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  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Flashbang_undefined Offline
    Flashbang_undefined Offline
    Flashbang_
    wrote on last edited by
    #4

    5and5 why cant i hear easter egg songs with this mod?

    1 Reply Last reply
    0
    • 5and5undefined 5and5

      Call of Duty: Black Ops Zombies - Remix

      This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

      Created by 5and5

      YouTube - Twitch - Twitter

      2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

      Download

      Download

      How to Install

      Automatic

      Manual

      Leaderboards

      Leaderboards

      Change Notes

      General

      • Zombies start running at round 1
      • Weapon limit increased from 2 to 3
      • Removed Mulekick
      • Starting points changed from 500 to 555
      • Enabled sprint while drinking perks
      • Removed player quotes
      • "Reset" now happens at exactly 12 hours

      HUD

      • /hud_pluto 1 offsets timers for pluto logo
      • Yellow points added stack on top of each other
      • In game timer
      • Round timer (shows at the end of a round - can be toggled to show mid round)
      • Seconds per horde (shows at the end of a round)
      • Total time (shows at the beginning a round - for round srs)
      • Predicted round (shows at the beginning a round)
      • Zombie remaining counter / Zombie kill counter (No Man's Land)
      • Zone name
      • Health bar
      • Drop cycle tracker
      • COTD: VR11 insta kill timer
      • COTD: George health bar
      • Moon: Oxygen timer
      • Moon: Excavator timer

      Spawn Delay

      • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
      • Spawn delay now caps out at round 50 instead of 63

      Special Rounds

      Insta Kill Rounds

      • Insta kill rounds happen every other round after:
      • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

      Dogs

      • First dog round is always on round 5
      • Always 4 rounds between dog rounds

      Thief

      • First thief round is always the next odd round after you turn on power
      • Always 4 rounds between theif rounds

      Monkeys

      • First monkey round is always the next odd round after you turn on power and have purchased a perk
      • Always 4 rounds between theif rounds

      George

      • No longer zaps you from a distance
      • Always give a max every 4 rounds

      Weapons

      General

      • Zombies lose collision as soon as they are killed
      • Increased explosive scaling (raygun buff)

      Grenades

      • Increased frag grenade throw speed
      • Increased semtex throw speed

      Gewerh43

      • Buffed to do the same damage as the m14

      Wunderwaffe

      • Added Wunderwaffe to Verruckt box
      • Added Wunderwaffe powerup to Five as thief reward
      • Increased upgraded version's max kills from 10 to 12

      Thunder Gun

      • Fails less
      • Changed zombie fling angle

      VR11

      • Un-upgraded can also gives players instakill
      • Can now be used on yourself by shooting the ground
      • No longer gives players invisibility

      Scavenger

      • Will always kill zombies in at least two shots

      Baby Gun

      • Increased range of un-upgraded version
      • Zombie will not give power ups if ran over with the baby gun out

      Wave Gun

      • Electrocutes zombies instead of mircowaving them
      • Increased range
      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

      Mystery Box

      Shared box

      • knifing the box will allow any player to take the weapon

      Boxes Weapons

      • Added PPSH
      • Added AK47
      • Added Stoner63
      • Removed Python
      • Removed Spas-12
      • Removed HS10
      • Removed Dragunov
      • Removed l96a1
      • Removed Fal
      • Removed China Lake

      Animations

      • Decreased weapon pickup time from 12 to 10 seconds
      • Decreased box opening and closing from 0.5 to 0.3 seconds
      • Decreased weapon spinning time from 4 to 2 seconds
      • Decreased time after grabbing weapon from 3 to 1 seconds

      Teddy Bear

      • Increased minimum number of hit before a teddy bear from 4 to 5
      • Decreased probaility of box moving early

      Weighted Weapons

      • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
      • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
      • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

      Kino box locations presets

      • Dining first box in Speed Cola
      • Dining removed boxes: PM63, Alley, Control Room
      • Hellroom first box set in MPL
      • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
      • No Power first box set in MPL
      • No Power removed boxes: Theater (middle)

      Equipment

      Monkey Bombs

      • Always work if thrown in a playable area
      • Zombie are attracted immediately

      Gersches

      • Zombie are attracted immediately

      Claymores

      • Now do 50% of zombies max health
      • Limited to 10 on the map at one time

      Boucing Bettys

      • Now do 50% of zombies max health
      • Now explodes in 1 second instead of 2 seconds
      • Limited to 10 on the map at one time

      Traps

      General

      • Trap lights no longer gets glitched by hitting there switches to early

      Electric Trap (Kino and Shi No Numa)

      • Reduced recharge time to 25 seconds
      • Reduced shell shock time from 2.5 to 1.25 seconds
      • Reduced zombie burn time from random 1.25 to 0.5 seconds

      Fire Trap (Kino)

      • Reduced cooldown from 60 to 50 seconds

      Turret (Kino and Ascension)

      • Kills zombies in 2 bullets at any round
      • No longer damages players

      Centrifuge (Ascension)

      • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
      • Maximum time between spins reduced to 48 seconds from 90

      Perks

      Double Tap

      • Double Tap 2.0

      Mule kick

      • Removed

      Power Ups

      General

      • Increased random drop rate from 3% to 5%
      • Added a 50000 point cap till next point based drop
      • Added custom effect to last drop of a cycle
      • First cycle of the game is always double points, nuke, insta kill, max ammo

      Carpenters

      • Removed

      Firesales

      • Added to powerup cycle on round 5
      • Removed from powerup cycle after first box moves

      Death Machines

      • Added to powerup on round 60
      • Kills zombies in 3 body shots or 2 head shots
      • Switching weapons ends powerup
      • Powerup duration now stacks

      Double Points

      • Powerup duration now stacks
      • Removed from powerup cycle when death machines are added

      Insta kill

      • Powerup duration now stacks

      Nuke

      • Nukes now kill zombies twice as fast

      Perk Bottles

      • Always gives jug if you the players doesn't already have it

      Maps

      Nacht Der Untoten

      • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
      • Replaced Mulekick with Speedcola

