-500,8645,1336,100); //speedcola
    			level thread perk_trigger(1164,9675,1545,100); //doubletap
    			level thread perk_trigger(1768,10656,1336,100); //juggernog
    			level thread perk_trigger(371,10652,1336,100); //phd
    		}
    		else if(getDvar("mapname") == "zm_buried") //buried grief
    		{
    			level thread perk_trigger(1429,2267,16,100); //quickrevive
    			level thread perk_trigger(-131,-357,144,100); //speedcola
    			level thread perk_trigger(2326,975,88,100); //doubletap
    			level thread perk_trigger(-663,1030,8,100); //juggernog
    			level thread perk_trigger(762,1503,-6,100); //staminup
    			level thread perk_trigger(-712,-1210,144,100); //mulekick
    		}
    		else if(getDvar("mapname") == "zm_nuked") //nuketown
    		{
    			level thread perk_trigger(764,-71,-63,100); //perk 1
    			level thread perk_trigger(1581,947,-60,100); //perk 2
    			level thread perk_trigger(679,43,79,100); //perk 3
    			level thread perk_trigger(2028,192,-63,100); //perk 4
    			level thread perk_trigger(-2018,255,-61,100); //perk 5
    			level thread perk_trigger(-1676,954,-63,100); //perk 6
    			level thread perk_trigger(-124,725,-63,100); //perk 7
    			level thread perk_trigger(1347,626,-57,100); //perk 8
    			level thread perk_trigger(-427,664,-63,100); //perk 9
    			level thread perk_trigger(-857,100,-55,100); //perk 10
    		}
    		else if(getDvar("mapname") == "zm_transit") //transit grief and survival
    		{
    			level thread perk_trigger(1850,141,88,100); //quickrevive
    			level thread perk_trigger(835,85,-39,100); //speedcola
    			level thread perk_trigger(2072,-1372,-49,100); //doubletap
    			level thread perk_trigger(1046,-1521,128,100); //juggernog
    			level thread perk_trigger(1745,479,-55,100); //staminup
    			level thread perk_trigger(1752,-1097,-55,100); //tombstone
    
    			level thread perk_trigger(8050,-5497,40,100); //quickrevive
    			level thread perk_trigger(8136,-6340,117,100); //speedcola
    			level thread perk_trigger(8037,-4632,264,100); //doubletap
    			level thread perk_trigger(8183,-6430,245,100); //juggernog
    		}
    	}
    	else
    	{
    		if(getDvar("mapname") == "zm_prison") //mob of the dead
    		{
    			level thread perk_trigger(4019,9526,1528,100); //deadshot
    			level thread perk_trigger(-495,8646,1336,100); //speedcola
    			level thread perk_trigger(325,9100,1132,100); //doubletap
    			level thread perk_trigger(513,6646,208,100); //juggernog
    			level thread perk_trigger(1146,9671,1545,100); //electric
    		}
    		else if(getDvar("mapname") == "zm_buried") //buried
    		{
    			level thread perk_trigger(-923,-255,288,100); //quickrevive
    			level thread perk_trigger(142,636,176,100); //speedcola
    			level thread perk_trigger(2426,48,88,100); //doubletap
    			level thread perk_trigger(-664,1030,8,100); //juggernog
    			level thread perk_trigger(6984,389,108,100); //staminup
    			level thread perk_trigger(-712,-1210,144,100); //mulekick
    			level thread perk_trigger(1432,2267,16,100); //vultureaid
    		}
    		else if(getDvar("mapname") == "zm_transit") //transit
    		{
    			level thread perk_trigger(-6707,5031,-55,100); //quickrevive
    			level thread perk_trigger(-5508,-7857,0,100); //speedcola
    			level thread perk_trigger(8043,-4632,264,100); //doubletap
    			level thread perk_trigger(1047,-1521,128,100); //juggernog
    			level thread perk_trigger(1848,475,-55,100); //staminup
    			level thread perk_trigger(10907,8311,-407,100); //tombstone
    		}
    		else if(getDvar("mapname") == "zm_tomb") //origins
    		{
    			level thread perk_trigger(2358,5048,-303,75); //quickrevive
    			level thread perk_trigger(885,3249,-170,75); //speedcola
    			level thread perk_trigger(-2,-441,-493,75); //mulekick
    			level thread perk_trigger(2327,-193,139,75); //juggernog
    			level thread perk_trigger(-2381,-8,234,75); //staminup
    		}
    	}
    }
    
    BO2 Modding Releases & Resources

  • [ZM] Bonus Points (Prone in front of perk machines)
    sentry1000undefined sentry1000

    hzp13 Already exists (Not mine), here's the link:
    https://github.com/techboy04/Bonus-Points-T6Zombies

    BO1 Modding Releases & Resources
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