[Release] [ZM] BO1 Remix Mod
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Call of Duty: Black Ops Zombies - Remix
This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.
Created by 5and5
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Download
How to Install
Leaderboards
Change Notes
General
- Zombies start running at round 1
- Weapon limit increased from 2 to 3
- Removed Mulekick
- Starting points changed from 500 to 555
- Enabled sprint while drinking perks
- Removed player quotes
- "Reset" now happens at exactly 12 hours
HUD
/hud_pluto 1
offsets timers for pluto logo- Yellow points added stack on top of each other
- In game timer
- Round timer (shows at the end of a round - can be toggled to show mid round)
- Seconds per horde (shows at the end of a round)
- Total time (shows at the beginning a round - for round srs)
- Predicted round (shows at the beginning a round)
- Zombie remaining counter / Zombie kill counter (No Man's Land)
- Zone name
- Health bar
- Drop cycle tracker
- COTD: VR11 insta kill timer
- COTD: George health bar
- Moon: Oxygen timer
- Moon: Excavator timer
Spawn Delay
- Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
- Spawn delay now caps out at round 50 instead of 63
Special Rounds
Insta Kill Rounds
- Insta kill rounds happen every other round after:
- Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69
Dogs
- First dog round is always on round 5
- Always 4 rounds between dog rounds
Thief
- First thief round is always the next odd round after you turn on power
- Always 4 rounds between theif rounds
Monkeys
- First monkey round is always the next odd round after you turn on power and have purchased a perk
- Always 4 rounds between theif rounds
George
- No longer zaps you from a distance
- Always give a max every 4 rounds
Weapons
General
- Zombies lose collision as soon as they are killed
- Increased explosive scaling (raygun buff)
Grenades
- Increased frag grenade throw speed
- Increased semtex throw speed
Gewerh43
- Buffed to do the same damage as the m14
Wunderwaffe
- Added Wunderwaffe to Verruckt box
- Added Wunderwaffe powerup to Five as thief reward
- Increased upgraded version's max kills from 10 to 12
Thunder Gun
- Fails less
- Changed zombie fling angle
VR11
- Un-upgraded can also gives players instakill
- Can now be used on yourself by shooting the ground
- No longer gives players invisibility
Scavenger
- Will always kill zombies in at least two shots
Baby Gun
- Increased range of un-upgraded version
- Zombie will not give power ups if ran over with the baby gun out
Wave Gun
- Electrocutes zombies instead of mircowaving them
- Increased range
- Zap guns have a mini waffe effect that kills up to 3 zombies per shot
Mystery Box
Shared box
- knifing the box will allow any player to take the weapon
Boxes Weapons
- Added PPSH
- Added AK47
- Added Stoner63
- Removed Python
- Removed Spas-12
- Removed HS10
- Removed Dragunov
- Removed l96a1
- Removed Fal
- Removed China Lake
Animations
- Decreased weapon pickup time from 12 to 10 seconds
- Decreased box opening and closing from 0.5 to 0.3 seconds
- Decreased weapon spinning time from 4 to 2 seconds
- Decreased time after grabbing weapon from 3 to 1 seconds
Teddy Bear
- Increased minimum number of hit before a teddy bear from 4 to 5
- Decreased probaility of box moving early
Weighted Weapons
- Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
- Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
- Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it
Kino box locations presets
- Dining first box in Speed Cola
- Dining removed boxes: PM63, Alley, Control Room
- Hellroom first box set in MPL
- Hellroom removed boxes: Speed Cola, Dressing Room, Stage
- No Power first box set in MPL
- No Power removed boxes: Theater (middle)
Equipment
Monkey Bombs
- Always work if thrown in a playable area
- Zombie are attracted immediately
Gersches
- Zombie are attracted immediately
Claymores
- Now do 50% of zombies max health
- Limited to 10 on the map at one time
Boucing Bettys
- Now do 50% of zombies max health
- Now explodes in 1 second instead of 2 seconds
- Limited to 10 on the map at one time
Traps
General
- Trap lights no longer gets glitched by hitting there switches to early
Electric Trap (Kino and Shi No Numa)
- Reduced recharge time to 25 seconds
- Reduced shell shock time from 2.5 to 1.25 seconds
- Reduced zombie burn time from random 1.25 to 0.5 seconds
