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Plutonium

znchiundefined

znchi

@znchi
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Recent Best Controversial

  • [GSC][ZM]Solo Die Rise (Richtofen)
    znchiundefined znchi

    As title suggest, a mod to play Die Rise/Richtofen with less than four players.
    The Elevator step will require one elevator, Dragon Puzzle will use as many dragons as players on the game, and will not reset when stepped in the wrong order.
    Trample Steam step should work with any amount of TS's. Sometimes doesn't register, but just pick it up and move to other spot.

    Video of the ending:
    https://youtu.be/NjU9KMmhlkc

    (This is the Zombie/Health display in the video.)

    Download and source code on Github
    Enjoy!

    BO2 Modding Releases & Resources

  • [Release][MP]Rainbow Camo
    znchiundefined znchi

    A rainbow camo. It has rainbows, thus the name.

    There are two variants, cybertron and mystic.

    Cybertron looks like this:
    Call of Duty®_ Black Ops II - Multiplayer 9_11_2021 12_07_28 PM.png
    And the scrolling is quite fast.

    Mystic looks like this:
    Call of Duty®_ Black Ops II - Multiplayer 9_11_2021 12_08_15 PM.png
    It scrolls slow, smaller in scale and has no dark patches.

    For some reason, none of the two displays the rainbow properly, no idea why the color looks like that.
    Mediafire download: ñ

    BO2 Modding Releases & Resources

  • How to customize Custom Games Background
    znchiundefined znchi

    Like this?
    pic

    Replace lui_bkg.iwi with your desired picture. It has to be the same aspect ratio as your monitor because otherwise it will get stretched.

    BO2 Modding Support & Discussion

  • [Release][ZM] Houshou Marine MotD Pack a Punch Camo + Reticles
    znchiundefined znchi

    A pack a punch camo and PaP reticles inspired on Houshou Marine, enjoy.

    Screenshots:
    5
    3
    1
    Reticle:
    ret

    Uses this illust. by Furasuko: #91708218

    Download on mediafire: ñ

    It also has the .dds files, in case you want to use them elsewhere.

    BO2 Modding Releases & Resources

  • [Solved] Adding AN94 to Origins
    znchiundefined znchi

    Aurora_2020 What they're trying to say is that the data for the AN-94 isn't loaded at all in Origins, assets that are not part of the map are totally unusable. The thing about adding/removing weapons from the box refers to changing what weapons from the map can spawn in it.

    BO2 Modding Support & Discussion

  • problem with calling cards
    znchiundefined znchi

    You have them locked. Use the unlockall command to get them.

    BO2 Client Support

  • t5 Black ops 1
    znchiundefined znchi

    mxve rip bo1

    Temas De Español

  • [MP] Royal Red animated camo (Cyborg)
    znchiundefined znchi

    It do be looking fine doe.

    BO2 Modding Releases & Resources

  • Can anyone make this pls? idk how to do this stuff lol
    znchiundefined znchi

    I'm not sure about the golden borders, but I can try and do the rainbow.

    BO2 Modding Support & Discussion

  • Custom Tally Marks
    znchiundefined znchi

    3 sets of custom tally marks for rounds 1 - 10, enjoy.

    Chinese
    Chinese tally

    European
    European tally

    Hispanic
    Hispanic tally

    Download on mediafire

    Put the .iwi files from the set you want into %localappdata%\Plutonium\storage\t4\raw\images, if the folder doesn't exist then make it.

    WAW Modding Releases & Resources

  • [GSC][ZM]Solo Die Rise (Richtofen)
    znchiundefined znchi

    Baofu Probably won't be making much more. teh_bandit alrwady has mods for the other EE's.

    BO2 Modding Releases & Resources

  • Aim assist is so dumb
    znchiundefined znchi

    Personally, I think that aim assist's only purpose is to get unskilled people onto higher levels. Since, let's be honest, controller is way easier for a person starting into games already, on top of that, moving at constant speed is literally just holding your thumb in the same position, so you can control recoil with zero effort. Aim assist is really dumb, indeed, but the fact many people don't want to learn the game will just make it a necessary feature.

    General Discussion

  • Main menu music replacer example
    znchiundefined znchi

    @xvnbrs If you have winRAR you can double click the MainMenuMusicExample.iwd, go to the music folder and drag and drop an mp3.
    Video

    If you don't have winRAR then create a "sound" folder, inside of it create a "music" folder, and inside it put your mp3 and name it "plutonium_main.mp3". Compress the sound folder in a zip file and change the ".zip" part to ".iwd".

    MW3 Modding Releases & Resources

  • [Release] [Zombies] Legacy
    znchiundefined znchi

    teh_bandit said in [Release] [Zombies] Legacy:

    Zombies can no longer attack through barriers

    That just gave me flash backs to my first run on Verruckt. Gonna have a lot of fun with this mod.

    BO2 Modding Releases & Resources

  • Buried Easter Egg
    znchiundefined znchi

    @Dex54 According to the cod fandom page the colors are a thing but may or not give away the switches.

    General Discussion bo2 zombies zombies

  • The postal dude announcer voice
    znchiundefined znchi

    Not Important Based and Postal-pilled.

    BO2 Modding Releases & Resources

  • When is t5 coming?
    znchiundefined znchi

    Just noticed the executables on the new update, any date on when it goes live?

    General Discussion

  • Max Ammo changed to work like BO3/BO4/Cold War (Clip Refills)
    znchiundefined znchi

    MisterX2003 I believe you can omit this segment:

    init()
    {
        level thread onPlayerConnect();
    }
    
    onPlayerConnect()
    {
        level endon("game_ended");
        for(;;)
        {
            level waittill("connected", player);
            player thread onPlayerSpawned();
        }
    }
    
    onPlayerSpawned()
    {
        self endon("disconnect");
        level endon("game_ended");
        for(;;)
        {
            self waittill("spawned_player");
            if(!isDefined(level.maC1))
            {
                wait 5;
                level.maC1 = "DONE";
        		replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup,::new_full_ammo_powerup);
            }    
        }
    }
    

    and write it as

    main()
    {
    	replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup,::new_full_ammo_powerup);
    }
    

    afaik replaceFunc only needs to be run once per game, your code runs it once for each player.

    BO2 Modding Releases & Resources

  • [GSC][ZM]Solo Die Rise (Richtofen)
    znchiundefined znchi

    Venomstretch Both of you need the Navcard Table built and with Tranzit's Navcard loaded before starting the easter egg.

    BO2 Modding Releases & Resources

  • [GSC][ZM]Solo Die Rise (Richtofen)
    znchiundefined znchi

    Radaar21 Did you build the table and go to elevators in the same game? The nav card has to be built already and on the next game do the EE.

    BO2 Modding Releases & Resources
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