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  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Sniper Strixundefined Offline
    Sniper Strixundefined Offline
    Sniper Strix
    wrote on last edited by
    #32

    can someone point me to the code for double tap 2.0. I can't find it

    1 Reply Last reply
    0
    • TheKiller66undefined Offline
      TheKiller66undefined Offline
      TheKiller66
      wrote on last edited by
      #33

      Stupid question. How can I add this to my own T5 server?

      1 Reply Last reply
      1
      • 5and5undefined 5and5

        Call of Duty: Black Ops Zombies - Remix

        This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

        Created by 5and5

        YouTube - Twitch - Twitter

        2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

        Download

        Download

        How to Install

        Automatic

        Manual

        Leaderboards

        Leaderboards

        Change Notes

        General

        • Zombies start running at round 1
        • Weapon limit increased from 2 to 3
        • Removed Mulekick
        • Starting points changed from 500 to 555
        • Enabled sprint while drinking perks
        • Removed player quotes
        • "Reset" now happens at exactly 12 hours

        HUD

        • /hud_pluto 1 offsets timers for pluto logo
        • Yellow points added stack on top of each other
        • In game timer
        • Round timer (shows at the end of a round - can be toggled to show mid round)
        • Seconds per horde (shows at the end of a round)
        • Total time (shows at the beginning a round - for round srs)
        • Predicted round (shows at the beginning a round)
        • Zombie remaining counter / Zombie kill counter (No Man's Land)
        • Zone name
        • Health bar
        • Drop cycle tracker
        • COTD: VR11 insta kill timer
        • COTD: George health bar
        • Moon: Oxygen timer
        • Moon: Excavator timer

        Spawn Delay

        • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
        • Spawn delay now caps out at round 50 instead of 63

        Special Rounds

        Insta Kill Rounds

        • Insta kill rounds happen every other round after:
        • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

        Dogs

        • First dog round is always on round 5
        • Always 4 rounds between dog rounds

        Thief

        • First thief round is always the next odd round after you turn on power
        • Always 4 rounds between theif rounds

        Monkeys

        • First monkey round is always the next odd round after you turn on power and have purchased a perk
        • Always 4 rounds between theif rounds

        George

        • No longer zaps you from a distance
        • Always give a max every 4 rounds

        Weapons

        General

        • Zombies lose collision as soon as they are killed
        • Increased explosive scaling (raygun buff)

        Grenades

        • Increased frag grenade throw speed
        • Increased semtex throw speed

        Gewerh43

        • Buffed to do the same damage as the m14

        Wunderwaffe

        • Added Wunderwaffe to Verruckt box
        • Added Wunderwaffe powerup to Five as thief reward
        • Increased upgraded version's max kills from 10 to 12

        Thunder Gun

        • Fails less
        • Changed zombie fling angle

        VR11

        • Un-upgraded can also gives players instakill
        • Can now be used on yourself by shooting the ground
        • No longer gives players invisibility

        Scavenger

        • Will always kill zombies in at least two shots

        Baby Gun

        • Increased range of un-upgraded version
        • Zombie will not give power ups if ran over with the baby gun out

        Wave Gun

        • Electrocutes zombies instead of mircowaving them
        • Increased range
        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

        Mystery Box

        Shared box

        • knifing the box will allow any player to take the weapon

        Boxes Weapons

        • Added PPSH
        • Added AK47
        • Added Stoner63
        • Removed Python
        • Removed Spas-12
        • Removed HS10
        • Removed Dragunov
        • Removed l96a1
        • Removed Fal
        • Removed China Lake

        Animations

        • Decreased weapon pickup time from 12 to 10 seconds
        • Decreased box opening and closing from 0.5 to 0.3 seconds
        • Decreased weapon spinning time from 4 to 2 seconds
        • Decreased time after grabbing weapon from 3 to 1 seconds

        Teddy Bear

        • Increased minimum number of hit before a teddy bear from 4 to 5
        • Decreased probaility of box moving early

        Weighted Weapons

        • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
        • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
        • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

        Kino box locations presets

        • Dining first box in Speed Cola
        • Dining removed boxes: PM63, Alley, Control Room
        • Hellroom first box set in MPL
        • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
        • No Power first box set in MPL
        • No Power removed boxes: Theater (middle)

        Equipment

        Monkey Bombs

        • Always work if thrown in a playable area
        • Zombie are attracted immediately

        Gersches

        • Zombie are attracted immediately

        Claymores

        • Now do 50% of zombies max health
        • Limited to 10 on the map at one time

        Boucing Bettys

        • Now do 50% of zombies max health
        • Now explodes in 1 second instead of 2 seconds
        • Limited to 10 on the map at one time

