Emily_m I am confused as to exactly what you mean, my network should be configured properly, although I have it set as private to share files.

spazztl
Posts
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LAN/Local Multiplayer not working. -
LAN/Local Multiplayer not working.After attempting to connect using "connect <IPv4>", the host system receives this log:
Received connection request from "10.0.0.250:27017"! Telling player to join our party with map mp_seatown and gametype war.
While the system attempting to connect freezes on "Hello Request".
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LAN/Local Multiplayer not working.Resxt In the above post I pointed out that I both port forwarded the port (which shouldn't be needed for 3 systems on the same network), and whitelisted the port in firewall for all systems, as well as used the the IPv4. Although I added #27017 to specify port after the IP.
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LAN/Local Multiplayer not working.Resxt, I am trying to host a Private Match, I have not yet used dedicated servers.
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LAN/Local Multiplayer not working.New "Error" Received via Console.
"Received connection request from "10.0.0.250:27017"! Telling player to join our party with map mp_seatown and gametype war"
Freezes at this point, no new logs come after this.
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LAN/Local Multiplayer not working.I attempted to get 3 computers, all connected to one network ( 2 via wifi, 1 Ethernet) to join a private server to play together in a LAN party style with no success
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UDnP is enabled in router and plutonium console shows it as working.
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Port 27016 is open, portforward-ed on host, and whitelisted on ALL systems.
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Fully up-to-date.
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With both -lan mode and normal mode, using friends list method and connect.
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used connect localhost, connect 127.0.0.1, connect 127.0.0.1:27016, connect (
IP):27016
I have received the following errors:
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Awaiting Hello (or similar message, forgot...) {Using friends list to join}
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Received connection request from "loopback", but the server is not running. Rejecting connection. {Using connect localhost in -lan mode.}
Potentially Important:
- This mod; https://github.com/ineedbots/iw5_bot_warfare/releases is installed on all clients.
Additional Info;
- I checked both port and ip using console command "net_ip" and "net_port" and used both to attempt to join with another client.
I would appreciate any help!
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