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  3. [Release] Black ops II Zombies: GunGame

[Release] Black ops II Zombies: GunGame

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  • CosmicLilyundefined Offline
    CosmicLilyundefined Offline
    CosmicLily
    wrote on last edited by
    #11

    I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps

    Sorexundefined 1 Reply Last reply
    0
    • CosmicLilyundefined CosmicLily

      I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps

      Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #12

      @PrincessYoshi yea, now im on my new pc, i probaly left the gun in the weapon rotation, you can remove it from the self.weapons and taht should fix it. Now i release a code for zombies speed and then i'll fix it. Continue to report bugs and problem i'll fix everything 👍

      1 Reply Last reply
      0
      • Rasselundefined Offline
        Rasselundefined Offline
        Rassel
        wrote on last edited by
        #13

        Thank you for sharing it, I have put it on the server and it has had good acceptance, they are already asking me to increase the rooms, I will let you know any bug that the code presents

        1 Reply Last reply
        0
        • Sorexundefined Sorex

          Developed by @DotkorSAS
          Updated the 24/05/2023

          Instructions

          How to play kill based or score based

          In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

          How to add infinite rotation

          In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

          How to add weapons

          1. Open the .gsc file and look at the init function.
          2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

          How to customize kills or score for the next gun

          To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
          The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

          Exemple
           switch(map)
              {
                  case "town":
                      insertWeapon("m1911_zm");
                      insertWeapon("fiveseven_zm");
                      insertWeapon("beretta93r_zm");
                      insertWeapon("judge_zm");
                      insertWeapon("fivesevendw_zm");
                      insertWeapon("mp5k_zm");
                      insertWeapon("870mcs_zm");
                      insertWeapon("rottweil72_zm");
                      insertWeapon("yourweapon_zm"); // I added this
                      break;
                  ...
              }
          

          0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

          Download & Source code

          Download a available on my github page here

          DualDarkundefined Offline
          DualDarkundefined Offline
          DualDark
          wrote on last edited by
          #14

          Sorex hola una pregunta como instalo el mod

          1 Reply Last reply
          0
          • Red_Moshe20undefined Offline
            Red_Moshe20undefined Offline
            Red_Moshe20
            wrote on last edited by
            #15

            how do you turn it on idk how to do the var thingy

            1 Reply Last reply
            0
            • FrostYRLundefined Offline
              FrostYRLundefined Offline
              FrostYRL
              wrote on last edited by
              #16

              Hi sorry im new to plutonium and I dont understand how to play this solo/how to use this code to play gun game could someone help me

              1 Reply Last reply
              1
              • Sorexundefined Sorex

                Developed by @DotkorSAS
                Updated the 24/05/2023

                Instructions

                How to play kill based or score based

                In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                How to add infinite rotation

                In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                How to add weapons

                1. Open the .gsc file and look at the init function.
                2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                How to customize kills or score for the next gun

                To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                Exemple
                 switch(map)
                    {
                        case "town":
                            insertWeapon("m1911_zm");
                            insertWeapon("fiveseven_zm");
                            insertWeapon("beretta93r_zm");
                            insertWeapon("judge_zm");
                            insertWeapon("fivesevendw_zm");
                            insertWeapon("mp5k_zm");
                            insertWeapon("870mcs_zm");
                            insertWeapon("rottweil72_zm");
                            insertWeapon("yourweapon_zm"); // I added this
                            break;
                        ...
                    }
                

                0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                Download & Source code

                Download a available on my github page here

                bary1590undefined Offline
                bary1590undefined Offline
                bary1590
                wrote on last edited by
                #17

                Sorex how do i use it?

                1 Reply Last reply
                0
                • Sorexundefined Sorex

                  Developed by @DotkorSAS
                  Updated the 24/05/2023

                  Instructions

                  How to play kill based or score based

                  In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                  How to add infinite rotation

                  In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                  How to add weapons

                  1. Open the .gsc file and look at the init function.
                  2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                  How to customize kills or score for the next gun

                  To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                  The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                  Exemple
                   switch(map)
                      {
                          case "town":
                              insertWeapon("m1911_zm");
                              insertWeapon("fiveseven_zm");
                              insertWeapon("beretta93r_zm");
                              insertWeapon("judge_zm");
                              insertWeapon("fivesevendw_zm");
                              insertWeapon("mp5k_zm");
                              insertWeapon("870mcs_zm");
                              insertWeapon("rottweil72_zm");
                              insertWeapon("yourweapon_zm"); // I added this
                              break;
                          ...
                      }
                  

                  0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                  Download & Source code

                  Download a available on my github page here

                  xobryundefined Offline
                  xobryundefined Offline
                  xobry
                  wrote on last edited by
                  #18

                  Sorex wow thats sick. keep up the great work dude!