        Traps

        General

        • Trap lights no longer gets glitched by hitting there switches to early

        Electric Trap (Kino and Shi No Numa)

        • Reduced recharge time to 25 seconds
        • Reduced shell shock time from 2.5 to 1.25 seconds
        • Reduced zombie burn time from random 1.25 to 0.5 seconds

        Fire Trap (Kino)

        • Reduced cooldown from 60 to 50 seconds

        Turret (Kino and Ascension)

        • Kills zombies in 2 bullets at any round
        • No longer damages players

        Centrifuge (Ascension)

        • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
        • Maximum time between spins reduced to 48 seconds from 90

        Perks

        Double Tap

        • Double Tap 2.0

        Mule kick

        • Removed

        Power Ups

        General

        • Increased random drop rate from 3% to 5%
        • Added a 50000 point cap till next point based drop
        • Added custom effect to last drop of a cycle
        • First cycle of the game is always double points, nuke, insta kill, max ammo

        Carpenters

        • Removed

        Firesales

        • Added to powerup cycle on round 5
        • Removed from powerup cycle after first box moves

        Death Machines

        • Added to powerup on round 60
        • Kills zombies in 3 body shots or 2 head shots
        • Switching weapons ends powerup
        • Powerup duration now stacks

        Double Points

        • Powerup duration now stacks
        • Removed from powerup cycle when death machines are added

        Insta kill

        • Powerup duration now stacks

        Nuke

        • Nukes now kill zombies twice as fast

        Perk Bottles

        • Always gives jug if you the players doesn't already have it

        Maps

        Nacht Der Untoten

        • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
        • Replaced Mulekick with Speedcola

        Verruckt

        • Added Wunderwaffe to the box
        • Added mp5 wall buy in the speed cola room
        • Toilet will take an stg-44 when pressed, this allows players to only have two guns

        Shi-no-numa

        • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
        • Removed fishing hut box location
        • Disabled door to fishing hut
        • Once all other huts are open, double tap will spawn in front of fishing hut
        • Decreased electric traps recharge time from 90 to 25
        • Changed the spawn zones of the main building to only include it self

        Der Riese

        • Pack-a-punch only requires two of the three teleporter to open
        • Removed catwalk box location
        • Disabled door to catwalk area
        • Turning on power gives all players the bowie knife
        • Moved quick revive to mp40
        • Fixed getting stuck on most curbs
        • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
        • Changed the spawn zone of power to not include jug

        Kino Der Toten

        • Meteor in the starting room now turns on power
        • Removed nova crawlers
        • Moved double tap machine to stage
        • Changed the spawn zone of the spawn room to only include it self (4 windows)
        • Removed double tap spawn when inside hell room
        • Initial box and active box locations presets

        Five

        • Set windows
        • Set power room teleporter to always take you up stairs
        • Set initial box to the dead guy room
        • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
        • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
        • Fixed thief pathing glitch that causes zombies to avoid traps
        • Removed alarm from theif round to fix audio glitching from killing the theif too fast

        Ascension

        • Monkeys health caps out at 1500
        • Monkeys taking revive doesn't count as a down
        • Moved Stamin up to underneath power
        • Changed the spawn zone of the m16 room to only include it self (3 windows)

        Call of the Dead

        • Removed initial spawn delay on round 1
        • VR11 un-upgraded now also gives players instakill
        • VR11 can now be used on yourself by shooting the ground
        • VR11 no longer gives players invisibility
        • Flinger now kills zombies instead of respawning them
        • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
        • Set initial box to on top of flopper

        Shangri-la

        • First drop of the game will always be a max ammo
        • Monkeys will go for drops at any round
        • Running over shrunken zombies with the baby gun out will no longer give powerups
        • Ceiling spawner fall much faster now
        • Pack-a-punch stone will always be in spawn
        • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
        • Increased the range of the un upgraded and upgraded babygun
        • Spike traps kill zombies
        • Set initial box to ak room

        Moon

        • Astronaut removed
        • Wave gun now electrocutes zombies and has increased range
        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
        • Glass windows can no longer be broken
        • Turning on power will launch the rockets that blow up earth (does not give perm perks)
        • Hacking a max ammos turns into a perk bottle instead of a firesale
        • Hacking a box loaction will always last 5 rounds
        • Set initial box to spawn room

        No Mans Land

        • Always jug start
        • increased initial spawn rate
        • Removed periods of no zombie spawns

