Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
45 Posts 35 Posters 32.0k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • 5and5undefined 5and5

    Call of Duty: Black Ops Zombies - Remix

    This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

    Created by 5and5

    YouTube - Twitch - Twitter

    2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

    Download

    Download

    How to Install

    Automatic

    Manual

    Leaderboards

    Leaderboards

    Change Notes

    General

    • Zombies start running at round 1
    • Weapon limit increased from 2 to 3
    • Removed Mulekick
    • Starting points changed from 500 to 555
    • Enabled sprint while drinking perks
    • Removed player quotes
    • "Reset" now happens at exactly 12 hours

    HUD

    • /hud_pluto 1 offsets timers for pluto logo
    • Yellow points added stack on top of each other
    • In game timer
    • Round timer (shows at the end of a round - can be toggled to show mid round)
    • Seconds per horde (shows at the end of a round)
    • Total time (shows at the beginning a round - for round srs)
    • Predicted round (shows at the beginning a round)
    • Zombie remaining counter / Zombie kill counter (No Man's Land)
    • Zone name
    • Health bar
    • Drop cycle tracker
    • COTD: VR11 insta kill timer
    • COTD: George health bar
    • Moon: Oxygen timer
    • Moon: Excavator timer

    Spawn Delay

    • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
    • Spawn delay now caps out at round 50 instead of 63

    Special Rounds

    Insta Kill Rounds

    • Insta kill rounds happen every other round after:
    • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

    Dogs

    • First dog round is always on round 5
    • Always 4 rounds between dog rounds

    Thief

    • First thief round is always the next odd round after you turn on power
    • Always 4 rounds between theif rounds

    Monkeys

    • First monkey round is always the next odd round after you turn on power and have purchased a perk
    • Always 4 rounds between theif rounds

    George

    • No longer zaps you from a distance
    • Always give a max every 4 rounds

    Weapons

    General

    • Zombies lose collision as soon as they are killed
    • Increased explosive scaling (raygun buff)

    Grenades

    • Increased frag grenade throw speed
    • Increased semtex throw speed

    Gewerh43

    • Buffed to do the same damage as the m14

    Wunderwaffe

    • Added Wunderwaffe to Verruckt box
    • Added Wunderwaffe powerup to Five as thief reward
    • Increased upgraded version's max kills from 10 to 12

    Thunder Gun

    • Fails less
    • Changed zombie fling angle

    VR11

    • Un-upgraded can also gives players instakill
    • Can now be used on yourself by shooting the ground
    • No longer gives players invisibility

    Scavenger

    • Will always kill zombies in at least two shots

    Baby Gun

    • Increased range of un-upgraded version
    • Zombie will not give power ups if ran over with the baby gun out

    Wave Gun

    • Electrocutes zombies instead of mircowaving them
    • Increased range
    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

    Mystery Box

    Shared box

    • knifing the box will allow any player to take the weapon

    Boxes Weapons

    • Added PPSH
    • Added AK47
    • Added Stoner63
    • Removed Python
    • Removed Spas-12
    • Removed HS10
    • Removed Dragunov
    • Removed l96a1
    • Removed Fal
    • Removed China Lake

    Animations

    • Decreased weapon pickup time from 12 to 10 seconds
    • Decreased box opening and closing from 0.5 to 0.3 seconds
    • Decreased weapon spinning time from 4 to 2 seconds
    • Decreased time after grabbing weapon from 3 to 1 seconds

    Teddy Bear

    • Increased minimum number of hit before a teddy bear from 4 to 5
    • Decreased probaility of box moving early

    Weighted Weapons

    • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
    • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
    • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

    Kino box locations presets

    • Dining first box in Speed Cola
    • Dining removed boxes: PM63, Alley, Control Room
    • Hellroom first box set in MPL
    • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
    • No Power first box set in MPL
    • No Power removed boxes: Theater (middle)

    Equipment

    Monkey Bombs

    • Always work if thrown in a playable area
    • Zombie are attracted immediately