      Verruckt

      • Added Wunderwaffe to the box
      • Added mp5 wall buy in the speed cola room
      • Toilet will take an stg-44 when pressed, this allows players to only have two guns

      Shi-no-numa

      • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
      • Removed fishing hut box location
      • Disabled door to fishing hut
      • Once all other huts are open, double tap will spawn in front of fishing hut
      • Decreased electric traps recharge time from 90 to 25
      • Changed the spawn zones of the main building to only include it self

      Der Riese

      • Pack-a-punch only requires two of the three teleporter to open
      • Removed catwalk box location
      • Disabled door to catwalk area
      • Turning on power gives all players the bowie knife
      • Moved quick revive to mp40
      • Fixed getting stuck on most curbs
      • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
      • Changed the spawn zone of power to not include jug

      Kino Der Toten

      • Meteor in the starting room now turns on power
      • Removed nova crawlers
      • Moved double tap machine to stage
      • Changed the spawn zone of the spawn room to only include it self (4 windows)
      • Removed double tap spawn when inside hell room
      • Initial box and active box locations presets

      Five

      • Set windows
      • Set power room teleporter to always take you up stairs
      • Set initial box to the dead guy room
      • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
      • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
      • Fixed thief pathing glitch that causes zombies to avoid traps
      • Removed alarm from theif round to fix audio glitching from killing the theif too fast

      Ascension

      • Monkeys health caps out at 1500
      • Monkeys taking revive doesn't count as a down
      • Moved Stamin up to underneath power
      • Changed the spawn zone of the m16 room to only include it self (3 windows)

      Call of the Dead

      • Removed initial spawn delay on round 1
      • VR11 un-upgraded now also gives players instakill
      • VR11 can now be used on yourself by shooting the ground
      • VR11 no longer gives players invisibility
      • Flinger now kills zombies instead of respawning them
      • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
      • Set initial box to on top of flopper

      Shangri-la

      • First drop of the game will always be a max ammo
      • Monkeys will go for drops at any round
      • Running over shrunken zombies with the baby gun out will no longer give powerups
      • Ceiling spawner fall much faster now
      • Pack-a-punch stone will always be in spawn
      • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
      • Increased the range of the un upgraded and upgraded babygun
      • Spike traps kill zombies
      • Set initial box to ak room

      Moon

      • Astronaut removed
      • Wave gun now electrocutes zombies and has increased range
      • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
      • Glass windows can no longer be broken
      • Turning on power will launch the rockets that blow up earth (does not give perm perks)
      • Hacking a max ammos turns into a perk bottle instead of a firesale
      • Hacking a box loaction will always last 5 rounds
      • Set initial box to spawn room

      No Mans Land

      • Always jug start
      • increased initial spawn rate
      • Removed periods of no zombie spawns

      Winter Wunderland

      • /map zombie_ww in the console to load the map
      • Thundergun, Wonder Waffe and Blundergat are in the box
      • Blundergat is not limited
      • Mulekick increases weapon swap speed
      • Buyable raygun for 5000 in Power Room
      • Three teddybear song easter egg
      • HD textures download

      winter_wunderland_loadscreen_distressed.png

      Custom Menu

      • Open menu -> settings -> game
        2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

      Console

      Custom Dvars

      • /hud_pluto - enables/disable timer offset for pluto logo
      • /hud_round_timer - enables/disable round timer
      • /hud_health_bar - enables/disable health bar
      • /hud_remaining - enables/disable zombies counter
      • /hud_drops - enables/disable drop tracker
      • /hud_george_bar - enables/disable George health bar
      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
      • /hud_excavator_timer - enables/disable excavator timer on Moon
      • /hud_oxygen_timer - enables/disable oxygen timer on Moon
      • /hud_zone_name_on - enables/disable displaying of zone names
      • /night_mode - enables/disable Shangri-la's night mode
      • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
      • /start_round <round number> - can be used to change start round for strat tester
      • /player_quotes 0 - can be used to enable player quotes

      Config

      Enable Custom HUD

      seta hud_health_bar "1"
      seta hud_drops "1"
      seta hud_remaining "1"
      seta hud_round_timer "1"
      seta hud_george_bar "1"
      seta hud_round_timer "1"
      seta hud_excavator_timer "1"
      seta hud_oxygen_timer "1"
      seta hud_zone_name_on "1"
      

      Shout out to:

      • SE2Dev - For making LinkerMod
      • Nukem - For making LinkerMod
      • Treyarch - For making the best zombie game of all time
      • Clippy95 - For adding the mp5 to verruckt
      • Demonz - For testing and helping with some scripting
      • Ziomix - For testing and helping with some scripting
      • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

      Source Code:

      • https://github.com/5and5/BO1-Remix
      Vakerosundefined Offline
      Vakerosundefined Offline
      Vakeros
      wrote on last edited by
      #5

      5and5 Really nice mod but i can't play the custom map in coop (said not have the map)

      1 Reply Last reply
      1
      • 5and5undefined 5and5

        Call of Duty: Black Ops Zombies - Remix

        This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

        Created by 5and5

        YouTube - Twitch - Twitter

        2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

        Download

        Download

        How to Install

        Automatic

        Manual

        Leaderboards

        Leaderboards

        Change Notes

        General

        • Zombies start running at round 1
        • Weapon limit increased from 2 to 3
        • Removed Mulekick
        • Starting points changed from 500 to 555
        • Enabled sprint while drinking perks
        • Removed player quotes
        • "Reset" now happens at exactly 12 hours

        HUD

        • /hud_pluto 1 offsets timers for pluto logo
        • Yellow points added stack on top of each other
        • In game timer
        • Round timer (shows at the end of a round - can be toggled to show mid round)
        • Seconds per horde (shows at the end of a round)
        • Total time (shows at the beginning a round - for round srs)
        • Predicted round (shows at the beginning a round)
        • Zombie remaining counter / Zombie kill counter (No Man's Land)
        • Zone name
        • Health bar
        • Drop cycle tracker
        • COTD: VR11 insta kill timer
        • COTD: George health bar
        • Moon: Oxygen timer
        • Moon: Excavator timer

