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SSCREATIONS01

SSCREATIONS01

@SSCREATIONS01
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  • BO1 T5 Zombies Mod Menu | Dark Entity
    SSCREATIONS01 SSCREATIONS01
    BO1 Modding Releases & Resources

    Hey! I’ve been testing out the menu on Plutonium T5, and while the core concept is awesome, there are a few major usability bugs and quality-of-life improvements that would make this menu 10/10:

    ​Dynamic Map-Based Weapon Filtering: Right now, the menu lists every single weapon in BO1 regardless of the map being played. Selecting weapons that aren't loaded into a specific map's asset pool (like selecting certain Wonder Weapons on maps that don't support them) either gives a default placeholder weapon or breaks inventory slots. It would be amazing if the weapon menu filtered choices dynamically based on the current map's loaded weapon array (e.g., get_current_map() checks).

    ​Drop Weapon / Clear Inventory Utility: Currently, if you give yourself a weapon, there is no quick way to drop it or clear specific slots without manually cycling or clearing everything out. Adding a simple keybind/option (like pressing Down on D-Pad or a menu button) to drop or strip the currently held weapon would fix inventory bloat immediately.

    ​UI Category Rendering Fix: Certain categories in the UI vanish/disappear permanently after selecting specific options, forcing a game restart to get the UI back. could you possibly find out what causes this and possibly fix it?

    ​Cleaning up the weapon lists so they match the active map, fixing the UI and adding a weapon-drop function would make this menu so much smoother to use! Thanks for your hard work on it!


  • [MP] EnCoRe V8 - Mod Menu
    SSCREATIONS01 SSCREATIONS01
    BO1 Modding Releases & Resources

    doesnt work

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