@dontknowletspl I don't understand why you didn't even test for more than 11 minutes, and 6 seconds since the crash is deterministic. Posting an obfuscated script that causes the game to crash creates more work for developers to investigate to know whether the cause of the crash exists under normal circumstances. Since we can't control the output of an unknown fork of the old compiler we won't bother fixing issues relating to it.
I recommend not posting obfuscated scripts anymore as the obfuscation makes investigation into actual legitimate issues harder.
@Kusanagi_Z if you want the round style icons and the numbers, you need to find the images somewhere, maybe in the forum there is a post with the files, and if you also want the animation, just download the updated version of the original script.
@Munnopoly The code in this page is garbage. At the time i was learning code but there is a better way to do this animated text by using the moveovertime and fadeovertime.
This is the generic function i use for all the new mods i develop:
affectElement(type, time, value)
{
if (type == "x" || type == "y")
self moveOverTime(time);
else
self fadeOverTime(time);
if (type == "x")
self.x = value;
if (type == "y")
self.y = value;
if (type == "alpha")
self.alpha = value;
if (type == "color")
self.color = value;
}