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  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Beniotenisoundefined Offline
    Beniotenisoundefined Offline
    Benioteniso
    wrote on last edited by
    #26

    for real, there is some way to remove the "zombies sprint at 1 round" feature?

    I kinda found a way to, but gives a error doing so

    1 Reply Last reply
    2
    • 5and5undefined 5and5

      Call of Duty: Black Ops Zombies - Remix

      This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

      Created by 5and5

      YouTube - Twitch - Twitter

      2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

      Download

      Download

      How to Install

      Automatic

      Manual

      Leaderboards

      Leaderboards

      Change Notes

      General

      • Zombies start running at round 1
      • Weapon limit increased from 2 to 3
      • Removed Mulekick
      • Starting points changed from 500 to 555
      • Enabled sprint while drinking perks
      • Removed player quotes
      • "Reset" now happens at exactly 12 hours

      HUD

      • /hud_pluto 1 offsets timers for pluto logo
      • Yellow points added stack on top of each other
      • In game timer
      • Round timer (shows at the end of a round - can be toggled to show mid round)
      • Seconds per horde (shows at the end of a round)
      • Total time (shows at the beginning a round - for round srs)
      • Predicted round (shows at the beginning a round)
      • Zombie remaining counter / Zombie kill counter (No Man's Land)
      • Zone name
      • Health bar
      • Drop cycle tracker
      • COTD: VR11 insta kill timer
      • COTD: George health bar
      • Moon: Oxygen timer
      • Moon: Excavator timer

      Spawn Delay

      • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
      • Spawn delay now caps out at round 50 instead of 63

      Special Rounds

      Insta Kill Rounds

      • Insta kill rounds happen every other round after:
      • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

      Dogs

      • First dog round is always on round 5
      • Always 4 rounds between dog rounds

      Thief

      • First thief round is always the next odd round after you turn on power
      • Always 4 rounds between theif rounds

      Monkeys

      • First monkey round is always the next odd round after you turn on power and have purchased a perk
      • Always 4 rounds between theif rounds

      George

      • No longer zaps you from a distance
      • Always give a max every 4 rounds

      Weapons

      General

      • Zombies lose collision as soon as they are killed
      • Increased explosive scaling (raygun buff)

      Grenades

      • Increased frag grenade throw speed
      • Increased semtex throw speed

      Gewerh43

      • Buffed to do the same damage as the m14

      Wunderwaffe

      • Added Wunderwaffe to Verruckt box
      • Added Wunderwaffe powerup to Five as thief reward
      • Increased upgraded version's max kills from 10 to 12

      Thunder Gun

      • Fails less
      • Changed zombie fling angle

      VR11

      • Un-upgraded can also gives players instakill
      • Can now be used on yourself by shooting the ground
      • No longer gives players invisibility

      Scavenger

      • Will always kill zombies in at least two shots

      Baby Gun

      • Increased range of un-upgraded version
      • Zombie will not give power ups if ran over with the baby gun out

      Wave Gun

      • Electrocutes zombies instead of mircowaving them
      • Increased range
      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

      Mystery Box

      Shared box

      • knifing the box will allow any player to take the weapon

      Boxes Weapons

      • Added PPSH
      • Added AK47
      • Added Stoner63
      • Removed Python
      • Removed Spas-12
      • Removed HS10
      • Removed Dragunov
      • Removed l96a1
      • Removed Fal
      • Removed China Lake

      Animations

      • Decreased weapon pickup time from 12 to 10 seconds
      • Decreased box opening and closing from 0.5 to 0.3 seconds
      • Decreased weapon spinning time from 4 to 2 seconds
      • Decreased time after grabbing weapon from 3 to 1 seconds

      Teddy Bear

      • Increased minimum number of hit before a teddy bear from 4 to 5
      • Decreased probaility of box moving early

      Weighted Weapons

      • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
      • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
      • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

      Kino box locations presets

      • Dining first box in Speed Cola
      • Dining removed boxes: PM63, Alley, Control Room
      • Hellroom first box set in MPL
      • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
      • No Power first box set in MPL
      • No Power removed boxes: Theater (middle)

      Equipment

      Monkey Bombs

      • Always work if thrown in a playable area
      • Zombie are attracted immediately

      Gersches

      • Zombie are attracted immediately

      Claymores

      • Now do 50% of zombies max health
      • Limited to 10 on the map at one time

      Boucing Bettys

      • Now do 50% of zombies max health
      • Now explodes in 1 second instead of 2 seconds
      • Limited to 10 on the map at one time

