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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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  • This topic is deleted!

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  • Multiple .gsc files?

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    @shyperson0 Thanks. That worked. I presumed the %localappdata% location was for clients only, as the t6 server resides in a different direcory. The way the t6 server works is quite different than what I'm used to with other gameservers. Takes some getting used to
  • [Request] Chat bank

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    @jjk were you ever able to find or create this plugin?
  • Zombie Counter problem

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    You can either use another counter or change the code to your intentions
  • [Support] Custom Textures

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    @baka https://youtu.be/fF32vlpVvCI
  • Can you set the max amount of zombies at a time beyond 32?

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    @zuntonik Well if you know reverse engineering you can reallocate memory and remove the hundreds of checks to allow for more than 32 actors simultaneously. Otherwise, no because it is an engine limit.
  • how do you instal?

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    Also the t6r folder will be removed at some point after a grace time. So recommending it will only lead to twice the work.
  • Nightmode for Halloween nuke town and a Skybox

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    @LeapingYears ohhhh that makes sense I don't know anything about coding or GSC lol.
  • iwi dss fast converter instantly closes

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    @SxolarBit you have to drop the dds file in the .exe [image: 1630181201337-8b3dd6b2-77c3-4b20-8862-2b52abceefe7-image.png] like this
  • Will i get banned if i play this with friends on custom games?

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    @Tndo already did and nothing happens
  • How to rip game models to change textures?

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    @Dss0 I drag the dss file to the exe but the exe instantly closes and there is no iwi file. it says there should be a new folder called images in t6r/data. ieven try to manually make the file but it still doesnt pop up with the iwi file.
  • How change the zombies spawn points! Help GSC

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    @Erickgames_HD I wrote some code to do something similar for adding spawns: _register_zombie_spawn( spawner_zone, coordinates, angles, location_script_noteworthy ) { riser_location_struct = spawnStruct(); riser_location_struct.script_string = "find_flesh"; riser_location_struct.targetname = spawner_zone; riser_location_struct.origin = coordinates; riser_location_struct.angles = angles; riser_location_struct.script_noteworthy = location_script_noteworthy; riser_location_struct.is_blocked = false; size_of_riser_locations = level.struct_class_names[ "targetname" ][ spawner_zone ].size; level.struct_class_names[ "targetname" ][ spawner_zone ][ size_of_riser_locations ] = riser_location_struct; } add_zombie_spawns() { if ( level.csrmRoom == "gen5" ) { _register_zombie_spawn( "zone_nml_farm_spawners", ( -2880, -384, 160.25 ), ( 0, 45, 0 ), "riser_location" ); _register_zombie_spawn( "zone_nml_farm_spawners", ( -2304.13, -492.192, 172.125 ), ( 0, 45, 0 ), "riser_location" ); } if ( level.csrmRoom == "showers" ) { //level.struct_class_names[ "targetname" ][ "cellblock_shower_spawners" ] = []; _register_zombie_spawn( "spawner_shower", ( 1723.62, 10579.6, 1152.13 ), ( 0, 45, 0 ), "riser_location" ); } } Timing is important with this function. You need to allocate the new spawns before the game uses them officially. I recommend using _load.gsc to do so. Deleting all the spawns is fairly simple: zones = getArrayKeys( level.zones ); foreach ( zone in zones ) { if ( isDefined( level.struct_class_names[ "targetname" ][ zone + "_spawners" ] ) ) { level.struct_class_names[ "targetname" ][ zone + "_spawners" ] = []; } } This can only be done after the structs have been intialized and after the zones are initialized as well.
  • About the names

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  • Does the Configuration Mod no longer work?

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    @ContraBeats If you remove your serverkey and upload the whole server folder (except the zones folder) to Google Drive or something I can take a closer look in an hour or so if you want.
  • compiler

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    There is only one compiler, all gsc tools do use the same one. However the compiler is written in .NET which should work fairly well under *nix systems with either wine or mono. The one shipped in our GSC Toolbox is a simple console application so I would try that one first.
  • oye como se pone esas textura DDS

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    @IMGAYOwO sabes como pornela las texturas DDS
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  • Plutonium mods to redacted

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    yes very much
  • Bo2 modding

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    Injecting mods outside of LAN mode WILL get you banned, doesn't matter if you're doing it in custom games/private match. Do this instead https://forum.plutonium.pw/topic/6966/how-to-use-a-mod-menu-without-injecting-loading-gsc-scripts-client-sided