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  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Fruitsnacsundefined Offline
    Fruitsnacsundefined Offline
    Fruitsnacs
    wrote on last edited by
    #25

    is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

    1 Reply Last reply
    0
    • Beniotenisoundefined Offline
      Beniotenisoundefined Offline
      Benioteniso
      wrote on last edited by
      #26

      for real, there is some way to remove the "zombies sprint at 1 round" feature?

      I kinda found a way to, but gives a error doing so

      1 Reply Last reply
      2
      • 5and5undefined 5and5

        Call of Duty: Black Ops Zombies - Remix

        This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

        Created by 5and5

        YouTube - Twitch - Twitter

        2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

        Download

        Download

        How to Install

        Automatic

        Manual

        Leaderboards

        Leaderboards

        Change Notes

        General

        • Zombies start running at round 1
        • Weapon limit increased from 2 to 3
        • Removed Mulekick
        • Starting points changed from 500 to 555
        • Enabled sprint while drinking perks
        • Removed player quotes
        • "Reset" now happens at exactly 12 hours

        HUD

        • /hud_pluto 1 offsets timers for pluto logo
        • Yellow points added stack on top of each other
        • In game timer
        • Round timer (shows at the end of a round - can be toggled to show mid round)
        • Seconds per horde (shows at the end of a round)
        • Total time (shows at the beginning a round - for round srs)
        • Predicted round (shows at the beginning a round)
        • Zombie remaining counter / Zombie kill counter (No Man's Land)
        • Zone name
        • Health bar
        • Drop cycle tracker
        • COTD: VR11 insta kill timer
        • COTD: George health bar
        • Moon: Oxygen timer
        • Moon: Excavator timer

        Spawn Delay

        • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
        • Spawn delay now caps out at round 50 instead of 63

        Special Rounds

        Insta Kill Rounds

        • Insta kill rounds happen every other round after:
        • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

        Dogs

        • First dog round is always on round 5
        • Always 4 rounds between dog rounds

        Thief

        • First thief round is always the next odd round after you turn on power
        • Always 4 rounds between theif rounds

        Monkeys

        • First monkey round is always the next odd round after you turn on power and have purchased a perk
        • Always 4 rounds between theif rounds

        George

        • No longer zaps you from a distance
        • Always give a max every 4 rounds

        Weapons

        General

        • Zombies lose collision as soon as they are killed
        • Increased explosive scaling (raygun buff)

        Grenades

        • Increased frag grenade throw speed
        • Increased semtex throw speed

        Gewerh43

        • Buffed to do the same damage as the m14

        Wunderwaffe

        • Added Wunderwaffe to Verruckt box
        • Added Wunderwaffe powerup to Five as thief reward
        • Increased upgraded version's max kills from 10 to 12

        Thunder Gun

        • Fails less
        • Changed zombie fling angle

        VR11

        • Un-upgraded can also gives players instakill
        • Can now be used on yourself by shooting the ground
        • No longer gives players invisibility

        Scavenger

        • Will always kill zombies in at least two shots

        Baby Gun

        • Increased range of un-upgraded version
        • Zombie will not give power ups if ran over with the baby gun out

        Wave Gun

        • Electrocutes zombies instead of mircowaving them
        • Increased range
        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

        Mystery Box

        Shared box

        • knifing the box will allow any player to take the weapon

        Boxes Weapons

        • Added PPSH
        • Added AK47
        • Added Stoner63
        • Removed Python
        • Removed Spas-12
        • Removed HS10
        • Removed Dragunov
        • Removed l96a1
        • Removed Fal
        • Removed China Lake

        Animations

        • Decreased weapon pickup time from 12 to 10 seconds
        • Decreased box opening and closing from 0.5 to 0.3 seconds
        • Decreased weapon spinning time from 4 to 2 seconds
        • Decreased time after grabbing weapon from 3 to 1 seconds

        Teddy Bear

        • Increased minimum number of hit before a teddy bear from 4 to 5
        • Decreased probaility of box moving early

        Weighted Weapons

        • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
        • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
        • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

        Kino box locations presets

        • Dining first box in Speed Cola
        • Dining removed boxes: PM63, Alley, Control Room
        • Hellroom first box set in MPL
        • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
        • No Power first box set in MPL
        • No Power removed boxes: Theater (middle)

        Equipment

        Monkey Bombs

        • Always work if thrown in a playable area
        • Zombie are attracted immediately

        Gersches

        • Zombie are attracted immediately

        Claymores

        • Now do 50% of zombies max health
        • Limited to 10 on the map at one time