      Traps

      General

      • Trap lights no longer gets glitched by hitting there switches to early

      Electric Trap (Kino and Shi No Numa)

      • Reduced recharge time to 25 seconds
      • Reduced shell shock time from 2.5 to 1.25 seconds
      • Reduced zombie burn time from random 1.25 to 0.5 seconds

      Fire Trap (Kino)

      • Reduced cooldown from 60 to 50 seconds

      Turret (Kino and Ascension)

      • Kills zombies in 2 bullets at any round
      • No longer damages players

      Centrifuge (Ascension)

      • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
      • Maximum time between spins reduced to 48 seconds from 90

      Perks

      Double Tap

      • Double Tap 2.0

      Mule kick

      • Removed

      Power Ups

      General

      • Increased random drop rate from 3% to 5%
      • Added a 50000 point cap till next point based drop
      • Added custom effect to last drop of a cycle
      • First cycle of the game is always double points, nuke, insta kill, max ammo

      Carpenters

      • Removed

      Firesales

      • Added to powerup cycle on round 5
      • Removed from powerup cycle after first box moves

      Death Machines

      • Added to powerup on round 60
      • Kills zombies in 3 body shots or 2 head shots
      • Switching weapons ends powerup
      • Powerup duration now stacks

      Double Points

      • Powerup duration now stacks
      • Removed from powerup cycle when death machines are added

      Insta kill

      • Powerup duration now stacks

      Nuke

      • Nukes now kill zombies twice as fast

      Perk Bottles

      • Always gives jug if you the players doesn't already have it

      Maps

      Nacht Der Untoten

      • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
      • Replaced Mulekick with Speedcola

      Verruckt

      • Added Wunderwaffe to the box
      • Added mp5 wall buy in the speed cola room
      • Toilet will take an stg-44 when pressed, this allows players to only have two guns

      Shi-no-numa

      • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
      • Removed fishing hut box location
      • Disabled door to fishing hut
      • Once all other huts are open, double tap will spawn in front of fishing hut
      • Decreased electric traps recharge time from 90 to 25
      • Changed the spawn zones of the main building to only include it self

      Der Riese

      • Pack-a-punch only requires two of the three teleporter to open
      • Removed catwalk box location
      • Disabled door to catwalk area
      • Turning on power gives all players the bowie knife
      • Moved quick revive to mp40
      • Fixed getting stuck on most curbs
      • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
      • Changed the spawn zone of power to not include jug

      Kino Der Toten

      • Meteor in the starting room now turns on power
      • Removed nova crawlers
      • Moved double tap machine to stage
      • Changed the spawn zone of the spawn room to only include it self (4 windows)
      • Removed double tap spawn when inside hell room
      • Initial box and active box locations presets

      Five

      • Set windows
      • Set power room teleporter to always take you up stairs
      • Set initial box to the dead guy room
      • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
      • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
      • Fixed thief pathing glitch that causes zombies to avoid traps
      • Removed alarm from theif round to fix audio glitching from killing the theif too fast

      Ascension

      • Monkeys health caps out at 1500
      • Monkeys taking revive doesn't count as a down
      • Moved Stamin up to underneath power
      • Changed the spawn zone of the m16 room to only include it self (3 windows)

      Call of the Dead

      • Removed initial spawn delay on round 1
      • VR11 un-upgraded now also gives players instakill
      • VR11 can now be used on yourself by shooting the ground
      • VR11 no longer gives players invisibility
      • Flinger now kills zombies instead of respawning them
      • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
      • Set initial box to on top of flopper

      Shangri-la

      • First drop of the game will always be a max ammo
      • Monkeys will go for drops at any round
      • Running over shrunken zombies with the baby gun out will no longer give powerups
      • Ceiling spawner fall much faster now
      • Pack-a-punch stone will always be in spawn
      • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
      • Increased the range of the un upgraded and upgraded babygun
      • Spike traps kill zombies
      • Set initial box to ak room

      Moon

      • Astronaut removed
      • Wave gun now electrocutes zombies and has increased range
      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
      • Glass windows can no longer be broken
      • Turning on power will launch the rockets that blow up earth (does not give perm perks)
      • Hacking a max ammos turns into a perk bottle instead of a firesale
      • Hacking a box loaction will always last 5 rounds
      • Set initial box to spawn room

      No Mans Land

      • Always jug start
      • increased initial spawn rate
      • Removed periods of no zombie spawns

