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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.1k Topics 7.8k Posts
  • Names of PaP files.

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    ReddCodeineee Hey bud i just made it real quick and didn't have much time to make it better idk what i was thinking but i though giving it 2 color one for from the grip one from the side of the barrelπŸ˜…
    WARNING!!!🚨🚨
    RENAME THE .iwi FILES TO THE ONES BELOW THEM OR IT WILL NOT WORK!
    ~-gmtl_t6_wpn_pistol_m1911_col.iwi
    ~-gmtl_t6_wpn_pistol_m1911_col

    ~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61.iwi
    ~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61

    Reflective
    9d520e33-ccd4-4bcb-b51c-9d765cc0dc56-image.png

    0dc036cb-b8d9-498b-8847-7cae5bd787fd-image.png

    c9898722-b4e2-4a02-9bb4-d9c5042eba56-image.png

    if you want to make it not reflective just make a copy of the .iwi file that doesn't have col at the end of it then rename it to the one that the col at the end of it😁

    Non reflective
    b5a507e0-ad64-424b-901a-f6a1d81106b8-image.png

    e136f015-33c6-4233-a665-a91eb64d6642-image.png

    5d6783a6-ddd1-42a5-85fd-9152cd04172b-image.png
    you can barely see the stachu cuz the shots were in a very bright place dont know it'll be that visible thoπŸ˜…πŸ˜‚

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  • Hitbox problem origins

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  • Modding Help

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    keyeddd Start with the basics, and Plutonium has a decent Doc for beginners.

    https://plutonium.pw/docs/modding/gsc/how-to-gsc/

  • Mob ray gun into buried ray gun?

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  • Are people still interested in camo ports ?

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    image.png
    Currently in export... Upload on yt soon πŸ‘€

    EDIT : exported https://forum.plutonium.pw/topic/38736/t6mp-release-bo6-dark-matter-camo

  • Looking for a Custom Mod

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  • How do i turn on fog on servers that i can't?

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    Ultimate0

    same

  • how to get ammo mods like death wire, firecracker ?

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    warlockTy There is a script, i forgot the link but filter bo2 and tag it with gsc

  • Camos

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    image.png

  • Akatsuki gloves?

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  • Mods button

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    KeeveeKoomoo based on a post in a topic you made a comment on, you would simply treat the storage\t6\mods\MODNAME directory as the storage\t6 directory. So, you’d have IWI files in MODNAME\images, and scripts in MODNAME\scripts or other required folder if it’s a complete replacement of an existing script. Not all custom textures would work by following this, as some would have to be applied before starting the game. You can manage this through command line arguments, but those are only available for starting in LAN mode.

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    I had a problem on mine too, i play 8 players on zombies mode on every maps i got server script runtime error, is there a way to fix it?

  • Weapon skin idea

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    mmm i can look around or make one

  • In need of perk icons

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    LKurama yes

  • FastDL mod problem with level

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  • Need to use 2 mods at the same time in bo2 zombies custom game

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    I'm confused about this as well. The only mods I can get working are the ones that go in the mods folder and are activated from the in-game menu. Only the alpha versions of Reimagined work for me so I can't load another mod with it. Did plutonium change how mods are read and they have to be from the mods folder now? Anything I put in scripts doesn't seem to do what it's supposed to. I feel like I'm missing key information that I can't find anywhere

  • [OAT] Custom maps are actually, finally, POSSIBLE??? (Nacht Port)

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    @Hong-Kong-Lover Wdym by Hijacked? MP to ZM port? hmmm...
    GSC Jezuz already gave the answer to that, MP to ZM map ports are too high level + hard to do, especially for the low-level tools we have, probably not even worth investing time in...
    ZM to MP is mostly possible but needs a lot of work as well. I've tried doing that thrice, each time failing but coming back with a relit spark of hope only to fail. I don't plan on doing that anytime soon again.

    Custom maps are not quite possible either, BUT the least we could do is get the required mesh, materials, images and place it using GSC, maybe even fully make it using GSC. Who knows, I might just do that next year πŸ˜ƒ

  • Patches/Manipulating RNG For Speedruns

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    yarg I'm searching for something like that too, maybe a script or a mod or something to change the rng of some parts of the origins easter egg, I hate that it has that much part of luck with the robots or the snow staffs because my luck is just trash...