        Boucing Bettys

        • Now do 50% of zombies max health
        • Now explodes in 1 second instead of 2 seconds
        • Limited to 10 on the map at one time

        Traps

        General

        • Trap lights no longer gets glitched by hitting there switches to early

        Electric Trap (Kino and Shi No Numa)

        • Reduced recharge time to 25 seconds
        • Reduced shell shock time from 2.5 to 1.25 seconds
        • Reduced zombie burn time from random 1.25 to 0.5 seconds

        Fire Trap (Kino)

        • Reduced cooldown from 60 to 50 seconds

        Turret (Kino and Ascension)

        • Kills zombies in 2 bullets at any round
        • No longer damages players

        Centrifuge (Ascension)

        • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
        • Maximum time between spins reduced to 48 seconds from 90

        Perks

        Double Tap

        • Double Tap 2.0

        Mule kick

        • Removed

        Power Ups

        General

        • Increased random drop rate from 3% to 5%
        • Added a 50000 point cap till next point based drop
        • Added custom effect to last drop of a cycle
        • First cycle of the game is always double points, nuke, insta kill, max ammo

        Carpenters

        • Removed

        Firesales

        • Added to powerup cycle on round 5
        • Removed from powerup cycle after first box moves

        Death Machines

        • Added to powerup on round 60
        • Kills zombies in 3 body shots or 2 head shots
        • Switching weapons ends powerup
        • Powerup duration now stacks

        Double Points

        • Powerup duration now stacks
        • Removed from powerup cycle when death machines are added

        Insta kill

        • Powerup duration now stacks

        Nuke

        • Nukes now kill zombies twice as fast

        Perk Bottles

        • Always gives jug if you the players doesn't already have it

        Maps

        Nacht Der Untoten

        • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
        • Replaced Mulekick with Speedcola

        Verruckt

        • Added Wunderwaffe to the box
        • Added mp5 wall buy in the speed cola room
        • Toilet will take an stg-44 when pressed, this allows players to only have two guns

        Shi-no-numa

        • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
        • Removed fishing hut box location
        • Disabled door to fishing hut
        • Once all other huts are open, double tap will spawn in front of fishing hut
        • Decreased electric traps recharge time from 90 to 25
        • Changed the spawn zones of the main building to only include it self

        Der Riese

        • Pack-a-punch only requires two of the three teleporter to open
        • Removed catwalk box location
        • Disabled door to catwalk area
        • Turning on power gives all players the bowie knife
        • Moved quick revive to mp40
        • Fixed getting stuck on most curbs
        • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
        • Changed the spawn zone of power to not include jug

        Kino Der Toten

        • Meteor in the starting room now turns on power
        • Removed nova crawlers
        • Moved double tap machine to stage
        • Changed the spawn zone of the spawn room to only include it self (4 windows)
        • Removed double tap spawn when inside hell room
        • Initial box and active box locations presets

        Five

        • Set windows
        • Set power room teleporter to always take you up stairs
        • Set initial box to the dead guy room
        • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
        • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
        • Fixed thief pathing glitch that causes zombies to avoid traps
        • Removed alarm from theif round to fix audio glitching from killing the theif too fast

        Ascension

        • Monkeys health caps out at 1500
        • Monkeys taking revive doesn't count as a down
        • Moved Stamin up to underneath power
        • Changed the spawn zone of the m16 room to only include it self (3 windows)

        Call of the Dead

        • Removed initial spawn delay on round 1
        • VR11 un-upgraded now also gives players instakill
        • VR11 can now be used on yourself by shooting the ground
        • VR11 no longer gives players invisibility
        • Flinger now kills zombies instead of respawning them
        • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
        • Set initial box to on top of flopper

        Shangri-la

        • First drop of the game will always be a max ammo
        • Monkeys will go for drops at any round
        • Running over shrunken zombies with the baby gun out will no longer give powerups
        • Ceiling spawner fall much faster now
        • Pack-a-punch stone will always be in spawn
        • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
        • Increased the range of the un upgraded and upgraded babygun
        • Spike traps kill zombies
        • Set initial box to ak room

        Moon

        • Astronaut removed
        • Wave gun now electrocutes zombies and has increased range
        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
        • Glass windows can no longer be broken
        • Turning on power will launch the rockets that blow up earth (does not give perm perks)
        • Hacking a max ammos turns into a perk bottle instead of a firesale
        • Hacking a box loaction will always last 5 rounds
        • Set initial box to spawn room

        No Mans Land

        • Always jug start
        • increased initial spawn rate
        • Removed periods of no zombie spawns