    Gersches

    • Zombie are attracted immediately

    Claymores

    • Now do 50% of zombies max health
    • Limited to 10 on the map at one time

    Boucing Bettys

    • Now do 50% of zombies max health
    • Now explodes in 1 second instead of 2 seconds
    • Limited to 10 on the map at one time

    Traps

    General

    • Trap lights no longer gets glitched by hitting there switches to early

    Electric Trap (Kino and Shi No Numa)

    • Reduced recharge time to 25 seconds
    • Reduced shell shock time from 2.5 to 1.25 seconds
    • Reduced zombie burn time from random 1.25 to 0.5 seconds

    Fire Trap (Kino)

    • Reduced cooldown from 60 to 50 seconds

    Turret (Kino and Ascension)

    • Kills zombies in 2 bullets at any round
    • No longer damages players

    Centrifuge (Ascension)

    • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
    • Maximum time between spins reduced to 48 seconds from 90

    Perks

    Double Tap

    • Double Tap 2.0

    Mule kick

    • Removed

    Power Ups

    General

    • Increased random drop rate from 3% to 5%
    • Added a 50000 point cap till next point based drop
    • Added custom effect to last drop of a cycle
    • First cycle of the game is always double points, nuke, insta kill, max ammo

    Carpenters

    • Removed

    Firesales

    • Added to powerup cycle on round 5
    • Removed from powerup cycle after first box moves

    Death Machines

    • Added to powerup on round 60
    • Kills zombies in 3 body shots or 2 head shots
    • Switching weapons ends powerup
    • Powerup duration now stacks

    Double Points

    • Powerup duration now stacks
    • Removed from powerup cycle when death machines are added

    Insta kill

    • Powerup duration now stacks

    Nuke

    • Nukes now kill zombies twice as fast

    Perk Bottles

    • Always gives jug if you the players doesn't already have it

    Maps

    Nacht Der Untoten

    • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
    • Replaced Mulekick with Speedcola

    Verruckt

    • Added Wunderwaffe to the box
    • Added mp5 wall buy in the speed cola room
    • Toilet will take an stg-44 when pressed, this allows players to only have two guns

    Shi-no-numa

    • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
    • Removed fishing hut box location
    • Disabled door to fishing hut
    • Once all other huts are open, double tap will spawn in front of fishing hut
    • Decreased electric traps recharge time from 90 to 25
    • Changed the spawn zones of the main building to only include it self

    Der Riese

    • Pack-a-punch only requires two of the three teleporter to open
    • Removed catwalk box location
    • Disabled door to catwalk area
    • Turning on power gives all players the bowie knife
    • Moved quick revive to mp40
    • Fixed getting stuck on most curbs
    • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
    • Changed the spawn zone of power to not include jug

    Kino Der Toten

    • Meteor in the starting room now turns on power
    • Removed nova crawlers
    • Moved double tap machine to stage
    • Changed the spawn zone of the spawn room to only include it self (4 windows)
    • Removed double tap spawn when inside hell room
    • Initial box and active box locations presets

    Five

    • Set windows
    • Set power room teleporter to always take you up stairs
    • Set initial box to the dead guy room
    • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
    • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
    • Fixed thief pathing glitch that causes zombies to avoid traps
    • Removed alarm from theif round to fix audio glitching from killing the theif too fast

    Ascension

    • Monkeys health caps out at 1500
    • Monkeys taking revive doesn't count as a down
    • Moved Stamin up to underneath power
    • Changed the spawn zone of the m16 room to only include it self (3 windows)

    Call of the Dead

    • Removed initial spawn delay on round 1
    • VR11 un-upgraded now also gives players instakill
    • VR11 can now be used on yourself by shooting the ground
    • VR11 no longer gives players invisibility
    • Flinger now kills zombies instead of respawning them
    • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
    • Set initial box to on top of flopper

    Shangri-la

    • First drop of the game will always be a max ammo
    • Monkeys will go for drops at any round
    • Running over shrunken zombies with the baby gun out will no longer give powerups
    • Ceiling spawner fall much faster now
    • Pack-a-punch stone will always be in spawn
    • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
    • Increased the range of the un upgraded and upgraded babygun
    • Spike traps kill zombies
    • Set initial box to ak room

