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  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • PS2ABBACHIOundefined PS2ABBACHIO

    So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

    hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    Contributor
    wrote on last edited by hindercanrun
    #16
    This post is deleted!
    1 Reply Last reply
    0
    • 5and5undefined 5and5

      Call of Duty: Black Ops Zombies - Remix

      This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

      Created by 5and5

      YouTube - Twitch - Twitter

      2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

      Download

      Download

      How to Install

      Automatic

      Manual

      Leaderboards

      Leaderboards

      Change Notes

      General

      • Zombies start running at round 1
      • Weapon limit increased from 2 to 3
      • Removed Mulekick
      • Starting points changed from 500 to 555
      • Enabled sprint while drinking perks
      • Removed player quotes
      • "Reset" now happens at exactly 12 hours

      HUD

      • /hud_pluto 1 offsets timers for pluto logo
      • Yellow points added stack on top of each other
      • In game timer
      • Round timer (shows at the end of a round - can be toggled to show mid round)
      • Seconds per horde (shows at the end of a round)
      • Total time (shows at the beginning a round - for round srs)
      • Predicted round (shows at the beginning a round)
      • Zombie remaining counter / Zombie kill counter (No Man's Land)
      • Zone name
      • Health bar
      • Drop cycle tracker
      • COTD: VR11 insta kill timer
      • COTD: George health bar
      • Moon: Oxygen timer
      • Moon: Excavator timer

      Spawn Delay

      • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
      • Spawn delay now caps out at round 50 instead of 63

      Special Rounds

      Insta Kill Rounds

      • Insta kill rounds happen every other round after:
      • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

      Dogs

      • First dog round is always on round 5
      • Always 4 rounds between dog rounds

      Thief

      • First thief round is always the next odd round after you turn on power
      • Always 4 rounds between theif rounds

      Monkeys

      • First monkey round is always the next odd round after you turn on power and have purchased a perk
      • Always 4 rounds between theif rounds

      George

      • No longer zaps you from a distance
      • Always give a max every 4 rounds

      Weapons

      General

      • Zombies lose collision as soon as they are killed
      • Increased explosive scaling (raygun buff)

      Grenades

      • Increased frag grenade throw speed
      • Increased semtex throw speed

      Gewerh43

      • Buffed to do the same damage as the m14

      Wunderwaffe

      • Added Wunderwaffe to Verruckt box
      • Added Wunderwaffe powerup to Five as thief reward
      • Increased upgraded version's max kills from 10 to 12

      Thunder Gun

      • Fails less
      • Changed zombie fling angle

      VR11

      • Un-upgraded can also gives players instakill
      • Can now be used on yourself by shooting the ground
      • No longer gives players invisibility

      Scavenger

      • Will always kill zombies in at least two shots

      Baby Gun

      • Increased range of un-upgraded version
      • Zombie will not give power ups if ran over with the baby gun out

      Wave Gun

      • Electrocutes zombies instead of mircowaving them
      • Increased range
      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

      Mystery Box

      Shared box

      • knifing the box will allow any player to take the weapon

      Boxes Weapons

      • Added PPSH
      • Added AK47
      • Added Stoner63
      • Removed Python
      • Removed Spas-12
      • Removed HS10
      • Removed Dragunov
      • Removed l96a1
      • Removed Fal
      • Removed China Lake

      Animations

      • Decreased weapon pickup time from 12 to 10 seconds
      • Decreased box opening and closing from 0.5 to 0.3 seconds
      • Decreased weapon spinning time from 4 to 2 seconds
      • Decreased time after grabbing weapon from 3 to 1 seconds

      Teddy Bear

      • Increased minimum number of hit before a teddy bear from 4 to 5
      • Decreased probaility of box moving early

      Weighted Weapons

      • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
      • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
      • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

      Kino box locations presets

      • Dining first box in Speed Cola
      • Dining removed boxes: PM63, Alley, Control Room
      • Hellroom first box set in MPL
      • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
      • No Power first box set in MPL
      • No Power removed boxes: Theater (middle)

      Equipment

      Monkey Bombs

      • Always work if thrown in a playable area
      • Zombie are attracted immediately

      Gersches

      • Zombie are attracted immediately

      Claymores

      • Now do 50% of zombies max health
      • Limited to 10 on the map at one time

      Boucing Bettys

      • Now do 50% of zombies max health
      • Now explodes in 1 second instead of 2 seconds
      • Limited to 10 on the map at one time

      Traps

      General

      • Trap lights no longer gets glitched by hitting there switches to early

      Electric Trap (Kino and Shi No Numa)

      • Reduced recharge time to 25 seconds
      • Reduced shell shock time from 2.5 to 1.25 seconds
      • Reduced zombie burn time from random 1.25 to 0.5 seconds