        Winter Wunderland

        • /map zombie_ww in the console to load the map
        • Thundergun, Wonder Waffe and Blundergat are in the box
        • Blundergat is not limited
        • Mulekick increases weapon swap speed
        • Buyable raygun for 5000 in Power Room
        • Three teddybear song easter egg
        • HD textures download

        winter_wunderland_loadscreen_distressed.png

        Custom Menu

        • Open menu -> settings -> game
          2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

        Console

        Custom Dvars

        • /hud_pluto - enables/disable timer offset for pluto logo
        • /hud_round_timer - enables/disable round timer
        • /hud_health_bar - enables/disable health bar
        • /hud_remaining - enables/disable zombies counter
        • /hud_drops - enables/disable drop tracker
        • /hud_george_bar - enables/disable George health bar
        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
        • /hud_excavator_timer - enables/disable excavator timer on Moon
        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
        • /hud_zone_name_on - enables/disable displaying of zone names
        • /night_mode - enables/disable Shangri-la's night mode
        • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
        • /start_round <round number> - can be used to change start round for strat tester
        • /player_quotes 0 - can be used to enable player quotes

        Config

        Enable Custom HUD

        seta hud_health_bar "1"
        seta hud_drops "1"
        seta hud_remaining "1"
        seta hud_round_timer "1"
        seta hud_george_bar "1"
        seta hud_round_timer "1"
        seta hud_excavator_timer "1"
        seta hud_oxygen_timer "1"
        seta hud_zone_name_on "1"
        

        Shout out to:

        • SE2Dev - For making LinkerMod
        • Nukem - For making LinkerMod
        • Treyarch - For making the best zombie game of all time
        • Clippy95 - For adding the mp5 to verruckt
        • Demonz - For testing and helping with some scripting
        • Ziomix - For testing and helping with some scripting
        • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

        Source Code:

        • https://github.com/5and5/BO1-Remix
        OhitsMerundefined Offline
        OhitsMerundefined Offline
        OhitsMer
        wrote on last edited by
        #27

        5and5 i cant use my custom arms for some reason, arms just look kind of shiny

        1 Reply Last reply
        0
        • Elescopetaaundefined Offline
          Elescopetaaundefined Offline
          Elescopetaa
          wrote on last edited by
          #28

          5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

          1 Reply Last reply
          0
          • DNO93undefined Offline
            DNO93undefined Offline
            DNO93
            wrote on last edited by
            #29
            This post is deleted!
            1 Reply Last reply
            0
            • DNO93undefined Offline
              DNO93undefined Offline
              DNO93
              wrote on last edited by
              #30
              This post is deleted!
              1 Reply Last reply
              0
              • DNO93undefined Offline
                DNO93undefined Offline
                DNO93
                wrote on last edited by
                #31

                would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

                1 Reply Last reply
                1
                • Sniper Strixundefined Offline
                  Sniper Strixundefined Offline
                  Sniper Strix
                  wrote on last edited by
                  #32

                  can someone point me to the code for double tap 2.0. I can't find it

                  1 Reply Last reply
                  0
                  • TheKiller66undefined Offline
                    TheKiller66undefined Offline
                    TheKiller66
                    wrote on last edited by
                    #33

                    Stupid question. How can I add this to my own T5 server?

                    1 Reply Last reply
                    1
                    • 5and5undefined 5and5

                      Call of Duty: Black Ops Zombies - Remix

                      This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                      Created by 5and5

                      YouTube - Twitch - Twitter

                      2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                      Download

                      Download

                      How to Install

                      Automatic

                      Manual

                      Leaderboards

                      Leaderboards

                      Change Notes

                      General

                      • Zombies start running at round 1
                      • Weapon limit increased from 2 to 3
                      • Removed Mulekick
                      • Starting points changed from 500 to 555
                      • Enabled sprint while drinking perks
                      • Removed player quotes
                      • "Reset" now happens at exactly 12 hours

                      HUD

                      • /hud_pluto 1 offsets timers for pluto logo
                      • Yellow points added stack on top of each other
                      • In game timer
                      • Round timer (shows at the end of a round - can be toggled to show mid round)
                      • Seconds per horde (shows at the end of a round)
                      • Total time (shows at the beginning a round - for round srs)
                      • Predicted round (shows at the beginning a round)
                      • Zombie remaining counter / Zombie kill counter (No Man's Land)
                      • Zone name
                      • Health bar
                      • Drop cycle tracker
                      • COTD: VR11 insta kill timer
                      • COTD: George health bar
                      • Moon: Oxygen timer
                      • Moon: Excavator timer

