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  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

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  • 5and5undefined 5and5

    Call of Duty: Black Ops Zombies - Remix

    This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

    Created by 5and5

    YouTube - Twitch - Twitter

    2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

    Download

    Download

    How to Install

    Automatic

    Manual

    Leaderboards

    Leaderboards

    Change Notes

    General

    • Zombies start running at round 1
    • Weapon limit increased from 2 to 3
    • Removed Mulekick
    • Starting points changed from 500 to 555
    • Enabled sprint while drinking perks
    • Removed player quotes
    • "Reset" now happens at exactly 12 hours

    HUD

    • /hud_pluto 1 offsets timers for pluto logo
    • Yellow points added stack on top of each other
    • In game timer
    • Round timer (shows at the end of a round - can be toggled to show mid round)
    • Seconds per horde (shows at the end of a round)
    • Total time (shows at the beginning a round - for round srs)
    • Predicted round (shows at the beginning a round)
    • Zombie remaining counter / Zombie kill counter (No Man's Land)
    • Zone name
    • Health bar
    • Drop cycle tracker
    • COTD: VR11 insta kill timer
    • COTD: George health bar
    • Moon: Oxygen timer
    • Moon: Excavator timer

    Spawn Delay

    • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
    • Spawn delay now caps out at round 50 instead of 63

    Special Rounds

    Insta Kill Rounds

    • Insta kill rounds happen every other round after:
    • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

    Dogs

    • First dog round is always on round 5
    • Always 4 rounds between dog rounds

    Thief

    • First thief round is always the next odd round after you turn on power
    • Always 4 rounds between theif rounds

    Monkeys

    • First monkey round is always the next odd round after you turn on power and have purchased a perk
    • Always 4 rounds between theif rounds

    George

    • No longer zaps you from a distance
    • Always give a max every 4 rounds

    Weapons

    General

    • Zombies lose collision as soon as they are killed
    • Increased explosive scaling (raygun buff)

    Grenades

    • Increased frag grenade throw speed
    • Increased semtex throw speed

    Gewerh43

    • Buffed to do the same damage as the m14

    Wunderwaffe

    • Added Wunderwaffe to Verruckt box
    • Added Wunderwaffe powerup to Five as thief reward
    • Increased upgraded version's max kills from 10 to 12

    Thunder Gun

    • Fails less
    • Changed zombie fling angle

    VR11

    • Un-upgraded can also gives players instakill
    • Can now be used on yourself by shooting the ground
    • No longer gives players invisibility

    Scavenger

    • Will always kill zombies in at least two shots

    Baby Gun

    • Increased range of un-upgraded version
    • Zombie will not give power ups if ran over with the baby gun out

    Wave Gun

    • Electrocutes zombies instead of mircowaving them
    • Increased range
    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

    Mystery Box

    Shared box

    • knifing the box will allow any player to take the weapon

    Boxes Weapons

    • Added PPSH
    • Added AK47
    • Added Stoner63
    • Removed Python
    • Removed Spas-12
    • Removed HS10
    • Removed Dragunov
    • Removed l96a1
    • Removed Fal
    • Removed China Lake

    Animations

    • Decreased weapon pickup time from 12 to 10 seconds
    • Decreased box opening and closing from 0.5 to 0.3 seconds
    • Decreased weapon spinning time from 4 to 2 seconds
    • Decreased time after grabbing weapon from 3 to 1 seconds

    Teddy Bear

    • Increased minimum number of hit before a teddy bear from 4 to 5
    • Decreased probaility of box moving early

    Weighted Weapons

    • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
    • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
    • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

    Kino box locations presets

    • Dining first box in Speed Cola
    • Dining removed boxes: PM63, Alley, Control Room
    • Hellroom first box set in MPL
    • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
    • No Power first box set in MPL
    • No Power removed boxes: Theater (middle)

    Equipment

    Monkey Bombs

    • Always work if thrown in a playable area
    • Zombie are attracted immediately

    Gersches

    • Zombie are attracted immediately

    Claymores

    • Now do 50% of zombies max health
    • Limited to 10 on the map at one time

    Boucing Bettys

    • Now do 50% of zombies max health
    • Now explodes in 1 second instead of 2 seconds
    • Limited to 10 on the map at one time

    Traps

    General

    • Trap lights no longer gets glitched by hitting there switches to early

    Electric Trap (Kino and Shi No Numa)

    • Reduced recharge time to 25 seconds
    • Reduced shell shock time from 2.5 to 1.25 seconds
    • Reduced zombie burn time from random 1.25 to 0.5 seconds

    Fire Trap (Kino)

