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  3. [Release] Black ops II Zombies: GunGame

[Release] Black ops II Zombies: GunGame

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  • hzaman22undefined Offline
    hzaman22undefined Offline
    hzaman22
    wrote on last edited by
    #7

    sorry guys i am new here big fan of gun games can someone tell me how to install or enable it
    thanks

    1 Reply Last reply
    3
    • Ray0189undefined Offline
      Ray0189undefined Offline
      Ray0189
      wrote on last edited by
      #8

      hey man I'm wondering how I can add this to my dedicated server I think i went in one of your gun game servers so can u help me, please

      1 Reply Last reply
      0
      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by
        #9

        Ray0189 i don't have any gungame server, how do you went in 1 of mine gungame servers?
        You have to take the code, converti the file with the code in a gsc file and put the file in gametypes_zm folder of your server

        1 Reply Last reply
        0
        • Marwurundefined Offline
          Marwurundefined Offline
          Marwur
          wrote on last edited by
          #10

          como hago para poder jugarlo ??
          que tengo que hacer??

          1 Reply Last reply
          0
          • CosmicLilyundefined Offline
            CosmicLilyundefined Offline
            CosmicLily
            wrote on last edited by
            #11

            I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps

            Sorexundefined 1 Reply Last reply
            0
            • CosmicLilyundefined CosmicLily

              I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps

              Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by
              #12

              @PrincessYoshi yea, now im on my new pc, i probaly left the gun in the weapon rotation, you can remove it from the self.weapons and taht should fix it. Now i release a code for zombies speed and then i'll fix it. Continue to report bugs and problem i'll fix everything 👍

              1 Reply Last reply
              0
              • Rasselundefined Offline
                Rasselundefined Offline
                Rassel
                wrote on last edited by
                #13

                Thank you for sharing it, I have put it on the server and it has had good acceptance, they are already asking me to increase the rooms, I will let you know any bug that the code presents

                1 Reply Last reply
                0
                • Sorexundefined Sorex

                  Developed by @DotkorSAS
                  Updated the 24/05/2023

                  Instructions

                  How to play kill based or score based

                  In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                  How to add infinite rotation

                  In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                  How to add weapons

                  1. Open the .gsc file and look at the init function.
                  2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                  How to customize kills or score for the next gun

                  To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                  The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                  Exemple
                   switch(map)
                      {
                          case "town":
                              insertWeapon("m1911_zm");
                              insertWeapon("fiveseven_zm");
                              insertWeapon("beretta93r_zm");
                              insertWeapon("judge_zm");
                              insertWeapon("fivesevendw_zm");
                              insertWeapon("mp5k_zm");
                              insertWeapon("870mcs_zm");
                              insertWeapon("rottweil72_zm");
                              insertWeapon("yourweapon_zm"); // I added this
                              break;
                          ...
                      }
                  

                  0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                  Download & Source code

                  Download a available on my github page here

                  DualDarkundefined Offline
                  DualDarkundefined Offline
                  DualDark
                  wrote on last edited by
                  #14

                  Sorex hola una pregunta como instalo el mod

                  1 Reply Last reply
                  0
                  • Red_Moshe20undefined Offline
                    Red_Moshe20undefined Offline
                    Red_Moshe20
                    wrote on last edited by
                    #15

                    how do you turn it on idk how to do the var thingy

                    1 Reply Last reply
                    0
                    • FrostYRLundefined Offline
                      FrostYRLundefined Offline
                      FrostYRL
                      wrote on last edited by
                      #16

                      Hi sorry im new to plutonium and I dont understand how to play this solo/how to use this code to play gun game could someone help me

                      1 Reply Last reply
                      1
                      • Sorexundefined Sorex

                        Developed by @DotkorSAS
                        Updated the 24/05/2023

                        Instructions

                        How to play kill based or score based

                        In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                        How to add infinite rotation

                        In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                        How to add weapons

                        1. Open the .gsc file and look at the init function.
                        2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                        How to customize kills or score for the next gun

                        To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                        The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                        Exemple
                         switch(map)
                            {
                                case "town":
                                    insertWeapon("m1911_zm");
                                    insertWeapon("fiveseven_zm");
                                    insertWeapon("beretta93r_zm");
                                    insertWeapon("judge_zm");
                                    insertWeapon("fivesevendw_zm");
                                    insertWeapon("mp5k_zm");
                                    insertWeapon("870mcs_zm");
                                    insertWeapon("rottweil72_zm");
                                    insertWeapon("yourweapon_zm"); // I added this
                                    break;
                                ...
                            }
                        

                        0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                        Download & Source code

                        Download a available on my github page here

                        bary1590undefined Offline
                        bary1590undefined Offline
                        bary1590
                        wrote on last edited by
                        #17

                        Sorex how do i use it?

