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white motion

white motion

@white motion
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Recent Best Controversial

  • [ZM] Custom Monkey Bomb Icon
    white motion white motion
    BO2 Modding Releases & Resources

    fire, do you have discord?


  • [Beta] ZM Refreshed (V.17)
    white motion white motion
    BO2 Modding Releases & Resources

    very cool, always liked sehteria mod but this elevates it


  • HQ Menu Font
    white motion white motion
    BO2 Modding Releases & Resources

    fire, you should make a mp hud for zombies with that would go hard


  • (ZM) wonder weapon spawn for all maps
    white motion white motion
    BO1 Modding Releases & Resources

    XmXd7 yeah, it’s not a full wonder weapon mod. It’s just a GSC script that gives you the wonder weapon for whichever map you’re playing.


  • (ZM) wonder weapon spawn for all maps
    white motion white motion
    BO1 Modding Releases & Resources

    (UPDATE) i fixed the weapon spawn and for the correct maps


  • (ZM) wonder weapon spawn for all maps
    white motion white motion
    BO1 Modding Releases & Resources
    #include maps\_utility;
    
    init()
    {
        level thread on_player_connect();
    }
    
    on_player_connect()
    {
        for (;;)
        {
            level waittill("connected", player);
            player thread on_player_spawned();
        }
    }
    
    on_player_spawned()
    {
        self endon("disconnect");
    
        for (;;)
        {
            self waittill("spawned_player");
            wait 0.2;
    
            self give_map_wonderweapon();
        }
    }
    
    give_map_wonderweapon()
    {
        map = getDvar("mapname");
    
        // Kino Der Toten
        if (map == "zombie_theater")
        {
            self giveWeapon("thundergun_zm");
            self giveMaxAmmo("thundergun_zm");
            return;
        }
    
        // Five
        if (map == "zombie_pentagon")
        {
            self giveWeapon("freezegun_zm");
            self giveMaxAmmo("freezegun_zm");
            return;
        }
    
        // Call of the Dead
        if (map == "zombie_coast")
        {
            self giveWeapon("sniper_explosive_zm");
            self giveMaxAmmo("sniper_explosive_zm");
            return;
        }
    
        // Shangri-La
        if (map == "zombie_temple")
        {
            self giveWeapon("shrink_ray_zm");
            self giveMaxAmmo("shrink_ray_zm");
            return;
        }
    
        // Ascension
        if (map == "zombie_cosmodrome")
        {
            self giveWeapon("thundergun_zm");
            self giveMaxAmmo("thundergun_zm");
            return;
        }
    
        // Moon
        if (map == "zombie_moon")
        {
            self giveWeapon("microwavegun_zm");
            self giveMaxAmmo("microwavegun_zm");
            return;
        }
    
        // Nacht der Untoten
        if (map == "zombie_cod5_prototype")
        {
            self giveWeapon("thundergun_zm");
            self giveMaxAmmo("thundergun_zm");
            return;
        }
    
        // Verrückt
        if (map == "zombie_cod5_asylum")
        {
            self giveWeapon("freezegun_zm");
            self giveMaxAmmo("freezegun_zm");
            return;
        }
    
        // Shi no Numa
        if (map == "zombie_cod5_sumpf")
        {
            self giveWeapon("tesla_gun_zm");
            self giveMaxAmmo("tesla_gun_zm");
            return;
        }
    
        // Der Riese
        if (map == "zombie_cod5_factory")
        {
            self giveWeapon("tesla_gun_zm");
            self giveMaxAmmo("tesla_gun_zm");
            return;
        }
    }
    

  • [ZM] Add the WaveGun to all maps
    white motion white motion
    BO1 Modding Releases & Resources

    hey great mod, i’ve noticed that some fx issues happen when using the wave gun that stay permanently.
    IMG_3149.jpeg


  • [Resource] Sliquifier for Zombies (with PaP)
    white motion white motion
    BO2 Modding Releases & Resources

    do you think you could do it for all wonder weapons on all maps?


  • origins buried & mob animated pap camos zm
    white motion white motion
    BO2 Modding Releases & Resources

    said in origins buried & mob animated pap camos zm:

    they don't seem to work, I convert the dds files into iwi and paste them in my images folder and go to pap and its just the default camo.

    nevermind the just don't work with sehteria zm_expanded mod


  • origins buried & mob animated pap camos zm
    white motion white motion
    BO2 Modding Releases & Resources

    they don't seem to work, I convert the dds files into iwi and paste them in my images folder and go to pap and its just the default camo.


  • Black Ops 2 Zombies Reimagined
    white motion white motion
    BO2 Modding Releases & Resources

    is there a way to have the original text font and not the new one?


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    white motion white motion
    BO2 Modding Releases & Resources

    appreciate what your doing for this community! use to love playing this and kind of got burnt out. since playing with this mod and the perk one its come back. do you have an idea when they mods will be combined?

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