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Plutonium

Sorexundefined

Sorex

@Sorex
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Recent Best Controversial

  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    Sorexundefined Sorex

    lpc1990

    https://forum.plutonium.pw/topic/15122/release-gsc-autocompiler-fastcompiler-for-a-more-convenient-gsc-modding?_=1656404495360

    or directly

    https://github.com/xensik/gsc-tool/releases/tag/1.0.300

    BO2 Modding Releases & Resources gsc gsc script mapvote

  • [Release] Change zombies Speed v1.0.1
    Sorexundefined Sorex

    Change Zombies Speed

    Fixed for Plutonium by DoktorSAS

    How to make the code work?

    1. Put the function change_zombies_speed() inside your mod file
    2. Call level thread change_zombies_speed(); in your init function

    Full code

    /* 
        [[---------------------------------------------------------------------------]]
    	Fixed for Plutonium by DoktorSAS
    	Discord: Discord.io/Sorex
    	The code changes the speed of the zombies when they are in the sprinting phase
    	There 4 different speed for zombies with this system.
    	1. walk   		-> Walking Zombies
    	2. sprint 		-> Sprinting Zombies
    	3. run 			-> Running Zombies
    	4. super_sprint -> Fast running zombies
    	[[---------------------------------------------------------------------------]]
    */
    init(){
    	/*
    		[[---------------------------------------------------------------------------]]
    		To make the code work you have to write level thread change_zombies_speed(); 
    		inside your init function
    		[[---------------------------------------------------------------------------]]
    	*/
    	level thread change_zombies_speed(); 
    }
    change_zombies_speed(){
    	level endon("end_game");
    	sprint = "super_sprint"; //Change this variable to change speed
    	can_sprint = false;
     	while(true){
     		can_sprint = false; 
        	zombies = getAiArray(level.zombie_team);
        	foreach(zombie in zombies)
        	if(!isDefined(zombie.cloned_distance))
        		zombie.cloned_distance = zombie.origin;
        	else if(distance(zombie.cloned_distance, zombie.origin) > 15){
        		can_sprint = true;
        		zombie.cloned_distance = zombie.origin;
        		if(zombie.zombie_move_speed == "run" || zombie.zombie_move_speed != sprint)
        			zombie maps/mp/zombies/_zm_utility::set_zombie_run_cycle(sprint);
        	}else if(distance(zombie.cloned_distance, zombie.origin) <= 15){
        		can_sprint = false;
        		zombie.cloned_distance = zombie.origin;
        		zombie maps/mp/zombies/_zm_utility::set_zombie_run_cycle("run");
        	}
        	wait 0.25;
        }
    }
    

    Bug Fixed in v1.0.1:

    • Zombies now can remove the wooden barrier from the window

    Credits for base code to ProjectSynergy

    BO2 Modding Releases & Resources

  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    Sorexundefined Sorex

    @CamouflageLvCat
    Then "exec tdm.cfg map mp_nuketown_2020" its fine. You don't need anything else. If the server start with another gamemode its not mapvote issue is your issue.

    If you keep have the issue ask on public chat on the discord or make a forum post related to that.

    BO2 Modding Releases & Resources gsc gsc script mapvote

  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    Sorexundefined Sorex

    @CamouflageLvCat
    If start on free for all it mean that the issue is on your sv_maprotation if you execute dm.cfg it will start on ffa. The mapvote will not change the first gamemode.

    set the sv_maprotation to something like "exec war.cfg map mp_carriere" for exemple

    BO2 Modding Releases & Resources gsc gsc script mapvote

  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    Sorexundefined Sorex

    @CamouflageLvCat

    Try set mv_gametypes "war war"
    Without the mapvote screenshot i can't guess the issue. But if you want just tdm just disable randomgametypes (I forgot to add that on BO2 mapvote. IW5 have it, i'll patch it).

    From what i see "in your copy of dedicated.cfg" you are not event setting that dvar

    BO2 Modding Releases & Resources gsc gsc script mapvote

  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    Sorexundefined Sorex

    @CamouflageLvCat
    Just set mv_gametypes to "war" or don't enable random gametypes

    BO2 Modding Releases & Resources gsc gsc script mapvote

  • [Release] Black ops II Mapvote for Zombies and Multiplayer
    Sorexundefined Sorex

    @CamouflageLvCat

    1. Not a good idea to post your email on a forum
    2. There no extra files you need, you just need the mapvote.gsc compiled and the gamesetting folders with all gamemodes cfg that is provided by Plutonium.
    BO2 Modding Releases & Resources gsc gsc script mapvote

  • [OUTDATED] BO2 Custom Classes + Custom Classes Tool Generator
    Sorexundefined Sorex

    The download is not of use anymore. The code is bad and i was working on moving the tool on a website insteed.

    BO2 Modding Releases & Resources
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