    Moon

    • Astronaut removed
    • Wave gun now electrocutes zombies and has increased range
    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
    • Glass windows can no longer be broken
    • Turning on power will launch the rockets that blow up earth (does not give perm perks)
    • Hacking a max ammos turns into a perk bottle instead of a firesale
    • Hacking a box loaction will always last 5 rounds
    • Set initial box to spawn room

    No Mans Land

    • Always jug start
    • increased initial spawn rate
    • Removed periods of no zombie spawns

    Winter Wunderland

    • /map zombie_ww in the console to load the map
    • Thundergun, Wonder Waffe and Blundergat are in the box
    • Blundergat is not limited
    • Mulekick increases weapon swap speed
    • Buyable raygun for 5000 in Power Room
    • Three teddybear song easter egg
    • HD textures download

    winter_wunderland_loadscreen_distressed.png

    Custom Menu

    • Open menu -> settings -> game
      2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

    Console

    Custom Dvars

    • /hud_pluto - enables/disable timer offset for pluto logo
    • /hud_round_timer - enables/disable round timer
    • /hud_health_bar - enables/disable health bar
    • /hud_remaining - enables/disable zombies counter
    • /hud_drops - enables/disable drop tracker
    • /hud_george_bar - enables/disable George health bar
    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
    • /hud_excavator_timer - enables/disable excavator timer on Moon
    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
    • /hud_zone_name_on - enables/disable displaying of zone names
    • /night_mode - enables/disable Shangri-la's night mode
    • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
    • /start_round <round number> - can be used to change start round for strat tester
    • /player_quotes 0 - can be used to enable player quotes

    Config

    Enable Custom HUD

    seta hud_health_bar "1"
    seta hud_drops "1"
    seta hud_remaining "1"
    seta hud_round_timer "1"
    seta hud_george_bar "1"
    seta hud_round_timer "1"
    seta hud_excavator_timer "1"
    seta hud_oxygen_timer "1"
    seta hud_zone_name_on "1"
    

    Shout out to:

    • SE2Dev - For making LinkerMod
    • Nukem - For making LinkerMod
    • Treyarch - For making the best zombie game of all time
    • Clippy95 - For adding the mp5 to verruckt
    • Demonz - For testing and helping with some scripting
    • Ziomix - For testing and helping with some scripting
    • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

    Source Code:

    • https://github.com/5and5/BO1-Remix
    NiSt3Rundefined Offline
    NiSt3Rundefined Offline
    NiSt3R
    wrote on last edited by
    #34

    5and5 said in [Release] [ZM] BO1 Remix Mod:

    • HD textures [download]

    The link is down 😞

    1 Reply Last reply
    0
    • PompZeRundefined Offline
      PompZeRundefined Offline
      PompZeR
      wrote on last edited by
      #35

      Hi!

      Is it possible to disable the thief round?

      1 Reply Last reply
      0
      • MThorp777undefined Offline
        MThorp777undefined Offline
        MThorp777
        wrote on last edited by
        #36
        This post is deleted!
        1 Reply Last reply
        0
        • bhfffundefined bhfff referenced this topic on
        • exiled revengerundefined Offline
          exiled revengerundefined Offline
          exiled revenger
          wrote on last edited by
          #37
          This post is deleted!
          1 Reply Last reply
          0
          • 5and5undefined 5and5

            Call of Duty: Black Ops Zombies - Remix

            This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

            Created by 5and5

            YouTube - Twitch - Twitter

            2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

            Download

            Download

            How to Install

            Automatic

            Manual

            Leaderboards

            Leaderboards

            Change Notes

            General

            • Zombies start running at round 1
            • Weapon limit increased from 2 to 3
            • Removed Mulekick
            • Starting points changed from 500 to 555
            • Enabled sprint while drinking perks
            • Removed player quotes
            • "Reset" now happens at exactly 12 hours

