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  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • StoopidStuffundefined StoopidStuff

    I like this mod, but two things irritate me a bit. First, no more funny voice lines, which is unfourtante, and 2, why are the zombies super sprinting on round 1? Sure, sometimes it is incredibly annoying when you have to go search the zombies because they are walking at a tortoise pace, but, super sprinting zombies is not the most fun, especially on round 1. Is there a way to disable it?

    hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    wrote on last edited by
    #10

    StoopidStuff there’s super sprinters on bo1?

    1 Reply Last reply
    0
    • StoopidStuffundefined Offline
      StoopidStuffundefined Offline
      StoopidStuff
      wrote on last edited by
      #11

      What I meant is zombies running at me at a million miles per hour on round 1, I didn't mean super sprinters, thats my mistake.
      '

      hindercanrunundefined 1 Reply Last reply
      0
      • StoopidStuffundefined StoopidStuff

        What I meant is zombies running at me at a million miles per hour on round 1, I didn't mean super sprinters, thats my mistake.
        '

        hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by
        #12

        StoopidStuff ah ok

        1 Reply Last reply
        0
        • luiskeniosisundefined Offline
          luiskeniosisundefined Offline
          luiskeniosis
          wrote on last edited by
          #13

          I've been playing this mod for a few days now and i'm having a great time, really like the changes you've made.

          Just wondering, is there any way to use this mod in conjunction with mods that allow Solo EEs? Most of these mods replace map patch files, idk if that would be compatible with this mod.

          1 Reply Last reply
          0
          • 5and5undefined 5and5

            Call of Duty: Black Ops Zombies - Remix

            This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

            Created by 5and5

            YouTube - Twitch - Twitter

            2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

            Download

            Download

            How to Install

            Automatic

            Manual

            Leaderboards

            Leaderboards

            Change Notes

            General

            • Zombies start running at round 1
            • Weapon limit increased from 2 to 3
            • Removed Mulekick
            • Starting points changed from 500 to 555
            • Enabled sprint while drinking perks
            • Removed player quotes
            • "Reset" now happens at exactly 12 hours

            HUD

            • /hud_pluto 1 offsets timers for pluto logo
            • Yellow points added stack on top of each other
            • In game timer
            • Round timer (shows at the end of a round - can be toggled to show mid round)
            • Seconds per horde (shows at the end of a round)
            • Total time (shows at the beginning a round - for round srs)
            • Predicted round (shows at the beginning a round)
            • Zombie remaining counter / Zombie kill counter (No Man's Land)
            • Zone name
            • Health bar
            • Drop cycle tracker
            • COTD: VR11 insta kill timer
            • COTD: George health bar
            • Moon: Oxygen timer
            • Moon: Excavator timer

            Spawn Delay

            • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
            • Spawn delay now caps out at round 50 instead of 63

            Special Rounds

            Insta Kill Rounds

            • Insta kill rounds happen every other round after:
            • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

            Dogs

            • First dog round is always on round 5
            • Always 4 rounds between dog rounds

            Thief

            • First thief round is always the next odd round after you turn on power
            • Always 4 rounds between theif rounds

            Monkeys

            • First monkey round is always the next odd round after you turn on power and have purchased a perk
            • Always 4 rounds between theif rounds

            George

            • No longer zaps you from a distance
            • Always give a max every 4 rounds

            Weapons

            General

            • Zombies lose collision as soon as they are killed
            • Increased explosive scaling (raygun buff)

            Grenades

            • Increased frag grenade throw speed
            • Increased semtex throw speed

            Gewerh43

            • Buffed to do the same damage as the m14

            Wunderwaffe

            • Added Wunderwaffe to Verruckt box
            • Added Wunderwaffe powerup to Five as thief reward
            • Increased upgraded version's max kills from 10 to 12

            Thunder Gun

            • Fails less
            • Changed zombie fling angle

            VR11

            • Un-upgraded can also gives players instakill
            • Can now be used on yourself by shooting the ground
            • No longer gives players invisibility

            Scavenger

            • Will always kill zombies in at least two shots

            Baby Gun

            • Increased range of un-upgraded version
            • Zombie will not give power ups if ran over with the baby gun out

            Wave Gun

            • Electrocutes zombies instead of mircowaving them
            • Increased range
            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

            Mystery Box

            Shared box

            • knifing the box will allow any player to take the weapon

            Boxes Weapons

            • Added PPSH
            • Added AK47
            • Added Stoner63
            • Removed Python
            • Removed Spas-12
            • Removed HS10
            • Removed Dragunov
            • Removed l96a1
            • Removed Fal
            • Removed China Lake

            Animations

            • Decreased weapon pickup time from 12 to 10 seconds
            • Decreased box opening and closing from 0.5 to 0.3 seconds
            • Decreased weapon spinning time from 4 to 2 seconds
            • Decreased time after grabbing weapon from 3 to 1 seconds