                      Spawn Delay

                      • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                      • Spawn delay now caps out at round 50 instead of 63

                      Special Rounds

                      Insta Kill Rounds

                      • Insta kill rounds happen every other round after:
                      • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                      Dogs

                      • First dog round is always on round 5
                      • Always 4 rounds between dog rounds

                      Thief

                      • First thief round is always the next odd round after you turn on power
                      • Always 4 rounds between theif rounds

                      Monkeys

                      • First monkey round is always the next odd round after you turn on power and have purchased a perk
                      • Always 4 rounds between theif rounds

                      George

                      • No longer zaps you from a distance
                      • Always give a max every 4 rounds

                      Weapons

                      General

                      • Zombies lose collision as soon as they are killed
                      • Increased explosive scaling (raygun buff)

                      Grenades

                      • Increased frag grenade throw speed
                      • Increased semtex throw speed

                      Gewerh43

                      • Buffed to do the same damage as the m14

                      Wunderwaffe

                      • Added Wunderwaffe to Verruckt box
                      • Added Wunderwaffe powerup to Five as thief reward
                      • Increased upgraded version's max kills from 10 to 12

                      Thunder Gun

                      • Fails less
                      • Changed zombie fling angle

                      VR11

                      • Un-upgraded can also gives players instakill
                      • Can now be used on yourself by shooting the ground
                      • No longer gives players invisibility

                      Scavenger

                      • Will always kill zombies in at least two shots

                      Baby Gun

                      • Increased range of un-upgraded version
                      • Zombie will not give power ups if ran over with the baby gun out

                      Wave Gun

                      • Electrocutes zombies instead of mircowaving them
                      • Increased range
                      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                      Mystery Box

                      Shared box

                      • knifing the box will allow any player to take the weapon

                      Boxes Weapons

                      • Added PPSH
                      • Added AK47
                      • Added Stoner63
                      • Removed Python
                      • Removed Spas-12
                      • Removed HS10
                      • Removed Dragunov
                      • Removed l96a1
                      • Removed Fal
                      • Removed China Lake

                      Animations

                      • Decreased weapon pickup time from 12 to 10 seconds
                      • Decreased box opening and closing from 0.5 to 0.3 seconds
                      • Decreased weapon spinning time from 4 to 2 seconds
                      • Decreased time after grabbing weapon from 3 to 1 seconds

                      Teddy Bear

                      • Increased minimum number of hit before a teddy bear from 4 to 5
                      • Decreased probaility of box moving early

                      Weighted Weapons

                      • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                      • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                      • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                      Kino box locations presets

                      • Dining first box in Speed Cola
                      • Dining removed boxes: PM63, Alley, Control Room
                      • Hellroom first box set in MPL
                      • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                      • No Power first box set in MPL
                      • No Power removed boxes: Theater (middle)

                      Equipment

                      Monkey Bombs

                      • Always work if thrown in a playable area
                      • Zombie are attracted immediately

                      Gersches

                      • Zombie are attracted immediately

                      Claymores

                      • Now do 50% of zombies max health
                      • Limited to 10 on the map at one time

                      Boucing Bettys

                      • Now do 50% of zombies max health
                      • Now explodes in 1 second instead of 2 seconds
                      • Limited to 10 on the map at one time

                      Traps

                      General

                      • Trap lights no longer gets glitched by hitting there switches to early

                      Electric Trap (Kino and Shi No Numa)

                      • Reduced recharge time to 25 seconds
                      • Reduced shell shock time from 2.5 to 1.25 seconds
                      • Reduced zombie burn time from random 1.25 to 0.5 seconds

                      Fire Trap (Kino)

                      • Reduced cooldown from 60 to 50 seconds

                      Turret (Kino and Ascension)

                      • Kills zombies in 2 bullets at any round
                      • No longer damages players

                      Centrifuge (Ascension)

                      • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                      • Maximum time between spins reduced to 48 seconds from 90

                      Perks

                      Double Tap

                      • Double Tap 2.0

                      Mule kick

                      • Removed

                      Power Ups

                      General

                      • Increased random drop rate from 3% to 5%
                      • Added a 50000 point cap till next point based drop
                      • Added custom effect to last drop of a cycle
                      • First cycle of the game is always double points, nuke, insta kill, max ammo

                      Carpenters

                      • Removed

                      Firesales

                      • Added to powerup cycle on round 5
                      • Removed from powerup cycle after first box moves

