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Plutonium

Tann3r_undefined

Tann3r_

@Tann3r_
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  • LAN Mode On Dedicated Server
    Tann3r_undefined Tann3r_

    @lResxt I don't necessarily need a dedicated server, no. I primarily just set it up because I wanted to do some mod development. I've been programming for almost a decade now. Figured it'd be fun to see what I can make in bo2.

    I tried that mod menu before, but I have the same problem with trying to give people host. They'll be able to open the menu, but then it will bug out. No items show up, the menu freezes on screen, etc. That mod menu also causes a crash for some reason.


  • LAN Mode On Dedicated Server
    Tann3r_undefined Tann3r_

    Just have a few questions regarding modding server side.

    1. Seems like I can only connect to my server through online mode. LAN gives me an authentication error "could not verify ticket "offline" for user with id 28772: invalid length".
      So does this mean I can only connect through online mode? Even if it's just through my local network? Any mods I put in %localappdata% shouldn't get me banned, right? I'm just a little confused on that part.

    2. I'm trying to get a mod menu working for me and someone who shares the same local network with me on a dedicated server (not port forwarded). I've modified the menu so it gives everyone who connects cohost, verified, VIP, and admin, but for some reason the other person on my network can't use the mod menu. This has been the same for a handful of other menus too. Tried it with him being host and I couldn't access the mod menu anymore. Which leads me into question 3:

    3. If I have a mod on a server (like the mod menu), does everyone else have to download that mod too and put it in their client mod folder?

    Here's the code I use to give everyone cohost, verified, vip, etc.

    onplayerspawned()
    {
    	self endon("disconnect");
    	level endon("game_ended");
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self freezecontrols(false);
    		self.Verified=true;
    		self.VIP=true;
    		self.Admin=true;
    		self.CoHost=true;
    		self.MyAccess="^1Host";
    		self thread BuildMenu();
    	}
    }
    
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