            Teddy Bear

            • Increased minimum number of hit before a teddy bear from 4 to 5
            • Decreased probaility of box moving early

            Weighted Weapons

            • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
            • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
            • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

            Kino box locations presets

            • Dining first box in Speed Cola
            • Dining removed boxes: PM63, Alley, Control Room
            • Hellroom first box set in MPL
            • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
            • No Power first box set in MPL
            • No Power removed boxes: Theater (middle)

            Equipment

            Monkey Bombs

            • Always work if thrown in a playable area
            • Zombie are attracted immediately

            Gersches

            • Zombie are attracted immediately

            Claymores

            • Now do 50% of zombies max health
            • Limited to 10 on the map at one time

            Boucing Bettys

            • Now do 50% of zombies max health
            • Now explodes in 1 second instead of 2 seconds
            • Limited to 10 on the map at one time

            Traps

            General

            • Trap lights no longer gets glitched by hitting there switches to early

            Electric Trap (Kino and Shi No Numa)

            • Reduced recharge time to 25 seconds
            • Reduced shell shock time from 2.5 to 1.25 seconds
            • Reduced zombie burn time from random 1.25 to 0.5 seconds

            Fire Trap (Kino)

            • Reduced cooldown from 60 to 50 seconds

            Turret (Kino and Ascension)

            • Kills zombies in 2 bullets at any round
            • No longer damages players

            Centrifuge (Ascension)

            • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
            • Maximum time between spins reduced to 48 seconds from 90

            Perks

            Double Tap

            • Double Tap 2.0

            Mule kick

            • Removed

            Power Ups

            General

            • Increased random drop rate from 3% to 5%
            • Added a 50000 point cap till next point based drop
            • Added custom effect to last drop of a cycle
            • First cycle of the game is always double points, nuke, insta kill, max ammo

            Carpenters

            • Removed

            Firesales

            • Added to powerup cycle on round 5
            • Removed from powerup cycle after first box moves

            Death Machines

            • Added to powerup on round 60
            • Kills zombies in 3 body shots or 2 head shots
            • Switching weapons ends powerup
            • Powerup duration now stacks

            Double Points

            • Powerup duration now stacks
            • Removed from powerup cycle when death machines are added

            Insta kill

            • Powerup duration now stacks

            Nuke

            • Nukes now kill zombies twice as fast

            Perk Bottles

            • Always gives jug if you the players doesn't already have it

            Maps

            Nacht Der Untoten

            • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
            • Replaced Mulekick with Speedcola

            Verruckt

            • Added Wunderwaffe to the box
            • Added mp5 wall buy in the speed cola room
            • Toilet will take an stg-44 when pressed, this allows players to only have two guns

            Shi-no-numa

            • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
            • Removed fishing hut box location
            • Disabled door to fishing hut
            • Once all other huts are open, double tap will spawn in front of fishing hut
            • Decreased electric traps recharge time from 90 to 25
            • Changed the spawn zones of the main building to only include it self

            Der Riese

            • Pack-a-punch only requires two of the three teleporter to open
            • Removed catwalk box location
            • Disabled door to catwalk area
            • Turning on power gives all players the bowie knife
            • Moved quick revive to mp40
            • Fixed getting stuck on most curbs
            • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
            • Changed the spawn zone of power to not include jug

            Kino Der Toten

            • Meteor in the starting room now turns on power
            • Removed nova crawlers
            • Moved double tap machine to stage
            • Changed the spawn zone of the spawn room to only include it self (4 windows)
            • Removed double tap spawn when inside hell room
            • Initial box and active box locations presets

            Five

            • Set windows
            • Set power room teleporter to always take you up stairs
            • Set initial box to the dead guy room
            • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
            • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
            • Fixed thief pathing glitch that causes zombies to avoid traps
            • Removed alarm from theif round to fix audio glitching from killing the theif too fast

            Ascension

            • Monkeys health caps out at 1500
            • Monkeys taking revive doesn't count as a down
            • Moved Stamin up to underneath power
            • Changed the spawn zone of the m16 room to only include it self (3 windows)

            Call of the Dead

            • Removed initial spawn delay on round 1
            • VR11 un-upgraded now also gives players instakill
            • VR11 can now be used on yourself by shooting the ground
            • VR11 no longer gives players invisibility
            • Flinger now kills zombies instead of respawning them
            • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
            • Set initial box to on top of flopper

            Shangri-la

            • First drop of the game will always be a max ammo
            • Monkeys will go for drops at any round
            • Running over shrunken zombies with the baby gun out will no longer give powerups
            • Ceiling spawner fall much faster now
            • Pack-a-punch stone will always be in spawn
            • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
            • Increased the range of the un upgraded and upgraded babygun
            • Spike traps kill zombies
            • Set initial box to ak room

