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BO1 Modding Releases & Resources

464 Topics 3.7k Posts

Plutonium T5 Mod releases and resources go here.

  • [Tool] BO1 Code explorer

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    Xerxes
    Thank you, that is a very useful tool. Hopefully you can polish it it a bit more in the future.
  • Animated Camos for All Weapons

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    acjdity
    kinda having struggles downloading it so i cant just do the %localappdata%\Plutonium\storage\t5 and put it in my images?
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    Takenwyatt
    has this been updated?
  • Bo1 High School DXD Perks

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    mox
    https://www.mediafire.com/file/r5cxe7w9h2q3qup/DXD.7z/file
  • [Release] [Zombies] Xytox Ammomatic

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    ITheBlackfishI
    i couldnt get the lastest version to work but 1.7 works downloading from github maybe my other gsc files conflict with the latest verion but if anyone else is having issues with this also try a older version
  • [Release] [Zombies] Black Ops 1 aim assist

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    ITheBlackfishI
    awesome thanks this gonna make playing zombies on my s26 more natrual in 2026
  • 4 Votes
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    TixPossum
    "Wonder Weapon? Start wondering why you get no hoes." Dripped Dempsey
  • [ZM][Release] Custom animated camos for T5 client

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    5alil_02
    Your pack is really good️️
  • [Release][ZM] Top-Middle Perk Icons HUD Script

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    keyring
    would this work for bo2?
  • Animated Camos V2.0 [ZM]

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    Bone Crusher
    @HollyWooDDiemndz This mod is outdated, check this one https://forum.plutonium.pw/topic/44479, it does not have a watermark
  • [ZM] the cool oneshot camo pack

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    Nayatoox
    it dosent work for me, its just white camos and white gloves??
  • [Release][ZM] Custom Bo1 Misty Gloves.

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    GhostRider01250
    Thats fire dude sick pack
  • [ZM][T5] BO1 Perfect Box Patch + Box Hits Tracker HUD

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    Claaark
    @sun4all Yeah, you can edit it if you want. I don’t mind people modifying it for their own setups, just give credit if you release a modified version publicly. For editing the loot pool / box values, the logic is inside the common_zombie_patch.ff, so it is not as simple as editing a normal config file. You would need to extract/decompile the relevant GSC, edit the weapon order / box logic, then rebuild or patch the .ff again. Most of the current logic is basically map checks + forced weapon returns for the Mystery Box. About adding wonder weapons to maps where they are not normally available: in my opinion, that is much harder to do properly and stable. If the weapon is not loaded/preloaded by that map, simply forcing the weapon name can cause issues like invisible weapons, the box giving nothing, crashes, missing sounds, missing FX, or broken animations. That is basically what happened with the VerrΓΌckt/Waffe issue. To do it properly, you would likely need to port or load all the required assets for that weapon, such as: weapon files models animations sounds FX scripts precache/zone references So adding something like Scavenger, Baby Gun or Wave Gun to maps where they do not normally exist is probably possible, but I would not call it easy or guaranteed stable. It is more of a proper weapon porting/custom mod project than a simple loot pool edit.
  • (FNAF) Freddy Fazbear Tommy

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    Getrekt6969
    can you make the tommy gun from motd bo2
  • [zm] nsfw camos

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    mox
    @nsfwcamos high school dxd perk pack would be cool
  • [MEGATHREAD] Organized collection of BO1 mods, releases, tutorials and guides

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    AdrX003
    @DrSkum88 The only way is to manually merge them both code and assets. if its a compiled mod (with FF, IPAK, SABS and SABL files) they gotta be decompiled to do that. Technically is possible to do with any mod, depending on the person having the time and ability to do that.
  • [ZM] Add the Scavenger to all maps

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    Galactus V5
    how do we install the mod?
  • [Release] Basic Coop Pause for Zombie Mode

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    2Epik4u
    hey, when i put this in %localappdata%/plutonium/storage/t5/maps and nothing happens when i load in the game
  • Black and White BO1

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    atrixx32
    the guy that made the no grey filter for moon is surely gonna love this lol
  • [NEW] Chronicles Reawakened New Update

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    yuosif al hadidi
    I have ideas, for example, modifying the zombie menu like in Black Ops 3, and using the multiplayer menu to modify weapons, level up, and also change weapon colors.