When i start up a zombies server with custom maps, it gives me a lot of xanim errors and shuts down the server. how do i fix this? My console_log files output below
Build Plutonium T4 Singleplayer (r3266)
logfile opened on 12/08/22 10:16:04 -0800
map_rotate...
"sv_mapRotation" is:"map nazi_zombie_prototype map nazi_zombie_asylum map nazi_zombie_sumpf map nazi_zombie_factory"
"sv_mapRotationCurrent" is:""
Setting map: nazi_zombie_prototype.
g_gametype cmp is not a valid gametype, defaulting to dm
Database: Assets Sync Started
Database: Assets Sync Finished
------ Server Initialization ------
Server: nazi_zombie_prototype
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile plutonium_ui
PMem_Free( plutonium_ui, 0 )
Loading fastfile localized_nazi_zombie_prototype
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_nazi_zombie_prototype.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_prototype_patch
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\nazi_zombie_prototype_patch.ff'
Loading fastfile 'default'
used 0.72 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_prototype
Loading fastfile 'nazi_zombie_prototype'
used 76.85 MB memory in DB alloc
Waited 4557 msec for asset 'maps/nazi_zombie_prototype.d3dbsp' of type 'col_map_mp'.
Waited 1503 msec for asset 'maps/_destructible_opel_blitz.gsc' of type 'rawfile'.
Waited 40 msec for asset 'maps/createart/nazi_zombie_prototype_art.gsc' of type 'rawfile'.
animscripts/traverse/wall_hopLoading script scripts/sp/callbacks.gsc...
Script scripts/sp/callbacks.gsc loaded successfully.
Loading script scripts/sp/zm_spawn_fix.gsc...
Script scripts/sp/zm_spawn_fix.gsc loaded successfully.
Error: Waited 920 msec for missing asset "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_stand_pain".
Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
Error: Could not load xanim "ai_bonzai_buddy_fail_front".
Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
Error: Could not load xanim "ai_bonzai_enemy_fail_right".
Error: Could not load xanim "ai_bonzai_enemy_fail_left".
Error: Could not load xanim "ai_bonzai_enemy_fail_front".
Error: Could not load xanim "ai_flamethrower_crouch_death".
Error: Could not load xanim "ai_flamethrower_stand_death".
Error: Could not load xanim "ai_flamethrower_death_b".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
Error: Could not load xanim "ai_bonzai_enemy_attack_player".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
Error: Could not load xanim "ai_bonzai_enemy_success_rear".
Error: Could not load xanim "ai_bonzai_enemy_success_front".
Error: Could not load xanim "ai_bonzai_buddy_success_rear".
Error: Could not load xanim "ai_bonzai_buddy_success_right".
Error: Could not load xanim "ai_bonzai_buddy_success_left".
Error: Could not load xanim "ai_bonzai_buddy_success_front".
Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
Error: Could not load xanim "ai_flamethrower_turn180".
Error: Could not load xanim "ai_flamethrower_turn135r".
Error: Could not load xanim "ai_flamethrower_turn135l".
Error: Could not load xanim "ai_flamethrower_turn90r".
Error: Could not load xanim "ai_flamethrower_turn90l".
Error: Could not load xanim "ai_flamethrower_turn45r".
Error: Could not load xanim "ai_flamethrower_turn45l".
Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
Error: Could not load xanim "ai_flamethrower_aim_5".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
Error: Could not load xanim "ai_flamethrower_aim_8".
Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
Error: Could not load xanim "ai_flamethrower_aim_2".
Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
Error: Could not load xanim "ai_flamethrower_aim_6".
Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
Error: Could not load xanim "ai_flamethrower_aim_4".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_bonzai_sprint_d".
Error: Could not load xanim "ai_bonzai_sprint_c".
Error: Could not load xanim "ai_bonzai_sprint_b".
Error: Could not load xanim "ai_bonzai_sprint_a".
Error: Could not load xanim "ai_flamethrower_combatrun_c".
Error: Could not load xanim "ai_flamethrower_crouch_twitch".
Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
Error: Could not load xanim "ai_flamethrower_stand_twitch".
Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "ai_flame_crouch_fire_center".
Error: Could not load xanim "ai_flame_fire_center".
Error:
******* Server script compile error *******
Error: animation 'ai_zombie_taunts_5f' not defined in anim tree 'generic_human': @ maps/_zombiemode::init_standard_zombie_anims
************************************
Database: Assets Sync Started
Database: Assets Sync Finished
********************
ERROR: Server script compile error
animation 'ai_zombie_taunts_5f' not defined in anim tree 'generic_human'
(see console for details)
********************
----- Server Shutdown -----
---------------------------
Database: Assets Sync Started
Database: Assets Sync Finished
Calling Party_StopParty() on lobby
Clearing migration data
Calling Party_StopParty() on party
Clearing migration data
Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War
Controller #0 signed in locally
CL_Live_StartPrivateParty() was called, calling Party_StopParty
Calling Party_StopParty() on lobby
Clearing migration data
Huffman Took 2 Milliseconds
Hitch warning: 30898 msec frame time