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  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

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  • 5and5undefined 5and5

    Call of Duty: Black Ops Zombies - Remix

    This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

    Created by 5and5

    YouTube - Twitch - Twitter

    2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

    Download

    Download

    How to Install

    Automatic

    Manual

    Leaderboards

    Leaderboards

    Change Notes

    General

    • Zombies start running at round 1
    • Weapon limit increased from 2 to 3
    • Removed Mulekick
    • Starting points changed from 500 to 555
    • Enabled sprint while drinking perks
    • Removed player quotes
    • "Reset" now happens at exactly 12 hours

    HUD

    • /hud_pluto 1 offsets timers for pluto logo
    • Yellow points added stack on top of each other
    • In game timer
    • Round timer (shows at the end of a round - can be toggled to show mid round)
    • Seconds per horde (shows at the end of a round)
    • Total time (shows at the beginning a round - for round srs)
    • Predicted round (shows at the beginning a round)
    • Zombie remaining counter / Zombie kill counter (No Man's Land)
    • Zone name
    • Health bar
    • Drop cycle tracker
    • COTD: VR11 insta kill timer
    • COTD: George health bar
    • Moon: Oxygen timer
    • Moon: Excavator timer

    Spawn Delay

    • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
    • Spawn delay now caps out at round 50 instead of 63

    Special Rounds

    Insta Kill Rounds

    • Insta kill rounds happen every other round after:
    • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

    Dogs

    • First dog round is always on round 5
    • Always 4 rounds between dog rounds

    Thief

    • First thief round is always the next odd round after you turn on power
    • Always 4 rounds between theif rounds

    Monkeys

    • First monkey round is always the next odd round after you turn on power and have purchased a perk
    • Always 4 rounds between theif rounds

    George

    • No longer zaps you from a distance
    • Always give a max every 4 rounds

    Weapons

    General

    • Zombies lose collision as soon as they are killed
    • Increased explosive scaling (raygun buff)

    Grenades

    • Increased frag grenade throw speed
    • Increased semtex throw speed

    Gewerh43

    • Buffed to do the same damage as the m14

    Wunderwaffe

    • Added Wunderwaffe to Verruckt box
    • Added Wunderwaffe powerup to Five as thief reward
    • Increased upgraded version's max kills from 10 to 12

    Thunder Gun

    • Fails less
    • Changed zombie fling angle

    VR11

    • Un-upgraded can also gives players instakill
    • Can now be used on yourself by shooting the ground
    • No longer gives players invisibility

    Scavenger

    • Will always kill zombies in at least two shots

    Baby Gun

    • Increased range of un-upgraded version
    • Zombie will not give power ups if ran over with the baby gun out

    Wave Gun

    • Electrocutes zombies instead of mircowaving them
    • Increased range
    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

    Mystery Box

    Shared box

    • knifing the box will allow any player to take the weapon

    Boxes Weapons

    • Added PPSH
    • Added AK47
    • Added Stoner63
    • Removed Python
    • Removed Spas-12
    • Removed HS10
    • Removed Dragunov
    • Removed l96a1
    • Removed Fal
    • Removed China Lake

    Animations

    • Decreased weapon pickup time from 12 to 10 seconds
    • Decreased box opening and closing from 0.5 to 0.3 seconds
    • Decreased weapon spinning time from 4 to 2 seconds
    • Decreased time after grabbing weapon from 3 to 1 seconds

    Teddy Bear

    • Increased minimum number of hit before a teddy bear from 4 to 5
    • Decreased probaility of box moving early

    Weighted Weapons

    • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
    • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
    • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

    Kino box locations presets

    • Dining first box in Speed Cola
    • Dining removed boxes: PM63, Alley, Control Room
    • Hellroom first box set in MPL
    • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
    • No Power first box set in MPL
    • No Power removed boxes: Theater (middle)

    Equipment

    Monkey Bombs

    • Always work if thrown in a playable area
    • Zombie are attracted immediately

    Gersches

    • Zombie are attracted immediately

    Claymores

    • Now do 50% of zombies max health
    • Limited to 10 on the map at one time

    Boucing Bettys

    • Now do 50% of zombies max health
    • Now explodes in 1 second instead of 2 seconds
    • Limited to 10 on the map at one time

    Traps

    General

    • Trap lights no longer gets glitched by hitting there switches to early

    Electric Trap (Kino and Shi No Numa)

    • Reduced recharge time to 25 seconds
    • Reduced shell shock time from 2.5 to 1.25 seconds
    • Reduced zombie burn time from random 1.25 to 0.5 seconds

    Fire Trap (Kino)

    • Reduced cooldown from 60 to 50 seconds

    Turret (Kino and Ascension)

    • Kills zombies in 2 bullets at any round
    • No longer damages players

    Centrifuge (Ascension)

    • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
    • Maximum time between spins reduced to 48 seconds from 90

    Perks

    Double Tap

    • Double Tap 2.0

    Mule kick

    • Removed

    Power Ups

    General

    • Increased random drop rate from 3% to 5%
    • Added a 50000 point cap till next point based drop
    • Added custom effect to last drop of a cycle
    • First cycle of the game is always double points, nuke, insta kill, max ammo

    Carpenters

    • Removed

    Firesales

    • Added to powerup cycle on round 5
    • Removed from powerup cycle after first box moves

    Death Machines

    • Added to powerup on round 60
    • Kills zombies in 3 body shots or 2 head shots
    • Switching weapons ends powerup
    • Powerup duration now stacks

    Double Points

    • Powerup duration now stacks
    • Removed from powerup cycle when death machines are added

    Insta kill

    • Powerup duration now stacks

    Nuke

    • Nukes now kill zombies twice as fast

    Perk Bottles

    • Always gives jug if you the players doesn't already have it

    Maps

    Nacht Der Untoten

    • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
    • Replaced Mulekick with Speedcola

    Verruckt

    • Added Wunderwaffe to the box
    • Added mp5 wall buy in the speed cola room
    • Toilet will take an stg-44 when pressed, this allows players to only have two guns

    Shi-no-numa

    • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
    • Removed fishing hut box location
    • Disabled door to fishing hut
    • Once all other huts are open, double tap will spawn in front of fishing hut
    • Decreased electric traps recharge time from 90 to 25
    • Changed the spawn zones of the main building to only include it self

    Der Riese

    • Pack-a-punch only requires two of the three teleporter to open
    • Removed catwalk box location
    • Disabled door to catwalk area
    • Turning on power gives all players the bowie knife
    • Moved quick revive to mp40
    • Fixed getting stuck on most curbs
    • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
    • Changed the spawn zone of power to not include jug

    Kino Der Toten

    • Meteor in the starting room now turns on power
    • Removed nova crawlers
    • Moved double tap machine to stage
    • Changed the spawn zone of the spawn room to only include it self (4 windows)
    • Removed double tap spawn when inside hell room
    • Initial box and active box locations presets

    Five

    • Set windows
    • Set power room teleporter to always take you up stairs
    • Set initial box to the dead guy room
    • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
    • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
    • Fixed thief pathing glitch that causes zombies to avoid traps
    • Removed alarm from theif round to fix audio glitching from killing the theif too fast

    Ascension

    • Monkeys health caps out at 1500
    • Monkeys taking revive doesn't count as a down
    • Moved Stamin up to underneath power
    • Changed the spawn zone of the m16 room to only include it self (3 windows)

    Call of the Dead

    • Removed initial spawn delay on round 1
    • VR11 un-upgraded now also gives players instakill
    • VR11 can now be used on yourself by shooting the ground
    • VR11 no longer gives players invisibility
    • Flinger now kills zombies instead of respawning them
    • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
    • Set initial box to on top of flopper

    Shangri-la

    • First drop of the game will always be a max ammo
    • Monkeys will go for drops at any round
    • Running over shrunken zombies with the baby gun out will no longer give powerups
    • Ceiling spawner fall much faster now
    • Pack-a-punch stone will always be in spawn
    • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
    • Increased the range of the un upgraded and upgraded babygun
    • Spike traps kill zombies
    • Set initial box to ak room

    Moon

    • Astronaut removed
    • Wave gun now electrocutes zombies and has increased range
    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
    • Glass windows can no longer be broken
    • Turning on power will launch the rockets that blow up earth (does not give perm perks)
    • Hacking a max ammos turns into a perk bottle instead of a firesale
    • Hacking a box loaction will always last 5 rounds
    • Set initial box to spawn room

    No Mans Land

    • Always jug start
    • increased initial spawn rate
    • Removed periods of no zombie spawns

    Winter Wunderland

    • /map zombie_ww in the console to load the map
    • Thundergun, Wonder Waffe and Blundergat are in the box
    • Blundergat is not limited
    • Mulekick increases weapon swap speed
    • Buyable raygun for 5000 in Power Room
    • Three teddybear song easter egg
    • HD textures download

    winter_wunderland_loadscreen_distressed.png

    Custom Menu

    • Open menu -> settings -> game
      2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

    Console

    Custom Dvars

    • /hud_pluto - enables/disable timer offset for pluto logo
    • /hud_round_timer - enables/disable round timer
    • /hud_health_bar - enables/disable health bar
    • /hud_remaining - enables/disable zombies counter
    • /hud_drops - enables/disable drop tracker
    • /hud_george_bar - enables/disable George health bar
    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
    • /hud_excavator_timer - enables/disable excavator timer on Moon
    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
    • /hud_zone_name_on - enables/disable displaying of zone names
    • /night_mode - enables/disable Shangri-la's night mode
    • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
    • /start_round <round number> - can be used to change start round for strat tester
    • /player_quotes 0 - can be used to enable player quotes