      Winter Wunderland

      • /map zombie_ww in the console to load the map
      • Thundergun, Wonder Waffe and Blundergat are in the box
      • Blundergat is not limited
      • Mulekick increases weapon swap speed
      • Buyable raygun for 5000 in Power Room
      • Three teddybear song easter egg
      • HD textures download

      winter_wunderland_loadscreen_distressed.png

      Custom Menu

      • Open menu -> settings -> game
        2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

      Console

      Custom Dvars

      • /hud_pluto - enables/disable timer offset for pluto logo
      • /hud_round_timer - enables/disable round timer
      • /hud_health_bar - enables/disable health bar
      • /hud_remaining - enables/disable zombies counter
      • /hud_drops - enables/disable drop tracker
      • /hud_george_bar - enables/disable George health bar
      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
      • /hud_excavator_timer - enables/disable excavator timer on Moon
      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
      • /hud_zone_name_on - enables/disable displaying of zone names
      • /night_mode - enables/disable Shangri-la's night mode
      • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
      • /start_round <round number> - can be used to change start round for strat tester
      • /player_quotes 0 - can be used to enable player quotes

      Config

      Enable Custom HUD

      seta hud_health_bar "1"
      seta hud_drops "1"
      seta hud_remaining "1"
      seta hud_round_timer "1"
      seta hud_george_bar "1"
      seta hud_round_timer "1"
      seta hud_excavator_timer "1"
      seta hud_oxygen_timer "1"
      seta hud_zone_name_on "1"
      

      Shout out to:

      • SE2Dev - For making LinkerMod
      • Nukem - For making LinkerMod
      • Treyarch - For making the best zombie game of all time
      • Clippy95 - For adding the mp5 to verruckt
      • Demonz - For testing and helping with some scripting
      • Ziomix - For testing and helping with some scripting
      • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

      Source Code:

      • https://github.com/5and5/BO1-Remix
      OhitsMerundefined Offline
      OhitsMerundefined Offline
      OhitsMer
      wrote on last edited by
      #27

      5and5 i cant use my custom arms for some reason, arms just look kind of shiny

      1 Reply Last reply
      0
      • Elescopetaaundefined Offline
        Elescopetaaundefined Offline
        Elescopetaa
        wrote on last edited by
        #28

        5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

        1 Reply Last reply
        0
        • DNO93undefined Offline
          DNO93undefined Offline
          DNO93
          wrote on last edited by
          #29
          This post is deleted!
          1 Reply Last reply
          0
          • DNO93undefined Offline
            DNO93undefined Offline
            DNO93
            wrote on last edited by
            #30
            This post is deleted!
            1 Reply Last reply
            0
            • DNO93undefined Offline
              DNO93undefined Offline
              DNO93
              wrote on last edited by
              #31

              would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

              1 Reply Last reply
              1
              • Sniper Strixundefined Offline
                Sniper Strixundefined Offline
                Sniper Strix
                wrote on last edited by
                #32

                can someone point me to the code for double tap 2.0. I can't find it

                1 Reply Last reply
                0
                • TheKiller66undefined Offline
                  TheKiller66undefined Offline
                  TheKiller66
                  wrote on last edited by
                  #33

                  Stupid question. How can I add this to my own T5 server?

                  1 Reply Last reply
                  1
                  • 5and5undefined 5and5

                    Call of Duty: Black Ops Zombies - Remix

                    This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                    Created by 5and5

                    YouTube - Twitch - Twitter

                    2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                    Download

                    Download

                    How to Install

                    Automatic

                    Manual

                    Leaderboards

                    Leaderboards

                    Change Notes

                    General

                    • Zombies start running at round 1
                    • Weapon limit increased from 2 to 3
                    • Removed Mulekick
                    • Starting points changed from 500 to 555
                    • Enabled sprint while drinking perks
                    • Removed player quotes
                    • "Reset" now happens at exactly 12 hours

                    HUD

                    • /hud_pluto 1 offsets timers for pluto logo
                    • Yellow points added stack on top of each other
                    • In game timer
                    • Round timer (shows at the end of a round - can be toggled to show mid round)
                    • Seconds per horde (shows at the end of a round)
                    • Total time (shows at the beginning a round - for round srs)
                    • Predicted round (shows at the beginning a round)
                    • Zombie remaining counter / Zombie kill counter (No Man's Land)
                    • Zone name
                    • Health bar
                    • Drop cycle tracker
                    • COTD: VR11 insta kill timer
                    • COTD: George health bar
                    • Moon: Oxygen timer
                    • Moon: Excavator timer