        Spawn Delay

        • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
        • Spawn delay now caps out at round 50 instead of 63

        Special Rounds

        Insta Kill Rounds

        • Insta kill rounds happen every other round after:
        • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

        Dogs

        • First dog round is always on round 5
        • Always 4 rounds between dog rounds

        Thief

        • First thief round is always the next odd round after you turn on power
        • Always 4 rounds between theif rounds

        Monkeys

        • First monkey round is always the next odd round after you turn on power and have purchased a perk
        • Always 4 rounds between theif rounds

        George

        • No longer zaps you from a distance
        • Always give a max every 4 rounds

        Weapons

        General

        • Zombies lose collision as soon as they are killed
        • Increased explosive scaling (raygun buff)

        Grenades

        • Increased frag grenade throw speed
        • Increased semtex throw speed

        Gewerh43

        • Buffed to do the same damage as the m14

        Wunderwaffe

        • Added Wunderwaffe to Verruckt box
        • Added Wunderwaffe powerup to Five as thief reward
        • Increased upgraded version's max kills from 10 to 12

        Thunder Gun

        • Fails less
        • Changed zombie fling angle

        VR11

        • Un-upgraded can also gives players instakill
        • Can now be used on yourself by shooting the ground
        • No longer gives players invisibility

        Scavenger

        • Will always kill zombies in at least two shots

        Baby Gun

        • Increased range of un-upgraded version
        • Zombie will not give power ups if ran over with the baby gun out

        Wave Gun

        • Electrocutes zombies instead of mircowaving them
        • Increased range
        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

        Mystery Box

        Shared box

        • knifing the box will allow any player to take the weapon

        Boxes Weapons

        • Added PPSH
        • Added AK47
        • Added Stoner63
        • Removed Python
        • Removed Spas-12
        • Removed HS10
        • Removed Dragunov
        • Removed l96a1
        • Removed Fal
        • Removed China Lake

        Animations

        • Decreased weapon pickup time from 12 to 10 seconds
        • Decreased box opening and closing from 0.5 to 0.3 seconds
        • Decreased weapon spinning time from 4 to 2 seconds
        • Decreased time after grabbing weapon from 3 to 1 seconds

        Teddy Bear

        • Increased minimum number of hit before a teddy bear from 4 to 5
        • Decreased probaility of box moving early

        Weighted Weapons

        • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
        • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
        • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

        Kino box locations presets

        • Dining first box in Speed Cola
        • Dining removed boxes: PM63, Alley, Control Room
        • Hellroom first box set in MPL
        • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
        • No Power first box set in MPL
        • No Power removed boxes: Theater (middle)

        Equipment

        Monkey Bombs

        • Always work if thrown in a playable area
        • Zombie are attracted immediately

        Gersches

        • Zombie are attracted immediately

        Claymores

        • Now do 50% of zombies max health
        • Limited to 10 on the map at one time

        Boucing Bettys

        • Now do 50% of zombies max health
        • Now explodes in 1 second instead of 2 seconds
        • Limited to 10 on the map at one time

        Traps

        General

        • Trap lights no longer gets glitched by hitting there switches to early

        Electric Trap (Kino and Shi No Numa)

        • Reduced recharge time to 25 seconds
        • Reduced shell shock time from 2.5 to 1.25 seconds
        • Reduced zombie burn time from random 1.25 to 0.5 seconds

        Fire Trap (Kino)

        • Reduced cooldown from 60 to 50 seconds

        Turret (Kino and Ascension)

        • Kills zombies in 2 bullets at any round
        • No longer damages players

        Centrifuge (Ascension)

        • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
        • Maximum time between spins reduced to 48 seconds from 90

        Perks

        Double Tap

        • Double Tap 2.0

        Mule kick

        • Removed

        Power Ups

        General

        • Increased random drop rate from 3% to 5%
        • Added a 50000 point cap till next point based drop
        • Added custom effect to last drop of a cycle
        • First cycle of the game is always double points, nuke, insta kill, max ammo

        Carpenters

        • Removed

        Firesales

        • Added to powerup cycle on round 5
        • Removed from powerup cycle after first box moves

        Death Machines

        • Added to powerup on round 60
        • Kills zombies in 3 body shots or 2 head shots
        • Switching weapons ends powerup
        • Powerup duration now stacks

        Double Points

        • Powerup duration now stacks
        • Removed from powerup cycle when death machines are added

        Insta kill

        • Powerup duration now stacks

        Nuke

        • Nukes now kill zombies twice as fast

        Perk Bottles

        • Always gives jug if you the players doesn't already have it

        Maps

        Nacht Der Untoten

        • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
        • Replaced Mulekick with Speedcola

        Verruckt

        • Added Wunderwaffe to the box
        • Added mp5 wall buy in the speed cola room
        • Toilet will take an stg-44 when pressed, this allows players to only have two guns

        Shi-no-numa

        • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
        • Removed fishing hut box location
        • Disabled door to fishing hut
        • Once all other huts are open, double tap will spawn in front of fishing hut
        • Decreased electric traps recharge time from 90 to 25
        • Changed the spawn zones of the main building to only include it self

        Der Riese

        • Pack-a-punch only requires two of the three teleporter to open
        • Removed catwalk box location
        • Disabled door to catwalk area
        • Turning on power gives all players the bowie knife
        • Moved quick revive to mp40
        • Fixed getting stuck on most curbs
        • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
        • Changed the spawn zone of power to not include jug

        Kino Der Toten

        • Meteor in the starting room now turns on power
        • Removed nova crawlers
        • Moved double tap machine to stage
        • Changed the spawn zone of the spawn room to only include it self (4 windows)
        • Removed double tap spawn when inside hell room
        • Initial box and active box locations presets

        Five

        • Set windows
        • Set power room teleporter to always take you up stairs
        • Set initial box to the dead guy room
        • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
        • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
        • Fixed thief pathing glitch that causes zombies to avoid traps
        • Removed alarm from theif round to fix audio glitching from killing the theif too fast