Fire Trap (Kino)
- Reduced cooldown from 60 to 50 seconds
Turret (Kino and Ascension)
- Kills zombies in 2 bullets at any round
- No longer damages players
Centrifuge (Ascension)
- Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
- Maximum time between spins reduced to 48 seconds from 90
Perks
Double Tap
- Double Tap 2.0
Mule kick
- Removed
Power Ups
General
- Increased random drop rate from 3% to 5%
- Added a 50000 point cap till next point based drop
- Added custom effect to last drop of a cycle
- First cycle of the game is always double points, nuke, insta kill, max ammo
Carpenters
- Removed
Firesales
- Added to powerup cycle on round 5
- Removed from powerup cycle after first box moves
Death Machines
- Added to powerup on round 60
- Kills zombies in 3 body shots or 2 head shots
- Switching weapons ends powerup
- Powerup duration now stacks
Double Points
- Powerup duration now stacks
- Removed from powerup cycle when death machines are added
Insta kill
- Powerup duration now stacks
Nuke
- Nukes now kill zombies twice as fast
Perk Bottles
- Always gives jug if you the players doesn't already have it
Maps
Nacht Der Untoten
- Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
- Replaced Mulekick with Speedcola
Verruckt
- Added Wunderwaffe to the box
- Added mp5 wall buy in the speed cola room
- Toilet will take an stg-44 when pressed, this allows players to only have two guns
Shi-no-numa
- Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
- Removed fishing hut box location
- Disabled door to fishing hut
- Once all other huts are open, double tap will spawn in front of fishing hut
- Decreased electric traps recharge time from 90 to 25
- Changed the spawn zones of the main building to only include it self
Der Riese
- Pack-a-punch only requires two of the three teleporter to open
- Removed catwalk box location
- Disabled door to catwalk area
- Turning on power gives all players the bowie knife
- Moved quick revive to mp40
- Fixed getting stuck on most curbs
- Fixed mp40 spawn zone so that zombies no longer come from outside the trap
- Changed the spawn zone of power to not include jug
Kino Der Toten
- Meteor in the starting room now turns on power
- Removed nova crawlers
- Moved double tap machine to stage
- Changed the spawn zone of the spawn room to only include it self (4 windows)
- Removed double tap spawn when inside hell room
- Initial box and active box locations presets
Five
- Set windows
- Set power room teleporter to always take you up stairs
- Set initial box to the dead guy room
- Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
- Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
- Fixed thief pathing glitch that causes zombies to avoid traps
- Removed alarm from theif round to fix audio glitching from killing the theif too fast
Ascension
- Monkeys health caps out at 1500
- Monkeys taking revive doesn't count as a down
- Moved Stamin up to underneath power
- Changed the spawn zone of the m16 room to only include it self (3 windows)
Call of the Dead
- Removed initial spawn delay on round 1
- VR11 un-upgraded now also gives players instakill
- VR11 can now be used on yourself by shooting the ground
- VR11 no longer gives players invisibility
- Flinger now kills zombies instead of respawning them
- Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
- Set initial box to on top of flopper
Shangri-la
- First drop of the game will always be a max ammo
- Monkeys will go for drops at any round
- Running over shrunken zombies with the baby gun out will no longer give powerups
- Ceiling spawner fall much faster now
- Pack-a-punch stone will always be in spawn
- Night mode enables by default (this can be disabled by using the "night_mode" dvar)
- Increased the range of the un upgraded and upgraded babygun
- Spike traps kill zombies
- Set initial box to ak room
Moon
- Astronaut removed
- Wave gun now electrocutes zombies and has increased range
- Zap guns have a mini waffe effect that kills up to 3 zombies per shot
- Glass windows can no longer be broken
- Turning on power will launch the rockets that blow up earth (does not give perm perks)
- Hacking a max ammos turns into a perk bottle instead of a firesale
- Hacking a box loaction will always last 5 rounds
- Set initial box to spawn room
No Mans Land
- Always jug start
- increased initial spawn rate
- Removed periods of no zombie spawns
Winter Wunderland