    • Reduced cooldown from 60 to 50 seconds

    Turret (Kino and Ascension)

    • Kills zombies in 2 bullets at any round
    • No longer damages players

    Centrifuge (Ascension)

    • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
    • Maximum time between spins reduced to 48 seconds from 90

    Perks

    Double Tap

    • Double Tap 2.0

    Mule kick

    • Removed

    Power Ups

    General

    • Increased random drop rate from 3% to 5%
    • Added a 50000 point cap till next point based drop
    • Added custom effect to last drop of a cycle
    • First cycle of the game is always double points, nuke, insta kill, max ammo

    Carpenters

    • Removed

    Firesales

    • Added to powerup cycle on round 5
    • Removed from powerup cycle after first box moves

    Death Machines

    • Added to powerup on round 60
    • Kills zombies in 3 body shots or 2 head shots
    • Switching weapons ends powerup
    • Powerup duration now stacks

    Double Points

    • Powerup duration now stacks
    • Removed from powerup cycle when death machines are added

    Insta kill

    • Powerup duration now stacks

    Nuke

    • Nukes now kill zombies twice as fast

    Perk Bottles

    • Always gives jug if you the players doesn't already have it

    Maps

    Nacht Der Untoten

    • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
    • Replaced Mulekick with Speedcola

    Verruckt

    • Added Wunderwaffe to the box
    • Added mp5 wall buy in the speed cola room
    • Toilet will take an stg-44 when pressed, this allows players to only have two guns

    Shi-no-numa

    • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
    • Removed fishing hut box location
    • Disabled door to fishing hut
    • Once all other huts are open, double tap will spawn in front of fishing hut
    • Decreased electric traps recharge time from 90 to 25
    • Changed the spawn zones of the main building to only include it self

    Der Riese

    • Pack-a-punch only requires two of the three teleporter to open
    • Removed catwalk box location
    • Disabled door to catwalk area
    • Turning on power gives all players the bowie knife
    • Moved quick revive to mp40
    • Fixed getting stuck on most curbs
    • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
    • Changed the spawn zone of power to not include jug

    Kino Der Toten

    • Meteor in the starting room now turns on power
    • Removed nova crawlers
    • Moved double tap machine to stage
    • Changed the spawn zone of the spawn room to only include it self (4 windows)
    • Removed double tap spawn when inside hell room
    • Initial box and active box locations presets

    Five

    • Set windows
    • Set power room teleporter to always take you up stairs
    • Set initial box to the dead guy room
    • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
    • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
    • Fixed thief pathing glitch that causes zombies to avoid traps
    • Removed alarm from theif round to fix audio glitching from killing the theif too fast

    Ascension

    • Monkeys health caps out at 1500
    • Monkeys taking revive doesn't count as a down
    • Moved Stamin up to underneath power
    • Changed the spawn zone of the m16 room to only include it self (3 windows)

    Call of the Dead

    • Removed initial spawn delay on round 1
    • VR11 un-upgraded now also gives players instakill
    • VR11 can now be used on yourself by shooting the ground
    • VR11 no longer gives players invisibility
    • Flinger now kills zombies instead of respawning them
    • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
    • Set initial box to on top of flopper

    Shangri-la

    • First drop of the game will always be a max ammo
    • Monkeys will go for drops at any round
    • Running over shrunken zombies with the baby gun out will no longer give powerups
    • Ceiling spawner fall much faster now
    • Pack-a-punch stone will always be in spawn
    • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
    • Increased the range of the un upgraded and upgraded babygun
    • Spike traps kill zombies
    • Set initial box to ak room

    Moon

    • Astronaut removed
    • Wave gun now electrocutes zombies and has increased range
    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
    • Glass windows can no longer be broken
    • Turning on power will launch the rockets that blow up earth (does not give perm perks)
    • Hacking a max ammos turns into a perk bottle instead of a firesale
    • Hacking a box loaction will always last 5 rounds
    • Set initial box to spawn room

    No Mans Land

    • Always jug start
    • increased initial spawn rate
    • Removed periods of no zombie spawns

    Winter Wunderland

    • /map zombie_ww in the console to load the map
    • Thundergun, Wonder Waffe and Blundergat are in the box
    • Blundergat is not limited
    • Mulekick increases weapon swap speed
    • Buyable raygun for 5000 in Power Room
    • Three teddybear song easter egg
    • HD textures download

    winter_wunderland_loadscreen_distressed.png

    Custom Menu

    • Open menu -> settings -> game
      2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