                    Spawn Delay

                    • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                    • Spawn delay now caps out at round 50 instead of 63

                    Special Rounds

                    Insta Kill Rounds

                    • Insta kill rounds happen every other round after:
                    • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                    Dogs

                    • First dog round is always on round 5
                    • Always 4 rounds between dog rounds

                    Thief

                    • First thief round is always the next odd round after you turn on power
                    • Always 4 rounds between theif rounds

                    Monkeys

                    • First monkey round is always the next odd round after you turn on power and have purchased a perk
                    • Always 4 rounds between theif rounds

                    George

                    • No longer zaps you from a distance
                    • Always give a max every 4 rounds

                    Weapons

                    General

                    • Zombies lose collision as soon as they are killed
                    • Increased explosive scaling (raygun buff)

                    Grenades

                    • Increased frag grenade throw speed
                    • Increased semtex throw speed

                    Gewerh43

                    • Buffed to do the same damage as the m14

                    Wunderwaffe

                    • Added Wunderwaffe to Verruckt box
                    • Added Wunderwaffe powerup to Five as thief reward
                    • Increased upgraded version's max kills from 10 to 12

                    Thunder Gun

                    • Fails less
                    • Changed zombie fling angle

                    VR11

                    • Un-upgraded can also gives players instakill
                    • Can now be used on yourself by shooting the ground
                    • No longer gives players invisibility

                    Scavenger

                    • Will always kill zombies in at least two shots

                    Baby Gun

                    • Increased range of un-upgraded version
                    • Zombie will not give power ups if ran over with the baby gun out

                    Wave Gun

                    • Electrocutes zombies instead of mircowaving them
                    • Increased range
                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                    Mystery Box

                    Shared box

                    • knifing the box will allow any player to take the weapon

                    Boxes Weapons

                    • Added PPSH
                    • Added AK47
                    • Added Stoner63
                    • Removed Python
                    • Removed Spas-12
                    • Removed HS10
                    • Removed Dragunov
                    • Removed l96a1
                    • Removed Fal
                    • Removed China Lake

                    Animations

                    • Decreased weapon pickup time from 12 to 10 seconds
                    • Decreased box opening and closing from 0.5 to 0.3 seconds
                    • Decreased weapon spinning time from 4 to 2 seconds
                    • Decreased time after grabbing weapon from 3 to 1 seconds

                    Teddy Bear

                    • Increased minimum number of hit before a teddy bear from 4 to 5
                    • Decreased probaility of box moving early

                    Weighted Weapons

                    • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                    • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                    • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                    Kino box locations presets

                    • Dining first box in Speed Cola
                    • Dining removed boxes: PM63, Alley, Control Room
                    • Hellroom first box set in MPL
                    • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                    • No Power first box set in MPL
                    • No Power removed boxes: Theater (middle)

                    Equipment

                    Monkey Bombs

                    • Always work if thrown in a playable area
                    • Zombie are attracted immediately

                    Gersches

                    • Zombie are attracted immediately

                    Claymores

                    • Now do 50% of zombies max health
                    • Limited to 10 on the map at one time

                    Boucing Bettys

                    • Now do 50% of zombies max health
                    • Now explodes in 1 second instead of 2 seconds
                    • Limited to 10 on the map at one time

                    Traps

                    General

                    • Trap lights no longer gets glitched by hitting there switches to early

                    Electric Trap (Kino and Shi No Numa)

                    • Reduced recharge time to 25 seconds
                    • Reduced shell shock time from 2.5 to 1.25 seconds
                    • Reduced zombie burn time from random 1.25 to 0.5 seconds

                    Fire Trap (Kino)

                    • Reduced cooldown from 60 to 50 seconds

                    Turret (Kino and Ascension)

                    • Kills zombies in 2 bullets at any round
                    • No longer damages players

                    Centrifuge (Ascension)

                    • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                    • Maximum time between spins reduced to 48 seconds from 90

                    Perks

                    Double Tap

                    • Double Tap 2.0

                    Mule kick

                    • Removed

                    Power Ups

                    General

                    • Increased random drop rate from 3% to 5%
                    • Added a 50000 point cap till next point based drop
                    • Added custom effect to last drop of a cycle
                    • First cycle of the game is always double points, nuke, insta kill, max ammo

                    Carpenters

                    • Removed

                    Firesales

                    • Added to powerup cycle on round 5
                    • Removed from powerup cycle after first box moves

                    Death Machines

                    • Added to powerup on round 60
                    • Kills zombies in 3 body shots or 2 head shots
                    • Switching weapons ends powerup
                    • Powerup duration now stacks