        Ascension

        • Monkeys health caps out at 1500
        • Monkeys taking revive doesn't count as a down
        • Moved Stamin up to underneath power
        • Changed the spawn zone of the m16 room to only include it self (3 windows)

        Call of the Dead

        • Removed initial spawn delay on round 1
        • VR11 un-upgraded now also gives players instakill
        • VR11 can now be used on yourself by shooting the ground
        • VR11 no longer gives players invisibility
        • Flinger now kills zombies instead of respawning them
        • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
        • Set initial box to on top of flopper

        Shangri-la

        • First drop of the game will always be a max ammo
        • Monkeys will go for drops at any round
        • Running over shrunken zombies with the baby gun out will no longer give powerups
        • Ceiling spawner fall much faster now
        • Pack-a-punch stone will always be in spawn
        • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
        • Increased the range of the un upgraded and upgraded babygun
        • Spike traps kill zombies
        • Set initial box to ak room

        Moon

        • Astronaut removed
        • Wave gun now electrocutes zombies and has increased range
        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
        • Glass windows can no longer be broken
        • Turning on power will launch the rockets that blow up earth (does not give perm perks)
        • Hacking a max ammos turns into a perk bottle instead of a firesale
        • Hacking a box loaction will always last 5 rounds
        • Set initial box to spawn room

        No Mans Land

        • Always jug start
        • increased initial spawn rate
        • Removed periods of no zombie spawns

        Winter Wunderland

        • /map zombie_ww in the console to load the map
        • Thundergun, Wonder Waffe and Blundergat are in the box
        • Blundergat is not limited
        • Mulekick increases weapon swap speed
        • Buyable raygun for 5000 in Power Room
        • Three teddybear song easter egg
        • HD textures download

        winter_wunderland_loadscreen_distressed.png

        Custom Menu

        • Open menu -> settings -> game
          2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

        Console

        Custom Dvars

        • /hud_pluto - enables/disable timer offset for pluto logo
        • /hud_round_timer - enables/disable round timer
        • /hud_health_bar - enables/disable health bar
        • /hud_remaining - enables/disable zombies counter
        • /hud_drops - enables/disable drop tracker
        • /hud_george_bar - enables/disable George health bar
        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
        • /hud_excavator_timer - enables/disable excavator timer on Moon
        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
        • /hud_zone_name_on - enables/disable displaying of zone names
        • /night_mode - enables/disable Shangri-la's night mode
        • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
        • /start_round <round number> - can be used to change start round for strat tester
        • /player_quotes 0 - can be used to enable player quotes

        Config

        Enable Custom HUD

        seta hud_health_bar "1"
        seta hud_drops "1"
        seta hud_remaining "1"
        seta hud_round_timer "1"
        seta hud_george_bar "1"
        seta hud_round_timer "1"
        seta hud_excavator_timer "1"
        seta hud_oxygen_timer "1"
        seta hud_zone_name_on "1"
        

        Shout out to:

        • SE2Dev - For making LinkerMod
        • Nukem - For making LinkerMod
        • Treyarch - For making the best zombie game of all time
        • Clippy95 - For adding the mp5 to verruckt
        • Demonz - For testing and helping with some scripting
        • Ziomix - For testing and helping with some scripting
        • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

        Source Code:

        • https://github.com/5and5/BO1-Remix
        InformationEXEundefined Offline
        InformationEXEundefined Offline
        InformationEXE
        wrote on last edited by
        #6

        5and5 A couple friends and I played your mod and fun but when we played it again after our friend disconnected my end glitched and stayed glitch. I deleted all my camos and re installed the mod and it still crashed. Can you fix this issue please.

        hindercanrunundefined 1 Reply Last reply
        0
        • InformationEXEundefined InformationEXE

          5and5 A couple friends and I played your mod and fun but when we played it again after our friend disconnected my end glitched and stayed glitch. I deleted all my camos and re installed the mod and it still crashed. Can you fix this issue please.

          hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          wrote on last edited by
          #7

          InformationEXE what crashes the mod or ur game?

          1 Reply Last reply
          0
          • InformationEXEundefined Offline
            InformationEXEundefined Offline
            InformationEXE
            wrote on last edited by
            #8

            The mod crashes

            1 Reply Last reply
            1
            • StoopidStuffundefined Offline
              StoopidStuffundefined Offline
              StoopidStuff
              wrote on last edited by
              #9

              I like this mod, but two things irritate me a bit. First, no more funny voice lines, which is unfourtante, and 2, why are the zombies super sprinting on round 1? Sure, sometimes it is incredibly annoying when you have to go search the zombies because they are walking at a tortoise pace, but, super sprinting zombies is not the most fun, especially on round 1. Is there a way to disable it?

              hindercanrunundefined 1 Reply Last reply
              0
              • StoopidStuffundefined StoopidStuff

                I like this mod, but two things irritate me a bit. First, no more funny voice lines, which is unfourtante, and 2, why are the zombies super sprinting on round 1? Sure, sometimes it is incredibly annoying when you have to go search the zombies because they are walking at a tortoise pace, but, super sprinting zombies is not the most fun, especially on round 1. Is there a way to disable it?

                hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by
                #10

                StoopidStuff there’s super sprinters on bo1?

                1 Reply Last reply
                0
                • StoopidStuffundefined Offline
                  StoopidStuffundefined Offline
                  StoopidStuff
                  wrote on last edited by
                  #11

                  What I meant is zombies running at me at a million miles per hour on round 1, I didn't mean super sprinters, thats my mistake.
                  '

                  hindercanrunundefined 1 Reply Last reply
                  0
                  • StoopidStuffundefined StoopidStuff

                    What I meant is zombies running at me at a million miles per hour on round 1, I didn't mean super sprinters, thats my mistake.
                    '

                    hindercanrunundefined Offline
                    hindercanrunundefined Offline
                    hindercanrun
                    wrote on last edited by
                    #12

                    StoopidStuff ah ok

                    1 Reply Last reply
                    0
                    • luiskeniosisundefined Offline
                      luiskeniosisundefined Offline
                      luiskeniosis
                      wrote on last edited by
                      #13

                      I've been playing this mod for a few days now and i'm having a great time, really like the changes you've made.

