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  3. [Release] Black ops II Zombies: GunGame

[Release] Black ops II Zombies: GunGame

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  • CosmicLilyundefined CosmicLily

    I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps

    Sorexundefined Offline
    Sorexundefined Offline
    Sorex
    Contributor
    wrote on last edited by
    #12

    @PrincessYoshi yea, now im on my new pc, i probaly left the gun in the weapon rotation, you can remove it from the self.weapons and taht should fix it. Now i release a code for zombies speed and then i'll fix it. Continue to report bugs and problem i'll fix everything 👍

    1 Reply Last reply
    0
    • Rasselundefined Offline
      Rasselundefined Offline
      Rassel
      wrote on last edited by
      #13

      Thank you for sharing it, I have put it on the server and it has had good acceptance, they are already asking me to increase the rooms, I will let you know any bug that the code presents

      1 Reply Last reply
      0
      • Sorexundefined Sorex

        Developed by @DotkorSAS
        Updated the 24/05/2023

        Instructions

        How to play kill based or score based

        In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

        How to add infinite rotation

        In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

        How to add weapons

        1. Open the .gsc file and look at the init function.
        2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

        How to customize kills or score for the next gun

        To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
        The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

        Exemple
         switch(map)
            {
                case "town":
                    insertWeapon("m1911_zm");
                    insertWeapon("fiveseven_zm");
                    insertWeapon("beretta93r_zm");
                    insertWeapon("judge_zm");
                    insertWeapon("fivesevendw_zm");
                    insertWeapon("mp5k_zm");
                    insertWeapon("870mcs_zm");
                    insertWeapon("rottweil72_zm");
                    insertWeapon("yourweapon_zm"); // I added this
                    break;
                ...
            }
        

        0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

        Download & Source code

        Download a available on my github page here

        DualDarkundefined Offline
        DualDarkundefined Offline
        DualDark
        wrote on last edited by
        #14

        Sorex hola una pregunta como instalo el mod

        1 Reply Last reply
        0
        • Red_Moshe20undefined Offline
          Red_Moshe20undefined Offline
          Red_Moshe20
          wrote on last edited by
          #15

          how do you turn it on idk how to do the var thingy

          1 Reply Last reply
          0
          • FrostYRLundefined Offline
            FrostYRLundefined Offline
            FrostYRL
            wrote on last edited by
            #16

            Hi sorry im new to plutonium and I dont understand how to play this solo/how to use this code to play gun game could someone help me

            1 Reply Last reply
            1
            • Sorexundefined Sorex

              Developed by @DotkorSAS
              Updated the 24/05/2023

              Instructions

              How to play kill based or score based

              In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

              How to add infinite rotation

              In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

              How to add weapons

              1. Open the .gsc file and look at the init function.
              2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

              How to customize kills or score for the next gun

              To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
              The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

              Exemple
               switch(map)
                  {
                      case "town":
                          insertWeapon("m1911_zm");
                          insertWeapon("fiveseven_zm");
                          insertWeapon("beretta93r_zm");
                          insertWeapon("judge_zm");
                          insertWeapon("fivesevendw_zm");
                          insertWeapon("mp5k_zm");
                          insertWeapon("870mcs_zm");
                          insertWeapon("rottweil72_zm");
                          insertWeapon("yourweapon_zm"); // I added this
                          break;
                      ...
                  }
              

              0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

              Download & Source code

              Download a available on my github page here

              bary1590undefined Offline
              bary1590undefined Offline
              bary1590
              wrote on last edited by
              #17

              Sorex how do i use it?

              1 Reply Last reply
              0
              • Sorexundefined Sorex

                Developed by @DotkorSAS
                Updated the 24/05/2023

                Instructions

                How to play kill based or score based

                In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                How to add infinite rotation

                In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                How to add weapons

                1. Open the .gsc file and look at the init function.
                2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                How to customize kills or score for the next gun

                To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                Exemple
                 switch(map)
                    {
                        case "town":
                            insertWeapon("m1911_zm");
                            insertWeapon("fiveseven_zm");
                            insertWeapon("beretta93r_zm");
                            insertWeapon("judge_zm");
                            insertWeapon("fivesevendw_zm");
                            insertWeapon("mp5k_zm");
                            insertWeapon("870mcs_zm");
                            insertWeapon("rottweil72_zm");
                            insertWeapon("yourweapon_zm"); // I added this
                            break;
                        ...
                    }
                

                0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                Download & Source code

                Download a available on my github page here

                xobryundefined Offline
                xobryundefined Offline
                xobry
                wrote on last edited by
                #18

                Sorex wow thats sick. keep up the great work dude!

