Great script. Still works fine today.
Just wanna say you dont need that many #include in each of them.
I deleted most of them and kept the 5 #include that it need
#include maps\mp\zombies\_zm_utility;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_perks;
#include maps\mp\zombies\_zm_magicbox;
thats all i kept for the first script. works on all map i tested it
This just made my day... that just gave me a huge wave of nostalgia... I remember coming home from school to play bo2 zombies and watch that show while I play... this is so surreal to see this actually be a thing. You did an amazing job lmfao, and great show! Haven't seen it in years but I used to binge that show as a kid.
@CrissJ0 I know this is a long shot but is there any chance you still have those chalk outlines? @Naomi_ doesnt use pluto anymore and her links are all dead.
A Uruguayan Zomber in 2025
DONT ERASE the "(1)" in the file name, That cause the game doesnt read the Script/Mod and this become USELESS
In summary, you should have this in "%appdata%" Files.
scripts/zm/zm_transit/tranzit_maxis_solo(1).gsc