    Console

    Custom Dvars

    • /hud_pluto - enables/disable timer offset for pluto logo
    • /hud_round_timer - enables/disable round timer
    • /hud_health_bar - enables/disable health bar
    • /hud_remaining - enables/disable zombies counter
    • /hud_drops - enables/disable drop tracker
    • /hud_george_bar - enables/disable George health bar
    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
    • /hud_excavator_timer - enables/disable excavator timer on Moon
    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
    • /hud_zone_name_on - enables/disable displaying of zone names
    • /night_mode - enables/disable Shangri-la's night mode
    • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
    • /start_round <round number> - can be used to change start round for strat tester
    • /player_quotes 0 - can be used to enable player quotes

    Config

    Enable Custom HUD

    seta hud_health_bar "1"
    seta hud_drops "1"
    seta hud_remaining "1"
    seta hud_round_timer "1"
    seta hud_george_bar "1"
    seta hud_round_timer "1"
    seta hud_excavator_timer "1"
    seta hud_oxygen_timer "1"
    seta hud_zone_name_on "1"
    

    Shout out to:

    • SE2Dev - For making LinkerMod
    • Nukem - For making LinkerMod
    • Treyarch - For making the best zombie game of all time
    • Clippy95 - For adding the mp5 to verruckt
    • Demonz - For testing and helping with some scripting
    • Ziomix - For testing and helping with some scripting
    • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

    Source Code:

    • https://github.com/5and5/BO1-Remix
    GhostRider0125undefined Offline
    GhostRider0125undefined Offline
    GhostRider0125
    wrote on last edited by
    #14
    This post is deleted!
    1 Reply Last reply
    0
    • PS2ABBACHIOundefined Offline
      PS2ABBACHIOundefined Offline
      PS2ABBACHIO
      wrote on last edited by
      #15

      So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

      hindercanrunundefined 1 Reply Last reply
      0
      • PS2ABBACHIOundefined PS2ABBACHIO

        So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

        hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by hindercanrun
        #16
        This post is deleted!
        1 Reply Last reply
        0
        • 5and5undefined 5and5

          Call of Duty: Black Ops Zombies - Remix

          This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

          Created by 5and5

          YouTube - Twitch - Twitter

          2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

          Download

          Download

          How to Install

          Automatic

          Manual

          Leaderboards

          Leaderboards

          Change Notes

          General

          • Zombies start running at round 1
          • Weapon limit increased from 2 to 3
          • Removed Mulekick
          • Starting points changed from 500 to 555
          • Enabled sprint while drinking perks
          • Removed player quotes
          • "Reset" now happens at exactly 12 hours

          HUD

          • /hud_pluto 1 offsets timers for pluto logo
          • Yellow points added stack on top of each other
          • In game timer
          • Round timer (shows at the end of a round - can be toggled to show mid round)
          • Seconds per horde (shows at the end of a round)
          • Total time (shows at the beginning a round - for round srs)
          • Predicted round (shows at the beginning a round)
          • Zombie remaining counter / Zombie kill counter (No Man's Land)
          • Zone name
          • Health bar
          • Drop cycle tracker
          • COTD: VR11 insta kill timer
          • COTD: George health bar
          • Moon: Oxygen timer
          • Moon: Excavator timer

          Spawn Delay

          • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
          • Spawn delay now caps out at round 50 instead of 63

          Special Rounds

          Insta Kill Rounds

          • Insta kill rounds happen every other round after:
          • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

          Dogs

          • First dog round is always on round 5
          • Always 4 rounds between dog rounds

          Thief

          • First thief round is always the next odd round after you turn on power
          • Always 4 rounds between theif rounds

          Monkeys

          • First monkey round is always the next odd round after you turn on power and have purchased a perk
          • Always 4 rounds between theif rounds

          George

          • No longer zaps you from a distance
          • Always give a max every 4 rounds

          Weapons

          General

          • Zombies lose collision as soon as they are killed
          • Increased explosive scaling (raygun buff)

          Grenades

          • Increased frag grenade throw speed
          • Increased semtex throw speed

          Gewerh43

          • Buffed to do the same damage as the m14

          Wunderwaffe

          • Added Wunderwaffe to Verruckt box
          • Added Wunderwaffe powerup to Five as thief reward
          • Increased upgraded version's max kills from 10 to 12

          Thunder Gun

          • Fails less
          • Changed zombie fling angle

          VR11

          • Un-upgraded can also gives players instakill
          • Can now be used on yourself by shooting the ground
          • No longer gives players invisibility

          Scavenger

          • Will always kill zombies in at least two shots

          Baby Gun

          • Increased range of un-upgraded version
          • Zombie will not give power ups if ran over with the baby gun out