      Fire Trap (Kino)

      • Reduced cooldown from 60 to 50 seconds

      Turret (Kino and Ascension)

      • Kills zombies in 2 bullets at any round
      • No longer damages players

      Centrifuge (Ascension)

      • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
      • Maximum time between spins reduced to 48 seconds from 90

      Perks

      Double Tap

      • Double Tap 2.0

      Mule kick

      • Removed

      Power Ups

      General

      • Increased random drop rate from 3% to 5%
      • Added a 50000 point cap till next point based drop
      • Added custom effect to last drop of a cycle
      • First cycle of the game is always double points, nuke, insta kill, max ammo

      Carpenters

      • Removed

      Firesales

      • Added to powerup cycle on round 5
      • Removed from powerup cycle after first box moves

      Death Machines

      • Added to powerup on round 60
      • Kills zombies in 3 body shots or 2 head shots
      • Switching weapons ends powerup
      • Powerup duration now stacks

      Double Points

      • Powerup duration now stacks
      • Removed from powerup cycle when death machines are added

      Insta kill

      • Powerup duration now stacks

      Nuke

      • Nukes now kill zombies twice as fast

      Perk Bottles

      • Always gives jug if you the players doesn't already have it

      Maps

      Nacht Der Untoten

      • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
      • Replaced Mulekick with Speedcola

      Verruckt

      • Added Wunderwaffe to the box
      • Added mp5 wall buy in the speed cola room
      • Toilet will take an stg-44 when pressed, this allows players to only have two guns

      Shi-no-numa

      • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
      • Removed fishing hut box location
      • Disabled door to fishing hut
      • Once all other huts are open, double tap will spawn in front of fishing hut
      • Decreased electric traps recharge time from 90 to 25
      • Changed the spawn zones of the main building to only include it self

      Der Riese

      • Pack-a-punch only requires two of the three teleporter to open
      • Removed catwalk box location
      • Disabled door to catwalk area
      • Turning on power gives all players the bowie knife
      • Moved quick revive to mp40
      • Fixed getting stuck on most curbs
      • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
      • Changed the spawn zone of power to not include jug

      Kino Der Toten

      • Meteor in the starting room now turns on power
      • Removed nova crawlers
      • Moved double tap machine to stage
      • Changed the spawn zone of the spawn room to only include it self (4 windows)
      • Removed double tap spawn when inside hell room
      • Initial box and active box locations presets

      Five

      • Set windows
      • Set power room teleporter to always take you up stairs
      • Set initial box to the dead guy room
      • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
      • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
      • Fixed thief pathing glitch that causes zombies to avoid traps
      • Removed alarm from theif round to fix audio glitching from killing the theif too fast

      Ascension

      • Monkeys health caps out at 1500
      • Monkeys taking revive doesn't count as a down
      • Moved Stamin up to underneath power
      • Changed the spawn zone of the m16 room to only include it self (3 windows)

      Call of the Dead

      • Removed initial spawn delay on round 1
      • VR11 un-upgraded now also gives players instakill
      • VR11 can now be used on yourself by shooting the ground
      • VR11 no longer gives players invisibility
      • Flinger now kills zombies instead of respawning them
      • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
      • Set initial box to on top of flopper

      Shangri-la

      • First drop of the game will always be a max ammo
      • Monkeys will go for drops at any round
      • Running over shrunken zombies with the baby gun out will no longer give powerups
      • Ceiling spawner fall much faster now
      • Pack-a-punch stone will always be in spawn
      • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
      • Increased the range of the un upgraded and upgraded babygun
      • Spike traps kill zombies
      • Set initial box to ak room

      Moon

      • Astronaut removed
      • Wave gun now electrocutes zombies and has increased range
      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
      • Glass windows can no longer be broken
      • Turning on power will launch the rockets that blow up earth (does not give perm perks)
      • Hacking a max ammos turns into a perk bottle instead of a firesale
      • Hacking a box loaction will always last 5 rounds
      • Set initial box to spawn room

      No Mans Land

      • Always jug start
      • increased initial spawn rate
      • Removed periods of no zombie spawns

      Winter Wunderland

      • /map zombie_ww in the console to load the map
      • Thundergun, Wonder Waffe and Blundergat are in the box
      • Blundergat is not limited
      • Mulekick increases weapon swap speed
      • Buyable raygun for 5000 in Power Room
      • Three teddybear song easter egg
      • HD textures download

      winter_wunderland_loadscreen_distressed.png

      Custom Menu

      • Open menu -> settings -> game
        2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

