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  2. BO1 Modding Releases & Resources
  3. [Release] [ZM] BO1 Remix Mod

[Release] [ZM] BO1 Remix Mod

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • StoopidStuffundefined Offline
    StoopidStuffundefined Offline
    StoopidStuff
    wrote on last edited by
    #11

    What I meant is zombies running at me at a million miles per hour on round 1, I didn't mean super sprinters, thats my mistake.
    '

    hindercanrunundefined 1 Reply Last reply
    0
    • StoopidStuffundefined StoopidStuff

      What I meant is zombies running at me at a million miles per hour on round 1, I didn't mean super sprinters, thats my mistake.
      '

      hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by
      #12

      StoopidStuff ah ok

      1 Reply Last reply
      0
      • luiskeniosisundefined Offline
        luiskeniosisundefined Offline
        luiskeniosis
        wrote on last edited by
        #13

        I've been playing this mod for a few days now and i'm having a great time, really like the changes you've made.

        Just wondering, is there any way to use this mod in conjunction with mods that allow Solo EEs? Most of these mods replace map patch files, idk if that would be compatible with this mod.

        1 Reply Last reply
        0
        • 5and5undefined 5and5

          Call of Duty: Black Ops Zombies - Remix

          This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

          Created by 5and5

          YouTube - Twitch - Twitter

          2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

          Download

          Download

          How to Install

          Automatic

          Manual

          Leaderboards

          Leaderboards

          Change Notes

          General

          • Zombies start running at round 1
          • Weapon limit increased from 2 to 3
          • Removed Mulekick
          • Starting points changed from 500 to 555
          • Enabled sprint while drinking perks
          • Removed player quotes
          • "Reset" now happens at exactly 12 hours

          HUD

          • /hud_pluto 1 offsets timers for pluto logo
          • Yellow points added stack on top of each other
          • In game timer
          • Round timer (shows at the end of a round - can be toggled to show mid round)
          • Seconds per horde (shows at the end of a round)
          • Total time (shows at the beginning a round - for round srs)
          • Predicted round (shows at the beginning a round)
          • Zombie remaining counter / Zombie kill counter (No Man's Land)
          • Zone name
          • Health bar
          • Drop cycle tracker
          • COTD: VR11 insta kill timer
          • COTD: George health bar
          • Moon: Oxygen timer
          • Moon: Excavator timer

          Spawn Delay

          • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
          • Spawn delay now caps out at round 50 instead of 63

          Special Rounds

          Insta Kill Rounds

          • Insta kill rounds happen every other round after:
          • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

          Dogs

          • First dog round is always on round 5
          • Always 4 rounds between dog rounds

          Thief

          • First thief round is always the next odd round after you turn on power
          • Always 4 rounds between theif rounds

          Monkeys

          • First monkey round is always the next odd round after you turn on power and have purchased a perk
          • Always 4 rounds between theif rounds

          George

          • No longer zaps you from a distance
          • Always give a max every 4 rounds

          Weapons

          General

          • Zombies lose collision as soon as they are killed
          • Increased explosive scaling (raygun buff)

          Grenades

          • Increased frag grenade throw speed
          • Increased semtex throw speed

          Gewerh43

          • Buffed to do the same damage as the m14

          Wunderwaffe

          • Added Wunderwaffe to Verruckt box
          • Added Wunderwaffe powerup to Five as thief reward
          • Increased upgraded version's max kills from 10 to 12

          Thunder Gun

          • Fails less
          • Changed zombie fling angle

          VR11

          • Un-upgraded can also gives players instakill
          • Can now be used on yourself by shooting the ground
          • No longer gives players invisibility

          Scavenger

          • Will always kill zombies in at least two shots

          Baby Gun

          • Increased range of un-upgraded version
          • Zombie will not give power ups if ran over with the baby gun out

          Wave Gun

          • Electrocutes zombies instead of mircowaving them
          • Increased range
          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

          Mystery Box

          Shared box

          • knifing the box will allow any player to take the weapon

          Boxes Weapons

          • Added PPSH
          • Added AK47
          • Added Stoner63
          • Removed Python
          • Removed Spas-12
          • Removed HS10
          • Removed Dragunov
          • Removed l96a1
          • Removed Fal
          • Removed China Lake

          Animations

          • Decreased weapon pickup time from 12 to 10 seconds
          • Decreased box opening and closing from 0.5 to 0.3 seconds
          • Decreased weapon spinning time from 4 to 2 seconds
          • Decreased time after grabbing weapon from 3 to 1 seconds

          Teddy Bear

          • Increased minimum number of hit before a teddy bear from 4 to 5
          • Decreased probaility of box moving early

          Weighted Weapons

          • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
          • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
          • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