          Wave Gun

          • Electrocutes zombies instead of mircowaving them
          • Increased range
          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

          Mystery Box

          Shared box

          • knifing the box will allow any player to take the weapon

          Boxes Weapons

          • Added PPSH
          • Added AK47
          • Added Stoner63
          • Removed Python
          • Removed Spas-12
          • Removed HS10
          • Removed Dragunov
          • Removed l96a1
          • Removed Fal
          • Removed China Lake

          Animations

          • Decreased weapon pickup time from 12 to 10 seconds
          • Decreased box opening and closing from 0.5 to 0.3 seconds
          • Decreased weapon spinning time from 4 to 2 seconds
          • Decreased time after grabbing weapon from 3 to 1 seconds

          Teddy Bear

          • Increased minimum number of hit before a teddy bear from 4 to 5
          • Decreased probaility of box moving early

          Weighted Weapons

          • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
          • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
          • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

          Kino box locations presets

          • Dining first box in Speed Cola
          • Dining removed boxes: PM63, Alley, Control Room
          • Hellroom first box set in MPL
          • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
          • No Power first box set in MPL
          • No Power removed boxes: Theater (middle)

          Equipment

          Monkey Bombs

          • Always work if thrown in a playable area
          • Zombie are attracted immediately

          Gersches

          • Zombie are attracted immediately

          Claymores

          • Now do 50% of zombies max health
          • Limited to 10 on the map at one time

          Boucing Bettys

          • Now do 50% of zombies max health
          • Now explodes in 1 second instead of 2 seconds
          • Limited to 10 on the map at one time

          Traps

          General

          • Trap lights no longer gets glitched by hitting there switches to early

          Electric Trap (Kino and Shi No Numa)

          • Reduced recharge time to 25 seconds
          • Reduced shell shock time from 2.5 to 1.25 seconds
          • Reduced zombie burn time from random 1.25 to 0.5 seconds

          Fire Trap (Kino)

          • Reduced cooldown from 60 to 50 seconds

          Turret (Kino and Ascension)

          • Kills zombies in 2 bullets at any round
          • No longer damages players

          Centrifuge (Ascension)

          • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
          • Maximum time between spins reduced to 48 seconds from 90

          Perks

          Double Tap

          • Double Tap 2.0

          Mule kick

          • Removed

          Power Ups

          General

          • Increased random drop rate from 3% to 5%
          • Added a 50000 point cap till next point based drop
          • Added custom effect to last drop of a cycle
          • First cycle of the game is always double points, nuke, insta kill, max ammo

          Carpenters

          • Removed

          Firesales

          • Added to powerup cycle on round 5
          • Removed from powerup cycle after first box moves

          Death Machines

          • Added to powerup on round 60
          • Kills zombies in 3 body shots or 2 head shots
          • Switching weapons ends powerup
          • Powerup duration now stacks

          Double Points

          • Powerup duration now stacks
          • Removed from powerup cycle when death machines are added

          Insta kill

          • Powerup duration now stacks

          Nuke

          • Nukes now kill zombies twice as fast

          Perk Bottles

          • Always gives jug if you the players doesn't already have it

          Maps

          Nacht Der Untoten

          • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
          • Replaced Mulekick with Speedcola

          Verruckt

          • Added Wunderwaffe to the box
          • Added mp5 wall buy in the speed cola room
          • Toilet will take an stg-44 when pressed, this allows players to only have two guns

          Shi-no-numa

          • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
          • Removed fishing hut box location
          • Disabled door to fishing hut
          • Once all other huts are open, double tap will spawn in front of fishing hut
          • Decreased electric traps recharge time from 90 to 25
          • Changed the spawn zones of the main building to only include it self

          Der Riese

          • Pack-a-punch only requires two of the three teleporter to open
          • Removed catwalk box location
          • Disabled door to catwalk area
          • Turning on power gives all players the bowie knife
          • Moved quick revive to mp40
          • Fixed getting stuck on most curbs
          • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
          • Changed the spawn zone of power to not include jug

          Kino Der Toten

          • Meteor in the starting room now turns on power
          • Removed nova crawlers
          • Moved double tap machine to stage
          • Changed the spawn zone of the spawn room to only include it self (4 windows)
          • Removed double tap spawn when inside hell room
          • Initial box and active box locations presets

          Five

          • Set windows
          • Set power room teleporter to always take you up stairs
          • Set initial box to the dead guy room
          • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
          • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
          • Fixed thief pathing glitch that causes zombies to avoid traps
          • Removed alarm from theif round to fix audio glitching from killing the theif too fast