            Moon

            • Astronaut removed
            • Wave gun now electrocutes zombies and has increased range
            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
            • Glass windows can no longer be broken
            • Turning on power will launch the rockets that blow up earth (does not give perm perks)
            • Hacking a max ammos turns into a perk bottle instead of a firesale
            • Hacking a box loaction will always last 5 rounds
            • Set initial box to spawn room

            No Mans Land

            • Always jug start
            • increased initial spawn rate
            • Removed periods of no zombie spawns

            Winter Wunderland

            • /map zombie_ww in the console to load the map
            • Thundergun, Wonder Waffe and Blundergat are in the box
            • Blundergat is not limited
            • Mulekick increases weapon swap speed
            • Buyable raygun for 5000 in Power Room
            • Three teddybear song easter egg
            • HD textures download

            winter_wunderland_loadscreen_distressed.png

            Custom Menu

            • Open menu -> settings -> game
              2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

            Console

            Custom Dvars

            • /hud_pluto - enables/disable timer offset for pluto logo
            • /hud_round_timer - enables/disable round timer
            • /hud_health_bar - enables/disable health bar
            • /hud_remaining - enables/disable zombies counter
            • /hud_drops - enables/disable drop tracker
            • /hud_george_bar - enables/disable George health bar
            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
            • /hud_excavator_timer - enables/disable excavator timer on Moon
            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
            • /hud_zone_name_on - enables/disable displaying of zone names
            • /night_mode - enables/disable Shangri-la's night mode
            • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
            • /start_round <round number> - can be used to change start round for strat tester
            • /player_quotes 0 - can be used to enable player quotes

            Config

            Enable Custom HUD

            seta hud_health_bar "1"
            seta hud_drops "1"
            seta hud_remaining "1"
            seta hud_round_timer "1"
            seta hud_george_bar "1"
            seta hud_round_timer "1"
            seta hud_excavator_timer "1"
            seta hud_oxygen_timer "1"
            seta hud_zone_name_on "1"
            

            Shout out to:

            • SE2Dev - For making LinkerMod
            • Nukem - For making LinkerMod
            • Treyarch - For making the best zombie game of all time
            • Clippy95 - For adding the mp5 to verruckt
            • Demonz - For testing and helping with some scripting
            • Ziomix - For testing and helping with some scripting
            • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

            Source Code:

            • https://github.com/5and5/BO1-Remix
            GhostRider0125undefined Offline
            GhostRider0125undefined Offline
            GhostRider0125
            wrote on last edited by
            #14
            This post is deleted!
            1 Reply Last reply
            0
            • PS2ABBACHIOundefined Offline
              PS2ABBACHIOundefined Offline
              PS2ABBACHIO
              wrote on last edited by
              #15

              So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

              hindercanrunundefined 1 Reply Last reply
              0
              • PS2ABBACHIOundefined PS2ABBACHIO

                So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

                hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by hindercanrun
                #16
                This post is deleted!
                1 Reply Last reply
                0
                • 5and5undefined 5and5

                  Call of Duty: Black Ops Zombies - Remix

                  This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                  Created by 5and5

                  YouTube - Twitch - Twitter

                  2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                  Download

                  Download

                  How to Install

                  Automatic

                  Manual

                  Leaderboards

                  Leaderboards

                  Change Notes

                  General

                  • Zombies start running at round 1
                  • Weapon limit increased from 2 to 3
                  • Removed Mulekick
                  • Starting points changed from 500 to 555
                  • Enabled sprint while drinking perks
                  • Removed player quotes
                  • "Reset" now happens at exactly 12 hours

                  HUD

                  • /hud_pluto 1 offsets timers for pluto logo
                  • Yellow points added stack on top of each other
                  • In game timer
                  • Round timer (shows at the end of a round - can be toggled to show mid round)
                  • Seconds per horde (shows at the end of a round)
                  • Total time (shows at the beginning a round - for round srs)
                  • Predicted round (shows at the beginning a round)
                  • Zombie remaining counter / Zombie kill counter (No Man's Land)
                  • Zone name
                  • Health bar
                  • Drop cycle tracker
                  • COTD: VR11 insta kill timer
                  • COTD: George health bar
                  • Moon: Oxygen timer
                  • Moon: Excavator timer

                  Spawn Delay

                  • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                  • Spawn delay now caps out at round 50 instead of 63

                  Special Rounds

                  Insta Kill Rounds

                  • Insta kill rounds happen every other round after:
                  • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                  Dogs

                  • First dog round is always on round 5
                  • Always 4 rounds between dog rounds

                  Thief

                  • First thief round is always the next odd round after you turn on power
                  • Always 4 rounds between theif rounds