            HUD

            • /hud_pluto 1 offsets timers for pluto logo
            • Yellow points added stack on top of each other
            • In game timer
            • Round timer (shows at the end of a round - can be toggled to show mid round)
            • Seconds per horde (shows at the end of a round)
            • Total time (shows at the beginning a round - for round srs)
            • Predicted round (shows at the beginning a round)
            • Zombie remaining counter / Zombie kill counter (No Man's Land)
            • Zone name
            • Health bar
            • Drop cycle tracker
            • COTD: VR11 insta kill timer
            • COTD: George health bar
            • Moon: Oxygen timer
            • Moon: Excavator timer

            Spawn Delay

            • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
            • Spawn delay now caps out at round 50 instead of 63

            Special Rounds

            Insta Kill Rounds

            • Insta kill rounds happen every other round after:
            • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

            Dogs

            • First dog round is always on round 5
            • Always 4 rounds between dog rounds

            Thief

            • First thief round is always the next odd round after you turn on power
            • Always 4 rounds between theif rounds

            Monkeys

            • First monkey round is always the next odd round after you turn on power and have purchased a perk
            • Always 4 rounds between theif rounds

            George

            • No longer zaps you from a distance
            • Always give a max every 4 rounds

            Weapons

            General

            • Zombies lose collision as soon as they are killed
            • Increased explosive scaling (raygun buff)

            Grenades

            • Increased frag grenade throw speed
            • Increased semtex throw speed

            Gewerh43

            • Buffed to do the same damage as the m14

            Wunderwaffe

            • Added Wunderwaffe to Verruckt box
            • Added Wunderwaffe powerup to Five as thief reward
            • Increased upgraded version's max kills from 10 to 12

            Thunder Gun

            • Fails less
            • Changed zombie fling angle

            VR11

            • Un-upgraded can also gives players instakill
            • Can now be used on yourself by shooting the ground
            • No longer gives players invisibility

            Scavenger

            • Will always kill zombies in at least two shots

            Baby Gun

            • Increased range of un-upgraded version
            • Zombie will not give power ups if ran over with the baby gun out

            Wave Gun

            • Electrocutes zombies instead of mircowaving them
            • Increased range
            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

            Mystery Box

            Shared box

            • knifing the box will allow any player to take the weapon

            Boxes Weapons

            • Added PPSH
            • Added AK47
            • Added Stoner63
            • Removed Python
            • Removed Spas-12
            • Removed HS10
            • Removed Dragunov
            • Removed l96a1
            • Removed Fal
            • Removed China Lake

            Animations

            • Decreased weapon pickup time from 12 to 10 seconds
            • Decreased box opening and closing from 0.5 to 0.3 seconds
            • Decreased weapon spinning time from 4 to 2 seconds
            • Decreased time after grabbing weapon from 3 to 1 seconds

            Teddy Bear

            • Increased minimum number of hit before a teddy bear from 4 to 5
            • Decreased probaility of box moving early

            Weighted Weapons

            • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
            • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
            • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

            Kino box locations presets

            • Dining first box in Speed Cola
            • Dining removed boxes: PM63, Alley, Control Room
            • Hellroom first box set in MPL
            • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
            • No Power first box set in MPL
            • No Power removed boxes: Theater (middle)

            Equipment

            Monkey Bombs

            • Always work if thrown in a playable area
            • Zombie are attracted immediately

            Gersches

            • Zombie are attracted immediately

            Claymores

            • Now do 50% of zombies max health
            • Limited to 10 on the map at one time

            Boucing Bettys

            • Now do 50% of zombies max health
            • Now explodes in 1 second instead of 2 seconds
            • Limited to 10 on the map at one time

            Traps

            General

            • Trap lights no longer gets glitched by hitting there switches to early

            Electric Trap (Kino and Shi No Numa)

            • Reduced recharge time to 25 seconds
            • Reduced shell shock time from 2.5 to 1.25 seconds
            • Reduced zombie burn time from random 1.25 to 0.5 seconds

            Fire Trap (Kino)

            • Reduced cooldown from 60 to 50 seconds

            Turret (Kino and Ascension)

            • Kills zombies in 2 bullets at any round
            • No longer damages players

            Centrifuge (Ascension)

            • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
            • Maximum time between spins reduced to 48 seconds from 90

            Perks

            Double Tap

            • Double Tap 2.0

            Mule kick

            • Removed

            Power Ups

            General

            • Increased random drop rate from 3% to 5%
            • Added a 50000 point cap till next point based drop
            • Added custom effect to last drop of a cycle
            • First cycle of the game is always double points, nuke, insta kill, max ammo

            Carpenters

            • Removed

            Firesales

            • Added to powerup cycle on round 5
            • Removed from powerup cycle after first box moves

            Death Machines

            • Added to powerup on round 60
            • Kills zombies in 3 body shots or 2 head shots
            • Switching weapons ends powerup
            • Powerup duration now stacks

            Double Points

            • Powerup duration now stacks
            • Removed from powerup cycle when death machines are added

            Insta kill

            • Powerup duration now stacks

            Nuke

            • Nukes now kill zombies twice as fast

            Perk Bottles

            • Always gives jug if you the players doesn't already have it

            Maps

            Nacht Der Untoten

            • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
            • Replaced Mulekick with Speedcola

            Verruckt

            • Added Wunderwaffe to the box
            • Added mp5 wall buy in the speed cola room
            • Toilet will take an stg-44 when pressed, this allows players to only have two guns

            Shi-no-numa

            • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
            • Removed fishing hut box location
            • Disabled door to fishing hut
            • Once all other huts are open, double tap will spawn in front of fishing hut
            • Decreased electric traps recharge time from 90 to 25
            • Changed the spawn zones of the main building to only include it self

            Der Riese

            • Pack-a-punch only requires two of the three teleporter to open
            • Removed catwalk box location
            • Disabled door to catwalk area
            • Turning on power gives all players the bowie knife
            • Moved quick revive to mp40
            • Fixed getting stuck on most curbs
            • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
            • Changed the spawn zone of power to not include jug

            Kino Der Toten

            • Meteor in the starting room now turns on power
            • Removed nova crawlers
            • Moved double tap machine to stage
            • Changed the spawn zone of the spawn room to only include it self (4 windows)
            • Removed double tap spawn when inside hell room
            • Initial box and active box locations presets

            Five

            • Set windows
            • Set power room teleporter to always take you up stairs
            • Set initial box to the dead guy room
            • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
            • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
            • Fixed thief pathing glitch that causes zombies to avoid traps
            • Removed alarm from theif round to fix audio glitching from killing the theif too fast

            Ascension

            • Monkeys health caps out at 1500
            • Monkeys taking revive doesn't count as a down
            • Moved Stamin up to underneath power
            • Changed the spawn zone of the m16 room to only include it self (3 windows)

            Call of the Dead

            • Removed initial spawn delay on round 1
            • VR11 un-upgraded now also gives players instakill
            • VR11 can now be used on yourself by shooting the ground
            • VR11 no longer gives players invisibility
            • Flinger now kills zombies instead of respawning them
            • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
            • Set initial box to on top of flopper

            Shangri-la

            • First drop of the game will always be a max ammo
            • Monkeys will go for drops at any round
            • Running over shrunken zombies with the baby gun out will no longer give powerups
            • Ceiling spawner fall much faster now
            • Pack-a-punch stone will always be in spawn
            • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
            • Increased the range of the un upgraded and upgraded babygun
            • Spike traps kill zombies
            • Set initial box to ak room

            Moon

            • Astronaut removed
            • Wave gun now electrocutes zombies and has increased range
            • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
            • Glass windows can no longer be broken
            • Turning on power will launch the rockets that blow up earth (does not give perm perks)
            • Hacking a max ammos turns into a perk bottle instead of a firesale
            • Hacking a box loaction will always last 5 rounds
            • Set initial box to spawn room

            No Mans Land

            • Always jug start
            • increased initial spawn rate
            • Removed periods of no zombie spawns