                        1 Reply Last reply
                        0
                        • Sorexundefined Sorex

                          Developed by @DotkorSAS
                          Updated the 24/05/2023

                          Instructions

                          How to play kill based or score based

                          In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                          How to add infinite rotation

                          In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                          How to add weapons

                          1. Open the .gsc file and look at the init function.
                          2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                          How to customize kills or score for the next gun

                          To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                          The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                          Exemple
                           switch(map)
                              {
                                  case "town":
                                      insertWeapon("m1911_zm");
                                      insertWeapon("fiveseven_zm");
                                      insertWeapon("beretta93r_zm");
                                      insertWeapon("judge_zm");
                                      insertWeapon("fivesevendw_zm");
                                      insertWeapon("mp5k_zm");
                                      insertWeapon("870mcs_zm");
                                      insertWeapon("rottweil72_zm");
                                      insertWeapon("yourweapon_zm"); // I added this
                                      break;
                                  ...
                              }
                          

                          0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                          Download & Source code

                          Download a available on my github page here

                          xobryundefined Offline
                          xobryundefined Offline
                          xobry
                          wrote on last edited by
                          #18

                          Sorex wow thats sick. keep up the great work dude!

                          1 Reply Last reply
                          0
                          • Sorexundefined Sorex

                            Developed by @DotkorSAS
                            Updated the 24/05/2023

                            Instructions

                            How to play kill based or score based

                            In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                            How to add infinite rotation

                            In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                            How to add weapons

                            1. Open the .gsc file and look at the init function.
                            2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                            How to customize kills or score for the next gun

                            To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                            The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                            Exemple
                             switch(map)
                                {
                                    case "town":
                                        insertWeapon("m1911_zm");
                                        insertWeapon("fiveseven_zm");
                                        insertWeapon("beretta93r_zm");
                                        insertWeapon("judge_zm");
                                        insertWeapon("fivesevendw_zm");
                                        insertWeapon("mp5k_zm");
                                        insertWeapon("870mcs_zm");
                                        insertWeapon("rottweil72_zm");
                                        insertWeapon("yourweapon_zm"); // I added this
                                        break;
                                    ...
                                }
                            

                            0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                            Download & Source code

                            Download a available on my github page here

                            zulikundefined Offline
                            zulikundefined Offline
                            zulik
                            wrote on last edited by
                            #19

                            Sorex i would love to see it work like the bo3 GG mod, where if you die you just lose one gun and the money you use doesnt add to the gun points

                            1 Reply Last reply
                            0
                            • Sorexundefined Sorex

                              xZymph Dude im playing on redacted, this post talk about the gungame for bo2

                              Ramon2212undefined Offline
                              Ramon2212undefined Offline
                              Ramon2212
                              wrote on last edited by
                              #20

                              Sorex The download link is down. I would really appreciate it if you could fix it.

                              Sorexundefined 1 Reply Last reply
                              0
                              • Ramon2212undefined Ramon2212

                                Sorex The download link is down. I would really appreciate it if you could fix it.

                                Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex
                                Contributor
                                wrote on last edited by
                                #21

                                Ramon2212 The code is on the post

                                1 Reply Last reply
                                0
                                • Sorexundefined Offline
                                  Sorexundefined Offline
                                  Sorex
                                  Contributor
                                  wrote on last edited by
                                  #22

                                  News

                                  The code has been updated to a new version. Its not working as intended at the moment but the git link now link to the correct one.

                                  You can now contribute to the code and patch issue if you find any. The old code was to outdated to be used.

                                  The new code will add new features and will be more user firendly.

                                  1 Reply Last reply
                                  0
                                  • Sorexundefined Offline
                                    Sorexundefined Offline
                                    Sorex
                                    Contributor
                                    wrote on last edited by
                                    #23

                                    Update

                                    Code updated to work in two modes. Now its possible to play score based or kill based.
                                    We did not find any issue at the moment, but if you find any report it and i will patch it.

                                    8bit_sharkundefined 1 Reply Last reply
                                    0
                                    • Sorexundefined Sorex

                                      Update

                                      Code updated to work in two modes. Now its possible to play score based or kill based.
                                      We did not find any issue at the moment, but if you find any report it and i will patch it.

                                      8bit_sharkundefined Offline
                                      8bit_sharkundefined Offline
                                      8bit_shark
                                      wrote on last edited by 8bit_shark
                                      #24

                                      Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                                      :::
                                      aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                                      :::

                                      Sorexundefined terrifyingspoonundefined 2 Replies Last reply
                                      0
                                      • 8bit_sharkundefined 8bit_shark

                                        Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                                        :::
                                        aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                                        :::

                                        Sorexundefined Offline
                                        Sorexundefined Offline
                                        Sorex
                                        Contributor
                                        wrote on last edited by Sorex
                                        #25

                                        8bit_shark
                                        I can't replicate this issue. It seems to be a wrong setup of the mod. But an issue was there... i forgot to put a gunlist for transit.

                                        Now i added that so it should load a list of guns at least.

                                        1 Reply Last reply
                                        0
                                        • Sorexundefined Sorex referenced this topic on
                                        • 8bit_sharkundefined 8bit_shark

                                          Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                                          :::
                                          aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                                          :::

                                          terrifyingspoonundefined Offline
                                          terrifyingspoonundefined Offline
                                          terrifyingspoon
                                          wrote on last edited by
                                          #26

                                          8bit_shark Did you ever get this to work? I'm getting the same errors now

                                          mochithegoatedundefined 1 Reply Last reply
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