    Config

    Enable Custom HUD

    seta hud_health_bar "1"
    seta hud_drops "1"
    seta hud_remaining "1"
    seta hud_round_timer "1"
    seta hud_george_bar "1"
    seta hud_round_timer "1"
    seta hud_excavator_timer "1"
    seta hud_oxygen_timer "1"
    seta hud_zone_name_on "1"
    

    Shout out to:

    • SE2Dev - For making LinkerMod
    • Nukem - For making LinkerMod
    • Treyarch - For making the best zombie game of all time
    • Clippy95 - For adding the mp5 to verruckt
    • Demonz - For testing and helping with some scripting
    • Ziomix - For testing and helping with some scripting
    • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

    Source Code:

    • https://github.com/5and5/BO1-Remix
    InformationEXEundefined Offline
    InformationEXEundefined Offline
    InformationEXE
    wrote on last edited by
    #6

    5and5 A couple friends and I played your mod and fun but when we played it again after our friend disconnected my end glitched and stayed glitch. I deleted all my camos and re installed the mod and it still crashed. Can you fix this issue please.

    hindercanrunundefined 1 Reply Last reply
    0
    • InformationEXEundefined InformationEXE

      5and5 A couple friends and I played your mod and fun but when we played it again after our friend disconnected my end glitched and stayed glitch. I deleted all my camos and re installed the mod and it still crashed. Can you fix this issue please.

      hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by
      #7

      InformationEXE what crashes the mod or ur game?

      1 Reply Last reply
      0
      • InformationEXEundefined Offline
        InformationEXEundefined Offline
        InformationEXE
        wrote on last edited by
        #8

        The mod crashes

        1 Reply Last reply
        1
        • StoopidStuffundefined Offline
          StoopidStuffundefined Offline
          StoopidStuff
          wrote on last edited by
          #9

          I like this mod, but two things irritate me a bit. First, no more funny voice lines, which is unfourtante, and 2, why are the zombies super sprinting on round 1? Sure, sometimes it is incredibly annoying when you have to go search the zombies because they are walking at a tortoise pace, but, super sprinting zombies is not the most fun, especially on round 1. Is there a way to disable it?

          hindercanrunundefined 1 Reply Last reply
          0
          • StoopidStuffundefined StoopidStuff

            I like this mod, but two things irritate me a bit. First, no more funny voice lines, which is unfourtante, and 2, why are the zombies super sprinting on round 1? Sure, sometimes it is incredibly annoying when you have to go search the zombies because they are walking at a tortoise pace, but, super sprinting zombies is not the most fun, especially on round 1. Is there a way to disable it?

            hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            wrote on last edited by
            #10

            StoopidStuff there’s super sprinters on bo1?

            1 Reply Last reply
            0
            • StoopidStuffundefined Offline
              StoopidStuffundefined Offline
              StoopidStuff
              wrote on last edited by
              #11

              What I meant is zombies running at me at a million miles per hour on round 1, I didn't mean super sprinters, thats my mistake.
              '

              hindercanrunundefined 1 Reply Last reply
              0
              • StoopidStuffundefined StoopidStuff

                What I meant is zombies running at me at a million miles per hour on round 1, I didn't mean super sprinters, thats my mistake.
                '

                hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by
                #12

                StoopidStuff ah ok

                1 Reply Last reply
                0
                • luiskeniosisundefined Offline
                  luiskeniosisundefined Offline
                  luiskeniosis
                  wrote on last edited by
                  #13

                  I've been playing this mod for a few days now and i'm having a great time, really like the changes you've made.

                  Just wondering, is there any way to use this mod in conjunction with mods that allow Solo EEs? Most of these mods replace map patch files, idk if that would be compatible with this mod.

                  1 Reply Last reply
                  0
                  • 5and5undefined 5and5

                    Call of Duty: Black Ops Zombies - Remix

                    This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                    Created by 5and5

                    YouTube - Twitch - Twitter

                    2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                    Download

                    Download

                    How to Install

                    Automatic

                    Manual

                    Leaderboards

                    Leaderboards

                    Change Notes

                    General

                    • Zombies start running at round 1
                    • Weapon limit increased from 2 to 3
                    • Removed Mulekick
                    • Starting points changed from 500 to 555
                    • Enabled sprint while drinking perks
                    • Removed player quotes
                    • "Reset" now happens at exactly 12 hours