          Ascension

          • Monkeys health caps out at 1500
          • Monkeys taking revive doesn't count as a down
          • Moved Stamin up to underneath power
          • Changed the spawn zone of the m16 room to only include it self (3 windows)

          Call of the Dead

          • Removed initial spawn delay on round 1
          • VR11 un-upgraded now also gives players instakill
          • VR11 can now be used on yourself by shooting the ground
          • VR11 no longer gives players invisibility
          • Flinger now kills zombies instead of respawning them
          • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
          • Set initial box to on top of flopper

          Shangri-la

          • First drop of the game will always be a max ammo
          • Monkeys will go for drops at any round
          • Running over shrunken zombies with the baby gun out will no longer give powerups
          • Ceiling spawner fall much faster now
          • Pack-a-punch stone will always be in spawn
          • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
          • Increased the range of the un upgraded and upgraded babygun
          • Spike traps kill zombies
          • Set initial box to ak room

          Moon

          • Astronaut removed
          • Wave gun now electrocutes zombies and has increased range
          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
          • Glass windows can no longer be broken
          • Turning on power will launch the rockets that blow up earth (does not give perm perks)
          • Hacking a max ammos turns into a perk bottle instead of a firesale
          • Hacking a box loaction will always last 5 rounds
          • Set initial box to spawn room

          No Mans Land

          • Always jug start
          • increased initial spawn rate
          • Removed periods of no zombie spawns

          Winter Wunderland

          • /map zombie_ww in the console to load the map
          • Thundergun, Wonder Waffe and Blundergat are in the box
          • Blundergat is not limited
          • Mulekick increases weapon swap speed
          • Buyable raygun for 5000 in Power Room
          • Three teddybear song easter egg
          • HD textures download

          winter_wunderland_loadscreen_distressed.png

          Custom Menu

          • Open menu -> settings -> game
            2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

          Console

          Custom Dvars

          • /hud_pluto - enables/disable timer offset for pluto logo
          • /hud_round_timer - enables/disable round timer
          • /hud_health_bar - enables/disable health bar
          • /hud_remaining - enables/disable zombies counter
          • /hud_drops - enables/disable drop tracker
          • /hud_george_bar - enables/disable George health bar
          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
          • /hud_excavator_timer - enables/disable excavator timer on Moon
          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
          • /hud_zone_name_on - enables/disable displaying of zone names
          • /night_mode - enables/disable Shangri-la's night mode
          • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
          • /start_round <round number> - can be used to change start round for strat tester
          • /player_quotes 0 - can be used to enable player quotes

          Config

          Enable Custom HUD

          seta hud_health_bar "1"
          seta hud_drops "1"
          seta hud_remaining "1"
          seta hud_round_timer "1"
          seta hud_george_bar "1"
          seta hud_round_timer "1"
          seta hud_excavator_timer "1"
          seta hud_oxygen_timer "1"
          seta hud_zone_name_on "1"
          

          Shout out to:

          • SE2Dev - For making LinkerMod
          • Nukem - For making LinkerMod
          • Treyarch - For making the best zombie game of all time
          • Clippy95 - For adding the mp5 to verruckt
          • Demonz - For testing and helping with some scripting
          • Ziomix - For testing and helping with some scripting
          • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

          Source Code:

          • https://github.com/5and5/BO1-Remix
          Schizo Maniacundefined Offline
          Schizo Maniacundefined Offline
          Schizo Maniac
          wrote on last edited by
          #17

          5and5 remove the wonder weapon fake out it is actually retarded ):<

          1 Reply Last reply
          0
          • RhodoPhobicundefined Offline
            RhodoPhobicundefined Offline
            RhodoPhobic
            wrote on last edited by
            #18

            tried playing with my friend winter wunderland, but it won't let us play together. sometimes it says one of us doesn't have the map.

            1 Reply Last reply
            0
            • Veganismundefined Offline
              Veganismundefined Offline
              Veganism
              wrote on last edited by
              #19

              Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway

              1 Reply Last reply
              0
              • HillKillerundefined Offline
                HillKillerundefined Offline
                HillKiller
                wrote on last edited by
                #20

                Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
                For example, the "timer" script is it possible to make it run independently?

