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BO2 Modding Releases & Resources

Plutonium T6 Mod releases and resources go here.

2.1k Topics 17.1k Posts
  • [Release] [MP] [ZM] BO1 Gold Camo Pack

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    Thank you!
  • Optimus Prime menu background for zombies

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    https://www.mediafire.com/file/pdj9c6vsrjnj3gt/lui_bkg_zm.iwi/file
  • [ZM] Round Counter Position (Configurable)

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    @Kusanagi_Z if you want the round style icons and the numbers, you need to find the images somewhere, maybe in the forum there is a post with the files, and if you also want the animation, just download the updated version of the original script.
  • [Release] All-In-One Retexture Pack

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    Amazing!
  • [Release] Ruby Camo Pack

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    @Ohma27 still not working?
  • This topic is deleted!

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  • Sapphire / Ruby Camo

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    I would love to see this for zombies pap camos
  • [Release] Black ops II Zombies: GunGame

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    in wich folder do i have to put the .gsc files?
  • 𓆩✧ Buried - Genshin Reskin ✧𓆪

    buried genshin
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    @FaZe-Flick really really late but whats ur dc so i can add u
  • Cold War & Modern Warfare SFX for Black Ops 2

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    well if you had the time for it would be appreciated : )
  • (English) [ZM] Origins power up vocals for all maps

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    @Xeratone Where did you find the green lava?
  • [Zombies] Rank Icon Pack

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    @Evolight hey kinda 3 years late but would you know the dimensions of the image needed
  • [ZM] Rainbow afterlife camo

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    would anyone know the file name of the mp camo
  • [Resource] BO2 GSC Animated Welcome Messages

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    @Munnopoly The code in this page is garbage. At the time i was learning code but there is a better way to do this animated text by using the moveovertime and fadeovertime. This is the generic function i use for all the new mods i develop: affectElement(type, time, value) { if (type == "x" || type == "y") self moveOverTime(time); else self fadeOverTime(time); if (type == "x") self.x = value; if (type == "y") self.y = value; if (type == "alpha") self.alpha = value; if (type == "color") self.color = value; }
  • [ZM] poorly drawn loading screens for Buried, Origins, Tranzit

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    where is mob and die rise
  • My version of meme perks

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    How to put this in i want it
  • Crosshair Remove

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    @Sgt-Woods we removed the crosshair to use a custom crosshair
  • fopen, fread, and fseek ??

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    These are not built-in functions or anything like that You need the t6-gsc-utils plugin Plugins only work on dedicated servers https://github.com/alicealys/t6-gsc-utils
  • UPDATE CUSTOM CAMOS

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    @vzbiggie You can only use one of a time if theyre replace the same camo. For now as we still cannot ADD camos and only REPLACE stuff the camos use, if we make alot of different camos and the BASE of all of them is Paladin for example, only one if them can be loaded in game at a time. The problem of making multiple camos that can be used at once is only one: PROPRIETIES. most dlc camos have unique features that they cannot be replicated (at least still in the modding scene, it may change because theres custom FF loading on pluto now) Examples: Basic camos and some DLC like Etching covers only specific gun parts and it haves only basic proprieties of a small level of faking 3D like WaW had; A Camo like Diamond+DLCs like Kawaii and Graffiti have layers for the main and alternative camo in separate making a very interesting "duo style" with a pattern and a solid+all the above; Weaponized 115 may have some strange propriety that i wouldnt know what to say about it now but yeah, its a funny one to test stuff on; Bacon and Paladin covers the whole gun and it have more layers on it that helps to do fake 3D things to the gun+some the above; Ghosts starts to have multiple layers with one that you can make glow in the dark with the correct way you set up the "light" on it+some the above; Afterlife and Cyborg have all of the above and are animated with a texture that loops on a movement on the whole surface+all the above.
  • Flicks Japanese Aesthetics Menu Theme Pack

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    @FaZe-Flick hey there man, i apologize for disappearing or not responding i guess? anyways i just sent you a request