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Plutonium

undefined

supplychaining

@supplychaining
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  • Alpha Tester Applications Thread
    undefined supplychaining
    Apr 4, 2022, 5:19 PM

    Mr. Android What is your Discord Name? (Include the # and numbers after the name)
    ᲼᲼᲼᲼᲼᲼᲼᲼᲼᲼᲼᲼᲼᲼᲼#1337

    What timezone are you located in?
    EST

    Are you able to troubleshoot software problems effectively?
    Yes

    Do you have a good understanding of the English language in both written and spoken form?
    Yes

    Are you able to follow instructions and behave maturely when required?
    Yes

    Can you attend voice chats? (Having a microphone is preferred but not required)
    Yes - not all the time but most of the time.

    Can you show anything you've helped with previously? (A youtube channel, github, moderate a community, run a clan etc)
    Created multiple discord for someone that now as a combined whole have about a little over 60k members, I am now a manager of these servers along with him and the staff he chose. Also started making skins for bo2 plutonium which I am still currently doing and was planning to start doing for the rest of the games starting with Black ops.

    Is there anything else you'd like to say / provide?
    Yes that is my real discord name, they're unicode symbols so if you cannot c&p I will give you a separate discord I keep.


  • Custom Camos
    undefined supplychaining
    Mar 4, 2022, 9:12 PM

    Ultra__ 1. download the texture toolkit on the plutonium docs.
    2. find the .pak decompiler in that toolkit, im not sure if you torrented your game download or not so if so then go to your zone folder then the folder that says all, if you wanted to edit the m1911 for BO2 for example, drag the "base" file into the pak decompiler, open the extracted folder when its finished and find all the .dds files to do with the m1911
    3. get whatever editing software you want (i personally use GIMP since its a free alternative to photoshop and you run less of a risk of getting a rat from free download shit on youtube.
    4. drag all the skins into whatever editing software you use, add a layer or drag a skin you have already gotten from somewhere else and make sure to re-scale it ontop of the entire skin (make sure to not change the size of the regular m1911 layer or any other gun or else your game will crash)
    5. overwrite or save as somewhere that skin - then go to the iwi dds converter in the toolkit, drag the dds you just overwrote or created into it and select the game that it is for.
    6. put it in your images folder and enjoy 😄


  • is it possible to have the Origins PaP camo work on other maps like Tranzit/Survival maps
    undefined supplychaining
    Mar 4, 2022, 2:33 AM

    banger_tweets origins is the only map with a paralax camo effect (the space type effect that makes the camo look infinite type thing) so it would only work on origins. Unless you want to recreate the paralax effect on MOTD, but that would be the only map that it works since MOTD is the only other map with a moving camo.


  • [Release ZM] BO2 MOTD better parts & black and white perks
    undefined supplychaining
    Mar 4, 2022, 12:47 AM

    Taught myself how to create skins because I couldn't find these really anywhere on the forum, So I decided to release.

    Download Link (put the files in your images folder as usual):

    https://www.mediafire.com/file/qqc7h26nvfge44j/better_parts_MOTD.rar/file

    Images:

    Acidgat parts
    acidgat.png
    acidgat2.png
    acidgat3.png

    Shield Parts
    (Could not find the DDS for this part 😞 please lmk if you know what its called <3)
    shield3.png
    shield2.png
    shield1.png

    Plane parts (Only one example)
    plane.png

    Perks
    perks.png

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