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                0
                • Fgackoundefined Offline
                  Fgackoundefined Offline
                  Fgacko
                  wrote on last edited by
                  #21

                  Can you tell us how you made double tap 2.0?
                  Thanks in advance

                  1 Reply Last reply
                  0
                  • hindercanrunundefined Offline
                    hindercanrunundefined Offline
                    hindercanrun
                    wrote on last edited by hindercanrun
                    #22

                    iirc theres a dvar in BO1 that BO2/DP 2.0 uses
                    https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

                    1 Reply Last reply
                    0
                    • wasknieperundefined Offline
                      wasknieperundefined Offline
                      wasknieper
                      wrote on last edited by
                      #23

                      anyone know how to script fast throwing grenades? ty

                      1 Reply Last reply
                      0
                      • Flashbang_undefined Offline
                        Flashbang_undefined Offline
                        Flashbang_
                        wrote on last edited by
                        #24

                        game crashes when i try to play it

                        1 Reply Last reply
                        0
                        • Fruitsnacsundefined Offline
                          Fruitsnacsundefined Offline
                          Fruitsnacs
                          wrote on last edited by
                          #25

                          is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

                          1 Reply Last reply
                          0
                          • Beniotenisoundefined Offline
                            Beniotenisoundefined Offline
                            Benioteniso
                            wrote on last edited by
                            #26

                            for real, there is some way to remove the "zombies sprint at 1 round" feature?

                            I kinda found a way to, but gives a error doing so

                            1 Reply Last reply
                            2
                            • 5and5undefined 5and5

                              Call of Duty: Black Ops Zombies - Remix

                              This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                              Created by 5and5

                              YouTube - Twitch - Twitter

                              2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                              Download

                              Download

                              How to Install

                              Automatic

                              Manual

                              Leaderboards

                              Leaderboards

                              Change Notes

                              General

                              • Zombies start running at round 1
                              • Weapon limit increased from 2 to 3
                              • Removed Mulekick
                              • Starting points changed from 500 to 555
                              • Enabled sprint while drinking perks
                              • Removed player quotes
                              • "Reset" now happens at exactly 12 hours

                              HUD

                              • /hud_pluto 1 offsets timers for pluto logo
                              • Yellow points added stack on top of each other
                              • In game timer
                              • Round timer (shows at the end of a round - can be toggled to show mid round)
                              • Seconds per horde (shows at the end of a round)
                              • Total time (shows at the beginning a round - for round srs)
                              • Predicted round (shows at the beginning a round)
                              • Zombie remaining counter / Zombie kill counter (No Man's Land)
                              • Zone name
                              • Health bar
                              • Drop cycle tracker
                              • COTD: VR11 insta kill timer
                              • COTD: George health bar
                              • Moon: Oxygen timer
                              • Moon: Excavator timer

                              Spawn Delay

                              • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                              • Spawn delay now caps out at round 50 instead of 63

                              Special Rounds

                              Insta Kill Rounds

                              • Insta kill rounds happen every other round after:
                              • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                              Dogs

                              • First dog round is always on round 5
                              • Always 4 rounds between dog rounds

                              Thief

                              • First thief round is always the next odd round after you turn on power
                              • Always 4 rounds between theif rounds

                              Monkeys

                              • First monkey round is always the next odd round after you turn on power and have purchased a perk
                              • Always 4 rounds between theif rounds

                              George

                              • No longer zaps you from a distance
                              • Always give a max every 4 rounds

                              Weapons

                              General

                              • Zombies lose collision as soon as they are killed
                              • Increased explosive scaling (raygun buff)

                              Grenades

                              • Increased frag grenade throw speed
                              • Increased semtex throw speed

                              Gewerh43

                              • Buffed to do the same damage as the m14

                              Wunderwaffe

                              • Added Wunderwaffe to Verruckt box
                              • Added Wunderwaffe powerup to Five as thief reward
                              • Increased upgraded version's max kills from 10 to 12

                              Thunder Gun

                              • Fails less
                              • Changed zombie fling angle

                              VR11

                              • Un-upgraded can also gives players instakill
                              • Can now be used on yourself by shooting the ground
                              • No longer gives players invisibility

                              Scavenger

                              • Will always kill zombies in at least two shots

                              Baby Gun

                              • Increased range of un-upgraded version
                              • Zombie will not give power ups if ran over with the baby gun out

                              Wave Gun

                              • Electrocutes zombies instead of mircowaving them
                              • Increased range
                              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                              Mystery Box

                              Shared box

                              • knifing the box will allow any player to take the weapon

                              Boxes Weapons

                              • Added PPSH
                              • Added AK47
                              • Added Stoner63
                              • Removed Python
                              • Removed Spas-12
                              • Removed HS10
                              • Removed Dragunov
                              • Removed l96a1
                              • Removed Fal
                              • Removed China Lake