                    Double Points

                    • Powerup duration now stacks
                    • Removed from powerup cycle when death machines are added

                    Insta kill

                    • Powerup duration now stacks

                    Nuke

                    • Nukes now kill zombies twice as fast

                    Perk Bottles

                    • Always gives jug if you the players doesn't already have it

                    Maps

                    Nacht Der Untoten

                    • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                    • Replaced Mulekick with Speedcola

                    Verruckt

                    • Added Wunderwaffe to the box
                    • Added mp5 wall buy in the speed cola room
                    • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                    Shi-no-numa

                    • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                    • Removed fishing hut box location
                    • Disabled door to fishing hut
                    • Once all other huts are open, double tap will spawn in front of fishing hut
                    • Decreased electric traps recharge time from 90 to 25
                    • Changed the spawn zones of the main building to only include it self

                    Der Riese

                    • Pack-a-punch only requires two of the three teleporter to open
                    • Removed catwalk box location
                    • Disabled door to catwalk area
                    • Turning on power gives all players the bowie knife
                    • Moved quick revive to mp40
                    • Fixed getting stuck on most curbs
                    • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                    • Changed the spawn zone of power to not include jug

                    Kino Der Toten

                    • Meteor in the starting room now turns on power
                    • Removed nova crawlers
                    • Moved double tap machine to stage
                    • Changed the spawn zone of the spawn room to only include it self (4 windows)
                    • Removed double tap spawn when inside hell room
                    • Initial box and active box locations presets

                    Five

                    • Set windows
                    • Set power room teleporter to always take you up stairs
                    • Set initial box to the dead guy room
                    • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                    • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                    • Fixed thief pathing glitch that causes zombies to avoid traps
                    • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                    Ascension

                    • Monkeys health caps out at 1500
                    • Monkeys taking revive doesn't count as a down
                    • Moved Stamin up to underneath power
                    • Changed the spawn zone of the m16 room to only include it self (3 windows)

                    Call of the Dead

                    • Removed initial spawn delay on round 1
                    • VR11 un-upgraded now also gives players instakill
                    • VR11 can now be used on yourself by shooting the ground
                    • VR11 no longer gives players invisibility
                    • Flinger now kills zombies instead of respawning them
                    • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                    • Set initial box to on top of flopper

                    Shangri-la

                    • First drop of the game will always be a max ammo
                    • Monkeys will go for drops at any round
                    • Running over shrunken zombies with the baby gun out will no longer give powerups
                    • Ceiling spawner fall much faster now
                    • Pack-a-punch stone will always be in spawn
                    • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                    • Increased the range of the un upgraded and upgraded babygun
                    • Spike traps kill zombies
                    • Set initial box to ak room

                    Moon

                    • Astronaut removed
                    • Wave gun now electrocutes zombies and has increased range
                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                    • Glass windows can no longer be broken
                    • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                    • Hacking a max ammos turns into a perk bottle instead of a firesale
                    • Hacking a box loaction will always last 5 rounds
                    • Set initial box to spawn room

                    No Mans Land

                    • Always jug start
                    • increased initial spawn rate
                    • Removed periods of no zombie spawns

                    Winter Wunderland

                    • /map zombie_ww in the console to load the map
                    • Thundergun, Wonder Waffe and Blundergat are in the box
                    • Blundergat is not limited
                    • Mulekick increases weapon swap speed
                    • Buyable raygun for 5000 in Power Room
                    • Three teddybear song easter egg
                    • HD textures download

                    winter_wunderland_loadscreen_distressed.png

                    Custom Menu

                    • Open menu -> settings -> game
                      2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                    Console

                    Custom Dvars

                    • /hud_pluto - enables/disable timer offset for pluto logo
                    • /hud_round_timer - enables/disable round timer
                    • /hud_health_bar - enables/disable health bar
                    • /hud_remaining - enables/disable zombies counter
                    • /hud_drops - enables/disable drop tracker
                    • /hud_george_bar - enables/disable George health bar
                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                    • /hud_excavator_timer - enables/disable excavator timer on Moon
                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                    • /hud_zone_name_on - enables/disable displaying of zone names
                    • /night_mode - enables/disable Shangri-la's night mode
                    • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                    • /start_round <round number> - can be used to change start round for strat tester
                    • /player_quotes 0 - can be used to enable player quotes

