[Release] [ZM] BO1 Remix Mod
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What I meant is zombies running at me at a million miles per hour on round 1, I didn't mean super sprinters, thats my mistake.
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StoopidStuff ah ok
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I've been playing this mod for a few days now and i'm having a great time, really like the changes you've made.
Just wondering, is there any way to use this mod in conjunction with mods that allow Solo EEs? Most of these mods replace map patch files, idk if that would be compatible with this mod.
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So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?
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5and5 remove the wonder weapon fake out it is actually retarded ):<
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tried playing with my friend winter wunderland, but it won't let us play together. sometimes it says one of us doesn't have the map.
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Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway
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Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
For example, the "timer" script is it possible to make it run independently? -
Can you tell us how you made double tap 2.0?
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iirc theres a dvar in BO1 that BO2/DP 2.0 uses
https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2 -
anyone know how to script fast throwing grenades? ty
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game crashes when i try to play it
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is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else
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for real, there is some way to remove the "zombies sprint at 1 round" feature?
I kinda found a way to, but gives a error doing so
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5and5 i cant use my custom arms for some reason, arms just look kind of shiny
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5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this
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