                              Animations

                              • Decreased weapon pickup time from 12 to 10 seconds
                              • Decreased box opening and closing from 0.5 to 0.3 seconds
                              • Decreased weapon spinning time from 4 to 2 seconds
                              • Decreased time after grabbing weapon from 3 to 1 seconds

                              Teddy Bear

                              • Increased minimum number of hit before a teddy bear from 4 to 5
                              • Decreased probaility of box moving early

                              Weighted Weapons

                              • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                              • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                              • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                              Kino box locations presets

                              • Dining first box in Speed Cola
                              • Dining removed boxes: PM63, Alley, Control Room
                              • Hellroom first box set in MPL
                              • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                              • No Power first box set in MPL
                              • No Power removed boxes: Theater (middle)

                              Equipment

                              Monkey Bombs

                              • Always work if thrown in a playable area
                              • Zombie are attracted immediately

                              Gersches

                              • Zombie are attracted immediately

                              Claymores

                              • Now do 50% of zombies max health
                              • Limited to 10 on the map at one time

                              Boucing Bettys

                              • Now do 50% of zombies max health
                              • Now explodes in 1 second instead of 2 seconds
                              • Limited to 10 on the map at one time

                              Traps

                              General

                              • Trap lights no longer gets glitched by hitting there switches to early

                              Electric Trap (Kino and Shi No Numa)

                              • Reduced recharge time to 25 seconds
                              • Reduced shell shock time from 2.5 to 1.25 seconds
                              • Reduced zombie burn time from random 1.25 to 0.5 seconds

                              Fire Trap (Kino)

                              • Reduced cooldown from 60 to 50 seconds

                              Turret (Kino and Ascension)

                              • Kills zombies in 2 bullets at any round
                              • No longer damages players

                              Centrifuge (Ascension)

                              • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                              • Maximum time between spins reduced to 48 seconds from 90

                              Perks

                              Double Tap

                              • Double Tap 2.0

                              Mule kick

                              • Removed

                              Power Ups

                              General

                              • Increased random drop rate from 3% to 5%
                              • Added a 50000 point cap till next point based drop
                              • Added custom effect to last drop of a cycle
                              • First cycle of the game is always double points, nuke, insta kill, max ammo

                              Carpenters

                              • Removed

                              Firesales

                              • Added to powerup cycle on round 5
                              • Removed from powerup cycle after first box moves

                              Death Machines

                              • Added to powerup on round 60
                              • Kills zombies in 3 body shots or 2 head shots
                              • Switching weapons ends powerup
                              • Powerup duration now stacks

                              Double Points

                              • Powerup duration now stacks
                              • Removed from powerup cycle when death machines are added

                              Insta kill

                              • Powerup duration now stacks

                              Nuke

                              • Nukes now kill zombies twice as fast

                              Perk Bottles

                              • Always gives jug if you the players doesn't already have it

                              Maps

                              Nacht Der Untoten

                              • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                              • Replaced Mulekick with Speedcola

                              Verruckt

                              • Added Wunderwaffe to the box
                              • Added mp5 wall buy in the speed cola room
                              • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                              Shi-no-numa

                              • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                              • Removed fishing hut box location
                              • Disabled door to fishing hut
                              • Once all other huts are open, double tap will spawn in front of fishing hut
                              • Decreased electric traps recharge time from 90 to 25
                              • Changed the spawn zones of the main building to only include it self

                              Der Riese

                              • Pack-a-punch only requires two of the three teleporter to open
                              • Removed catwalk box location
                              • Disabled door to catwalk area
                              • Turning on power gives all players the bowie knife
                              • Moved quick revive to mp40
                              • Fixed getting stuck on most curbs
                              • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                              • Changed the spawn zone of power to not include jug

                              Kino Der Toten

                              • Meteor in the starting room now turns on power
                              • Removed nova crawlers
                              • Moved double tap machine to stage
                              • Changed the spawn zone of the spawn room to only include it self (4 windows)
                              • Removed double tap spawn when inside hell room
                              • Initial box and active box locations presets

                              Five

                              • Set windows
                              • Set power room teleporter to always take you up stairs
                              • Set initial box to the dead guy room
                              • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                              • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                              • Fixed thief pathing glitch that causes zombies to avoid traps
                              • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                              Ascension

                              • Monkeys health caps out at 1500
                              • Monkeys taking revive doesn't count as a down
                              • Moved Stamin up to underneath power
                              • Changed the spawn zone of the m16 room to only include it self (3 windows)

                              Call of the Dead

                              • Removed initial spawn delay on round 1
                              • VR11 un-upgraded now also gives players instakill
                              • VR11 can now be used on yourself by shooting the ground
                              • VR11 no longer gives players invisibility
                              • Flinger now kills zombies instead of respawning them
                              • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                              • Set initial box to on top of flopper