                    HUD

                    • /hud_pluto 1 offsets timers for pluto logo
                    • Yellow points added stack on top of each other
                    • In game timer
                    • Round timer (shows at the end of a round - can be toggled to show mid round)
                    • Seconds per horde (shows at the end of a round)
                    • Total time (shows at the beginning a round - for round srs)
                    • Predicted round (shows at the beginning a round)
                    • Zombie remaining counter / Zombie kill counter (No Man's Land)
                    • Zone name
                    • Health bar
                    • Drop cycle tracker
                    • COTD: VR11 insta kill timer
                    • COTD: George health bar
                    • Moon: Oxygen timer
                    • Moon: Excavator timer

                    Spawn Delay

                    • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                    • Spawn delay now caps out at round 50 instead of 63

                    Special Rounds

                    Insta Kill Rounds

                    • Insta kill rounds happen every other round after:
                    • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                    Dogs

                    • First dog round is always on round 5
                    • Always 4 rounds between dog rounds

                    Thief

                    • First thief round is always the next odd round after you turn on power
                    • Always 4 rounds between theif rounds

                    Monkeys

                    • First monkey round is always the next odd round after you turn on power and have purchased a perk
                    • Always 4 rounds between theif rounds

                    George

                    • No longer zaps you from a distance
                    • Always give a max every 4 rounds

                    Weapons

                    General

                    • Zombies lose collision as soon as they are killed
                    • Increased explosive scaling (raygun buff)

                    Grenades

                    • Increased frag grenade throw speed
                    • Increased semtex throw speed

                    Gewerh43

                    • Buffed to do the same damage as the m14

                    Wunderwaffe

                    • Added Wunderwaffe to Verruckt box
                    • Added Wunderwaffe powerup to Five as thief reward
                    • Increased upgraded version's max kills from 10 to 12

                    Thunder Gun

                    • Fails less
                    • Changed zombie fling angle

                    VR11

                    • Un-upgraded can also gives players instakill
                    • Can now be used on yourself by shooting the ground
                    • No longer gives players invisibility

                    Scavenger

                    • Will always kill zombies in at least two shots

                    Baby Gun

                    • Increased range of un-upgraded version
                    • Zombie will not give power ups if ran over with the baby gun out

                    Wave Gun

                    • Electrocutes zombies instead of mircowaving them
                    • Increased range
                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                    Mystery Box

                    Shared box

                    • knifing the box will allow any player to take the weapon

                    Boxes Weapons

                    • Added PPSH
                    • Added AK47
                    • Added Stoner63
                    • Removed Python
                    • Removed Spas-12
                    • Removed HS10
                    • Removed Dragunov
                    • Removed l96a1
                    • Removed Fal
                    • Removed China Lake

                    Animations

                    • Decreased weapon pickup time from 12 to 10 seconds
                    • Decreased box opening and closing from 0.5 to 0.3 seconds
                    • Decreased weapon spinning time from 4 to 2 seconds
                    • Decreased time after grabbing weapon from 3 to 1 seconds

                    Teddy Bear

                    • Increased minimum number of hit before a teddy bear from 4 to 5
                    • Decreased probaility of box moving early

                    Weighted Weapons

                    • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                    • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                    • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                    Kino box locations presets

                    • Dining first box in Speed Cola
                    • Dining removed boxes: PM63, Alley, Control Room
                    • Hellroom first box set in MPL
                    • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                    • No Power first box set in MPL
                    • No Power removed boxes: Theater (middle)

                    Equipment

                    Monkey Bombs

                    • Always work if thrown in a playable area
                    • Zombie are attracted immediately

                    Gersches

                    • Zombie are attracted immediately

                    Claymores

                    • Now do 50% of zombies max health
                    • Limited to 10 on the map at one time

                    Boucing Bettys

                    • Now do 50% of zombies max health
                    • Now explodes in 1 second instead of 2 seconds
                    • Limited to 10 on the map at one time

                    Traps

                    General

                    • Trap lights no longer gets glitched by hitting there switches to early

                    Electric Trap (Kino and Shi No Numa)

                    • Reduced recharge time to 25 seconds
                    • Reduced shell shock time from 2.5 to 1.25 seconds
                    • Reduced zombie burn time from random 1.25 to 0.5 seconds

                    Fire Trap (Kino)

                    • Reduced cooldown from 60 to 50 seconds

                    Turret (Kino and Ascension)

                    • Kills zombies in 2 bullets at any round
                    • No longer damages players

                    Centrifuge (Ascension)

                    • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                    • Maximum time between spins reduced to 48 seconds from 90

                    Perks

                    Double Tap

                    • Double Tap 2.0

                    Mule kick

                    • Removed

                    Power Ups

                    General

                    • Increased random drop rate from 3% to 5%
                    • Added a 50000 point cap till next point based drop
                    • Added custom effect to last drop of a cycle
                    • First cycle of the game is always double points, nuke, insta kill, max ammo

                    Carpenters

                    • Removed

                    Firesales

                    • Added to powerup cycle on round 5
                    • Removed from powerup cycle after first box moves