      Console

      Custom Dvars

      • /hud_pluto - enables/disable timer offset for pluto logo
      • /hud_round_timer - enables/disable round timer
      • /hud_health_bar - enables/disable health bar
      • /hud_remaining - enables/disable zombies counter
      • /hud_drops - enables/disable drop tracker
      • /hud_george_bar - enables/disable George health bar
      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
      • /hud_excavator_timer - enables/disable excavator timer on Moon
      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
      • /hud_zone_name_on - enables/disable displaying of zone names
      • /night_mode - enables/disable Shangri-la's night mode
      • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
      • /start_round <round number> - can be used to change start round for strat tester
      • /player_quotes 0 - can be used to enable player quotes

      Config

      Enable Custom HUD

      seta hud_health_bar "1"
      seta hud_drops "1"
      seta hud_remaining "1"
      seta hud_round_timer "1"
      seta hud_george_bar "1"
      seta hud_round_timer "1"
      seta hud_excavator_timer "1"
      seta hud_oxygen_timer "1"
      seta hud_zone_name_on "1"
      

      Shout out to:

      • SE2Dev - For making LinkerMod
      • Nukem - For making LinkerMod
      • Treyarch - For making the best zombie game of all time
      • Clippy95 - For adding the mp5 to verruckt
      • Demonz - For testing and helping with some scripting
      • Ziomix - For testing and helping with some scripting
      • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

      Source Code:

      • https://github.com/5and5/BO1-Remix
      Schizo Maniacundefined Offline
      Schizo Maniacundefined Offline
      Schizo Maniac
      wrote on last edited by
      #17

      5and5 remove the wonder weapon fake out it is actually retarded ):<

      1 Reply Last reply
      0
      • RhodoPhobicundefined Offline
        RhodoPhobicundefined Offline
        RhodoPhobic
        wrote on last edited by
        #18

        tried playing with my friend winter wunderland, but it won't let us play together. sometimes it says one of us doesn't have the map.

        1 Reply Last reply
        0
        • Veganismundefined Offline
          Veganismundefined Offline
          Veganism
          wrote on last edited by
          #19

          Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway

          1 Reply Last reply
          0
          • HillKillerundefined Offline
            HillKillerundefined Offline
            HillKiller
            wrote on last edited by
            #20

            Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
            For example, the "timer" script is it possible to make it run independently?

            1 Reply Last reply
            0
            • Fgackoundefined Offline
              Fgackoundefined Offline
              Fgacko
              wrote on last edited by
              #21

              Can you tell us how you made double tap 2.0?
              Thanks in advance

              1 Reply Last reply
              0
              • hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                Contributor
                wrote on last edited by hindercanrun
                #22

                iirc theres a dvar in BO1 that BO2/DP 2.0 uses
                https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

                1 Reply Last reply
                0
                • wasknieperundefined Offline
                  wasknieperundefined Offline
                  wasknieper
                  wrote on last edited by
                  #23

                  anyone know how to script fast throwing grenades? ty

                  1 Reply Last reply
                  0
                  • Flashbang_undefined Offline
                    Flashbang_undefined Offline
                    Flashbang_
                    wrote on last edited by
                    #24

                    game crashes when i try to play it

                    1 Reply Last reply
                    0
                    • Fruitsnacsundefined Offline
                      Fruitsnacsundefined Offline
                      Fruitsnacs
                      wrote on last edited by
                      #25

                      is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

                      1 Reply Last reply
                      0
                      • Beniotenisoundefined Offline
                        Beniotenisoundefined Offline
                        Benioteniso
                        wrote on last edited by
                        #26

                        for real, there is some way to remove the "zombies sprint at 1 round" feature?

                        I kinda found a way to, but gives a error doing so

                        1 Reply Last reply
                        2
                        • 5and5undefined 5and5

                          Call of Duty: Black Ops Zombies - Remix

                          This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                          Created by 5and5

                          YouTube - Twitch - Twitter

                          2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                          Download

                          Download

                          How to Install

                          Automatic

                          Manual

                          Leaderboards

                          Leaderboards

                          Change Notes

                          General

                          • Zombies start running at round 1
                          • Weapon limit increased from 2 to 3
                          • Removed Mulekick
                          • Starting points changed from 500 to 555
                          • Enabled sprint while drinking perks
                          • Removed player quotes
                          • "Reset" now happens at exactly 12 hours

                          HUD

                          • /hud_pluto 1 offsets timers for pluto logo
                          • Yellow points added stack on top of each other
                          • In game timer
                          • Round timer (shows at the end of a round - can be toggled to show mid round)
                          • Seconds per horde (shows at the end of a round)
                          • Total time (shows at the beginning a round - for round srs)
                          • Predicted round (shows at the beginning a round)
                          • Zombie remaining counter / Zombie kill counter (No Man's Land)
                          • Zone name
                          • Health bar
                          • Drop cycle tracker
                          • COTD: VR11 insta kill timer
                          • COTD: George health bar
                          • Moon: Oxygen timer
                          • Moon: Excavator timer