                              Shangri-la

                              • First drop of the game will always be a max ammo
                              • Monkeys will go for drops at any round
                              • Running over shrunken zombies with the baby gun out will no longer give powerups
                              • Ceiling spawner fall much faster now
                              • Pack-a-punch stone will always be in spawn
                              • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                              • Increased the range of the un upgraded and upgraded babygun
                              • Spike traps kill zombies
                              • Set initial box to ak room

                              Moon

                              • Astronaut removed
                              • Wave gun now electrocutes zombies and has increased range
                              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                              • Glass windows can no longer be broken
                              • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                              • Hacking a max ammos turns into a perk bottle instead of a firesale
                              • Hacking a box loaction will always last 5 rounds
                              • Set initial box to spawn room

                              No Mans Land

                              • Always jug start
                              • increased initial spawn rate
                              • Removed periods of no zombie spawns

                              Winter Wunderland

                              • /map zombie_ww in the console to load the map
                              • Thundergun, Wonder Waffe and Blundergat are in the box
                              • Blundergat is not limited
                              • Mulekick increases weapon swap speed
                              • Buyable raygun for 5000 in Power Room
                              • Three teddybear song easter egg
                              • HD textures download

                              winter_wunderland_loadscreen_distressed.png

                              Custom Menu

                              • Open menu -> settings -> game
                                2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                              Console

                              Custom Dvars

                              • /hud_pluto - enables/disable timer offset for pluto logo
                              • /hud_round_timer - enables/disable round timer
                              • /hud_health_bar - enables/disable health bar
                              • /hud_remaining - enables/disable zombies counter
                              • /hud_drops - enables/disable drop tracker
                              • /hud_george_bar - enables/disable George health bar
                              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                              • /hud_excavator_timer - enables/disable excavator timer on Moon
                              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                              • /hud_zone_name_on - enables/disable displaying of zone names
                              • /night_mode - enables/disable Shangri-la's night mode
                              • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                              • /start_round <round number> - can be used to change start round for strat tester
                              • /player_quotes 0 - can be used to enable player quotes

                              Config

                              Enable Custom HUD

                              seta hud_health_bar "1"
                              seta hud_drops "1"
                              seta hud_remaining "1"
                              seta hud_round_timer "1"
                              seta hud_george_bar "1"
                              seta hud_round_timer "1"
                              seta hud_excavator_timer "1"
                              seta hud_oxygen_timer "1"
                              seta hud_zone_name_on "1"
                              

                              Shout out to:

                              • SE2Dev - For making LinkerMod
                              • Nukem - For making LinkerMod
                              • Treyarch - For making the best zombie game of all time
                              • Clippy95 - For adding the mp5 to verruckt
                              • Demonz - For testing and helping with some scripting
                              • Ziomix - For testing and helping with some scripting
                              • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                              Source Code:

                              • https://github.com/5and5/BO1-Remix
                              OhitsMerundefined Offline
                              OhitsMerundefined Offline
                              OhitsMer
                              wrote on last edited by
                              #27

                              5and5 i cant use my custom arms for some reason, arms just look kind of shiny

                              1 Reply Last reply
                              0
                              • Elescopetaaundefined Offline
                                Elescopetaaundefined Offline
                                Elescopetaa
                                wrote on last edited by
                                #28

                                5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

                                1 Reply Last reply
                                0
                                • DNO93undefined Offline
                                  DNO93undefined Offline
                                  DNO93
                                  wrote on last edited by
                                  #29
                                  This post is deleted!
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                                  • DNO93undefined Offline
                                    DNO93undefined Offline
                                    DNO93
                                    wrote on last edited by
                                    #30
                                    This post is deleted!
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                                    • DNO93undefined Offline
                                      DNO93undefined Offline
                                      DNO93
                                      wrote on last edited by
                                      #31

                                      would also love a feature that stops the sprint round one, or even a menu to enable/disable the features individually

                                      1 Reply Last reply
                                      1
                                      • Sniper Strixundefined Offline
                                        Sniper Strixundefined Offline
                                        Sniper Strix
                                        wrote on last edited by
                                        #32

                                        can someone point me to the code for double tap 2.0. I can't find it

                                        1 Reply Last reply
                                        0
                                        • TheKiller66undefined Offline
                                          TheKiller66undefined Offline
                                          TheKiller66
                                          wrote on last edited by
                                          #33

                                          Stupid question. How can I add this to my own T5 server?

                                          1 Reply Last reply
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