Sure homie if you want to add me on discord my user is slayingoreos. Ill do my best to help out
TheOreoSlayer
Posts
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Weapons to BOT Names -
Weapons to BOT NamesThere is, but it isnt such an easy task to do.
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Black ops 2 bot difficulty.Is there anyway, or anything I can do to make the black ops 2 bots better than these changes? Im doing my best to replicate pretty much an aimbot type level. But no matter the changes I make they seem to be just above average still.
These are the changes Ive already made any feedback would be helpful.
bot_set_difficulty( difficulty )
{
if ( difficulty == 3 ) // aka "fu" mode
{
setdvar( "bot_MinDeathTime", "250" );
setdvar( "bot_MaxDeathTime", "2000" );
setdvar( "bot_MinFireTime", "100" );
setdvar( "bot_MaxFireTime", "400" );
setdvar( "bot_PitchUp", "-5" );
setdvar( "bot_PitchDown", "10" );
setdvar( "bot_Fov", "250" ); //default is 160
setdvar( "bot_MinAdsTime", "3000" );
setdvar( "bot_MaxAdsTime", "5000" );
setdvar( "bot_MinCrouchTime", "100" ); /
setdvar( "bot_MaxCrouchTime", "550" );
setdvar( "bot_TargetLeadBias", "2" );
setdvar( "bot_MinReactionTime", "0" ); /* default is 40 /
setdvar( "bot_MaxReactionTime", "0" ); / default is 70 */
setdvar( "bot_StrafeChance", "randomInt( 100 )" ); //default = 1
setdvar( "bot_MinStrafeTime", "3000" );
setdvar( "bot_MaxStrafeTime", "6000" );
setdvar( "scr_help_dist", "3000" );
setdvar( "bot_AllowGrenades", "1" );
setdvar( "bot_MinGrenadeTime", "1000" ); //default = 1500
setdvar( "bot_MaxGrenadeTime", "4000" );
setdvar( "bot_MeleeDist", "70" );
setdvar( "bot_YawSpeed", "2" );
setdvar( "bot_YawSpeedAds", "5" );
setdvar( "ai_turnRate", "0.1" ); //default = 0.3
setdvar( "ik_dvar_ai_aim_tracking_rate", "0.05" );
setdvar( "ai_playerNearRange", "200" ); //Minimum range for AI to use 'near' accuracy. default = 800
setdvar( "ai_playerFarRange", "2000" ); //Minimum range for AI to use 'far' accuracy. default = 2000
setdvar( "ai_playerNearAccuracy", "0.5" ); //Accuracy for an AI near to a player. default = 0.5
setdvar( "ai_playerFarAccuracy", "0.5" ); //Accuracy for an AI far from a player. default = 0.1
setdvar( "ai_pathRandomPercent", "50" ); //Amount of random cost percent to add to each path node so AI always take slightly different routes. default = 50
setdvar( "ai_threatUpdateInterval", "50" ); //AI target threat update interval in milliseconds. default = 500 -
Need help with coding bot killstreaks.If anyone could be of help with modding bots having custom killstreaks id greatly appreciate it. Ive gotten close but ran into a wall, or some kind of limitation.
Im using the bot warfare mod. Heres where im at so far trying to get bots with specific names to have specific killstreaks. And every test ive done so far (testing each bot 1 by 1) works until I do like 6v6. Any dms or help would really be a awesome. Might even pay someone to fix it.// Initialize ksType with a default value
killstreaks = ["uav_support", "deployable_vest", "stealth_airstrike"];
ksType = "streaktype_support";// Sample killstreak assignments if (self.name == "Oreo") { // Randomly choose between 2 sets of killstreaks for lower level bots. randomChoice = randomInt(2); // Randomly returns 0 or 1 if (randomChoice == 0) { // Assign a specific set of killstreaks for these bots killstreaks = ["predator_missile", "helicopter", "helicopter_flares"]; ksType = "streaktype_assault"; // Set this to the appropriate type } else if (randomChoice == 1) { killstreaks = ["uav_support", "sam_turret", "triple_uav"]; ksType = "streaktype_support"; // Set this to the appropriate type } }else if (self.name == "Ironbird") { killstreaks = ["triple_uav", "stealth_airstrike", "escort_airdrop"]; ksType = "streaktype_support"; } else if (self.name == "Slurp" || self.name == "LionHeardt" || self.name == "Death" || self.name == "Vampire Slayer") { // Assign a specific set of killstreaks for these bots killstreaks = ["uav_support", "counter_uav", "sam_turret"]; ksType = "streaktype_support"; // Set this to the appropriate type
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Mw3 Spectator HudKalitos I couldnt do it alone for sure, But I think it would be possible right? I mean its already on our screen
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Mw3 Spectator HudIs there anyway to show what killstreaks players are using while spectating a player?
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Friend cant confirm Email addressI guess he made his account when the verification was down. But he can play the game fine. He was just trying to add me now. Appreciate the help
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Friend cant confirm Email addressSakallis
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Friend cant confirm Email addressHe told me its been about an hour or so since hes gotten this screen and no email sent to him yet?
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no confirmation emailSame thing happened to my friend
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Weapon IdsCan someone link me to the weapon ids ? Ive tried looking and I cant find them.
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Single map "out of memory" issueThat seemed to have worked, I appreciate the help, is there any way to prevent it from happening again or is it just like a random corruption event?
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Single map "out of memory" issuePistakilla Might be a dumb question, but will that get rid of like the mods folder and such? Cause Ive edited alot of waypoints.
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Single map "out of memory" issueDss0 I have a RTX 2070super and a AMD ryzen 7 3700x
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Single map "out of memory" issueUpdate: The maps that get this error are Sanctuary, Oasis, Liberation, Overwatch, outpost, and Offshore. And I can say less than 8 hours ago I played on all of them atleast once.
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Single map "out of memory" issueThe map sanctuary is the only map that has this crash, I dont have the Pluto_dlc4 that Ive seen around, and Idk how else to fix it.
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Can bots use custom classes?Can Bots from Bot Warfare have custom classes? The documentation only opts for minor settings like:
If the bots should be able to use overpowered and annoying create-a-class selections.
If the bots should filter bad performing create-a-class selections.
But in a following sentece it is mentioned, that bots remember their loadout:
"Bots each all have different classes, traits, and difficulty and remember it all."Is ther any way to customize a Bot Loadout?
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Bot Warfare Cusom ClassesAlso would like to know