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BO1 Modding Releases & Resources

515 Topics 4.0k Posts

Plutonium T5 Mod releases and resources go here.

  • [Tool] BO1 Code explorer

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    FemurDealer
    very useful tool thank you
  • 9 Votes
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    Datguyphiff
    @G0LD3N-4RM Nah, I did download the link you sent me. Think of it as a bonus that you handed out to me. You did nothing wrong.
  • [ZM] Add All Perks to All Maps

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    C0NFU510N
    could pap be added to this mod?
  • Animated Camos for All Weapons

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    corycannon
    not working for me i load it up and nothing shows
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    AlexInVr
    @PumpMyAnxiety Send me your discord, I'll send you a patched version
  • 3D Cinema - Custom Zombies Map [Updated]

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    yaybeat
    @crackero420 Hi! You need to go to your Plutonium BO1 path, normally: AppData\Local\Plutonium\storage\t5. Then, create a folder named mods inside t5, and put the map folder in it.
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    darkpacexd
    does this work for five
  • [Release] [Zombies] Xytox Ammomatic

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    maxwellington04
    i'm like 3-4 years late but i'm having trouble installing this mod properly.
  • [Release] [T5] ZShare - Share with your friends!

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    God's Child
    Would love to try this but it consistently freezes my game over and over again
  • Animated camos, dpad & more

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    SiriusSymboli
    @Bone-Crusher right kinda forgot
  • [Release] [T5] [Zombies] ZPause T5 - a synced co-op pause mod by Xep

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    Xeptix
    ZPause T5 v1.5 Chat commands, a settings menu while paused, settings that stay set — and two fixes that matter: anybody can unpause again, and Black Ops no longer stops at boot with ZPause installed. Download: https://github.com/Xeptix/ZPauseT5/releases/latest Fixed — read these first Black Ops no longer stops at boot. v1.4 called two of the game's zombies functions in a way Black Ops has to resolve while it boots, before any zombies script is loaded, and a build carrying them stopped the game there. They're looked up once a match is running now. Anybody can unpause, not only whoever paused. The crouch half of a combo reads the stance you're in, and freezing a player freezes their stance — so whoever paused stayed crouched and everybody else, frozen standing, could never make it. While paused, resume with use + aim (or !unpause). The pause banner says so. use_ads and use_attack do what they say. Both are the default down combos, and neither name was ever tested for, so both fell through to crouch + melee — the one combo a downed player can't make. New — chat commands !pause, !p, !unpause, !resume, and yes / no while a vote is open — the same words as Black Ops II. This port shipped without them because nothing in the game's own scripts listens for chat; the game raises it anyway. zp_allow_short_words widens them to the bare words, off by default. New — a settings menu while paused The host holds fire + melee: aim and fire move through the list, grenade changes a setting, melee closes it, and what the setting does is written under the list. zp_menu 0 turns it off. New — settings stick The menu saves to scriptdata\zpause.cfg as it closes, and the script reads it back as the next match loads. The installer's settings editor writes the same file and opens on it, so the menu and the installer always agree. Also zp_freeze_players 0 lets players walk around a paused game with their weapons down. Not recommended — doors, the box and perks still work. none empties a setting from the console, so set zp_pause_sound none is silence. Changing zp_godmode during a pause no longer leaves players invulnerable after it. The installer's -To works when it already remembers a folder. Install Unchanged. Run installer\windows\install.bat from the extracted folder, or copy the Plutonium folder into %localappdata% yourself. Your settings are carried over. No game restart needed — end the current match and start a new one. Only the host needs the file. Full dvar list and the how-it-works writeup are in the README: https://github.com/Xeptix/ZPauseT5
  • Fix for bo1/Black ops 1 FPS drops when looking at certain spots.

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    ZurkaDurka
    [image: 1789441570579-a949466c-9afd-43fe-b100-2280cc35a116-image.jpeg] [image: 1789441614370-80469792-9900-4d6a-a1b0-9dd7ff77445b-image.jpeg] [image: 1789441636192-ea362a9e-ff88-4f2d-9177-ed4475508bb7-image.jpeg] Tried different FPS caps. They all have the same issue. Massive frame spikes
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    kakyoin777
    @DrSkum88 Michael Oliver (@michaeloliver__) is already working on this with the CodXenon project team; take a look at the maps that are already running on the 360: https://www.youtube.com/@motehpro/videos
  • Neon Glow Perk Icons For Black ops 1/2

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    Blue Square
    SO COOL
  • [ZM] Hasanabi Ascension Mural

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    _3rick
    [image: 1788814901227-3ac84433-c1bc-4de2-ac4d-db86335fdfc8-image.jpeg]
  • Kid Cudi "Indicud" Mystery Box & Teddy Bear

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  • [MP] EnCoRe V8 - Mod Menu

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    A S S MASTER171
    i have tried everything and i cant get this to work is there anyone can help
  • Goth Girls Perk Icons

    BO2 Modding Releases & Resources
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  • [BO1 Zombies] Slightly Enhanced Reimagined Edition

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    kakyoin777
    Small update – Minigun fix I removed the custom Death Machine/minigun behavior from the external scripts because it was causing problems in-game. The minigun is now handled entirely by the original BO1/Slightly logic again, while all the other features remain unchanged. I also updated the download link with the new fixed build. If you already downloaded the previous version, just replace the old se_advanced_experimental.gsc with the updated one.
  • This topic is deleted!

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