                      Death Machines

                      • Added to powerup on round 60
                      • Kills zombies in 3 body shots or 2 head shots
                      • Switching weapons ends powerup
                      • Powerup duration now stacks

                      Double Points

                      • Powerup duration now stacks
                      • Removed from powerup cycle when death machines are added

                      Insta kill

                      • Powerup duration now stacks

                      Nuke

                      • Nukes now kill zombies twice as fast

                      Perk Bottles

                      • Always gives jug if you the players doesn't already have it

                      Maps

                      Nacht Der Untoten

                      • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                      • Replaced Mulekick with Speedcola

                      Verruckt

                      • Added Wunderwaffe to the box
                      • Added mp5 wall buy in the speed cola room
                      • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                      Shi-no-numa

                      • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                      • Removed fishing hut box location
                      • Disabled door to fishing hut
                      • Once all other huts are open, double tap will spawn in front of fishing hut
                      • Decreased electric traps recharge time from 90 to 25
                      • Changed the spawn zones of the main building to only include it self

                      Der Riese

                      • Pack-a-punch only requires two of the three teleporter to open
                      • Removed catwalk box location
                      • Disabled door to catwalk area
                      • Turning on power gives all players the bowie knife
                      • Moved quick revive to mp40
                      • Fixed getting stuck on most curbs
                      • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                      • Changed the spawn zone of power to not include jug

                      Kino Der Toten

                      • Meteor in the starting room now turns on power
                      • Removed nova crawlers
                      • Moved double tap machine to stage
                      • Changed the spawn zone of the spawn room to only include it self (4 windows)
                      • Removed double tap spawn when inside hell room
                      • Initial box and active box locations presets

                      Five

                      • Set windows
                      • Set power room teleporter to always take you up stairs
                      • Set initial box to the dead guy room
                      • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                      • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                      • Fixed thief pathing glitch that causes zombies to avoid traps
                      • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                      Ascension

                      • Monkeys health caps out at 1500
                      • Monkeys taking revive doesn't count as a down
                      • Moved Stamin up to underneath power
                      • Changed the spawn zone of the m16 room to only include it self (3 windows)

                      Call of the Dead

                      • Removed initial spawn delay on round 1
                      • VR11 un-upgraded now also gives players instakill
                      • VR11 can now be used on yourself by shooting the ground
                      • VR11 no longer gives players invisibility
                      • Flinger now kills zombies instead of respawning them
                      • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                      • Set initial box to on top of flopper

                      Shangri-la

                      • First drop of the game will always be a max ammo
                      • Monkeys will go for drops at any round
                      • Running over shrunken zombies with the baby gun out will no longer give powerups
                      • Ceiling spawner fall much faster now
                      • Pack-a-punch stone will always be in spawn
                      • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                      • Increased the range of the un upgraded and upgraded babygun
                      • Spike traps kill zombies
                      • Set initial box to ak room

                      Moon

                      • Astronaut removed
                      • Wave gun now electrocutes zombies and has increased range
                      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                      • Glass windows can no longer be broken
                      • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                      • Hacking a max ammos turns into a perk bottle instead of a firesale
                      • Hacking a box loaction will always last 5 rounds
                      • Set initial box to spawn room

                      No Mans Land

                      • Always jug start
                      • increased initial spawn rate
                      • Removed periods of no zombie spawns

                      Winter Wunderland

                      • /map zombie_ww in the console to load the map
                      • Thundergun, Wonder Waffe and Blundergat are in the box
                      • Blundergat is not limited
                      • Mulekick increases weapon swap speed
                      • Buyable raygun for 5000 in Power Room
                      • Three teddybear song easter egg
                      • HD textures download

                      winter_wunderland_loadscreen_distressed.png

                      Custom Menu

                      • Open menu -> settings -> game
                        2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                      Console

                      Custom Dvars

                      • /hud_pluto - enables/disable timer offset for pluto logo
                      • /hud_round_timer - enables/disable round timer
                      • /hud_health_bar - enables/disable health bar
                      • /hud_remaining - enables/disable zombies counter
                      • /hud_drops - enables/disable drop tracker
                      • /hud_george_bar - enables/disable George health bar
                      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                      • /hud_excavator_timer - enables/disable excavator timer on Moon
                      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                      • /hud_zone_name_on - enables/disable displaying of zone names
                      • /night_mode - enables/disable Shangri-la's night mode
                      • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                      • /start_round <round number> - can be used to change start round for strat tester
                      • /player_quotes 0 - can be used to enable player quotes