/map zombie_ww
in the console to load the map- Thundergun, Wonder Waffe and Blundergat are in the box
- Blundergat is not limited
- Mulekick increases weapon swap speed
- Buyable raygun for 5000 in Power Room
- Three teddybear song easter egg
- HD textures download
Custom Menu
- Open menu -> settings -> game
Console
Custom Dvars
/hud_pluto
- enables/disable timer offset for pluto logo/hud_round_timer
- enables/disable round timer/hud_health_bar
- enables/disable health bar/hud_remaining
- enables/disable zombies counter/hud_drops
- enables/disable drop tracker/hud_george_bar
- enables/disable George health bar/hud_oxygen_timer
- enables/disable oxygen timer on Moon/hud_excavator_timer
- enables/disable excavator timer on Moon/hud_oxygen_timer
- enables/disable oxygen timer on Moon/hud_zone_name_on
- enables/disable displaying of zone names/night_mode
- enables/disable Shangri-la's night mode/coop_pause
- can be used to pause in coop (pause starts at the beginning of the next round)/start_round <round number>
- can be used to change start round for strat tester/player_quotes 0
- can be used to enable player quotes
Config
Enable Custom HUD
seta hud_health_bar "1" seta hud_drops "1" seta hud_remaining "1" seta hud_round_timer "1" seta hud_george_bar "1" seta hud_round_timer "1" seta hud_excavator_timer "1" seta hud_oxygen_timer "1" seta hud_zone_name_on "1"
Shout out to:
- SE2Dev - For making LinkerMod
- Nukem - For making LinkerMod
- Treyarch - For making the best zombie game of all time
- Clippy95 - For adding the mp5 to verruckt
- Demonz - For testing and helping with some scripting
- Ziomix - For testing and helping with some scripting
- JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.
Source Code:
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5and5 great mod but i crashed while playing kino
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5and5 why cant i hear easter egg songs with this mod?
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5and5 Really nice mod but i can't play the custom map in coop (said not have the map)
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5and5 A couple friends and I played your mod and fun but when we played it again after our friend disconnected my end glitched and stayed glitch. I deleted all my camos and re installed the mod and it still crashed. Can you fix this issue please.
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InformationEXE what crashes the mod or ur game?
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The mod crashes
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I like this mod, but two things irritate me a bit. First, no more funny voice lines, which is unfourtante, and 2, why are the zombies super sprinting on round 1? Sure, sometimes it is incredibly annoying when you have to go search the zombies because they are walking at a tortoise pace, but, super sprinting zombies is not the most fun, especially on round 1. Is there a way to disable it?
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StoopidStuff there’s super sprinters on bo1?
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What I meant is zombies running at me at a million miles per hour on round 1, I didn't mean super sprinters, thats my mistake.
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StoopidStuff ah ok
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I've been playing this mod for a few days now and i'm having a great time, really like the changes you've made.
Just wondering, is there any way to use this mod in conjunction with mods that allow Solo EEs? Most of these mods replace map patch files, idk if that would be compatible with this mod.
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So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?
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5and5 remove the wonder weapon fake out it is actually retarded ):<
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tried playing with my friend winter wunderland, but it won't let us play together. sometimes it says one of us doesn't have the map.
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Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway
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Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
For example, the "timer" script is it possible to make it run independently?