                          Spawn Delay

                          • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                          • Spawn delay now caps out at round 50 instead of 63

                          Special Rounds

                          Insta Kill Rounds

                          • Insta kill rounds happen every other round after:
                          • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                          Dogs

                          • First dog round is always on round 5
                          • Always 4 rounds between dog rounds

                          Thief

                          • First thief round is always the next odd round after you turn on power
                          • Always 4 rounds between theif rounds

                          Monkeys

                          • First monkey round is always the next odd round after you turn on power and have purchased a perk
                          • Always 4 rounds between theif rounds

                          George

                          • No longer zaps you from a distance
                          • Always give a max every 4 rounds

                          Weapons

                          General

                          • Zombies lose collision as soon as they are killed
                          • Increased explosive scaling (raygun buff)

                          Grenades

                          • Increased frag grenade throw speed
                          • Increased semtex throw speed

                          Gewerh43

                          • Buffed to do the same damage as the m14

                          Wunderwaffe

                          • Added Wunderwaffe to Verruckt box
                          • Added Wunderwaffe powerup to Five as thief reward
                          • Increased upgraded version's max kills from 10 to 12

                          Thunder Gun

                          • Fails less
                          • Changed zombie fling angle

                          VR11

                          • Un-upgraded can also gives players instakill
                          • Can now be used on yourself by shooting the ground
                          • No longer gives players invisibility

                          Scavenger

                          • Will always kill zombies in at least two shots

                          Baby Gun

                          • Increased range of un-upgraded version
                          • Zombie will not give power ups if ran over with the baby gun out

                          Wave Gun

                          • Electrocutes zombies instead of mircowaving them
                          • Increased range
                          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                          Mystery Box

                          Shared box

                          • knifing the box will allow any player to take the weapon

                          Boxes Weapons

                          • Added PPSH
                          • Added AK47
                          • Added Stoner63
                          • Removed Python
                          • Removed Spas-12
                          • Removed HS10
                          • Removed Dragunov
                          • Removed l96a1
                          • Removed Fal
                          • Removed China Lake

                          Animations

                          • Decreased weapon pickup time from 12 to 10 seconds
                          • Decreased box opening and closing from 0.5 to 0.3 seconds
                          • Decreased weapon spinning time from 4 to 2 seconds
                          • Decreased time after grabbing weapon from 3 to 1 seconds

                          Teddy Bear

                          • Increased minimum number of hit before a teddy bear from 4 to 5
                          • Decreased probaility of box moving early

                          Weighted Weapons

                          • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                          • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                          • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                          Kino box locations presets

                          • Dining first box in Speed Cola
                          • Dining removed boxes: PM63, Alley, Control Room
                          • Hellroom first box set in MPL
                          • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                          • No Power first box set in MPL
                          • No Power removed boxes: Theater (middle)

                          Equipment

                          Monkey Bombs

                          • Always work if thrown in a playable area
                          • Zombie are attracted immediately

                          Gersches

                          • Zombie are attracted immediately

                          Claymores

                          • Now do 50% of zombies max health
                          • Limited to 10 on the map at one time

                          Boucing Bettys

                          • Now do 50% of zombies max health
                          • Now explodes in 1 second instead of 2 seconds
                          • Limited to 10 on the map at one time

                          Traps

                          General

                          • Trap lights no longer gets glitched by hitting there switches to early

                          Electric Trap (Kino and Shi No Numa)

                          • Reduced recharge time to 25 seconds
                          • Reduced shell shock time from 2.5 to 1.25 seconds
                          • Reduced zombie burn time from random 1.25 to 0.5 seconds

                          Fire Trap (Kino)

                          • Reduced cooldown from 60 to 50 seconds

                          Turret (Kino and Ascension)

                          • Kills zombies in 2 bullets at any round
                          • No longer damages players

                          Centrifuge (Ascension)

                          • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                          • Maximum time between spins reduced to 48 seconds from 90

                          Perks

                          Double Tap

                          • Double Tap 2.0

                          Mule kick

                          • Removed

                          Power Ups

                          General

                          • Increased random drop rate from 3% to 5%
                          • Added a 50000 point cap till next point based drop
                          • Added custom effect to last drop of a cycle
                          • First cycle of the game is always double points, nuke, insta kill, max ammo

                          Carpenters

                          • Removed

                          Firesales

                          • Added to powerup cycle on round 5
                          • Removed from powerup cycle after first box moves