                    Death Machines

                    • Added to powerup on round 60
                    • Kills zombies in 3 body shots or 2 head shots
                    • Switching weapons ends powerup
                    • Powerup duration now stacks

                    Double Points

                    • Powerup duration now stacks
                    • Removed from powerup cycle when death machines are added

                    Insta kill

                    • Powerup duration now stacks

                    Nuke

                    • Nukes now kill zombies twice as fast

                    Perk Bottles

                    • Always gives jug if you the players doesn't already have it

                    Maps

                    Nacht Der Untoten

                    • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                    • Replaced Mulekick with Speedcola

                    Verruckt

                    • Added Wunderwaffe to the box
                    • Added mp5 wall buy in the speed cola room
                    • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                    Shi-no-numa

                    • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                    • Removed fishing hut box location
                    • Disabled door to fishing hut
                    • Once all other huts are open, double tap will spawn in front of fishing hut
                    • Decreased electric traps recharge time from 90 to 25
                    • Changed the spawn zones of the main building to only include it self

                    Der Riese

                    • Pack-a-punch only requires two of the three teleporter to open
                    • Removed catwalk box location
                    • Disabled door to catwalk area
                    • Turning on power gives all players the bowie knife
                    • Moved quick revive to mp40
                    • Fixed getting stuck on most curbs
                    • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                    • Changed the spawn zone of power to not include jug

                    Kino Der Toten

                    • Meteor in the starting room now turns on power
                    • Removed nova crawlers
                    • Moved double tap machine to stage
                    • Changed the spawn zone of the spawn room to only include it self (4 windows)
                    • Removed double tap spawn when inside hell room
                    • Initial box and active box locations presets

                    Five

                    • Set windows
                    • Set power room teleporter to always take you up stairs
                    • Set initial box to the dead guy room
                    • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                    • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                    • Fixed thief pathing glitch that causes zombies to avoid traps
                    • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                    Ascension

                    • Monkeys health caps out at 1500
                    • Monkeys taking revive doesn't count as a down
                    • Moved Stamin up to underneath power
                    • Changed the spawn zone of the m16 room to only include it self (3 windows)

                    Call of the Dead

                    • Removed initial spawn delay on round 1
                    • VR11 un-upgraded now also gives players instakill
                    • VR11 can now be used on yourself by shooting the ground
                    • VR11 no longer gives players invisibility
                    • Flinger now kills zombies instead of respawning them
                    • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                    • Set initial box to on top of flopper

                    Shangri-la

                    • First drop of the game will always be a max ammo
                    • Monkeys will go for drops at any round
                    • Running over shrunken zombies with the baby gun out will no longer give powerups
                    • Ceiling spawner fall much faster now
                    • Pack-a-punch stone will always be in spawn
                    • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                    • Increased the range of the un upgraded and upgraded babygun
                    • Spike traps kill zombies
                    • Set initial box to ak room

                    Moon

                    • Astronaut removed
                    • Wave gun now electrocutes zombies and has increased range
                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                    • Glass windows can no longer be broken
                    • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                    • Hacking a max ammos turns into a perk bottle instead of a firesale
                    • Hacking a box loaction will always last 5 rounds
                    • Set initial box to spawn room

                    No Mans Land

                    • Always jug start
                    • increased initial spawn rate
                    • Removed periods of no zombie spawns

                    Winter Wunderland

                    • /map zombie_ww in the console to load the map
                    • Thundergun, Wonder Waffe and Blundergat are in the box
                    • Blundergat is not limited
                    • Mulekick increases weapon swap speed
                    • Buyable raygun for 5000 in Power Room
                    • Three teddybear song easter egg
                    • HD textures download

                    winter_wunderland_loadscreen_distressed.png

                    Custom Menu

                    • Open menu -> settings -> game
                      2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                    Console

                    Custom Dvars

                    • /hud_pluto - enables/disable timer offset for pluto logo
                    • /hud_round_timer - enables/disable round timer
                    • /hud_health_bar - enables/disable health bar
                    • /hud_remaining - enables/disable zombies counter
                    • /hud_drops - enables/disable drop tracker
                    • /hud_george_bar - enables/disable George health bar
                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                    • /hud_excavator_timer - enables/disable excavator timer on Moon
                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                    • /hud_zone_name_on - enables/disable displaying of zone names
                    • /night_mode - enables/disable Shangri-la's night mode
                    • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                    • /start_round <round number> - can be used to change start round for strat tester
                    • /player_quotes 0 - can be used to enable player quotes

                    Config

                    Enable Custom HUD

                    seta hud_health_bar "1"
                    seta hud_drops "1"
                    seta hud_remaining "1"
                    seta hud_round_timer "1"
                    seta hud_george_bar "1"
                    seta hud_round_timer "1"
                    seta hud_excavator_timer "1"
                    seta hud_oxygen_timer "1"
                    seta hud_zone_name_on "1"
                    