                  Monkeys

                  • First monkey round is always the next odd round after you turn on power and have purchased a perk
                  • Always 4 rounds between theif rounds

                  George

                  • No longer zaps you from a distance
                  • Always give a max every 4 rounds

                  Weapons

                  General

                  • Zombies lose collision as soon as they are killed
                  • Increased explosive scaling (raygun buff)

                  Grenades

                  • Increased frag grenade throw speed
                  • Increased semtex throw speed

                  Gewerh43

                  • Buffed to do the same damage as the m14

                  Wunderwaffe

                  • Added Wunderwaffe to Verruckt box
                  • Added Wunderwaffe powerup to Five as thief reward
                  • Increased upgraded version's max kills from 10 to 12

                  Thunder Gun

                  • Fails less
                  • Changed zombie fling angle

                  VR11

                  • Un-upgraded can also gives players instakill
                  • Can now be used on yourself by shooting the ground
                  • No longer gives players invisibility

                  Scavenger

                  • Will always kill zombies in at least two shots

                  Baby Gun

                  • Increased range of un-upgraded version
                  • Zombie will not give power ups if ran over with the baby gun out

                  Wave Gun

                  • Electrocutes zombies instead of mircowaving them
                  • Increased range
                  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                  Mystery Box

                  Shared box

                  • knifing the box will allow any player to take the weapon

                  Boxes Weapons

                  • Added PPSH
                  • Added AK47
                  • Added Stoner63
                  • Removed Python
                  • Removed Spas-12
                  • Removed HS10
                  • Removed Dragunov
                  • Removed l96a1
                  • Removed Fal
                  • Removed China Lake

                  Animations

                  • Decreased weapon pickup time from 12 to 10 seconds
                  • Decreased box opening and closing from 0.5 to 0.3 seconds
                  • Decreased weapon spinning time from 4 to 2 seconds
                  • Decreased time after grabbing weapon from 3 to 1 seconds

                  Teddy Bear

                  • Increased minimum number of hit before a teddy bear from 4 to 5
                  • Decreased probaility of box moving early

                  Weighted Weapons

                  • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                  • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                  • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                  Kino box locations presets

                  • Dining first box in Speed Cola
                  • Dining removed boxes: PM63, Alley, Control Room
                  • Hellroom first box set in MPL
                  • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                  • No Power first box set in MPL
                  • No Power removed boxes: Theater (middle)

                  Equipment

                  Monkey Bombs

                  • Always work if thrown in a playable area
                  • Zombie are attracted immediately

                  Gersches

                  • Zombie are attracted immediately

                  Claymores

                  • Now do 50% of zombies max health
                  • Limited to 10 on the map at one time

                  Boucing Bettys

                  • Now do 50% of zombies max health
                  • Now explodes in 1 second instead of 2 seconds
                  • Limited to 10 on the map at one time

                  Traps

                  General

                  • Trap lights no longer gets glitched by hitting there switches to early

                  Electric Trap (Kino and Shi No Numa)

                  • Reduced recharge time to 25 seconds
                  • Reduced shell shock time from 2.5 to 1.25 seconds
                  • Reduced zombie burn time from random 1.25 to 0.5 seconds

                  Fire Trap (Kino)

                  • Reduced cooldown from 60 to 50 seconds

                  Turret (Kino and Ascension)

                  • Kills zombies in 2 bullets at any round
                  • No longer damages players

                  Centrifuge (Ascension)

                  • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                  • Maximum time between spins reduced to 48 seconds from 90

                  Perks

                  Double Tap

                  • Double Tap 2.0

                  Mule kick

                  • Removed

                  Power Ups

                  General

                  • Increased random drop rate from 3% to 5%
                  • Added a 50000 point cap till next point based drop
                  • Added custom effect to last drop of a cycle
                  • First cycle of the game is always double points, nuke, insta kill, max ammo

                  Carpenters

                  • Removed

                  Firesales

                  • Added to powerup cycle on round 5
                  • Removed from powerup cycle after first box moves

                  Death Machines

                  • Added to powerup on round 60
                  • Kills zombies in 3 body shots or 2 head shots
                  • Switching weapons ends powerup
                  • Powerup duration now stacks

                  Double Points

                  • Powerup duration now stacks
                  • Removed from powerup cycle when death machines are added

                  Insta kill

                  • Powerup duration now stacks

                  Nuke

                  • Nukes now kill zombies twice as fast

                  Perk Bottles

                  • Always gives jug if you the players doesn't already have it

                  Maps

                  Nacht Der Untoten

                  • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                  • Replaced Mulekick with Speedcola

                  Verruckt

                  • Added Wunderwaffe to the box
                  • Added mp5 wall buy in the speed cola room
                  • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                  Shi-no-numa

