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Plutonium

ThatOneSeongundefined

ThatOneSeong

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  • Plutonium - Linux Install Guide
    ThatOneSeongundefined ThatOneSeong

    For the record, if you're using Bottles (or just installing manually), Plutonium just needs dotnet48 dependency/winetricks verb and the latest visual C redist (those released after 2015 bundle in all visual C libraries from 2015-onwards)... and DXVK, but it's probably safe to assume at this point.

    Aside from that, the games need the xact dependency/verb installed in the prefix for sounds to work (and for T5/Black Ops 1 Campaign/ZM to work at all).

    I've noticed that sometimes it'll crash at launch--I thought this was something to do with online mode, but no, it's just a random failure to launch sometimes. I also could've sworn that Nvidia cards required NVAPI to be enabled in the prefix/game profile to work (at least for Black Ops 2), but that doesn't seem to be the case anymore.


  • Could not load default asset '' for asset type 'ddl'. Tried to load asset 'ddl/stats.ddl'
    ThatOneSeongundefined ThatOneSeong

    Found the solution, at least on Linux;

    The error is because of xact verb not being installed in Plutonium's prefix. Adding it in fixed T5 loading as well as missing sound effects in MP and in T4.

    (Prefix used has dotnet472 vcrun20xx, DXVK, and Lutris' D3D Extras installed up to this point)


  • Could not load default asset '' for asset type 'ddl'. Tried to load asset 'ddl/stats.ddl'
    ThatOneSeongundefined ThatOneSeong

    Out of curiosity, I found Plutonium's log stored in its AppData dir tree and took a look at it. And uh

    WARNING: Could not find zone 'B:\WinGames\Plutonium\T5\zone\english\en_plutonium_ui.ff'

    Is this relevant at all, or supposed to be there? This file doesn't seem to exist either in the relevant T5 path, nor is there any such thing in Plutonium's T5 storage.


  • Could not load default asset '' for asset type 'ddl'. Tried to load asset 'ddl/stats.ddl'
    ThatOneSeongundefined ThatOneSeong

    bump


  • Could not load default asset '' for asset type 'ddl'. Tried to load asset 'ddl/stats.ddl'
    ThatOneSeongundefined ThatOneSeong

    BBDD_Alex said in Could not load default asset '' for asset type 'ddl'. Tried to load asset 'ddl/stats.ddl':

    i solved this error myself, the issue was when i first started playing the game i was in 1080p, but when i was trying to play the game and getting this error, i was in a different resolution. i fixed it by going back to 1080p, launching t5 zombies, and changing the resolution to what i wanted it to be.

    edit: if you find the config file for t5 you could probably change the resolution in there too

    This does not seem to resolve the issue on Wine; it also seems to crash too soon for the game to generate an sp config to edit in the first place.


  • Could not load default asset '' for asset type 'ddl'. Tried to load asset 'ddl/stats.ddl'
    ThatOneSeongundefined ThatOneSeong

    @Emvek Is this not already what I've been doing?
    2022_06-20-115618.png
    If I terminate the bootstrapper, the whole process goes with it, and by succession, the wine prefix process itself.


  • Could not load default asset '' for asset type 'ddl'. Tried to load asset 'ddl/stats.ddl'
    ThatOneSeongundefined ThatOneSeong

    @Emvek As in terminating the program and retrying?

    Said screenshot was taken after ten iterations of this troubleshooting process already. No change.


  • Could not load default asset '' for asset type 'ddl'. Tried to load asset 'ddl/stats.ddl'
    ThatOneSeongundefined ThatOneSeong

    Having the same problem, except it's on Linux and only when loading T5sp/zm

    T5 MP works (albeit no SFX and only music plays) and the other games in Plutonium from IW5 to T4/6 work just fine in either of their respective modes.

    Even with T5 directly downloaded onto the drive to mitigate corrupted transfers, it's still the same case:
    2022_06-16 WineDesktop - Wine desktop-001900.png


  • Plutonium BO2 & WaW - Linux Tutorial
    ThatOneSeongundefined ThatOneSeong

    ^EDIT2: Did some more testing; T4 works out of the box, but IW5 for some reason freezes on first boot (and subsequents) on Lutris - until I launched the running prefix and invoked the same version of Wine directly, where it did work, and I could set the window type to Borderless which Lutris seems to be happier with. Strange, since it's effectively doing the same thing, but eh.
    Fair warning: MW3 has bad mouse jerkiness (unrelated to FPS) atm, identical to BO1... which is weird, since for some reason, all previous and subsequent CoDs between these two don't (seem) have this problem (as bad).


  • Plutonium BO2 & WaW - Linux Tutorial
    ThatOneSeongundefined ThatOneSeong

    Guess this is an addendum to my previous post, but I think I've figured things out (for my setup, at least).

    The DirectX error is indeed caused by Lutris' Enable DXVK/NVAPI/DLSS setting; disabling it allows T6 to work as it should.

    And I believe the OP might be a bit out of date; maybe because of the simple passage of time or recent improvements to Wine/DXVK, the only winetricks verbs I needed to get Plutonium and BO2 to work is dotnet472 vcrun2010 - I can at least join and play in lobbies fine this way.

    EDIT: The only problem is that the Plutonium launcher stays open and frozen while a game launches. No idea if this might be a difference between a prefix with dotnet472 or dotnet48.


  • Plutonium BO2 & WaW - Linux Tutorial
    ThatOneSeongundefined ThatOneSeong

    So, two things with the Lutris installer:

    1. There's a typo; act_x64 instead of xact_x64 for the dependency.
    2. The lutris prefix made doesn't seem to work? Running it through Lutris causes BO2 to crash with a vague DirectX-related error. But if I run the same prefix simply through the command line (WINEPREFIX="/same/path/to/LutrisPrefix" wine "/path/to/plutonium.exe") then it works fine - or at least, as well as it can through Wine if we ignore the mouse sensitive being all kinds of fucked.

    Any thoughts?

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