is there a way to have the original text font and not the new one?

way2sexy
@way2sexy
Posts
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Black Ops 2 Zombies Reimagined -
spread + firerate + fog .gscCan someone help me with getting this gsc script to work. It doesn't change in game, I have to go into the console can change each value for it to work.
#include maps\mp_utility; #include common_scripts\utility; #include maps\mp\zombies_zm_utility; #include maps\mp\gametypes_zm_hud_util; init() { level thread on_player_connect(); } on_player_connect() { while(true) { level waittill("connecting", player); player thread on_player_spawned(); } } on_player_spawned() { level endon("end_game"); self endon("disconnect"); self waittill("spawned_player"); // Wait until the player is spawned self set_client_dvars(); } set_client_dvars() { self setClientDvar("perk_weapSpreadMultiplier", 0.25); self setClientDvar("perk_weapRateMultiplier", 0.65); self setClientDvar("r_fog", 0); // Disable fog }
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsappreciate what your doing for this community! use to love playing this and kind of got burnt out. since playing with this mod and the perk one its come back. do you have an idea when they mods will be combined?
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ZM- raygun mark2 + semtex on spawnsecond script i made.
semtex only equips on maps that have them.
how to use in game↓
WIN+R : %localappdata% -> search plutonium, storage, t6, scripts, zm.
create the folder if you cannot find the folder scripts or zm.#include maps\mp\zombies\_zm_utility; #include maps\mp_utility; #include common_scripts\utility; #include maps\mp\gametypes_zm_hud_util; #include maps\mp\gametypes_zm_hud_message; #include maps\mp\zombies\_zm_weapons; init() { level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill("connected", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self giveweapon("raygun_mark2_zm"); self switchtoweapon("raygun_mark2_zm"); self takeweapon(self get_player_lethal_grenade()); self set_player_lethal_grenade("sticky_grenade_zm"); self giveweapon(self get_player_lethal_grenade()); self setweaponammoclip(self get_player_lethal_grenade(), 4); } }