                  • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                  • Removed fishing hut box location
                  • Disabled door to fishing hut
                  • Once all other huts are open, double tap will spawn in front of fishing hut
                  • Decreased electric traps recharge time from 90 to 25
                  • Changed the spawn zones of the main building to only include it self

                  Der Riese

                  • Pack-a-punch only requires two of the three teleporter to open
                  • Removed catwalk box location
                  • Disabled door to catwalk area
                  • Turning on power gives all players the bowie knife
                  • Moved quick revive to mp40
                  • Fixed getting stuck on most curbs
                  • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                  • Changed the spawn zone of power to not include jug

                  Kino Der Toten

                  • Meteor in the starting room now turns on power
                  • Removed nova crawlers
                  • Moved double tap machine to stage
                  • Changed the spawn zone of the spawn room to only include it self (4 windows)
                  • Removed double tap spawn when inside hell room
                  • Initial box and active box locations presets

                  Five

                  • Set windows
                  • Set power room teleporter to always take you up stairs
                  • Set initial box to the dead guy room
                  • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                  • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                  • Fixed thief pathing glitch that causes zombies to avoid traps
                  • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                  Ascension

                  • Monkeys health caps out at 1500
                  • Monkeys taking revive doesn't count as a down
                  • Moved Stamin up to underneath power
                  • Changed the spawn zone of the m16 room to only include it self (3 windows)

                  Call of the Dead

                  • Removed initial spawn delay on round 1
                  • VR11 un-upgraded now also gives players instakill
                  • VR11 can now be used on yourself by shooting the ground
                  • VR11 no longer gives players invisibility
                  • Flinger now kills zombies instead of respawning them
                  • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                  • Set initial box to on top of flopper

                  Shangri-la

                  • First drop of the game will always be a max ammo
                  • Monkeys will go for drops at any round
                  • Running over shrunken zombies with the baby gun out will no longer give powerups
                  • Ceiling spawner fall much faster now
                  • Pack-a-punch stone will always be in spawn
                  • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                  • Increased the range of the un upgraded and upgraded babygun
                  • Spike traps kill zombies
                  • Set initial box to ak room

                  Moon

                  • Astronaut removed
                  • Wave gun now electrocutes zombies and has increased range
                  • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                  • Glass windows can no longer be broken
                  • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                  • Hacking a max ammos turns into a perk bottle instead of a firesale
                  • Hacking a box loaction will always last 5 rounds
                  • Set initial box to spawn room

                  No Mans Land

                  • Always jug start
                  • increased initial spawn rate
                  • Removed periods of no zombie spawns

                  Winter Wunderland

                  • /map zombie_ww in the console to load the map
                  • Thundergun, Wonder Waffe and Blundergat are in the box
                  • Blundergat is not limited
                  • Mulekick increases weapon swap speed
                  • Buyable raygun for 5000 in Power Room
                  • Three teddybear song easter egg
                  • HD textures download

                  winter_wunderland_loadscreen_distressed.png

                  Custom Menu

                  • Open menu -> settings -> game
                    2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                  Console

                  Custom Dvars

                  • /hud_pluto - enables/disable timer offset for pluto logo
                  • /hud_round_timer - enables/disable round timer
                  • /hud_health_bar - enables/disable health bar
                  • /hud_remaining - enables/disable zombies counter
                  • /hud_drops - enables/disable drop tracker
                  • /hud_george_bar - enables/disable George health bar
                  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                  • /hud_excavator_timer - enables/disable excavator timer on Moon
                  • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                  • /hud_zone_name_on - enables/disable displaying of zone names
                  • /night_mode - enables/disable Shangri-la's night mode
                  • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                  • /start_round <round number> - can be used to change start round for strat tester
                  • /player_quotes 0 - can be used to enable player quotes

                  Config

                  Enable Custom HUD

                  seta hud_health_bar "1"
                  seta hud_drops "1"
                  seta hud_remaining "1"
                  seta hud_round_timer "1"
                  seta hud_george_bar "1"
                  seta hud_round_timer "1"
                  seta hud_excavator_timer "1"
                  seta hud_oxygen_timer "1"
                  seta hud_zone_name_on "1"
                  

                  Shout out to:

                  • SE2Dev - For making LinkerMod
                  • Nukem - For making LinkerMod
                  • Treyarch - For making the best zombie game of all time
                  • Clippy95 - For adding the mp5 to verruckt
                  • Demonz - For testing and helping with some scripting
                  • Ziomix - For testing and helping with some scripting
                  • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                  Source Code:

                  • https://github.com/5and5/BO1-Remix
                  Schizo Maniacundefined Offline
                  Schizo Maniacundefined Offline
                  Schizo Maniac
                  wrote on last edited by
                  #17

                  5and5 remove the wonder weapon fake out it is actually retarded ):<

                  1 Reply Last reply
                  0
                  • RhodoPhobicundefined Offline
                    RhodoPhobicundefined Offline
                    RhodoPhobic
                    wrote on last edited by
                    #18

                    tried playing with my friend winter wunderland, but it won't let us play together. sometimes it says one of us doesn't have the map.