                          Death Machines

                          • Added to powerup on round 60
                          • Kills zombies in 3 body shots or 2 head shots
                          • Switching weapons ends powerup
                          • Powerup duration now stacks

                          Double Points

                          • Powerup duration now stacks
                          • Removed from powerup cycle when death machines are added

                          Insta kill

                          • Powerup duration now stacks

                          Nuke

                          • Nukes now kill zombies twice as fast

                          Perk Bottles

                          • Always gives jug if you the players doesn't already have it

                          Maps

                          Nacht Der Untoten

                          • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                          • Replaced Mulekick with Speedcola

                          Verruckt

                          • Added Wunderwaffe to the box
                          • Added mp5 wall buy in the speed cola room
                          • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                          Shi-no-numa

                          • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                          • Removed fishing hut box location
                          • Disabled door to fishing hut
                          • Once all other huts are open, double tap will spawn in front of fishing hut
                          • Decreased electric traps recharge time from 90 to 25
                          • Changed the spawn zones of the main building to only include it self

                          Der Riese

                          • Pack-a-punch only requires two of the three teleporter to open
                          • Removed catwalk box location
                          • Disabled door to catwalk area
                          • Turning on power gives all players the bowie knife
                          • Moved quick revive to mp40
                          • Fixed getting stuck on most curbs
                          • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                          • Changed the spawn zone of power to not include jug

                          Kino Der Toten

                          • Meteor in the starting room now turns on power
                          • Removed nova crawlers
                          • Moved double tap machine to stage
                          • Changed the spawn zone of the spawn room to only include it self (4 windows)
                          • Removed double tap spawn when inside hell room
                          • Initial box and active box locations presets

                          Five

                          • Set windows
                          • Set power room teleporter to always take you up stairs
                          • Set initial box to the dead guy room
                          • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                          • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                          • Fixed thief pathing glitch that causes zombies to avoid traps
                          • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                          Ascension

                          • Monkeys health caps out at 1500
                          • Monkeys taking revive doesn't count as a down
                          • Moved Stamin up to underneath power
                          • Changed the spawn zone of the m16 room to only include it self (3 windows)

                          Call of the Dead

                          • Removed initial spawn delay on round 1
                          • VR11 un-upgraded now also gives players instakill
                          • VR11 can now be used on yourself by shooting the ground
                          • VR11 no longer gives players invisibility
                          • Flinger now kills zombies instead of respawning them
                          • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                          • Set initial box to on top of flopper

                          Shangri-la

                          • First drop of the game will always be a max ammo
                          • Monkeys will go for drops at any round
                          • Running over shrunken zombies with the baby gun out will no longer give powerups
                          • Ceiling spawner fall much faster now
                          • Pack-a-punch stone will always be in spawn
                          • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                          • Increased the range of the un upgraded and upgraded babygun
                          • Spike traps kill zombies
                          • Set initial box to ak room

                          Moon

                          • Astronaut removed
                          • Wave gun now electrocutes zombies and has increased range
                          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                          • Glass windows can no longer be broken
                          • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                          • Hacking a max ammos turns into a perk bottle instead of a firesale
                          • Hacking a box loaction will always last 5 rounds
                          • Set initial box to spawn room

                          No Mans Land

                          • Always jug start
                          • increased initial spawn rate
                          • Removed periods of no zombie spawns

                          Winter Wunderland

                          • /map zombie_ww in the console to load the map
                          • Thundergun, Wonder Waffe and Blundergat are in the box
                          • Blundergat is not limited
                          • Mulekick increases weapon swap speed
                          • Buyable raygun for 5000 in Power Room
                          • Three teddybear song easter egg
                          • HD textures download

                          winter_wunderland_loadscreen_distressed.png

                          Custom Menu

                          • Open menu -> settings -> game
                            2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                          Console

                          Custom Dvars

                          • /hud_pluto - enables/disable timer offset for pluto logo
                          • /hud_round_timer - enables/disable round timer
                          • /hud_health_bar - enables/disable health bar
                          • /hud_remaining - enables/disable zombies counter
                          • /hud_drops - enables/disable drop tracker
                          • /hud_george_bar - enables/disable George health bar
                          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                          • /hud_excavator_timer - enables/disable excavator timer on Moon
                          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                          • /hud_zone_name_on - enables/disable displaying of zone names
                          • /night_mode - enables/disable Shangri-la's night mode
                          • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                          • /start_round <round number> - can be used to change start round for strat tester
                          • /player_quotes 0 - can be used to enable player quotes