            Winter Wunderland

            • /map zombie_ww in the console to load the map
            • Thundergun, Wonder Waffe and Blundergat are in the box
            • Blundergat is not limited
            • Mulekick increases weapon swap speed
            • Buyable raygun for 5000 in Power Room
            • Three teddybear song easter egg
            • HD textures download

            winter_wunderland_loadscreen_distressed.png

            Custom Menu

            • Open menu -> settings -> game
              2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

            Console

            Custom Dvars

            • /hud_pluto - enables/disable timer offset for pluto logo
            • /hud_round_timer - enables/disable round timer
            • /hud_health_bar - enables/disable health bar
            • /hud_remaining - enables/disable zombies counter
            • /hud_drops - enables/disable drop tracker
            • /hud_george_bar - enables/disable George health bar
            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
            • /hud_excavator_timer - enables/disable excavator timer on Moon
            • /hud_oxygen_timer - enables/disable oxygen timer on Moon
            • /hud_zone_name_on - enables/disable displaying of zone names
            • /night_mode - enables/disable Shangri-la's night mode
            • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
            • /start_round <round number> - can be used to change start round for strat tester
            • /player_quotes 0 - can be used to enable player quotes

            Config

            Enable Custom HUD

            seta hud_health_bar "1"
            seta hud_drops "1"
            seta hud_remaining "1"
            seta hud_round_timer "1"
            seta hud_george_bar "1"
            seta hud_round_timer "1"
            seta hud_excavator_timer "1"
            seta hud_oxygen_timer "1"
            seta hud_zone_name_on "1"
            

            Shout out to:

            • SE2Dev - For making LinkerMod
            • Nukem - For making LinkerMod
            • Treyarch - For making the best zombie game of all time
            • Clippy95 - For adding the mp5 to verruckt
            • Demonz - For testing and helping with some scripting
            • Ziomix - For testing and helping with some scripting
            • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

            Source Code:

            • https://github.com/5and5/BO1-Remix
            Adnamnundefined Offline
            Adnamnundefined Offline
            Adnamn
            wrote on last edited by
            #38

            5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

            1 Reply Last reply
            0
            • CeZrZundefined Offline
              CeZrZundefined Offline
              CeZrZ
              wrote on last edited by
              #39

              can i disable running zombie??

              1 Reply Last reply
              0
              • Fgackoundefined Offline
                Fgackoundefined Offline
                Fgacko
                wrote on last edited by
                #40

                running zombies kinda ruined this mod, otherwise great one

                1 Reply Last reply
                0
                • flashkid1984undefined Offline
                  flashkid1984undefined Offline
                  flashkid1984
                  wrote on last edited by
                  #41

                  hey uh this mod doesn't work for me at all. if i could get some help it would be highly appreciated like ³⁄₁₀₀ of the mod works and i really want this mod to work any help would be appreciated if anyone asks questions about my issue to help me ill get back to you asap

                  1 Reply Last reply
                  0
                  • BOTxMIKEundefined Offline
                    BOTxMIKEundefined Offline
                    BOTxMIKE
                    wrote on last edited by
                    #42

                    can we get script that removes astronaut?

                    1 Reply Last reply
                    0
                    • wotanmolitionundefined Offline
                      wotanmolitionundefined Offline
                      wotanmolition
                      wrote on last edited by wotanmolition
                      #43

                      5and5 pls help, i tried joining winter wonderland and it says:
                      server script compile error
                      Could not find script
                      'maps/_zombiemode_equipment'

                      (see console for details)

                      for all maps actually i didnt try other maps first

                      1 Reply Last reply
                      0
                      • he11o_W0r1dundefined Offline
                        he11o_W0r1dundefined Offline
                        he11o_W0r1d
                        wrote last edited by
                        #44

                        how to enable player quotes back

                        1 Reply Last reply
                        0
                        • Auto Droutundefined Offline
                          Auto Droutundefined Offline
                          Auto Drout
                          wrote last edited by
                          #45

                          yo bro this is fr niceee! but when i try to upgrade the ak47 and i press f or X with xbox controller to get the weapon upgrade, i cant get nothing is an error u know? or the ak47 cant be upgraded?

                          1 Reply Last reply
                          0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • 1
                          • 2
                          • 3
                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Donate