                      Config

                      Enable Custom HUD

                      seta hud_health_bar "1"
                      seta hud_drops "1"
                      seta hud_remaining "1"
                      seta hud_round_timer "1"
                      seta hud_george_bar "1"
                      seta hud_round_timer "1"
                      seta hud_excavator_timer "1"
                      seta hud_oxygen_timer "1"
                      seta hud_zone_name_on "1"
                      

                      Shout out to:

                      • SE2Dev - For making LinkerMod
                      • Nukem - For making LinkerMod
                      • Treyarch - For making the best zombie game of all time
                      • Clippy95 - For adding the mp5 to verruckt
                      • Demonz - For testing and helping with some scripting
                      • Ziomix - For testing and helping with some scripting
                      • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                      Source Code:

                      • https://github.com/5and5/BO1-Remix
                      NiSt3Rundefined Offline
                      NiSt3Rundefined Offline
                      NiSt3R
                      wrote on last edited by
                      #34

                      5and5 said in [Release] [ZM] BO1 Remix Mod:

                      • HD textures [download]

                      The link is down 😞

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                      • PompZeRundefined Offline
                        PompZeRundefined Offline
                        PompZeR
                        wrote on last edited by
                        #35

                        Hi!

                        Is it possible to disable the thief round?

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                        • MThorp777undefined Offline
                          MThorp777undefined Offline
                          MThorp777
                          wrote on last edited by
                          #36
                          This post is deleted!
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                          • bhfffundefined bhfff referenced this topic on
                          • exiled revengerundefined Offline
                            exiled revengerundefined Offline
                            exiled revenger
                            wrote on last edited by
                            #37
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                            • 5and5undefined 5and5

                              Call of Duty: Black Ops Zombies - Remix

                              This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                              Created by 5and5

                              YouTube - Twitch - Twitter

                              2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                              Download

                              Download

                              How to Install

                              Automatic

                              Manual

                              Leaderboards

                              Leaderboards

                              Change Notes

                              General

                              • Zombies start running at round 1
                              • Weapon limit increased from 2 to 3
                              • Removed Mulekick
                              • Starting points changed from 500 to 555
                              • Enabled sprint while drinking perks
                              • Removed player quotes
                              • "Reset" now happens at exactly 12 hours

                              HUD

                              • /hud_pluto 1 offsets timers for pluto logo
                              • Yellow points added stack on top of each other
                              • In game timer
                              • Round timer (shows at the end of a round - can be toggled to show mid round)
                              • Seconds per horde (shows at the end of a round)
                              • Total time (shows at the beginning a round - for round srs)
                              • Predicted round (shows at the beginning a round)
                              • Zombie remaining counter / Zombie kill counter (No Man's Land)
                              • Zone name
                              • Health bar
                              • Drop cycle tracker
                              • COTD: VR11 insta kill timer
                              • COTD: George health bar
                              • Moon: Oxygen timer
                              • Moon: Excavator timer

                              Spawn Delay

                              • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                              • Spawn delay now caps out at round 50 instead of 63

                              Special Rounds

                              Insta Kill Rounds

                              • Insta kill rounds happen every other round after:
                              • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                              Dogs

                              • First dog round is always on round 5
                              • Always 4 rounds between dog rounds

                              Thief

                              • First thief round is always the next odd round after you turn on power
                              • Always 4 rounds between theif rounds

                              Monkeys

                              • First monkey round is always the next odd round after you turn on power and have purchased a perk
                              • Always 4 rounds between theif rounds

                              George

                              • No longer zaps you from a distance
                              • Always give a max every 4 rounds

                              Weapons

                              General

                              • Zombies lose collision as soon as they are killed
                              • Increased explosive scaling (raygun buff)

                              Grenades

                              • Increased frag grenade throw speed
                              • Increased semtex throw speed

                              Gewerh43

                              • Buffed to do the same damage as the m14

                              Wunderwaffe

                              • Added Wunderwaffe to Verruckt box
                              • Added Wunderwaffe powerup to Five as thief reward
                              • Increased upgraded version's max kills from 10 to 12

                              Thunder Gun

                              • Fails less
                              • Changed zombie fling angle

                              VR11

                              • Un-upgraded can also gives players instakill
                              • Can now be used on yourself by shooting the ground
                              • No longer gives players invisibility

                              Scavenger

                              • Will always kill zombies in at least two shots

                              Baby Gun

                              • Increased range of un-upgraded version
                              • Zombie will not give power ups if ran over with the baby gun out

                              Wave Gun

                              • Electrocutes zombies instead of mircowaving them
                              • Increased range
                              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                              Mystery Box