                    Shout out to:

                    • SE2Dev - For making LinkerMod
                    • Nukem - For making LinkerMod
                    • Treyarch - For making the best zombie game of all time
                    • Clippy95 - For adding the mp5 to verruckt
                    • Demonz - For testing and helping with some scripting
                    • Ziomix - For testing and helping with some scripting
                    • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                    Source Code:

                    • https://github.com/5and5/BO1-Remix
                    GhostRider0125undefined Offline
                    GhostRider0125undefined Offline
                    GhostRider0125
                    wrote on last edited by
                    #14
                    This post is deleted!
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                    0
                    • PS2ABBACHIOundefined Offline
                      PS2ABBACHIOundefined Offline
                      PS2ABBACHIO
                      wrote on last edited by
                      #15

                      So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

                      hindercanrunundefined 1 Reply Last reply
                      0
                      • PS2ABBACHIOundefined PS2ABBACHIO

                        So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

                        hindercanrunundefined Offline
                        hindercanrunundefined Offline
                        hindercanrun
                        wrote on last edited by hindercanrun
                        #16
                        This post is deleted!
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                        0
                        • 5and5undefined 5and5

                          Call of Duty: Black Ops Zombies - Remix

                          This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                          Created by 5and5

                          YouTube - Twitch - Twitter

                          2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                          Download

                          Download

                          How to Install

                          Automatic

                          Manual

                          Leaderboards

                          Leaderboards

                          Change Notes

                          General

                          • Zombies start running at round 1
                          • Weapon limit increased from 2 to 3
                          • Removed Mulekick
                          • Starting points changed from 500 to 555
                          • Enabled sprint while drinking perks
                          • Removed player quotes
                          • "Reset" now happens at exactly 12 hours

                          HUD

                          • /hud_pluto 1 offsets timers for pluto logo
                          • Yellow points added stack on top of each other
                          • In game timer
                          • Round timer (shows at the end of a round - can be toggled to show mid round)
                          • Seconds per horde (shows at the end of a round)
                          • Total time (shows at the beginning a round - for round srs)
                          • Predicted round (shows at the beginning a round)
                          • Zombie remaining counter / Zombie kill counter (No Man's Land)
                          • Zone name
                          • Health bar
                          • Drop cycle tracker
                          • COTD: VR11 insta kill timer
                          • COTD: George health bar
                          • Moon: Oxygen timer
                          • Moon: Excavator timer

                          Spawn Delay

                          • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                          • Spawn delay now caps out at round 50 instead of 63

                          Special Rounds

                          Insta Kill Rounds

                          • Insta kill rounds happen every other round after:
                          • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                          Dogs

                          • First dog round is always on round 5
                          • Always 4 rounds between dog rounds

                          Thief

                          • First thief round is always the next odd round after you turn on power
                          • Always 4 rounds between theif rounds

                          Monkeys

                          • First monkey round is always the next odd round after you turn on power and have purchased a perk
                          • Always 4 rounds between theif rounds

                          George

                          • No longer zaps you from a distance
                          • Always give a max every 4 rounds

                          Weapons

                          General

                          • Zombies lose collision as soon as they are killed
                          • Increased explosive scaling (raygun buff)

                          Grenades

                          • Increased frag grenade throw speed
                          • Increased semtex throw speed

                          Gewerh43

                          • Buffed to do the same damage as the m14

                          Wunderwaffe

                          • Added Wunderwaffe to Verruckt box
                          • Added Wunderwaffe powerup to Five as thief reward
                          • Increased upgraded version's max kills from 10 to 12

                          Thunder Gun

                          • Fails less
                          • Changed zombie fling angle

                          VR11

                          • Un-upgraded can also gives players instakill
                          • Can now be used on yourself by shooting the ground
                          • No longer gives players invisibility

                          Scavenger

                          • Will always kill zombies in at least two shots

                          Baby Gun

                          • Increased range of un-upgraded version
                          • Zombie will not give power ups if ran over with the baby gun out

                          Wave Gun

                          • Electrocutes zombies instead of mircowaving them
                          • Increased range
                          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                          Mystery Box

                          Shared box

                          • knifing the box will allow any player to take the weapon

                          Boxes Weapons

                          • Added PPSH
                          • Added AK47
                          • Added Stoner63
                          • Removed Python
                          • Removed Spas-12
                          • Removed HS10
                          • Removed Dragunov
                          • Removed l96a1
                          • Removed Fal
                          • Removed China Lake

                          Animations

                          • Decreased weapon pickup time from 12 to 10 seconds
                          • Decreased box opening and closing from 0.5 to 0.3 seconds
                          • Decreased weapon spinning time from 4 to 2 seconds
                          • Decreased time after grabbing weapon from 3 to 1 seconds

