[Release] Black ops II Zombies: GunGame
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Developed by @DotkorSAS
Updated the 24/05/2023Instructions
How to play kill based or score based
In the init method there is a variable called
level.gg_scorebasedjust set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" versionHow to add infinite rotation
In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable
level.gg_rotationto 0. If set to a valid int number it will rotate that amount of times.How to add weapons
- Open the .gsc file and look at the init function.
- Type
insertWeapon("yourweapon_zm");in the case of the switch of the map you want add.
How to customize kills or score for the next gun
To set a value you choose as "kill series" or "point series" just add an argument when calling the
insertWeaponmethod.
The method will change frominsertWeapon("yourweapon_zm");toinsertWeapon("yourweapon_zm", 50);if you want to set 50 kills to go to the next weapon.Exemple
switch(map) { case "town": insertWeapon("m1911_zm"); insertWeapon("fiveseven_zm"); insertWeapon("beretta93r_zm"); insertWeapon("judge_zm"); insertWeapon("fivesevendw_zm"); insertWeapon("mp5k_zm"); insertWeapon("870mcs_zm"); insertWeapon("rottweil72_zm"); insertWeapon("yourweapon_zm"); // I added this break; ... }
Download & Source code
Download a available on my github page here
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I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps
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I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps
@PrincessYoshi yea, now im on my new pc, i probaly left the gun in the weapon rotation, you can remove it from the self.weapons and taht should fix it. Now i release a code for zombies speed and then i'll fix it. Continue to report bugs and problem i'll fix everything

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Developed by @DotkorSAS
Updated the 24/05/2023Instructions
How to play kill based or score based
In the init method there is a variable called
level.gg_scorebasedjust set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" versionHow to add infinite rotation
In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable
level.gg_rotationto 0. If set to a valid int number it will rotate that amount of times.How to add weapons
- Open the .gsc file and look at the init function.
- Type
insertWeapon("yourweapon_zm");in the case of the switch of the map you want add.
How to customize kills or score for the next gun
To set a value you choose as "kill series" or "point series" just add an argument when calling the
insertWeaponmethod.
The method will change frominsertWeapon("yourweapon_zm");toinsertWeapon("yourweapon_zm", 50);if you want to set 50 kills to go to the next weapon.Exemple
switch(map) { case "town": insertWeapon("m1911_zm"); insertWeapon("fiveseven_zm"); insertWeapon("beretta93r_zm"); insertWeapon("judge_zm"); insertWeapon("fivesevendw_zm"); insertWeapon("mp5k_zm"); insertWeapon("870mcs_zm"); insertWeapon("rottweil72_zm"); insertWeapon("yourweapon_zm"); // I added this break; ... }
Download & Source code
Download a available on my github page here
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how do you turn it on idk how to do the var thingy
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Developed by @DotkorSAS
Updated the 24/05/2023Instructions
How to play kill based or score based
In the init method there is a variable called
level.gg_scorebasedjust set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" versionHow to add infinite rotation
In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable
level.gg_rotationto 0. If set to a valid int number it will rotate that amount of times.How to add weapons
- Open the .gsc file and look at the init function.
- Type
insertWeapon("yourweapon_zm");in the case of the switch of the map you want add.
How to customize kills or score for the next gun
To set a value you choose as "kill series" or "point series" just add an argument when calling the
insertWeaponmethod.
The method will change frominsertWeapon("yourweapon_zm");toinsertWeapon("yourweapon_zm", 50);if you want to set 50 kills to go to the next weapon.Exemple
switch(map) { case "town": insertWeapon("m1911_zm"); insertWeapon("fiveseven_zm"); insertWeapon("beretta93r_zm"); insertWeapon("judge_zm"); insertWeapon("fivesevendw_zm"); insertWeapon("mp5k_zm"); insertWeapon("870mcs_zm"); insertWeapon("rottweil72_zm"); insertWeapon("yourweapon_zm"); // I added this break; ... }
Download & Source code
Download a available on my github page here
-
Developed by @DotkorSAS
Updated the 24/05/2023Instructions
How to play kill based or score based
In the init method there is a variable called
level.gg_scorebasedjust set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" versionHow to add infinite rotation
In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable
level.gg_rotationto 0. If set to a valid int number it will rotate that amount of times.How to add weapons
- Open the .gsc file and look at the init function.
- Type
insertWeapon("yourweapon_zm");in the case of the switch of the map you want add.
How to customize kills or score for the next gun
To set a value you choose as "kill series" or "point series" just add an argument when calling the
insertWeaponmethod.
The method will change frominsertWeapon("yourweapon_zm");toinsertWeapon("yourweapon_zm", 50);if you want to set 50 kills to go to the next weapon.Exemple
switch(map) { case "town": insertWeapon("m1911_zm"); insertWeapon("fiveseven_zm"); insertWeapon("beretta93r_zm"); insertWeapon("judge_zm"); insertWeapon("fivesevendw_zm"); insertWeapon("mp5k_zm"); insertWeapon("870mcs_zm"); insertWeapon("rottweil72_zm"); insertWeapon("yourweapon_zm"); // I added this break; ... }
Download & Source code
Download a available on my github page here
-
Developed by @DotkorSAS
Updated the 24/05/2023Instructions
How to play kill based or score based
In the init method there is a variable called
level.gg_scorebasedjust set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" versionHow to add infinite rotation
In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable
level.gg_rotationto 0. If set to a valid int number it will rotate that amount of times.How to add weapons
- Open the .gsc file and look at the init function.
- Type
insertWeapon("yourweapon_zm");in the case of the switch of the map you want add.
How to customize kills or score for the next gun
To set a value you choose as "kill series" or "point series" just add an argument when calling the
insertWeaponmethod.
The method will change frominsertWeapon("yourweapon_zm");toinsertWeapon("yourweapon_zm", 50);if you want to set 50 kills to go to the next weapon.Exemple
switch(map) { case "town": insertWeapon("m1911_zm"); insertWeapon("fiveseven_zm"); insertWeapon("beretta93r_zm"); insertWeapon("judge_zm"); insertWeapon("fivesevendw_zm"); insertWeapon("mp5k_zm"); insertWeapon("870mcs_zm"); insertWeapon("rottweil72_zm"); insertWeapon("yourweapon_zm"); // I added this break; ... }
Download & Source code
Download a available on my github page here
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