                    Config

                    Enable Custom HUD

                    seta hud_health_bar "1"
                    seta hud_drops "1"
                    seta hud_remaining "1"
                    seta hud_round_timer "1"
                    seta hud_george_bar "1"
                    seta hud_round_timer "1"
                    seta hud_excavator_timer "1"
                    seta hud_oxygen_timer "1"
                    seta hud_zone_name_on "1"
                    

                    Shout out to:

                    • SE2Dev - For making LinkerMod
                    • Nukem - For making LinkerMod
                    • Treyarch - For making the best zombie game of all time
                    • Clippy95 - For adding the mp5 to verruckt
                    • Demonz - For testing and helping with some scripting
                    • Ziomix - For testing and helping with some scripting
                    • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                    Source Code:

                    • https://github.com/5and5/BO1-Remix
                    NiSt3Rundefined Offline
                    NiSt3Rundefined Offline
                    NiSt3R
                    wrote on last edited by
                    #34

                    5and5 said in [Release] [ZM] BO1 Remix Mod:

                    • HD textures [download]

                    The link is down 😞

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                    • PompZeRundefined Offline
                      PompZeRundefined Offline
                      PompZeR
                      wrote on last edited by
                      #35

                      Hi!

                      Is it possible to disable the thief round?

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                      • MThorp777undefined Offline
                        MThorp777undefined Offline
                        MThorp777
                        wrote on last edited by
                        #36
                        This post is deleted!
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                        • bhfffundefined bhfff referenced this topic on
                        • exiled revengerundefined Offline
                          exiled revengerundefined Offline
                          exiled revenger
                          wrote on last edited by
                          #37
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                          • 5and5undefined 5and5

                            Call of Duty: Black Ops Zombies - Remix

                            This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                            Created by 5and5

                            YouTube - Twitch - Twitter

                            2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                            Download

                            Download

                            How to Install

                            Automatic

                            Manual

                            Leaderboards

                            Leaderboards

                            Change Notes

                            General

                            • Zombies start running at round 1
                            • Weapon limit increased from 2 to 3
                            • Removed Mulekick
                            • Starting points changed from 500 to 555
                            • Enabled sprint while drinking perks
                            • Removed player quotes
                            • "Reset" now happens at exactly 12 hours

                            HUD

                            • /hud_pluto 1 offsets timers for pluto logo
                            • Yellow points added stack on top of each other
                            • In game timer
                            • Round timer (shows at the end of a round - can be toggled to show mid round)
                            • Seconds per horde (shows at the end of a round)
                            • Total time (shows at the beginning a round - for round srs)
                            • Predicted round (shows at the beginning a round)
                            • Zombie remaining counter / Zombie kill counter (No Man's Land)
                            • Zone name
                            • Health bar
                            • Drop cycle tracker
                            • COTD: VR11 insta kill timer
                            • COTD: George health bar
                            • Moon: Oxygen timer
                            • Moon: Excavator timer

                            Spawn Delay

                            • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                            • Spawn delay now caps out at round 50 instead of 63

                            Special Rounds

                            Insta Kill Rounds

                            • Insta kill rounds happen every other round after:
                            • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                            Dogs

                            • First dog round is always on round 5
                            • Always 4 rounds between dog rounds

                            Thief

                            • First thief round is always the next odd round after you turn on power
                            • Always 4 rounds between theif rounds

                            Monkeys

                            • First monkey round is always the next odd round after you turn on power and have purchased a perk
                            • Always 4 rounds between theif rounds

                            George

                            • No longer zaps you from a distance
                            • Always give a max every 4 rounds

                            Weapons

                            General

                            • Zombies lose collision as soon as they are killed
                            • Increased explosive scaling (raygun buff)

                            Grenades

                            • Increased frag grenade throw speed
                            • Increased semtex throw speed

                            Gewerh43

                            • Buffed to do the same damage as the m14

                            Wunderwaffe

                            • Added Wunderwaffe to Verruckt box
                            • Added Wunderwaffe powerup to Five as thief reward
                            • Increased upgraded version's max kills from 10 to 12

                            Thunder Gun

                            • Fails less
                            • Changed zombie fling angle

                            VR11

                            • Un-upgraded can also gives players instakill
                            • Can now be used on yourself by shooting the ground
                            • No longer gives players invisibility

                            Scavenger

                            • Will always kill zombies in at least two shots

                            Baby Gun

                            • Increased range of un-upgraded version
                            • Zombie will not give power ups if ran over with the baby gun out

                            Wave Gun

                            • Electrocutes zombies instead of mircowaving them
                            • Increased range
                            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                            Mystery Box