                1 Reply Last reply
                0
                • Sorexundefined Sorex

                  Developed by @DotkorSAS
                  Updated the 24/05/2023

                  Instructions

                  How to play kill based or score based

                  In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                  How to add infinite rotation

                  In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                  How to add weapons

                  1. Open the .gsc file and look at the init function.
                  2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                  How to customize kills or score for the next gun

                  To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                  The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                  Exemple
                   switch(map)
                      {
                          case "town":
                              insertWeapon("m1911_zm");
                              insertWeapon("fiveseven_zm");
                              insertWeapon("beretta93r_zm");
                              insertWeapon("judge_zm");
                              insertWeapon("fivesevendw_zm");
                              insertWeapon("mp5k_zm");
                              insertWeapon("870mcs_zm");
                              insertWeapon("rottweil72_zm");
                              insertWeapon("yourweapon_zm"); // I added this
                              break;
                          ...
                      }
                  

                  0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                  Download & Source code

                  Download a available on my github page here

                  zulikundefined Offline
                  zulikundefined Offline
                  zulik
                  wrote on last edited by
                  #19

                  Sorex i would love to see it work like the bo3 GG mod, where if you die you just lose one gun and the money you use doesnt add to the gun points

                  1 Reply Last reply
                  0
                  • Sorexundefined Sorex

                    xZymph Dude im playing on redacted, this post talk about the gungame for bo2

                    Ramon2212undefined Offline
                    Ramon2212undefined Offline
                    Ramon2212
                    wrote on last edited by
                    #20

                    Sorex The download link is down. I would really appreciate it if you could fix it.

                    Sorexundefined 1 Reply Last reply
                    0
                    • Ramon2212undefined Ramon2212

                      Sorex The download link is down. I would really appreciate it if you could fix it.

                      Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex
                      Contributor
                      wrote on last edited by
                      #21

                      Ramon2212 The code is on the post

                      1 Reply Last reply
                      0
                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #22

                        News

                        The code has been updated to a new version. Its not working as intended at the moment but the git link now link to the correct one.

                        You can now contribute to the code and patch issue if you find any. The old code was to outdated to be used.

                        The new code will add new features and will be more user firendly.

                        1 Reply Last reply
                        0
                        • Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex
                          Contributor
                          wrote on last edited by
                          #23

                          Update

                          Code updated to work in two modes. Now its possible to play score based or kill based.
                          We did not find any issue at the moment, but if you find any report it and i will patch it.

                          8bit_sharkundefined 1 Reply Last reply
                          0
                          • Sorexundefined Sorex

                            Update

                            Code updated to work in two modes. Now its possible to play score based or kill based.
                            We did not find any issue at the moment, but if you find any report it and i will patch it.

                            8bit_sharkundefined Offline
                            8bit_sharkundefined Offline
                            8bit_shark
                            wrote on last edited by 8bit_shark
                            #24

                            Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                            :::
                            aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                            :::

                            Sorexundefined terrifyingspoonundefined 2 Replies Last reply
                            0
                            • 8bit_sharkundefined 8bit_shark

                              Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                              :::
                              aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                              :::

                              Sorexundefined Offline
                              Sorexundefined Offline
                              Sorex
                              Contributor
                              wrote on last edited by Sorex
                              #25

                              8bit_shark
                              I can't replicate this issue. It seems to be a wrong setup of the mod. But an issue was there... i forgot to put a gunlist for transit.

                              Now i added that so it should load a list of guns at least.

                              1 Reply Last reply
                              0
                              • Sorexundefined Sorex referenced this topic on
                              • 8bit_sharkundefined 8bit_shark

                                Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                                :::
                                aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                                :::

                                terrifyingspoonundefined Offline
                                terrifyingspoonundefined Offline
                                terrifyingspoon
                                wrote on last edited by
                                #26

                                8bit_shark Did you ever get this to work? I'm getting the same errors now

                                mochithegoatedundefined 1 Reply Last reply
                                0
                                • terrifyingspoonundefined terrifyingspoon

                                  8bit_shark Did you ever get this to work? I'm getting the same errors now

                                  mochithegoatedundefined Offline
                                  mochithegoatedundefined Offline
                                  mochithegoated
                                  wrote on last edited by
                                  #27

                                  terrifyingspoon just go to his github and search for overflowFix.gsc and paste it to the folder same as gungame.gsc, worked for me

                                  1 Reply Last reply
                                  0
                                  • Slimercsundefined Offline
                                    Slimercsundefined Offline
                                    Slimercs
                                    wrote on last edited by
                                    #28

                                    in wich folder do i have to put the .gsc files?

                                    1 Reply Last reply
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