                  1 Reply Last reply
                  0
                  • Sorexundefined Sorex

                    Developed by @DotkorSAS
                    Updated the 24/05/2023

                    Instructions

                    How to play kill based or score based

                    In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                    How to add infinite rotation

                    In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                    How to add weapons

                    1. Open the .gsc file and look at the init function.
                    2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                    How to customize kills or score for the next gun

                    To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                    The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                    Exemple
                     switch(map)
                        {
                            case "town":
                                insertWeapon("m1911_zm");
                                insertWeapon("fiveseven_zm");
                                insertWeapon("beretta93r_zm");
                                insertWeapon("judge_zm");
                                insertWeapon("fivesevendw_zm");
                                insertWeapon("mp5k_zm");
                                insertWeapon("870mcs_zm");
                                insertWeapon("rottweil72_zm");
                                insertWeapon("yourweapon_zm"); // I added this
                                break;
                            ...
                        }
                    

                    0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                    Download & Source code

                    Download a available on my github page here

                    zulikundefined Offline
                    zulikundefined Offline
                    zulik
                    wrote on last edited by
                    #19

                    Sorex i would love to see it work like the bo3 GG mod, where if you die you just lose one gun and the money you use doesnt add to the gun points

                    1 Reply Last reply
                    0
                    • Sorexundefined Sorex

                      xZymph Dude im playing on redacted, this post talk about the gungame for bo2

                      Ramon2212undefined Offline
                      Ramon2212undefined Offline
                      Ramon2212
                      wrote on last edited by
                      #20

                      Sorex The download link is down. I would really appreciate it if you could fix it.

                      Sorexundefined 1 Reply Last reply
                      0
                      • Ramon2212undefined Ramon2212

                        Sorex The download link is down. I would really appreciate it if you could fix it.

                        Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #21

                        Ramon2212 The code is on the post

                        1 Reply Last reply
                        0
                        • Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex
                          Contributor
                          wrote on last edited by
                          #22

                          News

                          The code has been updated to a new version. Its not working as intended at the moment but the git link now link to the correct one.

                          You can now contribute to the code and patch issue if you find any. The old code was to outdated to be used.

                          The new code will add new features and will be more user firendly.

                          1 Reply Last reply
                          0
                          • Sorexundefined Offline
                            Sorexundefined Offline
                            Sorex
                            Contributor
                            wrote on last edited by
                            #23

                            Update

                            Code updated to work in two modes. Now its possible to play score based or kill based.
                            We did not find any issue at the moment, but if you find any report it and i will patch it.

                            8bit_sharkundefined 1 Reply Last reply
                            0
                            • Sorexundefined Sorex

                              Update

                              Code updated to work in two modes. Now its possible to play score based or kill based.
                              We did not find any issue at the moment, but if you find any report it and i will patch it.

                              8bit_sharkundefined Offline
                              8bit_sharkundefined Offline
                              8bit_shark
                              wrote on last edited by 8bit_shark
                              #24

                              Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                              :::
                              aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                              :::

                              Sorexundefined terrifyingspoonundefined 2 Replies Last reply
                              0
                              • 8bit_sharkundefined 8bit_shark

                                Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                                :::
                                aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                                :::

                                Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex
                                Contributor
                                wrote on last edited by Sorex
                                #25

                                8bit_shark
                                I can't replicate this issue. It seems to be a wrong setup of the mod. But an issue was there... i forgot to put a gunlist for transit.

                                Now i added that so it should load a list of guns at least.

                                1 Reply Last reply
                                0
                                • Sorexundefined Sorex referenced this topic on
                                • 8bit_sharkundefined 8bit_shark

                                  Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                                  :::
                                  aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                                  :::

                                  terrifyingspoonundefined Offline
                                  terrifyingspoonundefined Offline
                                  terrifyingspoon
                                  wrote on last edited by
                                  #26

                                  8bit_shark Did you ever get this to work? I'm getting the same errors now

                                  mochithegoatedundefined 1 Reply Last reply
                                  0
                                  • terrifyingspoonundefined terrifyingspoon

                                    8bit_shark Did you ever get this to work? I'm getting the same errors now

                                    mochithegoatedundefined Offline
                                    mochithegoatedundefined Offline
                                    mochithegoated
                                    wrote on last edited by
                                    #27

                                    terrifyingspoon just go to his github and search for overflowFix.gsc and paste it to the folder same as gungame.gsc, worked for me

                                    1 Reply Last reply
                                    0
                                    • Slimercsundefined Offline
                                      Slimercsundefined Offline
                                      Slimercs
                                      wrote on last edited by
                                      #28

                                      in wich folder do i have to put the .gsc files?

                                      1 Reply Last reply
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