                            Shared box

                            • knifing the box will allow any player to take the weapon

                            Boxes Weapons

                            • Added PPSH
                            • Added AK47
                            • Added Stoner63
                            • Removed Python
                            • Removed Spas-12
                            • Removed HS10
                            • Removed Dragunov
                            • Removed l96a1
                            • Removed Fal
                            • Removed China Lake

                            Animations

                            • Decreased weapon pickup time from 12 to 10 seconds
                            • Decreased box opening and closing from 0.5 to 0.3 seconds
                            • Decreased weapon spinning time from 4 to 2 seconds
                            • Decreased time after grabbing weapon from 3 to 1 seconds

                            Teddy Bear

                            • Increased minimum number of hit before a teddy bear from 4 to 5
                            • Decreased probaility of box moving early

                            Weighted Weapons

                            • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                            • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                            • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                            Kino box locations presets

                            • Dining first box in Speed Cola
                            • Dining removed boxes: PM63, Alley, Control Room
                            • Hellroom first box set in MPL
                            • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                            • No Power first box set in MPL
                            • No Power removed boxes: Theater (middle)

                            Equipment

                            Monkey Bombs

                            • Always work if thrown in a playable area
                            • Zombie are attracted immediately

                            Gersches

                            • Zombie are attracted immediately

                            Claymores

                            • Now do 50% of zombies max health
                            • Limited to 10 on the map at one time

                            Boucing Bettys

                            • Now do 50% of zombies max health
                            • Now explodes in 1 second instead of 2 seconds
                            • Limited to 10 on the map at one time

                            Traps

                            General

                            • Trap lights no longer gets glitched by hitting there switches to early

                            Electric Trap (Kino and Shi No Numa)

                            • Reduced recharge time to 25 seconds
                            • Reduced shell shock time from 2.5 to 1.25 seconds
                            • Reduced zombie burn time from random 1.25 to 0.5 seconds

                            Fire Trap (Kino)

                            • Reduced cooldown from 60 to 50 seconds

                            Turret (Kino and Ascension)

                            • Kills zombies in 2 bullets at any round
                            • No longer damages players

                            Centrifuge (Ascension)

                            • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                            • Maximum time between spins reduced to 48 seconds from 90

                            Perks

                            Double Tap

                            • Double Tap 2.0

                            Mule kick

                            • Removed

                            Power Ups

                            General

                            • Increased random drop rate from 3% to 5%
                            • Added a 50000 point cap till next point based drop
                            • Added custom effect to last drop of a cycle
                            • First cycle of the game is always double points, nuke, insta kill, max ammo

                            Carpenters

                            • Removed

                            Firesales

                            • Added to powerup cycle on round 5
                            • Removed from powerup cycle after first box moves

                            Death Machines

                            • Added to powerup on round 60
                            • Kills zombies in 3 body shots or 2 head shots
                            • Switching weapons ends powerup
                            • Powerup duration now stacks

                            Double Points

                            • Powerup duration now stacks
                            • Removed from powerup cycle when death machines are added

                            Insta kill

                            • Powerup duration now stacks

                            Nuke

                            • Nukes now kill zombies twice as fast

                            Perk Bottles

                            • Always gives jug if you the players doesn't already have it

                            Maps

                            Nacht Der Untoten

                            • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                            • Replaced Mulekick with Speedcola

                            Verruckt

                            • Added Wunderwaffe to the box
                            • Added mp5 wall buy in the speed cola room
                            • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                            Shi-no-numa

                            • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                            • Removed fishing hut box location
                            • Disabled door to fishing hut
                            • Once all other huts are open, double tap will spawn in front of fishing hut
                            • Decreased electric traps recharge time from 90 to 25
                            • Changed the spawn zones of the main building to only include it self

                            Der Riese

                            • Pack-a-punch only requires two of the three teleporter to open
                            • Removed catwalk box location
                            • Disabled door to catwalk area
                            • Turning on power gives all players the bowie knife
                            • Moved quick revive to mp40
                            • Fixed getting stuck on most curbs
                            • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                            • Changed the spawn zone of power to not include jug

                            Kino Der Toten

                            • Meteor in the starting room now turns on power
                            • Removed nova crawlers
                            • Moved double tap machine to stage
                            • Changed the spawn zone of the spawn room to only include it self (4 windows)
                            • Removed double tap spawn when inside hell room
                            • Initial box and active box locations presets

                            Five

                            • Set windows
                            • Set power room teleporter to always take you up stairs
                            • Set initial box to the dead guy room
                            • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                            • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                            • Fixed thief pathing glitch that causes zombies to avoid traps
                            • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                            Ascension