        Winter Wunderland

        • /map zombie_ww in the console to load the map
        • Thundergun, Wonder Waffe and Blundergat are in the box
        • Blundergat is not limited
        • Mulekick increases weapon swap speed
        • Buyable raygun for 5000 in Power Room
        • Three teddybear song easter egg
        • HD textures download

        winter_wunderland_loadscreen_distressed.png

        Custom Menu

        • Open menu -> settings -> game
          2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

        Console

        Custom Dvars

        • /hud_pluto - enables/disable timer offset for pluto logo
        • /hud_round_timer - enables/disable round timer
        • /hud_health_bar - enables/disable health bar
        • /hud_remaining - enables/disable zombies counter
        • /hud_drops - enables/disable drop tracker
        • /hud_george_bar - enables/disable George health bar
        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
        • /hud_excavator_timer - enables/disable excavator timer on Moon
        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
        • /hud_zone_name_on - enables/disable displaying of zone names
        • /night_mode - enables/disable Shangri-la's night mode
        • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
        • /start_round <round number> - can be used to change start round for strat tester
        • /player_quotes 0 - can be used to enable player quotes

        Config

        Enable Custom HUD

        seta hud_health_bar "1"
        seta hud_drops "1"
        seta hud_remaining "1"
        seta hud_round_timer "1"
        seta hud_george_bar "1"
        seta hud_round_timer "1"
        seta hud_excavator_timer "1"
        seta hud_oxygen_timer "1"
        seta hud_zone_name_on "1"
        

        Shout out to:

        • SE2Dev - For making LinkerMod
        • Nukem - For making LinkerMod
        • Treyarch - For making the best zombie game of all time
        • Clippy95 - For adding the mp5 to verruckt
        • Demonz - For testing and helping with some scripting
        • Ziomix - For testing and helping with some scripting
        • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

        Source Code:

        • https://github.com/5and5/BO1-Remix
        NiSt3Rundefined Offline
        NiSt3Rundefined Offline
        NiSt3R
        wrote on last edited by
        #34

        5and5 said in [Release] [ZM] BO1 Remix Mod:

        • HD textures [download]

        The link is down 😞

        1 Reply Last reply
        0
        • PompZeRundefined Offline
          PompZeRundefined Offline
          PompZeR
          wrote on last edited by
          #35

          Hi!

          Is it possible to disable the thief round?

          1 Reply Last reply
          0
          • MThorp777undefined Offline
            MThorp777undefined Offline
            MThorp777
            wrote on last edited by
            #36
            This post is deleted!
            1 Reply Last reply
            0
            • bhfffundefined bhfff referenced this topic on
            • exiled revengerundefined Offline
              exiled revengerundefined Offline
              exiled revenger
              wrote on last edited by
              #37
              This post is deleted!
              1 Reply Last reply
              0
              • 5and5undefined 5and5

                Call of Duty: Black Ops Zombies - Remix

                This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                Created by 5and5

                YouTube - Twitch - Twitter

                2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                Download

                Download

                How to Install

                Automatic

                Manual

                Leaderboards

                Leaderboards

                Change Notes

                General

                • Zombies start running at round 1
                • Weapon limit increased from 2 to 3
                • Removed Mulekick
                • Starting points changed from 500 to 555
                • Enabled sprint while drinking perks
                • Removed player quotes
                • "Reset" now happens at exactly 12 hours

                HUD

                • /hud_pluto 1 offsets timers for pluto logo
                • Yellow points added stack on top of each other
                • In game timer
                • Round timer (shows at the end of a round - can be toggled to show mid round)
                • Seconds per horde (shows at the end of a round)
                • Total time (shows at the beginning a round - for round srs)
                • Predicted round (shows at the beginning a round)
                • Zombie remaining counter / Zombie kill counter (No Man's Land)
                • Zone name
                • Health bar
                • Drop cycle tracker
                • COTD: VR11 insta kill timer
                • COTD: George health bar
                • Moon: Oxygen timer
                • Moon: Excavator timer

                Spawn Delay

                • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                • Spawn delay now caps out at round 50 instead of 63

                Special Rounds

                Insta Kill Rounds

                • Insta kill rounds happen every other round after:
                • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                Dogs

                • First dog round is always on round 5
                • Always 4 rounds between dog rounds

                Thief

                • First thief round is always the next odd round after you turn on power
                • Always 4 rounds between theif rounds

                Monkeys

                • First monkey round is always the next odd round after you turn on power and have purchased a perk
                • Always 4 rounds between theif rounds

                George

                • No longer zaps you from a distance
                • Always give a max every 4 rounds

                Weapons

                General

                • Zombies lose collision as soon as they are killed
                • Increased explosive scaling (raygun buff)

