appreciate what your doing for this community! use to love playing this and kind of got burnt out. since playing with this mod and the perk one its come back. do you have an idea when they mods will be combined?

way2sexy
@way2sexy
Posts
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps -
Best Bo2 zombies modsthis is the one i made.
https://forum.plutonium.pw/topic/37396/zm-raygun-mark2-semtex-on-spawn -
[Release] [Zombies] Director's CutMyBadiKilledYou said in [Release] [Zombies] Director's Cut:
How can i remove the automatically pack a punched weapons from mystery box function?
I want everything in the script except having the weapons automatically pack a punched. sadly i cant edit the file code because it is shown in some strange language
i made this one. just save as .gsc and put in the scripts folder.
#include maps\mp\zombies\_zm_utility; #include maps\mp_utility; #include common_scripts\utility; #include maps\mp\gametypes_zm_hud_util; #include maps\mp\gametypes_zm_hud_message; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_score; init() { level.player_starting_points = 25000; level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill("connected", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self giveweapon("raygun_mark2_zm"); self switchtoweapon("raygun_mark2_zm"); self takeweapon(self get_player_lethal_grenade()); self set_player_lethal_grenade("sticky_grenade_zm"); self giveweapon(self get_player_lethal_grenade()); self setweaponammoclip(self get_player_lethal_grenade(), 4); } }
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ZM- raygun mark2 + semtex on spawnsecond script i made.
semtex only equips on maps that have them.
how to use in game↓
WIN+R : %localappdata% -> search plutonium, storage, t6, scripts, zm.
create the folder if you cannot find the folder scripts or zm.#include maps\mp\zombies\_zm_utility; #include maps\mp_utility; #include common_scripts\utility; #include maps\mp\gametypes_zm_hud_util; #include maps\mp\gametypes_zm_hud_message; #include maps\mp\zombies\_zm_weapons; init() { level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill("connected", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self giveweapon("raygun_mark2_zm"); self switchtoweapon("raygun_mark2_zm"); self takeweapon(self get_player_lethal_grenade()); self set_player_lethal_grenade("sticky_grenade_zm"); self giveweapon(self get_player_lethal_grenade()); self setweaponammoclip(self get_player_lethal_grenade(), 4); } }