                          Config

                          Enable Custom HUD

                          seta hud_health_bar "1"
                          seta hud_drops "1"
                          seta hud_remaining "1"
                          seta hud_round_timer "1"
                          seta hud_george_bar "1"
                          seta hud_round_timer "1"
                          seta hud_excavator_timer "1"
                          seta hud_oxygen_timer "1"
                          seta hud_zone_name_on "1"
                          

                          Shout out to:

                          • SE2Dev - For making LinkerMod
                          • Nukem - For making LinkerMod
                          • Treyarch - For making the best zombie game of all time
                          • Clippy95 - For adding the mp5 to verruckt
                          • Demonz - For testing and helping with some scripting
                          • Ziomix - For testing and helping with some scripting
                          • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                          Source Code:

                          • https://github.com/5and5/BO1-Remix
                          OhitsMerundefined Offline
                          OhitsMerundefined Offline
                          OhitsMer
                          wrote on last edited by
                          #27

                          5and5 i cant use my custom arms for some reason, arms just look kind of shiny

                          1 Reply Last reply
                          0
                          • Elescopetaaundefined Offline
                            Elescopetaaundefined Offline
                            Elescopetaa
                            wrote on last edited by
                            #28

                            5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

                            1 Reply Last reply
                            0
                            • DNO93undefined Offline
                              DNO93undefined Offline
                              DNO93
                              wrote on last edited by
                              #29
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • DNO93undefined Offline
                                DNO93undefined Offline
                                DNO93
                                wrote on last edited by
                                #30
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • DNO93undefined Offline
                                  DNO93undefined Offline
                                  DNO93
                                  wrote on last edited by
                                  #31

                                  would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

                                  1 Reply Last reply
                                  1
                                  • Sniper Strixundefined Offline
                                    Sniper Strixundefined Offline
                                    Sniper Strix
                                    wrote on last edited by
                                    #32

                                    can someone point me to the code for double tap 2.0. I can't find it

                                    1 Reply Last reply
                                    0
                                    • EddxCr20undefined Offline
                                      EddxCr20undefined Offline
                                      EddxCr20
                                      wrote on last edited by
                                      #33

                                      Stupid question. How can I add this to my own T5 server?

                                      1 Reply Last reply
                                      1
                                      • 5and5undefined 5and5

                                        Call of Duty: Black Ops Zombies - Remix

                                        This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                        Created by 5and5

                                        YouTube - Twitch - Twitter

                                        2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                        Download

                                        Download

                                        How to Install

                                        Automatic

                                        Manual

                                        Leaderboards

                                        Leaderboards

                                        Change Notes

                                        General

                                        • Zombies start running at round 1
                                        • Weapon limit increased from 2 to 3
                                        • Removed Mulekick
                                        • Starting points changed from 500 to 555
                                        • Enabled sprint while drinking perks
                                        • Removed player quotes
                                        • "Reset" now happens at exactly 12 hours

                                        HUD

                                        • /hud_pluto 1 offsets timers for pluto logo
                                        • Yellow points added stack on top of each other
                                        • In game timer
                                        • Round timer (shows at the end of a round - can be toggled to show mid round)
                                        • Seconds per horde (shows at the end of a round)
                                        • Total time (shows at the beginning a round - for round srs)
                                        • Predicted round (shows at the beginning a round)
                                        • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                        • Zone name
                                        • Health bar
                                        • Drop cycle tracker
                                        • COTD: VR11 insta kill timer
                                        • COTD: George health bar
                                        • Moon: Oxygen timer
                                        • Moon: Excavator timer

                                        Spawn Delay

                                        • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                        • Spawn delay now caps out at round 50 instead of 63

                                        Special Rounds

                                        Insta Kill Rounds

                                        • Insta kill rounds happen every other round after:
                                        • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                        Dogs

                                        • First dog round is always on round 5
                                        • Always 4 rounds between dog rounds

                                        Thief

                                        • First thief round is always the next odd round after you turn on power
                                        • Always 4 rounds between theif rounds

                                        Monkeys

                                        • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                        • Always 4 rounds between theif rounds

                                        George

                                        • No longer zaps you from a distance
                                        • Always give a max every 4 rounds

                                        Weapons

                                        General

                                        • Zombies lose collision as soon as they are killed
                                        • Increased explosive scaling (raygun buff)

                                        Grenades

                                        • Increased frag grenade throw speed
                                        • Increased semtex throw speed

                                        Gewerh43

                                        • Buffed to do the same damage as the m14

                                        Wunderwaffe

                                        • Added Wunderwaffe to Verruckt box
                                        • Added Wunderwaffe powerup to Five as thief reward
                                        • Increased upgraded version's max kills from 10 to 12

                                        Thunder Gun

                                        • Fails less
                                        • Changed zombie fling angle