                              Shared box

                              • knifing the box will allow any player to take the weapon

                              Boxes Weapons

                              • Added PPSH
                              • Added AK47
                              • Added Stoner63
                              • Removed Python
                              • Removed Spas-12
                              • Removed HS10
                              • Removed Dragunov
                              • Removed l96a1
                              • Removed Fal
                              • Removed China Lake

                              Animations

                              • Decreased weapon pickup time from 12 to 10 seconds
                              • Decreased box opening and closing from 0.5 to 0.3 seconds
                              • Decreased weapon spinning time from 4 to 2 seconds
                              • Decreased time after grabbing weapon from 3 to 1 seconds

                              Teddy Bear

                              • Increased minimum number of hit before a teddy bear from 4 to 5
                              • Decreased probaility of box moving early

                              Weighted Weapons

                              • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                              • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                              • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                              Kino box locations presets

                              • Dining first box in Speed Cola
                              • Dining removed boxes: PM63, Alley, Control Room
                              • Hellroom first box set in MPL
                              • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                              • No Power first box set in MPL
                              • No Power removed boxes: Theater (middle)

                              Equipment

                              Monkey Bombs

                              • Always work if thrown in a playable area
                              • Zombie are attracted immediately

                              Gersches

                              • Zombie are attracted immediately

                              Claymores

                              • Now do 50% of zombies max health
                              • Limited to 10 on the map at one time

                              Boucing Bettys

                              • Now do 50% of zombies max health
                              • Now explodes in 1 second instead of 2 seconds
                              • Limited to 10 on the map at one time

                              Traps

                              General

                              • Trap lights no longer gets glitched by hitting there switches to early

                              Electric Trap (Kino and Shi No Numa)

                              • Reduced recharge time to 25 seconds
                              • Reduced shell shock time from 2.5 to 1.25 seconds
                              • Reduced zombie burn time from random 1.25 to 0.5 seconds

                              Fire Trap (Kino)

                              • Reduced cooldown from 60 to 50 seconds

                              Turret (Kino and Ascension)

                              • Kills zombies in 2 bullets at any round
                              • No longer damages players

                              Centrifuge (Ascension)

                              • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                              • Maximum time between spins reduced to 48 seconds from 90

                              Perks

                              Double Tap

                              • Double Tap 2.0

                              Mule kick

                              • Removed

                              Power Ups

                              General

                              • Increased random drop rate from 3% to 5%
                              • Added a 50000 point cap till next point based drop
                              • Added custom effect to last drop of a cycle
                              • First cycle of the game is always double points, nuke, insta kill, max ammo

                              Carpenters

                              • Removed

                              Firesales

                              • Added to powerup cycle on round 5
                              • Removed from powerup cycle after first box moves

                              Death Machines

                              • Added to powerup on round 60
                              • Kills zombies in 3 body shots or 2 head shots
                              • Switching weapons ends powerup
                              • Powerup duration now stacks

                              Double Points

                              • Powerup duration now stacks
                              • Removed from powerup cycle when death machines are added

                              Insta kill

                              • Powerup duration now stacks

                              Nuke

                              • Nukes now kill zombies twice as fast

                              Perk Bottles

                              • Always gives jug if you the players doesn't already have it

                              Maps

                              Nacht Der Untoten

                              • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                              • Replaced Mulekick with Speedcola

                              Verruckt

                              • Added Wunderwaffe to the box
                              • Added mp5 wall buy in the speed cola room
                              • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                              Shi-no-numa

                              • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                              • Removed fishing hut box location
                              • Disabled door to fishing hut
                              • Once all other huts are open, double tap will spawn in front of fishing hut
                              • Decreased electric traps recharge time from 90 to 25
                              • Changed the spawn zones of the main building to only include it self

                              Der Riese

                              • Pack-a-punch only requires two of the three teleporter to open
                              • Removed catwalk box location
                              • Disabled door to catwalk area
                              • Turning on power gives all players the bowie knife
                              • Moved quick revive to mp40
                              • Fixed getting stuck on most curbs
                              • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                              • Changed the spawn zone of power to not include jug

                              Kino Der Toten

                              • Meteor in the starting room now turns on power
                              • Removed nova crawlers
                              • Moved double tap machine to stage
                              • Changed the spawn zone of the spawn room to only include it self (4 windows)
                              • Removed double tap spawn when inside hell room
                              • Initial box and active box locations presets

                              Five

                              • Set windows
                              • Set power room teleporter to always take you up stairs
                              • Set initial box to the dead guy room
                              • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                              • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                              • Fixed thief pathing glitch that causes zombies to avoid traps
                              • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                              Ascension