                      Just wondering, is there any way to use this mod in conjunction with mods that allow Solo EEs? Most of these mods replace map patch files, idk if that would be compatible with this mod.

                      1 Reply Last reply
                      0
                      • 5and5undefined 5and5

                        Call of Duty: Black Ops Zombies - Remix

                        This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                        Created by 5and5

                        YouTube - Twitch - Twitter

                        2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                        Download

                        Download

                        How to Install

                        Automatic

                        Manual

                        Leaderboards

                        Leaderboards

                        Change Notes

                        General

                        • Zombies start running at round 1
                        • Weapon limit increased from 2 to 3
                        • Removed Mulekick
                        • Starting points changed from 500 to 555
                        • Enabled sprint while drinking perks
                        • Removed player quotes
                        • "Reset" now happens at exactly 12 hours

                        HUD

                        • /hud_pluto 1 offsets timers for pluto logo
                        • Yellow points added stack on top of each other
                        • In game timer
                        • Round timer (shows at the end of a round - can be toggled to show mid round)
                        • Seconds per horde (shows at the end of a round)
                        • Total time (shows at the beginning a round - for round srs)
                        • Predicted round (shows at the beginning a round)
                        • Zombie remaining counter / Zombie kill counter (No Man's Land)
                        • Zone name
                        • Health bar
                        • Drop cycle tracker
                        • COTD: VR11 insta kill timer
                        • COTD: George health bar
                        • Moon: Oxygen timer
                        • Moon: Excavator timer

                        Spawn Delay

                        • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                        • Spawn delay now caps out at round 50 instead of 63

                        Special Rounds

                        Insta Kill Rounds

                        • Insta kill rounds happen every other round after:
                        • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                        Dogs

                        • First dog round is always on round 5
                        • Always 4 rounds between dog rounds

                        Thief

                        • First thief round is always the next odd round after you turn on power
                        • Always 4 rounds between theif rounds

                        Monkeys

                        • First monkey round is always the next odd round after you turn on power and have purchased a perk
                        • Always 4 rounds between theif rounds

                        George

                        • No longer zaps you from a distance
                        • Always give a max every 4 rounds

                        Weapons

                        General

                        • Zombies lose collision as soon as they are killed
                        • Increased explosive scaling (raygun buff)

                        Grenades

                        • Increased frag grenade throw speed
                        • Increased semtex throw speed

                        Gewerh43

                        • Buffed to do the same damage as the m14

                        Wunderwaffe

                        • Added Wunderwaffe to Verruckt box
                        • Added Wunderwaffe powerup to Five as thief reward
                        • Increased upgraded version's max kills from 10 to 12

                        Thunder Gun

                        • Fails less
                        • Changed zombie fling angle

                        VR11

                        • Un-upgraded can also gives players instakill
                        • Can now be used on yourself by shooting the ground
                        • No longer gives players invisibility

                        Scavenger

                        • Will always kill zombies in at least two shots

                        Baby Gun

                        • Increased range of un-upgraded version
                        • Zombie will not give power ups if ran over with the baby gun out

                        Wave Gun

                        • Electrocutes zombies instead of mircowaving them
                        • Increased range
                        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                        Mystery Box

                        Shared box

                        • knifing the box will allow any player to take the weapon

                        Boxes Weapons

                        • Added PPSH
                        • Added AK47
                        • Added Stoner63
                        • Removed Python
                        • Removed Spas-12
                        • Removed HS10
                        • Removed Dragunov
                        • Removed l96a1
                        • Removed Fal
                        • Removed China Lake

                        Animations

                        • Decreased weapon pickup time from 12 to 10 seconds
                        • Decreased box opening and closing from 0.5 to 0.3 seconds
                        • Decreased weapon spinning time from 4 to 2 seconds
                        • Decreased time after grabbing weapon from 3 to 1 seconds

                        Teddy Bear

                        • Increased minimum number of hit before a teddy bear from 4 to 5
                        • Decreased probaility of box moving early

                        Weighted Weapons

                        • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                        • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                        • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                        Kino box locations presets

                        • Dining first box in Speed Cola
                        • Dining removed boxes: PM63, Alley, Control Room
                        • Hellroom first box set in MPL
                        • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                        • No Power first box set in MPL
                        • No Power removed boxes: Theater (middle)

                        Equipment

                        Monkey Bombs

                        • Always work if thrown in a playable area
                        • Zombie are attracted immediately

                        Gersches

                        • Zombie are attracted immediately

                        Claymores

                        • Now do 50% of zombies max health
                        • Limited to 10 on the map at one time

                        Boucing Bettys

                        • Now do 50% of zombies max health
                        • Now explodes in 1 second instead of 2 seconds
                        • Limited to 10 on the map at one time

                        Traps

                        General

                        • Trap lights no longer gets glitched by hitting there switches to early

                        Electric Trap (Kino and Shi No Numa)

                        • Reduced recharge time to 25 seconds
                        • Reduced shell shock time from 2.5 to 1.25 seconds
                        • Reduced zombie burn time from random 1.25 to 0.5 seconds

                        Fire Trap (Kino)

                        • Reduced cooldown from 60 to 50 seconds

                        Turret (Kino and Ascension)

                        • Kills zombies in 2 bullets at any round
                        • No longer damages players

                        Centrifuge (Ascension)

                        • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                        • Maximum time between spins reduced to 48 seconds from 90

                        Perks

                        Double Tap

                        • Double Tap 2.0

                        Mule kick

                        • Removed

                        Power Ups

                        General

                        • Increased random drop rate from 3% to 5%
                        • Added a 50000 point cap till next point based drop
                        • Added custom effect to last drop of a cycle
                        • First cycle of the game is always double points, nuke, insta kill, max ammo

                        Carpenters

                        • Removed

                        Firesales

                        • Added to powerup cycle on round 5
                        • Removed from powerup cycle after first box moves

                        Death Machines

                        • Added to powerup on round 60
                        • Kills zombies in 3 body shots or 2 head shots
                        • Switching weapons ends powerup
                        • Powerup duration now stacks