                                        VR11

                                        • Un-upgraded can also gives players instakill
                                        • Can now be used on yourself by shooting the ground
                                        • No longer gives players invisibility

                                        Scavenger

                                        • Will always kill zombies in at least two shots

                                        Baby Gun

                                        • Increased range of un-upgraded version
                                        • Zombie will not give power ups if ran over with the baby gun out

                                        Wave Gun

                                        • Electrocutes zombies instead of mircowaving them
                                        • Increased range
                                        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                        Mystery Box

                                        Shared box

                                        • knifing the box will allow any player to take the weapon

                                        Boxes Weapons

                                        • Added PPSH
                                        • Added AK47
                                        • Added Stoner63
                                        • Removed Python
                                        • Removed Spas-12
                                        • Removed HS10
                                        • Removed Dragunov
                                        • Removed l96a1
                                        • Removed Fal
                                        • Removed China Lake

                                        Animations

                                        • Decreased weapon pickup time from 12 to 10 seconds
                                        • Decreased box opening and closing from 0.5 to 0.3 seconds
                                        • Decreased weapon spinning time from 4 to 2 seconds
                                        • Decreased time after grabbing weapon from 3 to 1 seconds

                                        Teddy Bear

                                        • Increased minimum number of hit before a teddy bear from 4 to 5
                                        • Decreased probaility of box moving early

                                        Weighted Weapons

                                        • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                        • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                        • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                        Kino box locations presets

                                        • Dining first box in Speed Cola
                                        • Dining removed boxes: PM63, Alley, Control Room
                                        • Hellroom first box set in MPL
                                        • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                        • No Power first box set in MPL
                                        • No Power removed boxes: Theater (middle)

                                        Equipment

                                        Monkey Bombs

                                        • Always work if thrown in a playable area
                                        • Zombie are attracted immediately

                                        Gersches

                                        • Zombie are attracted immediately

                                        Claymores

                                        • Now do 50% of zombies max health
                                        • Limited to 10 on the map at one time

                                        Boucing Bettys

                                        • Now do 50% of zombies max health
                                        • Now explodes in 1 second instead of 2 seconds
                                        • Limited to 10 on the map at one time

                                        Traps

                                        General

                                        • Trap lights no longer gets glitched by hitting there switches to early

                                        Electric Trap (Kino and Shi No Numa)

                                        • Reduced recharge time to 25 seconds
                                        • Reduced shell shock time from 2.5 to 1.25 seconds
                                        • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                        Fire Trap (Kino)

                                        • Reduced cooldown from 60 to 50 seconds

                                        Turret (Kino and Ascension)

                                        • Kills zombies in 2 bullets at any round
                                        • No longer damages players

                                        Centrifuge (Ascension)

                                        • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                        • Maximum time between spins reduced to 48 seconds from 90

                                        Perks

                                        Double Tap

                                        • Double Tap 2.0

                                        Mule kick

                                        • Removed

                                        Power Ups

                                        General

                                        • Increased random drop rate from 3% to 5%
                                        • Added a 50000 point cap till next point based drop
                                        • Added custom effect to last drop of a cycle
                                        • First cycle of the game is always double points, nuke, insta kill, max ammo

                                        Carpenters

                                        • Removed

                                        Firesales

                                        • Added to powerup cycle on round 5
                                        • Removed from powerup cycle after first box moves

                                        Death Machines

                                        • Added to powerup on round 60
                                        • Kills zombies in 3 body shots or 2 head shots
                                        • Switching weapons ends powerup
                                        • Powerup duration now stacks

                                        Double Points

                                        • Powerup duration now stacks
                                        • Removed from powerup cycle when death machines are added

                                        Insta kill

                                        • Powerup duration now stacks

                                        Nuke

                                        • Nukes now kill zombies twice as fast

                                        Perk Bottles

                                        • Always gives jug if you the players doesn't already have it

                                        Maps

                                        Nacht Der Untoten

                                        • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                        • Replaced Mulekick with Speedcola

                                        Verruckt

                                        • Added Wunderwaffe to the box
                                        • Added mp5 wall buy in the speed cola room
                                        • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                        Shi-no-numa

                                        • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                        • Removed fishing hut box location
                                        • Disabled door to fishing hut
                                        • Once all other huts are open, double tap will spawn in front of fishing hut
                                        • Decreased electric traps recharge time from 90 to 25
                                        • Changed the spawn zones of the main building to only include it self

                                        Der Riese

                                        • Pack-a-punch only requires two of the three teleporter to open
                                        • Removed catwalk box location
                                        • Disabled door to catwalk area
                                        • Turning on power gives all players the bowie knife
                                        • Moved quick revive to mp40
                                        • Fixed getting stuck on most curbs
                                        • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                        • Changed the spawn zone of power to not include jug