                    1 Reply Last reply
                    0
                    • Veganismundefined Offline
                      Veganismundefined Offline
                      Veganism
                      wrote on last edited by
                      #19

                      Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway

                      1 Reply Last reply
                      0
                      • HillKillerundefined Offline
                        HillKillerundefined Offline
                        HillKiller
                        wrote on last edited by
                        #20

                        Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
                        For example, the "timer" script is it possible to make it run independently?

                        1 Reply Last reply
                        0
                        • Fgackoundefined Offline
                          Fgackoundefined Offline
                          Fgacko
                          wrote on last edited by
                          #21

                          Can you tell us how you made double tap 2.0?
                          Thanks in advance

                          1 Reply Last reply
                          0
                          • hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            wrote on last edited by hindercanrun
                            #22

                            iirc theres a dvar in BO1 that BO2/DP 2.0 uses
                            https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

                            1 Reply Last reply
                            0
                            • wasknieperundefined Offline
                              wasknieperundefined Offline
                              wasknieper
                              wrote on last edited by
                              #23

                              anyone know how to script fast throwing grenades? ty

                              1 Reply Last reply
                              0
                              • Flashbang_undefined Offline
                                Flashbang_undefined Offline
                                Flashbang_
                                wrote on last edited by
                                #24

                                game crashes when i try to play it

                                1 Reply Last reply
                                0
                                • Fruitsnacsundefined Offline
                                  Fruitsnacsundefined Offline
                                  Fruitsnacs
                                  wrote on last edited by
                                  #25

                                  is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

                                  1 Reply Last reply
                                  0
                                  • Beniotenisoundefined Offline
                                    Beniotenisoundefined Offline
                                    Benioteniso
                                    wrote on last edited by
                                    #26

                                    for real, there is some way to remove the "zombies sprint at 1 round" feature?

                                    I kinda found a way to, but gives a error doing so

                                    1 Reply Last reply
                                    2
                                    • 5and5undefined 5and5

                                      Call of Duty: Black Ops Zombies - Remix

                                      This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                      Created by 5and5

                                      YouTube - Twitch - Twitter

                                      2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                      Download

                                      Download

                                      How to Install

                                      Automatic

                                      Manual

                                      Leaderboards

                                      Leaderboards

                                      Change Notes

                                      General

                                      • Zombies start running at round 1
                                      • Weapon limit increased from 2 to 3
                                      • Removed Mulekick
                                      • Starting points changed from 500 to 555
                                      • Enabled sprint while drinking perks
                                      • Removed player quotes
                                      • "Reset" now happens at exactly 12 hours

                                      HUD

                                      • /hud_pluto 1 offsets timers for pluto logo
                                      • Yellow points added stack on top of each other
                                      • In game timer
                                      • Round timer (shows at the end of a round - can be toggled to show mid round)
                                      • Seconds per horde (shows at the end of a round)
                                      • Total time (shows at the beginning a round - for round srs)
                                      • Predicted round (shows at the beginning a round)
                                      • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                      • Zone name
                                      • Health bar
                                      • Drop cycle tracker
                                      • COTD: VR11 insta kill timer
                                      • COTD: George health bar
                                      • Moon: Oxygen timer
                                      • Moon: Excavator timer

                                      Spawn Delay

                                      • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                      • Spawn delay now caps out at round 50 instead of 63

                                      Special Rounds

                                      Insta Kill Rounds

                                      • Insta kill rounds happen every other round after:
                                      • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                      Dogs

                                      • First dog round is always on round 5
                                      • Always 4 rounds between dog rounds

                                      Thief

                                      • First thief round is always the next odd round after you turn on power
                                      • Always 4 rounds between theif rounds

                                      Monkeys

                                      • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                      • Always 4 rounds between theif rounds

                                      George

                                      • No longer zaps you from a distance
                                      • Always give a max every 4 rounds

                                      Weapons

                                      General

                                      • Zombies lose collision as soon as they are killed
                                      • Increased explosive scaling (raygun buff)

                                      Grenades

                                      • Increased frag grenade throw speed
                                      • Increased semtex throw speed

                                      Gewerh43

                                      • Buffed to do the same damage as the m14

                                      Wunderwaffe

                                      • Added Wunderwaffe to Verruckt box
                                      • Added Wunderwaffe powerup to Five as thief reward
                                      • Increased upgraded version's max kills from 10 to 12