          Kino box locations presets

          • Dining first box in Speed Cola
          • Dining removed boxes: PM63, Alley, Control Room
          • Hellroom first box set in MPL
          • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
          • No Power first box set in MPL
          • No Power removed boxes: Theater (middle)

          Equipment

          Monkey Bombs

          • Always work if thrown in a playable area
          • Zombie are attracted immediately

          Gersches

          • Zombie are attracted immediately

          Claymores

          • Now do 50% of zombies max health
          • Limited to 10 on the map at one time

          Boucing Bettys

          • Now do 50% of zombies max health
          • Now explodes in 1 second instead of 2 seconds
          • Limited to 10 on the map at one time

          Traps

          General

          • Trap lights no longer gets glitched by hitting there switches to early

          Electric Trap (Kino and Shi No Numa)

          • Reduced recharge time to 25 seconds
          • Reduced shell shock time from 2.5 to 1.25 seconds
          • Reduced zombie burn time from random 1.25 to 0.5 seconds

          Fire Trap (Kino)

          • Reduced cooldown from 60 to 50 seconds

          Turret (Kino and Ascension)

          • Kills zombies in 2 bullets at any round
          • No longer damages players

          Centrifuge (Ascension)

          • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
          • Maximum time between spins reduced to 48 seconds from 90

          Perks

          Double Tap

          • Double Tap 2.0

          Mule kick

          • Removed

          Power Ups

          General

          • Increased random drop rate from 3% to 5%
          • Added a 50000 point cap till next point based drop
          • Added custom effect to last drop of a cycle
          • First cycle of the game is always double points, nuke, insta kill, max ammo

          Carpenters

          • Removed

          Firesales

          • Added to powerup cycle on round 5
          • Removed from powerup cycle after first box moves

          Death Machines

          • Added to powerup on round 60
          • Kills zombies in 3 body shots or 2 head shots
          • Switching weapons ends powerup
          • Powerup duration now stacks

          Double Points

          • Powerup duration now stacks
          • Removed from powerup cycle when death machines are added

          Insta kill

          • Powerup duration now stacks

          Nuke

          • Nukes now kill zombies twice as fast

          Perk Bottles

          • Always gives jug if you the players doesn't already have it

          Maps

          Nacht Der Untoten

          • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
          • Replaced Mulekick with Speedcola

          Verruckt

          • Added Wunderwaffe to the box
          • Added mp5 wall buy in the speed cola room
          • Toilet will take an stg-44 when pressed, this allows players to only have two guns

          Shi-no-numa

          • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
          • Removed fishing hut box location
          • Disabled door to fishing hut
          • Once all other huts are open, double tap will spawn in front of fishing hut
          • Decreased electric traps recharge time from 90 to 25
          • Changed the spawn zones of the main building to only include it self

          Der Riese

          • Pack-a-punch only requires two of the three teleporter to open
          • Removed catwalk box location
          • Disabled door to catwalk area
          • Turning on power gives all players the bowie knife
          • Moved quick revive to mp40
          • Fixed getting stuck on most curbs
          • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
          • Changed the spawn zone of power to not include jug

          Kino Der Toten

          • Meteor in the starting room now turns on power
          • Removed nova crawlers
          • Moved double tap machine to stage
          • Changed the spawn zone of the spawn room to only include it self (4 windows)
          • Removed double tap spawn when inside hell room
          • Initial box and active box locations presets

          Five

          • Set windows
          • Set power room teleporter to always take you up stairs
          • Set initial box to the dead guy room
          • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
          • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
          • Fixed thief pathing glitch that causes zombies to avoid traps
          • Removed alarm from theif round to fix audio glitching from killing the theif too fast

          Ascension

          • Monkeys health caps out at 1500
          • Monkeys taking revive doesn't count as a down
          • Moved Stamin up to underneath power
          • Changed the spawn zone of the m16 room to only include it self (3 windows)

          Call of the Dead

          • Removed initial spawn delay on round 1
          • VR11 un-upgraded now also gives players instakill
          • VR11 can now be used on yourself by shooting the ground
          • VR11 no longer gives players invisibility
          • Flinger now kills zombies instead of respawning them
          • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
          • Set initial box to on top of flopper

          Shangri-la

          • First drop of the game will always be a max ammo
          • Monkeys will go for drops at any round
          • Running over shrunken zombies with the baby gun out will no longer give powerups
          • Ceiling spawner fall much faster now
          • Pack-a-punch stone will always be in spawn
          • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
          • Increased the range of the un upgraded and upgraded babygun
          • Spike traps kill zombies
          • Set initial box to ak room

          Moon

          • Astronaut removed
          • Wave gun now electrocutes zombies and has increased range
          • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
          • Glass windows can no longer be broken
          • Turning on power will launch the rockets that blow up earth (does not give perm perks)
          • Hacking a max ammos turns into a perk bottle instead of a firesale
          • Hacking a box loaction will always last 5 rounds
          • Set initial box to spawn room