                          Teddy Bear

                          • Increased minimum number of hit before a teddy bear from 4 to 5
                          • Decreased probaility of box moving early

                          Weighted Weapons

                          • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                          • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                          • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                          Kino box locations presets

                          • Dining first box in Speed Cola
                          • Dining removed boxes: PM63, Alley, Control Room
                          • Hellroom first box set in MPL
                          • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                          • No Power first box set in MPL
                          • No Power removed boxes: Theater (middle)

                          Equipment

                          Monkey Bombs

                          • Always work if thrown in a playable area
                          • Zombie are attracted immediately

                          Gersches

                          • Zombie are attracted immediately

                          Claymores

                          • Now do 50% of zombies max health
                          • Limited to 10 on the map at one time

                          Boucing Bettys

                          • Now do 50% of zombies max health
                          • Now explodes in 1 second instead of 2 seconds
                          • Limited to 10 on the map at one time

                          Traps

                          General

                          • Trap lights no longer gets glitched by hitting there switches to early

                          Electric Trap (Kino and Shi No Numa)

                          • Reduced recharge time to 25 seconds
                          • Reduced shell shock time from 2.5 to 1.25 seconds
                          • Reduced zombie burn time from random 1.25 to 0.5 seconds

                          Fire Trap (Kino)

                          • Reduced cooldown from 60 to 50 seconds

                          Turret (Kino and Ascension)

                          • Kills zombies in 2 bullets at any round
                          • No longer damages players

                          Centrifuge (Ascension)

                          • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                          • Maximum time between spins reduced to 48 seconds from 90

                          Perks

                          Double Tap

                          • Double Tap 2.0

                          Mule kick

                          • Removed

                          Power Ups

                          General

                          • Increased random drop rate from 3% to 5%
                          • Added a 50000 point cap till next point based drop
                          • Added custom effect to last drop of a cycle
                          • First cycle of the game is always double points, nuke, insta kill, max ammo

                          Carpenters

                          • Removed

                          Firesales

                          • Added to powerup cycle on round 5
                          • Removed from powerup cycle after first box moves

                          Death Machines

                          • Added to powerup on round 60
                          • Kills zombies in 3 body shots or 2 head shots
                          • Switching weapons ends powerup
                          • Powerup duration now stacks

                          Double Points

                          • Powerup duration now stacks
                          • Removed from powerup cycle when death machines are added

                          Insta kill

                          • Powerup duration now stacks

                          Nuke

                          • Nukes now kill zombies twice as fast

                          Perk Bottles

                          • Always gives jug if you the players doesn't already have it

                          Maps

                          Nacht Der Untoten

                          • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                          • Replaced Mulekick with Speedcola

                          Verruckt

                          • Added Wunderwaffe to the box
                          • Added mp5 wall buy in the speed cola room
                          • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                          Shi-no-numa

                          • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                          • Removed fishing hut box location
                          • Disabled door to fishing hut
                          • Once all other huts are open, double tap will spawn in front of fishing hut
                          • Decreased electric traps recharge time from 90 to 25
                          • Changed the spawn zones of the main building to only include it self

                          Der Riese

                          • Pack-a-punch only requires two of the three teleporter to open
                          • Removed catwalk box location
                          • Disabled door to catwalk area
                          • Turning on power gives all players the bowie knife
                          • Moved quick revive to mp40
                          • Fixed getting stuck on most curbs
                          • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                          • Changed the spawn zone of power to not include jug

                          Kino Der Toten

                          • Meteor in the starting room now turns on power
                          • Removed nova crawlers
                          • Moved double tap machine to stage
                          • Changed the spawn zone of the spawn room to only include it self (4 windows)
                          • Removed double tap spawn when inside hell room
                          • Initial box and active box locations presets

                          Five

                          • Set windows
                          • Set power room teleporter to always take you up stairs
                          • Set initial box to the dead guy room
                          • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                          • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                          • Fixed thief pathing glitch that causes zombies to avoid traps
                          • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                          Ascension

                          • Monkeys health caps out at 1500
                          • Monkeys taking revive doesn't count as a down
                          • Moved Stamin up to underneath power
                          • Changed the spawn zone of the m16 room to only include it self (3 windows)

                          Call of the Dead

                          • Removed initial spawn delay on round 1
                          • VR11 un-upgraded now also gives players instakill
                          • VR11 can now be used on yourself by shooting the ground
                          • VR11 no longer gives players invisibility
                          • Flinger now kills zombies instead of respawning them
                          • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                          • Set initial box to on top of flopper

                          Shangri-la

                          • First drop of the game will always be a max ammo
                          • Monkeys will go for drops at any round
                          • Running over shrunken zombies with the baby gun out will no longer give powerups
                          • Ceiling spawner fall much faster now
                          • Pack-a-punch stone will always be in spawn
                          • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                          • Increased the range of the un upgraded and upgraded babygun
                          • Spike traps kill zombies
                          • Set initial box to ak room