                                      Thunder Gun

                                      • Fails less
                                      • Changed zombie fling angle

                                      VR11

                                      • Un-upgraded can also gives players instakill
                                      • Can now be used on yourself by shooting the ground
                                      • No longer gives players invisibility

                                      Scavenger

                                      • Will always kill zombies in at least two shots

                                      Baby Gun

                                      • Increased range of un-upgraded version
                                      • Zombie will not give power ups if ran over with the baby gun out

                                      Wave Gun

                                      • Electrocutes zombies instead of mircowaving them
                                      • Increased range
                                      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                      Mystery Box

                                      Shared box

                                      • knifing the box will allow any player to take the weapon

                                      Boxes Weapons

                                      • Added PPSH
                                      • Added AK47
                                      • Added Stoner63
                                      • Removed Python
                                      • Removed Spas-12
                                      • Removed HS10
                                      • Removed Dragunov
                                      • Removed l96a1
                                      • Removed Fal
                                      • Removed China Lake

                                      Animations

                                      • Decreased weapon pickup time from 12 to 10 seconds
                                      • Decreased box opening and closing from 0.5 to 0.3 seconds
                                      • Decreased weapon spinning time from 4 to 2 seconds
                                      • Decreased time after grabbing weapon from 3 to 1 seconds

                                      Teddy Bear

                                      • Increased minimum number of hit before a teddy bear from 4 to 5
                                      • Decreased probaility of box moving early

                                      Weighted Weapons

                                      • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                      • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                      • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                      Kino box locations presets

                                      • Dining first box in Speed Cola
                                      • Dining removed boxes: PM63, Alley, Control Room
                                      • Hellroom first box set in MPL
                                      • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                      • No Power first box set in MPL
                                      • No Power removed boxes: Theater (middle)

                                      Equipment

                                      Monkey Bombs

                                      • Always work if thrown in a playable area
                                      • Zombie are attracted immediately

                                      Gersches

                                      • Zombie are attracted immediately

                                      Claymores

                                      • Now do 50% of zombies max health
                                      • Limited to 10 on the map at one time

                                      Boucing Bettys

                                      • Now do 50% of zombies max health
                                      • Now explodes in 1 second instead of 2 seconds
                                      • Limited to 10 on the map at one time

                                      Traps

                                      General

                                      • Trap lights no longer gets glitched by hitting there switches to early

                                      Electric Trap (Kino and Shi No Numa)

                                      • Reduced recharge time to 25 seconds
                                      • Reduced shell shock time from 2.5 to 1.25 seconds
                                      • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                      Fire Trap (Kino)

                                      • Reduced cooldown from 60 to 50 seconds

                                      Turret (Kino and Ascension)

                                      • Kills zombies in 2 bullets at any round
                                      • No longer damages players

                                      Centrifuge (Ascension)

                                      • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                      • Maximum time between spins reduced to 48 seconds from 90

                                      Perks

                                      Double Tap

                                      • Double Tap 2.0

                                      Mule kick

                                      • Removed

                                      Power Ups

                                      General

                                      • Increased random drop rate from 3% to 5%
                                      • Added a 50000 point cap till next point based drop
                                      • Added custom effect to last drop of a cycle
                                      • First cycle of the game is always double points, nuke, insta kill, max ammo

                                      Carpenters

                                      • Removed

                                      Firesales

                                      • Added to powerup cycle on round 5
                                      • Removed from powerup cycle after first box moves

                                      Death Machines

                                      • Added to powerup on round 60
                                      • Kills zombies in 3 body shots or 2 head shots
                                      • Switching weapons ends powerup
                                      • Powerup duration now stacks

                                      Double Points

                                      • Powerup duration now stacks
                                      • Removed from powerup cycle when death machines are added

                                      Insta kill

                                      • Powerup duration now stacks

                                      Nuke

                                      • Nukes now kill zombies twice as fast

                                      Perk Bottles

                                      • Always gives jug if you the players doesn't already have it

                                      Maps

                                      Nacht Der Untoten

                                      • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                      • Replaced Mulekick with Speedcola

                                      Verruckt

                                      • Added Wunderwaffe to the box
                                      • Added mp5 wall buy in the speed cola room
                                      • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                      Shi-no-numa

                                      • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                      • Removed fishing hut box location
                                      • Disabled door to fishing hut
                                      • Once all other huts are open, double tap will spawn in front of fishing hut
                                      • Decreased electric traps recharge time from 90 to 25
                                      • Changed the spawn zones of the main building to only include it self

                                      Der Riese

                                      • Pack-a-punch only requires two of the three teleporter to open
                                      • Removed catwalk box location
                                      • Disabled door to catwalk area
                                      • Turning on power gives all players the bowie knife
                                      • Moved quick revive to mp40
                                      • Fixed getting stuck on most curbs
                                      • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                      • Changed the spawn zone of power to not include jug