          No Mans Land

          • Always jug start
          • increased initial spawn rate
          • Removed periods of no zombie spawns

          Winter Wunderland

          • /map zombie_ww in the console to load the map
          • Thundergun, Wonder Waffe and Blundergat are in the box
          • Blundergat is not limited
          • Mulekick increases weapon swap speed
          • Buyable raygun for 5000 in Power Room
          • Three teddybear song easter egg
          • HD textures download

          winter_wunderland_loadscreen_distressed.png

          Custom Menu

          • Open menu -> settings -> game
            2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

          Console

          Custom Dvars

          • /hud_pluto - enables/disable timer offset for pluto logo
          • /hud_round_timer - enables/disable round timer
          • /hud_health_bar - enables/disable health bar
          • /hud_remaining - enables/disable zombies counter
          • /hud_drops - enables/disable drop tracker
          • /hud_george_bar - enables/disable George health bar
          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
          • /hud_excavator_timer - enables/disable excavator timer on Moon
          • /hud_oxygen_timer - enables/disable oxygen timer on Moon
          • /hud_zone_name_on - enables/disable displaying of zone names
          • /night_mode - enables/disable Shangri-la's night mode
          • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
          • /start_round <round number> - can be used to change start round for strat tester
          • /player_quotes 0 - can be used to enable player quotes

          Config

          Enable Custom HUD

          seta hud_health_bar "1"
          seta hud_drops "1"
          seta hud_remaining "1"
          seta hud_round_timer "1"
          seta hud_george_bar "1"
          seta hud_round_timer "1"
          seta hud_excavator_timer "1"
          seta hud_oxygen_timer "1"
          seta hud_zone_name_on "1"
          

          Shout out to:

          • SE2Dev - For making LinkerMod
          • Nukem - For making LinkerMod
          • Treyarch - For making the best zombie game of all time
          • Clippy95 - For adding the mp5 to verruckt
          • Demonz - For testing and helping with some scripting
          • Ziomix - For testing and helping with some scripting
          • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

          Source Code:

          • https://github.com/5and5/BO1-Remix
          GhostRider0125undefined Offline
          GhostRider0125undefined Offline
          GhostRider0125
          wrote on last edited by
          #14
          This post is deleted!
          1 Reply Last reply
          0
          • PS2ABBACHIOundefined Offline
            PS2ABBACHIOundefined Offline
            PS2ABBACHIO
            wrote on last edited by
            #15

            So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

            hindercanrunundefined 1 Reply Last reply
            0
            • PS2ABBACHIOundefined PS2ABBACHIO

              So with the remix mod, i pack a punch the AK47 and it vanishes, are you able to fix that?

              hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              wrote on last edited by hindercanrun
              #16
              This post is deleted!
              1 Reply Last reply
              0
              • 5and5undefined 5and5

                Call of Duty: Black Ops Zombies - Remix

                This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                Created by 5and5

                YouTube - Twitch - Twitter

                2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                Download

                Download

                How to Install

                Automatic

                Manual

                Leaderboards

                Leaderboards

                Change Notes

                General

                • Zombies start running at round 1
                • Weapon limit increased from 2 to 3
                • Removed Mulekick
                • Starting points changed from 500 to 555
                • Enabled sprint while drinking perks
                • Removed player quotes
                • "Reset" now happens at exactly 12 hours

                HUD

                • /hud_pluto 1 offsets timers for pluto logo
                • Yellow points added stack on top of each other
                • In game timer
                • Round timer (shows at the end of a round - can be toggled to show mid round)
                • Seconds per horde (shows at the end of a round)
                • Total time (shows at the beginning a round - for round srs)
                • Predicted round (shows at the beginning a round)
                • Zombie remaining counter / Zombie kill counter (No Man's Land)
                • Zone name
                • Health bar
                • Drop cycle tracker
                • COTD: VR11 insta kill timer
                • COTD: George health bar
                • Moon: Oxygen timer
                • Moon: Excavator timer

                Spawn Delay

                • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                • Spawn delay now caps out at round 50 instead of 63

                Special Rounds

                Insta Kill Rounds

                • Insta kill rounds happen every other round after:
                • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                Dogs

                • First dog round is always on round 5
                • Always 4 rounds between dog rounds

                Thief

                • First thief round is always the next odd round after you turn on power
                • Always 4 rounds between theif rounds

                Monkeys

                • First monkey round is always the next odd round after you turn on power and have purchased a perk
                • Always 4 rounds between theif rounds

                George

                • No longer zaps you from a distance
                • Always give a max every 4 rounds

                Weapons

                General

                • Zombies lose collision as soon as they are killed
                • Increased explosive scaling (raygun buff)