                Grenades

                • Increased frag grenade throw speed
                • Increased semtex throw speed

                Gewerh43

                • Buffed to do the same damage as the m14

                Wunderwaffe

                • Added Wunderwaffe to Verruckt box
                • Added Wunderwaffe powerup to Five as thief reward
                • Increased upgraded version's max kills from 10 to 12

                Thunder Gun

                • Fails less
                • Changed zombie fling angle

                VR11

                • Un-upgraded can also gives players instakill
                • Can now be used on yourself by shooting the ground
                • No longer gives players invisibility

                Scavenger

                • Will always kill zombies in at least two shots

                Baby Gun

                • Increased range of un-upgraded version
                • Zombie will not give power ups if ran over with the baby gun out

                Wave Gun

                • Electrocutes zombies instead of mircowaving them
                • Increased range
                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                Mystery Box

                Shared box

                • knifing the box will allow any player to take the weapon

                Boxes Weapons

                • Added PPSH
                • Added AK47
                • Added Stoner63
                • Removed Python
                • Removed Spas-12
                • Removed HS10
                • Removed Dragunov
                • Removed l96a1
                • Removed Fal
                • Removed China Lake

                Animations

                • Decreased weapon pickup time from 12 to 10 seconds
                • Decreased box opening and closing from 0.5 to 0.3 seconds
                • Decreased weapon spinning time from 4 to 2 seconds
                • Decreased time after grabbing weapon from 3 to 1 seconds

                Teddy Bear

                • Increased minimum number of hit before a teddy bear from 4 to 5
                • Decreased probaility of box moving early

                Weighted Weapons

                • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                Kino box locations presets

                • Dining first box in Speed Cola
                • Dining removed boxes: PM63, Alley, Control Room
                • Hellroom first box set in MPL
                • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                • No Power first box set in MPL
                • No Power removed boxes: Theater (middle)

                Equipment

                Monkey Bombs

                • Always work if thrown in a playable area
                • Zombie are attracted immediately

                Gersches

                • Zombie are attracted immediately

                Claymores

                • Now do 50% of zombies max health
                • Limited to 10 on the map at one time

                Boucing Bettys

                • Now do 50% of zombies max health
                • Now explodes in 1 second instead of 2 seconds
                • Limited to 10 on the map at one time

                Traps

                General

                • Trap lights no longer gets glitched by hitting there switches to early

                Electric Trap (Kino and Shi No Numa)

                • Reduced recharge time to 25 seconds
                • Reduced shell shock time from 2.5 to 1.25 seconds
                • Reduced zombie burn time from random 1.25 to 0.5 seconds

                Fire Trap (Kino)

                • Reduced cooldown from 60 to 50 seconds

                Turret (Kino and Ascension)

                • Kills zombies in 2 bullets at any round
                • No longer damages players

                Centrifuge (Ascension)

                • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                • Maximum time between spins reduced to 48 seconds from 90

                Perks

                Double Tap

                • Double Tap 2.0

                Mule kick

                • Removed

                Power Ups

                General

                • Increased random drop rate from 3% to 5%
                • Added a 50000 point cap till next point based drop
                • Added custom effect to last drop of a cycle
                • First cycle of the game is always double points, nuke, insta kill, max ammo

                Carpenters

                • Removed

                Firesales

                • Added to powerup cycle on round 5
                • Removed from powerup cycle after first box moves

                Death Machines

                • Added to powerup on round 60
                • Kills zombies in 3 body shots or 2 head shots
                • Switching weapons ends powerup
                • Powerup duration now stacks

                Double Points

                • Powerup duration now stacks
                • Removed from powerup cycle when death machines are added

                Insta kill

                • Powerup duration now stacks

                Nuke

                • Nukes now kill zombies twice as fast

                Perk Bottles

                • Always gives jug if you the players doesn't already have it

                Maps

                Nacht Der Untoten

                • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                • Replaced Mulekick with Speedcola

                Verruckt

                • Added Wunderwaffe to the box
                • Added mp5 wall buy in the speed cola room
                • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                Shi-no-numa

                • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                • Removed fishing hut box location
                • Disabled door to fishing hut
                • Once all other huts are open, double tap will spawn in front of fishing hut
                • Decreased electric traps recharge time from 90 to 25
                • Changed the spawn zones of the main building to only include it self

                Der Riese

                • Pack-a-punch only requires two of the three teleporter to open
                • Removed catwalk box location
                • Disabled door to catwalk area
                • Turning on power gives all players the bowie knife
                • Moved quick revive to mp40
                • Fixed getting stuck on most curbs
                • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                • Changed the spawn zone of power to not include jug