                        Double Points

                        • Powerup duration now stacks
                        • Removed from powerup cycle when death machines are added

                        Insta kill

                        • Powerup duration now stacks

                        Nuke

                        • Nukes now kill zombies twice as fast

                        Perk Bottles

                        • Always gives jug if you the players doesn't already have it

                        Maps

                        Nacht Der Untoten

                        • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                        • Replaced Mulekick with Speedcola

                        Verruckt

                        • Added Wunderwaffe to the box
                        • Added mp5 wall buy in the speed cola room
                        • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                        Shi-no-numa

                        • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                        • Removed fishing hut box location
                        • Disabled door to fishing hut
                        • Once all other huts are open, double tap will spawn in front of fishing hut
                        • Decreased electric traps recharge time from 90 to 25
                        • Changed the spawn zones of the main building to only include it self

                        Der Riese

                        • Pack-a-punch only requires two of the three teleporter to open
                        • Removed catwalk box location
                        • Disabled door to catwalk area
                        • Turning on power gives all players the bowie knife
                        • Moved quick revive to mp40
                        • Fixed getting stuck on most curbs
                        • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                        • Changed the spawn zone of power to not include jug

                        Kino Der Toten

                        • Meteor in the starting room now turns on power
                        • Removed nova crawlers
                        • Moved double tap machine to stage
                        • Changed the spawn zone of the spawn room to only include it self (4 windows)
                        • Removed double tap spawn when inside hell room
                        • Initial box and active box locations presets

                        Five

                        • Set windows
                        • Set power room teleporter to always take you up stairs
                        • Set initial box to the dead guy room
                        • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                        • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                        • Fixed thief pathing glitch that causes zombies to avoid traps
                        • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                        Ascension

                        • Monkeys health caps out at 1500
                        • Monkeys taking revive doesn't count as a down
                        • Moved Stamin up to underneath power
                        • Changed the spawn zone of the m16 room to only include it self (3 windows)

                        Call of the Dead

                        • Removed initial spawn delay on round 1
                        • VR11 un-upgraded now also gives players instakill
                        • VR11 can now be used on yourself by shooting the ground
                        • VR11 no longer gives players invisibility
                        • Flinger now kills zombies instead of respawning them
                        • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                        • Set initial box to on top of flopper

                        Shangri-la

                        • First drop of the game will always be a max ammo
                        • Monkeys will go for drops at any round
                        • Running over shrunken zombies with the baby gun out will no longer give powerups
                        • Ceiling spawner fall much faster now
                        • Pack-a-punch stone will always be in spawn
                        • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                        • Increased the range of the un upgraded and upgraded babygun
                        • Spike traps kill zombies
                        • Set initial box to ak room

                        Moon

                        • Astronaut removed
                        • Wave gun now electrocutes zombies and has increased range
                        • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                        • Glass windows can no longer be broken
                        • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                        • Hacking a max ammos turns into a perk bottle instead of a firesale
                        • Hacking a box loaction will always last 5 rounds
                        • Set initial box to spawn room

                        No Mans Land

                        • Always jug start
                        • increased initial spawn rate
                        • Removed periods of no zombie spawns

                        Winter Wunderland

                        • /map zombie_ww in the console to load the map
                        • Thundergun, Wonder Waffe and Blundergat are in the box
                        • Blundergat is not limited
                        • Mulekick increases weapon swap speed
                        • Buyable raygun for 5000 in Power Room
                        • Three teddybear song easter egg
                        • HD textures download

                        winter_wunderland_loadscreen_distressed.png

                        Custom Menu

                        • Open menu -> settings -> game
                          2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                        Console

                        Custom Dvars

                        • /hud_pluto - enables/disable timer offset for pluto logo
                        • /hud_round_timer - enables/disable round timer
                        • /hud_health_bar - enables/disable health bar
                        • /hud_remaining - enables/disable zombies counter
                        • /hud_drops - enables/disable drop tracker
                        • /hud_george_bar - enables/disable George health bar
                        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                        • /hud_excavator_timer - enables/disable excavator timer on Moon
                        • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                        • /hud_zone_name_on - enables/disable displaying of zone names
                        • /night_mode - enables/disable Shangri-la's night mode
                        • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                        • /start_round <round number> - can be used to change start round for strat tester
                        • /player_quotes 0 - can be used to enable player quotes

                        Config

                        Enable Custom HUD

                        seta hud_health_bar "1"
                        seta hud_drops "1"
                        seta hud_remaining "1"
                        seta hud_round_timer "1"
                        seta hud_george_bar "1"
                        seta hud_round_timer "1"
                        seta hud_excavator_timer "1"
                        seta hud_oxygen_timer "1"
                        seta hud_zone_name_on "1"
                        

                        Shout out to:

                        • SE2Dev - For making LinkerMod
                        • Nukem - For making LinkerMod
                        • Treyarch - For making the best zombie game of all time
                        • Clippy95 - For adding the mp5 to verruckt
                        • Demonz - For testing and helping with some scripting
                        • Ziomix - For testing and helping with some scripting
                        • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                        Source Code:

                        • https://github.com/5and5/BO1-Remix
                        GhostRider0125undefined Offline
                        GhostRider0125undefined Offline
                        GhostRider0125
                        wrote on last edited by
                        #14
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • PS2ABBACHIOundefined Offline
                          PS2ABBACHIOundefined Offline
                          PS2ABBACHIO
                          wrote on last edited by
                          #15

                          So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

                          hindercanrunundefined 1 Reply Last reply
                          0
                          • PS2ABBACHIOundefined PS2ABBACHIO

                            So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

                            hindercanrunundefined Offline
                            hindercanrunundefined Offline
                            hindercanrun
                            wrote on last edited by hindercanrun
                            #16
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • 5and5undefined 5and5

                              Call of Duty: Black Ops Zombies - Remix

                              This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                              Created by 5and5

                              YouTube - Twitch - Twitter

                              2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                              Download