                              • Monkeys health caps out at 1500
                              • Monkeys taking revive doesn't count as a down
                              • Moved Stamin up to underneath power
                              • Changed the spawn zone of the m16 room to only include it self (3 windows)

                              Call of the Dead

                              • Removed initial spawn delay on round 1
                              • VR11 un-upgraded now also gives players instakill
                              • VR11 can now be used on yourself by shooting the ground
                              • VR11 no longer gives players invisibility
                              • Flinger now kills zombies instead of respawning them
                              • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                              • Set initial box to on top of flopper

                              Shangri-la

                              • First drop of the game will always be a max ammo
                              • Monkeys will go for drops at any round
                              • Running over shrunken zombies with the baby gun out will no longer give powerups
                              • Ceiling spawner fall much faster now
                              • Pack-a-punch stone will always be in spawn
                              • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                              • Increased the range of the un upgraded and upgraded babygun
                              • Spike traps kill zombies
                              • Set initial box to ak room

                              Moon

                              • Astronaut removed
                              • Wave gun now electrocutes zombies and has increased range
                              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                              • Glass windows can no longer be broken
                              • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                              • Hacking a max ammos turns into a perk bottle instead of a firesale
                              • Hacking a box loaction will always last 5 rounds
                              • Set initial box to spawn room

                              No Mans Land

                              • Always jug start
                              • increased initial spawn rate
                              • Removed periods of no zombie spawns

                              Winter Wunderland

                              • /map zombie_ww in the console to load the map
                              • Thundergun, Wonder Waffe and Blundergat are in the box
                              • Blundergat is not limited
                              • Mulekick increases weapon swap speed
                              • Buyable raygun for 5000 in Power Room
                              • Three teddybear song easter egg
                              • HD textures download

                              winter_wunderland_loadscreen_distressed.png

                              Custom Menu

                              • Open menu -> settings -> game
                                2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                              Console

                              Custom Dvars

                              • /hud_pluto - enables/disable timer offset for pluto logo
                              • /hud_round_timer - enables/disable round timer
                              • /hud_health_bar - enables/disable health bar
                              • /hud_remaining - enables/disable zombies counter
                              • /hud_drops - enables/disable drop tracker
                              • /hud_george_bar - enables/disable George health bar
                              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                              • /hud_excavator_timer - enables/disable excavator timer on Moon
                              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                              • /hud_zone_name_on - enables/disable displaying of zone names
                              • /night_mode - enables/disable Shangri-la's night mode
                              • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                              • /start_round <round number> - can be used to change start round for strat tester
                              • /player_quotes 0 - can be used to enable player quotes

                              Config

                              Enable Custom HUD

                              seta hud_health_bar "1"
                              seta hud_drops "1"
                              seta hud_remaining "1"
                              seta hud_round_timer "1"
                              seta hud_george_bar "1"
                              seta hud_round_timer "1"
                              seta hud_excavator_timer "1"
                              seta hud_oxygen_timer "1"
                              seta hud_zone_name_on "1"
                              

                              Shout out to:

                              • SE2Dev - For making LinkerMod
                              • Nukem - For making LinkerMod
                              • Treyarch - For making the best zombie game of all time
                              • Clippy95 - For adding the mp5 to verruckt
                              • Demonz - For testing and helping with some scripting
                              • Ziomix - For testing and helping with some scripting
                              • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                              Source Code:

                              • https://github.com/5and5/BO1-Remix
                              Adnamnundefined Offline
                              Adnamnundefined Offline
                              Adnamn
                              wrote on last edited by
                              #38

                              5and5 you were so close to making the perfect mod but decided to make the runners an unchangeable thing. FIX THIS SHIT

                              1 Reply Last reply
                              0
                              • CeZrZundefined Offline
                                CeZrZundefined Offline
                                CeZrZ
                                wrote on last edited by
                                #39

                                can i disable running zombie??

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                                0
                                • Fgackoundefined Offline
                                  Fgackoundefined Offline
                                  Fgacko
                                  wrote on last edited by
                                  #40

                                  running zombies kinda ruined this mod, otherwise great one

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                                  0
                                  • flashkid1984undefined Offline
                                    flashkid1984undefined Offline
                                    flashkid1984
                                    wrote on last edited by
                                    #41

                                    hey uh this mod doesn't work for me at all. if i could get some help it would be highly appreciated like ³⁄₁₀₀ of the mod works and i really want this mod to work any help would be appreciated if anyone asks questions about my issue to help me ill get back to you asap

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