                Kino Der Toten

                • Meteor in the starting room now turns on power
                • Removed nova crawlers
                • Moved double tap machine to stage
                • Changed the spawn zone of the spawn room to only include it self (4 windows)
                • Removed double tap spawn when inside hell room
                • Initial box and active box locations presets

                Five

                • Set windows
                • Set power room teleporter to always take you up stairs
                • Set initial box to the dead guy room
                • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                • Fixed thief pathing glitch that causes zombies to avoid traps
                • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                Ascension

                • Monkeys health caps out at 1500
                • Monkeys taking revive doesn't count as a down
                • Moved Stamin up to underneath power
                • Changed the spawn zone of the m16 room to only include it self (3 windows)

                Call of the Dead

                • Removed initial spawn delay on round 1
                • VR11 un-upgraded now also gives players instakill
                • VR11 can now be used on yourself by shooting the ground
                • VR11 no longer gives players invisibility
                • Flinger now kills zombies instead of respawning them
                • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                • Set initial box to on top of flopper

                Shangri-la

                • First drop of the game will always be a max ammo
                • Monkeys will go for drops at any round
                • Running over shrunken zombies with the baby gun out will no longer give powerups
                • Ceiling spawner fall much faster now
                • Pack-a-punch stone will always be in spawn
                • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                • Increased the range of the un upgraded and upgraded babygun
                • Spike traps kill zombies
                • Set initial box to ak room

                Moon

                • Astronaut removed
                • Wave gun now electrocutes zombies and has increased range
                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                • Glass windows can no longer be broken
                • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                • Hacking a max ammos turns into a perk bottle instead of a firesale
                • Hacking a box loaction will always last 5 rounds
                • Set initial box to spawn room

                No Mans Land

                • Always jug start
                • increased initial spawn rate
                • Removed periods of no zombie spawns

                Winter Wunderland

                • /map zombie_ww in the console to load the map
                • Thundergun, Wonder Waffe and Blundergat are in the box
                • Blundergat is not limited
                • Mulekick increases weapon swap speed
                • Buyable raygun for 5000 in Power Room
                • Three teddybear song easter egg
                • HD textures download

                winter_wunderland_loadscreen_distressed.png

                Custom Menu

                • Open menu -> settings -> game
                  2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                Console

                Custom Dvars

                • /hud_pluto - enables/disable timer offset for pluto logo
                • /hud_round_timer - enables/disable round timer
                • /hud_health_bar - enables/disable health bar
                • /hud_remaining - enables/disable zombies counter
                • /hud_drops - enables/disable drop tracker
                • /hud_george_bar - enables/disable George health bar
                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                • /hud_excavator_timer - enables/disable excavator timer on Moon
                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                • /hud_zone_name_on - enables/disable displaying of zone names
                • /night_mode - enables/disable Shangri-la's night mode
                • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                • /start_round <round number> - can be used to change start round for strat tester
                • /player_quotes 0 - can be used to enable player quotes

                Config

                Enable Custom HUD

                seta hud_health_bar "1"
                seta hud_drops "1"
                seta hud_remaining "1"
                seta hud_round_timer "1"
                seta hud_george_bar "1"
                seta hud_round_timer "1"
                seta hud_excavator_timer "1"
                seta hud_oxygen_timer "1"
                seta hud_zone_name_on "1"
                

                Shout out to:

                • SE2Dev - For making LinkerMod
                • Nukem - For making LinkerMod
                • Treyarch - For making the best zombie game of all time
                • Clippy95 - For adding the mp5 to verruckt
                • Demonz - For testing and helping with some scripting
                • Ziomix - For testing and helping with some scripting
                • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                Source Code:

                • https://github.com/5and5/BO1-Remix
                Adnamnundefined Offline
                Adnamnundefined Offline
                Adnamn
                wrote on last edited by
                #38

                5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

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                • CeZrZundefined Offline
                  CeZrZundefined Offline
                  CeZrZ
                  wrote on last edited by
                  #39

                  can i disable running zombie??

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                  • Fgackoundefined Offline
                    Fgackoundefined Offline
                    Fgacko
                    wrote on last edited by
                    #40

                    running zombies kinda ruined this mod, otherwise great one

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                    • flashkid1984undefined Offline
                      flashkid1984undefined Offline
                      flashkid1984
                      wrote on last edited by
                      #41

                      hey uh this mod doesn't work for me at all. if i could get some help it would be highly appreciated like ³⁄₁₀₀ of the mod works and i really want this mod to work any help would be appreciated if anyone asks questions about my issue to help me ill get back to you asap

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