                              Download

                              How to Install

                              Automatic

                              Manual

                              Leaderboards

                              Leaderboards

                              Change Notes

                              General

                              • Zombies start running at round 1
                              • Weapon limit increased from 2 to 3
                              • Removed Mulekick
                              • Starting points changed from 500 to 555
                              • Enabled sprint while drinking perks
                              • Removed player quotes
                              • "Reset" now happens at exactly 12 hours

                              HUD

                              • /hud_pluto 1 offsets timers for pluto logo
                              • Yellow points added stack on top of each other
                              • In game timer
                              • Round timer (shows at the end of a round - can be toggled to show mid round)
                              • Seconds per horde (shows at the end of a round)
                              • Total time (shows at the beginning a round - for round srs)
                              • Predicted round (shows at the beginning a round)
                              • Zombie remaining counter / Zombie kill counter (No Man's Land)
                              • Zone name
                              • Health bar
                              • Drop cycle tracker
                              • COTD: VR11 insta kill timer
                              • COTD: George health bar
                              • Moon: Oxygen timer
                              • Moon: Excavator timer

                              Spawn Delay

                              • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                              • Spawn delay now caps out at round 50 instead of 63

                              Special Rounds

                              Insta Kill Rounds

                              • Insta kill rounds happen every other round after:
                              • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                              Dogs

                              • First dog round is always on round 5
                              • Always 4 rounds between dog rounds

                              Thief

                              • First thief round is always the next odd round after you turn on power
                              • Always 4 rounds between theif rounds

                              Monkeys

                              • First monkey round is always the next odd round after you turn on power and have purchased a perk
                              • Always 4 rounds between theif rounds

                              George

                              • No longer zaps you from a distance
                              • Always give a max every 4 rounds

                              Weapons

                              General

                              • Zombies lose collision as soon as they are killed
                              • Increased explosive scaling (raygun buff)

                              Grenades

                              • Increased frag grenade throw speed
                              • Increased semtex throw speed

                              Gewerh43

                              • Buffed to do the same damage as the m14

                              Wunderwaffe

                              • Added Wunderwaffe to Verruckt box
                              • Added Wunderwaffe powerup to Five as thief reward
                              • Increased upgraded version's max kills from 10 to 12

                              Thunder Gun

                              • Fails less
                              • Changed zombie fling angle

                              VR11

                              • Un-upgraded can also gives players instakill
                              • Can now be used on yourself by shooting the ground
                              • No longer gives players invisibility

                              Scavenger

                              • Will always kill zombies in at least two shots

                              Baby Gun

                              • Increased range of un-upgraded version
                              • Zombie will not give power ups if ran over with the baby gun out

                              Wave Gun

                              • Electrocutes zombies instead of mircowaving them
                              • Increased range
                              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                              Mystery Box

                              Shared box

                              • knifing the box will allow any player to take the weapon

                              Boxes Weapons

                              • Added PPSH
                              • Added AK47
                              • Added Stoner63
                              • Removed Python
                              • Removed Spas-12
                              • Removed HS10
                              • Removed Dragunov
                              • Removed l96a1
                              • Removed Fal
                              • Removed China Lake

                              Animations

                              • Decreased weapon pickup time from 12 to 10 seconds
                              • Decreased box opening and closing from 0.5 to 0.3 seconds
                              • Decreased weapon spinning time from 4 to 2 seconds
                              • Decreased time after grabbing weapon from 3 to 1 seconds

                              Teddy Bear

                              • Increased minimum number of hit before a teddy bear from 4 to 5
                              • Decreased probaility of box moving early

                              Weighted Weapons

                              • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                              • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                              • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                              Kino box locations presets

                              • Dining first box in Speed Cola
                              • Dining removed boxes: PM63, Alley, Control Room
                              • Hellroom first box set in MPL
                              • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                              • No Power first box set in MPL
                              • No Power removed boxes: Theater (middle)

                              Equipment

                              Monkey Bombs

                              • Always work if thrown in a playable area
                              • Zombie are attracted immediately

                              Gersches

                              • Zombie are attracted immediately

                              Claymores

                              • Now do 50% of zombies max health
                              • Limited to 10 on the map at one time

                              Boucing Bettys

                              • Now do 50% of zombies max health
                              • Now explodes in 1 second instead of 2 seconds
                              • Limited to 10 on the map at one time

                              Traps

                              General

                              • Trap lights no longer gets glitched by hitting there switches to early

                              Electric Trap (Kino and Shi No Numa)

                              • Reduced recharge time to 25 seconds
                              • Reduced shell shock time from 2.5 to 1.25 seconds
                              • Reduced zombie burn time from random 1.25 to 0.5 seconds

                              Fire Trap (Kino)

                              • Reduced cooldown from 60 to 50 seconds

                              Turret (Kino and Ascension)

                              • Kills zombies in 2 bullets at any round
                              • No longer damages players

                              Centrifuge (Ascension)

                              • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                              • Maximum time between spins reduced to 48 seconds from 90

                              Perks

                              Double Tap

                              • Double Tap 2.0

                              Mule kick

                              • Removed

                              Power Ups

                              General

                              • Increased random drop rate from 3% to 5%
                              • Added a 50000 point cap till next point based drop
                              • Added custom effect to last drop of a cycle
                              • First cycle of the game is always double points, nuke, insta kill, max ammo

                              Carpenters

                              • Removed

                              Firesales

                              • Added to powerup cycle on round 5
                              • Removed from powerup cycle after first box moves

                              Death Machines

                              • Added to powerup on round 60
                              • Kills zombies in 3 body shots or 2 head shots
                              • Switching weapons ends powerup
                              • Powerup duration now stacks

                              Double Points

                              • Powerup duration now stacks
                              • Removed from powerup cycle when death machines are added

                              Insta kill

                              • Powerup duration now stacks

                              Nuke

                              • Nukes now kill zombies twice as fast

                              Perk Bottles

                              • Always gives jug if you the players doesn't already have it

                              Maps

                              Nacht Der Untoten

                              • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                              • Replaced Mulekick with Speedcola

                              Verruckt

                              • Added Wunderwaffe to the box
                              • Added mp5 wall buy in the speed cola room
                              • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                              Shi-no-numa