                                      Kino Der Toten

                                      • Meteor in the starting room now turns on power
                                      • Removed nova crawlers
                                      • Moved double tap machine to stage
                                      • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                      • Removed double tap spawn when inside hell room
                                      • Initial box and active box locations presets

                                      Five

                                      • Set windows
                                      • Set power room teleporter to always take you up stairs
                                      • Set initial box to the dead guy room
                                      • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                      • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                      • Fixed thief pathing glitch that causes zombies to avoid traps
                                      • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                      Ascension

                                      • Monkeys health caps out at 1500
                                      • Monkeys taking revive doesn't count as a down
                                      • Moved Stamin up to underneath power
                                      • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                      Call of the Dead

                                      • Removed initial spawn delay on round 1
                                      • VR11 un-upgraded now also gives players instakill
                                      • VR11 can now be used on yourself by shooting the ground
                                      • VR11 no longer gives players invisibility
                                      • Flinger now kills zombies instead of respawning them
                                      • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                      • Set initial box to on top of flopper

                                      Shangri-la

                                      • First drop of the game will always be a max ammo
                                      • Monkeys will go for drops at any round
                                      • Running over shrunken zombies with the baby gun out will no longer give powerups
                                      • Ceiling spawner fall much faster now
                                      • Pack-a-punch stone will always be in spawn
                                      • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                      • Increased the range of the un upgraded and upgraded babygun
                                      • Spike traps kill zombies
                                      • Set initial box to ak room

                                      Moon

                                      • Astronaut removed
                                      • Wave gun now electrocutes zombies and has increased range
                                      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                      • Glass windows can no longer be broken
                                      • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                      • Hacking a max ammos turns into a perk bottle instead of a firesale
                                      • Hacking a box loaction will always last 5 rounds
                                      • Set initial box to spawn room

                                      No Mans Land

                                      • Always jug start
                                      • increased initial spawn rate
                                      • Removed periods of no zombie spawns

                                      Winter Wunderland

                                      • /map zombie_ww in the console to load the map
                                      • Thundergun, Wonder Waffe and Blundergat are in the box
                                      • Blundergat is not limited
                                      • Mulekick increases weapon swap speed
                                      • Buyable raygun for 5000 in Power Room
                                      • Three teddybear song easter egg
                                      • HD textures download

                                      winter_wunderland_loadscreen_distressed.png

                                      Custom Menu

                                      • Open menu -> settings -> game
                                        2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                      Console

                                      Custom Dvars

                                      • /hud_pluto - enables/disable timer offset for pluto logo
                                      • /hud_round_timer - enables/disable round timer
                                      • /hud_health_bar - enables/disable health bar
                                      • /hud_remaining - enables/disable zombies counter
                                      • /hud_drops - enables/disable drop tracker
                                      • /hud_george_bar - enables/disable George health bar
                                      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                      • /hud_excavator_timer - enables/disable excavator timer on Moon
                                      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                      • /hud_zone_name_on - enables/disable displaying of zone names
                                      • /night_mode - enables/disable Shangri-la's night mode
                                      • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                      • /start_round <round number> - can be used to change start round for strat tester
                                      • /player_quotes 0 - can be used to enable player quotes

                                      Config

                                      Enable Custom HUD

                                      seta hud_health_bar "1"
                                      seta hud_drops "1"
                                      seta hud_remaining "1"
                                      seta hud_round_timer "1"
                                      seta hud_george_bar "1"
                                      seta hud_round_timer "1"
                                      seta hud_excavator_timer "1"
                                      seta hud_oxygen_timer "1"
                                      seta hud_zone_name_on "1"
                                      

                                      Shout out to:

                                      • SE2Dev - For making LinkerMod
                                      • Nukem - For making LinkerMod
                                      • Treyarch - For making the best zombie game of all time
                                      • Clippy95 - For adding the mp5 to verruckt
                                      • Demonz - For testing and helping with some scripting
                                      • Ziomix - For testing and helping with some scripting
                                      • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                      Source Code:

                                      • https://github.com/5and5/BO1-Remix
                                      OhitsMerundefined Offline
                                      OhitsMerundefined Offline
                                      OhitsMer
                                      wrote on last edited by
                                      #27

                                      5and5 i cant use my custom arms for some reason, arms just look kind of shiny

                                      1 Reply Last reply
                                      0
                                      • Elescopetaaundefined Offline
                                        Elescopetaaundefined Offline
                                        Elescopetaa
                                        wrote on last edited by
                                        #28

                                        5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

                                        1 Reply Last reply
                                        0
                                        • DNO93undefined Offline
                                          DNO93undefined Offline
                                          DNO93
                                          wrote on last edited by
                                          #29
                                          This post is deleted!
                                          1 Reply Last reply
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