                          Moon

                          • Astronaut removed
                          • Wave gun now electrocutes zombies and has increased range
                          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                          • Glass windows can no longer be broken
                          • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                          • Hacking a max ammos turns into a perk bottle instead of a firesale
                          • Hacking a box loaction will always last 5 rounds
                          • Set initial box to spawn room

                          No Mans Land

                          • Always jug start
                          • increased initial spawn rate
                          • Removed periods of no zombie spawns

                          Winter Wunderland

                          • /map zombie_ww in the console to load the map
                          • Thundergun, Wonder Waffe and Blundergat are in the box
                          • Blundergat is not limited
                          • Mulekick increases weapon swap speed
                          • Buyable raygun for 5000 in Power Room
                          • Three teddybear song easter egg
                          • HD textures download

                          winter_wunderland_loadscreen_distressed.png

                          Custom Menu

                          • Open menu -> settings -> game
                            2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                          Console

                          Custom Dvars

                          • /hud_pluto - enables/disable timer offset for pluto logo
                          • /hud_round_timer - enables/disable round timer
                          • /hud_health_bar - enables/disable health bar
                          • /hud_remaining - enables/disable zombies counter
                          • /hud_drops - enables/disable drop tracker
                          • /hud_george_bar - enables/disable George health bar
                          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                          • /hud_excavator_timer - enables/disable excavator timer on Moon
                          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                          • /hud_zone_name_on - enables/disable displaying of zone names
                          • /night_mode - enables/disable Shangri-la's night mode
                          • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                          • /start_round <round number> - can be used to change start round for strat tester
                          • /player_quotes 0 - can be used to enable player quotes

                          Config

                          Enable Custom HUD

                          seta hud_health_bar "1"
                          seta hud_drops "1"
                          seta hud_remaining "1"
                          seta hud_round_timer "1"
                          seta hud_george_bar "1"
                          seta hud_round_timer "1"
                          seta hud_excavator_timer "1"
                          seta hud_oxygen_timer "1"
                          seta hud_zone_name_on "1"
                          

                          Shout out to:

                          • SE2Dev - For making LinkerMod
                          • Nukem - For making LinkerMod
                          • Treyarch - For making the best zombie game of all time
                          • Clippy95 - For adding the mp5 to verruckt
                          • Demonz - For testing and helping with some scripting
                          • Ziomix - For testing and helping with some scripting
                          • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                          Source Code:

                          • https://github.com/5and5/BO1-Remix
                          Schizo Maniacundefined Offline
                          Schizo Maniacundefined Offline
                          Schizo Maniac
                          wrote on last edited by
                          #17

                          5and5 remove the wonder weapon fake out it is actually retarded ):<

                          1 Reply Last reply
                          0
                          • RhodoPhobicundefined Offline
                            RhodoPhobicundefined Offline
                            RhodoPhobic
                            wrote on last edited by
                            #18

                            tried playing with my friend winter wunderland, but it won't let us play together. sometimes it says one of us doesn't have the map.

                            1 Reply Last reply
                            0
                            • Veganismundefined Offline
                              Veganismundefined Offline
                              Veganism
                              wrote on last edited by
                              #19

                              Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway

                              1 Reply Last reply
                              0
                              • HillKillerundefined Offline
                                HillKillerundefined Offline
                                HillKiller
                                wrote on last edited by
                                #20

                                Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
                                For example, the "timer" script is it possible to make it run independently?

                                1 Reply Last reply
                                0
                                • Fgackoundefined Offline
                                  Fgackoundefined Offline
                                  Fgacko
                                  wrote on last edited by
                                  #21

                                  Can you tell us how you made double tap 2.0?
                                  Thanks in advance

                                  1 Reply Last reply
                                  0
                                  • hindercanrunundefined Offline
                                    hindercanrunundefined Offline
                                    hindercanrun
                                    wrote on last edited by hindercanrun
                                    #22

                                    iirc theres a dvar in BO1 that BO2/DP 2.0 uses
                                    https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

                                    1 Reply Last reply
                                    0
                                    • wasknieperundefined Offline
                                      wasknieperundefined Offline
                                      wasknieper
                                      wrote on last edited by
                                      #23

                                      anyone know how to script fast throwing grenades? ty

                                      1 Reply Last reply
                                      0
                                      • Flashbang_undefined Offline
                                        Flashbang_undefined Offline
                                        Flashbang_
                                        wrote on last edited by
                                        #24

                                        game crashes when i try to play it

                                        1 Reply Last reply
                                        0
                                        • Fruitsnacsundefined Offline
                                          Fruitsnacsundefined Offline
                                          Fruitsnacs
                                          wrote on last edited by
                                          #25

                                          is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

                                          1 Reply Last reply
                                          0
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