                              • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                              • Removed fishing hut box location
                              • Disabled door to fishing hut
                              • Once all other huts are open, double tap will spawn in front of fishing hut
                              • Decreased electric traps recharge time from 90 to 25
                              • Changed the spawn zones of the main building to only include it self

                              Der Riese

                              • Pack-a-punch only requires two of the three teleporter to open
                              • Removed catwalk box location
                              • Disabled door to catwalk area
                              • Turning on power gives all players the bowie knife
                              • Moved quick revive to mp40
                              • Fixed getting stuck on most curbs
                              • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                              • Changed the spawn zone of power to not include jug

                              Kino Der Toten

                              • Meteor in the starting room now turns on power
                              • Removed nova crawlers
                              • Moved double tap machine to stage
                              • Changed the spawn zone of the spawn room to only include it self (4 windows)
                              • Removed double tap spawn when inside hell room
                              • Initial box and active box locations presets

                              Five

                              • Set windows
                              • Set power room teleporter to always take you up stairs
                              • Set initial box to the dead guy room
                              • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                              • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                              • Fixed thief pathing glitch that causes zombies to avoid traps
                              • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                              Ascension

                              • Monkeys health caps out at 1500
                              • Monkeys taking revive doesn't count as a down
                              • Moved Stamin up to underneath power
                              • Changed the spawn zone of the m16 room to only include it self (3 windows)

                              Call of the Dead

                              • Removed initial spawn delay on round 1
                              • VR11 un-upgraded now also gives players instakill
                              • VR11 can now be used on yourself by shooting the ground
                              • VR11 no longer gives players invisibility
                              • Flinger now kills zombies instead of respawning them
                              • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                              • Set initial box to on top of flopper

                              Shangri-la

                              • First drop of the game will always be a max ammo
                              • Monkeys will go for drops at any round
                              • Running over shrunken zombies with the baby gun out will no longer give powerups
                              • Ceiling spawner fall much faster now
                              • Pack-a-punch stone will always be in spawn
                              • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                              • Increased the range of the un upgraded and upgraded babygun
                              • Spike traps kill zombies
                              • Set initial box to ak room

                              Moon

                              • Astronaut removed
                              • Wave gun now electrocutes zombies and has increased range
                              • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                              • Glass windows can no longer be broken
                              • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                              • Hacking a max ammos turns into a perk bottle instead of a firesale
                              • Hacking a box loaction will always last 5 rounds
                              • Set initial box to spawn room

                              No Mans Land

                              • Always jug start
                              • increased initial spawn rate
                              • Removed periods of no zombie spawns

                              Winter Wunderland

                              • /map zombie_ww in the console to load the map
                              • Thundergun, Wonder Waffe and Blundergat are in the box
                              • Blundergat is not limited
                              • Mulekick increases weapon swap speed
                              • Buyable raygun for 5000 in Power Room
                              • Three teddybear song easter egg
                              • HD textures download

                              winter_wunderland_loadscreen_distressed.png

                              Custom Menu

                              • Open menu -> settings -> game
                                2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                              Console

                              Custom Dvars

                              • /hud_pluto - enables/disable timer offset for pluto logo
                              • /hud_round_timer - enables/disable round timer
                              • /hud_health_bar - enables/disable health bar
                              • /hud_remaining - enables/disable zombies counter
                              • /hud_drops - enables/disable drop tracker
                              • /hud_george_bar - enables/disable George health bar
                              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                              • /hud_excavator_timer - enables/disable excavator timer on Moon
                              • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                              • /hud_zone_name_on - enables/disable displaying of zone names
                              • /night_mode - enables/disable Shangri-la's night mode
                              • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                              • /start_round <round number> - can be used to change start round for strat tester
                              • /player_quotes 0 - can be used to enable player quotes

                              Config

                              Enable Custom HUD

                              seta hud_health_bar "1"
                              seta hud_drops "1"
                              seta hud_remaining "1"
                              seta hud_round_timer "1"
                              seta hud_george_bar "1"
                              seta hud_round_timer "1"
                              seta hud_excavator_timer "1"
                              seta hud_oxygen_timer "1"
                              seta hud_zone_name_on "1"
                              

                              Shout out to:

                              • SE2Dev - For making LinkerMod
                              • Nukem - For making LinkerMod
                              • Treyarch - For making the best zombie game of all time
                              • Clippy95 - For adding the mp5 to verruckt
                              • Demonz - For testing and helping with some scripting
                              • Ziomix - For testing and helping with some scripting
                              • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                              Source Code:

                              • https://github.com/5and5/BO1-Remix
                              Schizo Maniacundefined Offline
                              Schizo Maniacundefined Offline
                              Schizo Maniac
                              wrote on last edited by
                              #17

                              5and5 remove the wonder weapon fake out it is actually retarded ):<

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                              • RhodoPhobicundefined Offline
                                RhodoPhobicundefined Offline
                                RhodoPhobic
                                wrote on last edited by
                                #18

                                tried playing with my friend winter wunderland, but it won't let us play together. sometimes it says one of us doesn't have the map.

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                                0
                                • Veganismundefined Offline
                                  Veganismundefined Offline
                                  Veganism
                                  wrote on last edited by
                                  #19

                                  Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway

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                                  • HillKillerundefined Offline
                                    HillKillerundefined Offline
                                    HillKiller
                                    wrote on last edited by
                                    #20

                                    Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
                                    For example, the "timer" script is it possible to make it run independently?

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                                    0
                                    • Fgackoundefined Offline
                                      Fgackoundefined Offline
                                      Fgacko
                                      wrote on last edited by
                                      #21

                                      Can you tell us how you made double tap 2.0?
                                      Thanks in advance

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                                      0
                                      • hindercanrunundefined Offline
                                        hindercanrunundefined Offline
                                        hindercanrun
                                        wrote on last edited by hindercanrun
                                        #22

                                        iirc theres a dvar in BO1 that BO2/DP 2.0 uses
                                        https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

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                                        0
                                        • wasknieperundefined Offline
                                          wasknieperundefined Offline
                                          wasknieper
                                          wrote on last edited by
                                          #23

                                          anyone know how to script fast throwing grenades? ty

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