                            • Monkeys health caps out at 1500
                            • Monkeys taking revive doesn't count as a down
                            • Moved Stamin up to underneath power
                            • Changed the spawn zone of the m16 room to only include it self (3 windows)

                            Call of the Dead

                            • Removed initial spawn delay on round 1
                            • VR11 un-upgraded now also gives players instakill
                            • VR11 can now be used on yourself by shooting the ground
                            • VR11 no longer gives players invisibility
                            • Flinger now kills zombies instead of respawning them
                            • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                            • Set initial box to on top of flopper

                            Shangri-la

                            • First drop of the game will always be a max ammo
                            • Monkeys will go for drops at any round
                            • Running over shrunken zombies with the baby gun out will no longer give powerups
                            • Ceiling spawner fall much faster now
                            • Pack-a-punch stone will always be in spawn
                            • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                            • Increased the range of the un upgraded and upgraded babygun
                            • Spike traps kill zombies
                            • Set initial box to ak room

                            Moon

                            • Astronaut removed
                            • Wave gun now electrocutes zombies and has increased range
                            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                            • Glass windows can no longer be broken
                            • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                            • Hacking a max ammos turns into a perk bottle instead of a firesale
                            • Hacking a box loaction will always last 5 rounds
                            • Set initial box to spawn room

                            No Mans Land

                            • Always jug start
                            • increased initial spawn rate
                            • Removed periods of no zombie spawns

                            Winter Wunderland

                            • /map zombie_ww in the console to load the map
                            • Thundergun, Wonder Waffe and Blundergat are in the box
                            • Blundergat is not limited
                            • Mulekick increases weapon swap speed
                            • Buyable raygun for 5000 in Power Room
                            • Three teddybear song easter egg
                            • HD textures download

                            winter_wunderland_loadscreen_distressed.png

                            Custom Menu

                            • Open menu -> settings -> game
                              2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                            Console

                            Custom Dvars

                            • /hud_pluto - enables/disable timer offset for pluto logo
                            • /hud_round_timer - enables/disable round timer
                            • /hud_health_bar - enables/disable health bar
                            • /hud_remaining - enables/disable zombies counter
                            • /hud_drops - enables/disable drop tracker
                            • /hud_george_bar - enables/disable George health bar
                            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                            • /hud_excavator_timer - enables/disable excavator timer on Moon
                            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                            • /hud_zone_name_on - enables/disable displaying of zone names
                            • /night_mode - enables/disable Shangri-la's night mode
                            • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                            • /start_round <round number> - can be used to change start round for strat tester
                            • /player_quotes 0 - can be used to enable player quotes

                            Config

                            Enable Custom HUD

                            seta hud_health_bar "1"
                            seta hud_drops "1"
                            seta hud_remaining "1"
                            seta hud_round_timer "1"
                            seta hud_george_bar "1"
                            seta hud_round_timer "1"
                            seta hud_excavator_timer "1"
                            seta hud_oxygen_timer "1"
                            seta hud_zone_name_on "1"
                            

                            Shout out to:

                            • SE2Dev - For making LinkerMod
                            • Nukem - For making LinkerMod
                            • Treyarch - For making the best zombie game of all time
                            • Clippy95 - For adding the mp5 to verruckt
                            • Demonz - For testing and helping with some scripting
                            • Ziomix - For testing and helping with some scripting
                            • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                            Source Code:

                            • https://github.com/5and5/BO1-Remix
                            Adnamnundefined Offline
                            Adnamnundefined Offline
                            Adnamn
                            wrote on last edited by
                            #38

                            5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

                            1 Reply Last reply
                            0
                            • CeZrZundefined Offline
                              CeZrZundefined Offline
                              CeZrZ
                              wrote on last edited by
                              #39

                              can i disable running zombie??

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                              0
                              • Fgackoundefined Offline
                                Fgackoundefined Offline
                                Fgacko
                                wrote on last edited by
                                #40

                                running zombies kinda ruined this mod, otherwise great one

                                1 Reply Last reply
                                0
                                • flashkid1984undefined Offline
                                  flashkid1984undefined Offline
                                  flashkid1984
                                  wrote on last edited by
                                  #41

                                  hey uh this mod doesn't work for me at all. if i could get some help it would be highly appreciated like ³⁄₁₀₀ of the mod works and i really want this mod to work any help would be appreciated if anyone asks questions about my issue to help me ill get back to you asap

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