                                        Kino Der Toten

                                        • Meteor in the starting room now turns on power
                                        • Removed nova crawlers
                                        • Moved double tap machine to stage
                                        • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                        • Removed double tap spawn when inside hell room
                                        • Initial box and active box locations presets

                                        Five

                                        • Set windows
                                        • Set power room teleporter to always take you up stairs
                                        • Set initial box to the dead guy room
                                        • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                        • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                        • Fixed thief pathing glitch that causes zombies to avoid traps
                                        • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                        Ascension

                                        • Monkeys health caps out at 1500
                                        • Monkeys taking revive doesn't count as a down
                                        • Moved Stamin up to underneath power
                                        • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                        Call of the Dead

                                        • Removed initial spawn delay on round 1
                                        • VR11 un-upgraded now also gives players instakill
                                        • VR11 can now be used on yourself by shooting the ground
                                        • VR11 no longer gives players invisibility
                                        • Flinger now kills zombies instead of respawning them
                                        • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                        • Set initial box to on top of flopper

                                        Shangri-la

                                        • First drop of the game will always be a max ammo
                                        • Monkeys will go for drops at any round
                                        • Running over shrunken zombies with the baby gun out will no longer give powerups
                                        • Ceiling spawner fall much faster now
                                        • Pack-a-punch stone will always be in spawn
                                        • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                        • Increased the range of the un upgraded and upgraded babygun
                                        • Spike traps kill zombies
                                        • Set initial box to ak room

                                        Moon

                                        • Astronaut removed
                                        • Wave gun now electrocutes zombies and has increased range
                                        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                        • Glass windows can no longer be broken
                                        • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                        • Hacking a max ammos turns into a perk bottle instead of a firesale
                                        • Hacking a box loaction will always last 5 rounds
                                        • Set initial box to spawn room

                                        No Mans Land

                                        • Always jug start
                                        • increased initial spawn rate
                                        • Removed periods of no zombie spawns

                                        Winter Wunderland

                                        • /map zombie_ww in the console to load the map
                                        • Thundergun, Wonder Waffe and Blundergat are in the box
                                        • Blundergat is not limited
                                        • Mulekick increases weapon swap speed
                                        • Buyable raygun for 5000 in Power Room
                                        • Three teddybear song easter egg
                                        • HD textures download

                                        winter_wunderland_loadscreen_distressed.png

                                        Custom Menu

                                        • Open menu -> settings -> game
                                          2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                        Console

                                        Custom Dvars

                                        • /hud_pluto - enables/disable timer offset for pluto logo
                                        • /hud_round_timer - enables/disable round timer
                                        • /hud_health_bar - enables/disable health bar
                                        • /hud_remaining - enables/disable zombies counter
                                        • /hud_drops - enables/disable drop tracker
                                        • /hud_george_bar - enables/disable George health bar
                                        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                        • /hud_excavator_timer - enables/disable excavator timer on Moon
                                        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                        • /hud_zone_name_on - enables/disable displaying of zone names
                                        • /night_mode - enables/disable Shangri-la's night mode
                                        • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                        • /start_round <round number> - can be used to change start round for strat tester
                                        • /player_quotes 0 - can be used to enable player quotes

                                        Config

                                        Enable Custom HUD

                                        seta hud_health_bar "1"
                                        seta hud_drops "1"
                                        seta hud_remaining "1"
                                        seta hud_round_timer "1"
                                        seta hud_george_bar "1"
                                        seta hud_round_timer "1"
                                        seta hud_excavator_timer "1"
                                        seta hud_oxygen_timer "1"
                                        seta hud_zone_name_on "1"
                                        

                                        Shout out to:

                                        • SE2Dev - For making LinkerMod
                                        • Nukem - For making LinkerMod
                                        • Treyarch - For making the best zombie game of all time
                                        • Clippy95 - For adding the mp5 to verruckt
                                        • Demonz - For testing and helping with some scripting
                                        • Ziomix - For testing and helping with some scripting
                                        • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                        Source Code:

                                        • https://github.com/5and5/BO1-Remix
                                        NiSt3Rundefined Offline
                                        NiSt3Rundefined Offline
                                        NiSt3R
                                        wrote on last edited by
                                        #34

                                        5and5 said in [Release] [ZM] BO1 Remix Mod:

                                        • HD textures [download]

                                        The link is down 😞

                                        1 Reply Last reply
                                        0
                                        • PompZeRundefined Offline
                                          PompZeRundefined Offline
                                          PompZeR
                                          wrote on last edited by
                                          #35

                                          Hi!

                                          Is it possible to disable the thief round?

                                          1 Reply Last reply
                                          0

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