                Grenades

                • Increased frag grenade throw speed
                • Increased semtex throw speed

                Gewerh43

                • Buffed to do the same damage as the m14

                Wunderwaffe

                • Added Wunderwaffe to Verruckt box
                • Added Wunderwaffe powerup to Five as thief reward
                • Increased upgraded version's max kills from 10 to 12

                Thunder Gun

                • Fails less
                • Changed zombie fling angle

                VR11

                • Un-upgraded can also gives players instakill
                • Can now be used on yourself by shooting the ground
                • No longer gives players invisibility

                Scavenger

                • Will always kill zombies in at least two shots

                Baby Gun

                • Increased range of un-upgraded version
                • Zombie will not give power ups if ran over with the baby gun out

                Wave Gun

                • Electrocutes zombies instead of mircowaving them
                • Increased range
                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                Mystery Box

                Shared box

                • knifing the box will allow any player to take the weapon

                Boxes Weapons

                • Added PPSH
                • Added AK47
                • Added Stoner63
                • Removed Python
                • Removed Spas-12
                • Removed HS10
                • Removed Dragunov
                • Removed l96a1
                • Removed Fal
                • Removed China Lake

                Animations

                • Decreased weapon pickup time from 12 to 10 seconds
                • Decreased box opening and closing from 0.5 to 0.3 seconds
                • Decreased weapon spinning time from 4 to 2 seconds
                • Decreased time after grabbing weapon from 3 to 1 seconds

                Teddy Bear

                • Increased minimum number of hit before a teddy bear from 4 to 5
                • Decreased probaility of box moving early

                Weighted Weapons

                • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                Kino box locations presets

                • Dining first box in Speed Cola
                • Dining removed boxes: PM63, Alley, Control Room
                • Hellroom first box set in MPL
                • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                • No Power first box set in MPL
                • No Power removed boxes: Theater (middle)

                Equipment

                Monkey Bombs

                • Always work if thrown in a playable area
                • Zombie are attracted immediately

                Gersches

                • Zombie are attracted immediately

                Claymores

                • Now do 50% of zombies max health
                • Limited to 10 on the map at one time

                Boucing Bettys

                • Now do 50% of zombies max health
                • Now explodes in 1 second instead of 2 seconds
                • Limited to 10 on the map at one time

                Traps

                General

                • Trap lights no longer gets glitched by hitting there switches to early

                Electric Trap (Kino and Shi No Numa)

                • Reduced recharge time to 25 seconds
                • Reduced shell shock time from 2.5 to 1.25 seconds
                • Reduced zombie burn time from random 1.25 to 0.5 seconds

                Fire Trap (Kino)

                • Reduced cooldown from 60 to 50 seconds

                Turret (Kino and Ascension)

                • Kills zombies in 2 bullets at any round
                • No longer damages players

                Centrifuge (Ascension)

                • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                • Maximum time between spins reduced to 48 seconds from 90

                Perks

                Double Tap

                • Double Tap 2.0

                Mule kick

                • Removed

                Power Ups

                General

                • Increased random drop rate from 3% to 5%
                • Added a 50000 point cap till next point based drop
                • Added custom effect to last drop of a cycle
                • First cycle of the game is always double points, nuke, insta kill, max ammo

                Carpenters

                • Removed

                Firesales

                • Added to powerup cycle on round 5
                • Removed from powerup cycle after first box moves

                Death Machines

                • Added to powerup on round 60
                • Kills zombies in 3 body shots or 2 head shots
                • Switching weapons ends powerup
                • Powerup duration now stacks

                Double Points

                • Powerup duration now stacks
                • Removed from powerup cycle when death machines are added

                Insta kill

                • Powerup duration now stacks

                Nuke

                • Nukes now kill zombies twice as fast

                Perk Bottles

                • Always gives jug if you the players doesn't already have it

                Maps

                Nacht Der Untoten

                • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                • Replaced Mulekick with Speedcola

                Verruckt

                • Added Wunderwaffe to the box
                • Added mp5 wall buy in the speed cola room
                • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                Shi-no-numa

                • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                • Removed fishing hut box location
                • Disabled door to fishing hut
                • Once all other huts are open, double tap will spawn in front of fishing hut
                • Decreased electric traps recharge time from 90 to 25
                • Changed the spawn zones of the main building to only include it self

                Der Riese

                • Pack-a-punch only requires two of the three teleporter to open
                • Removed catwalk box location
                • Disabled door to catwalk area
                • Turning on power gives all players the bowie knife
                • Moved quick revive to mp40
                • Fixed getting stuck on most curbs
                • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                • Changed the spawn zone of power to not include jug

                Kino Der Toten

                • Meteor in the starting room now turns on power
                • Removed nova crawlers
                • Moved double tap machine to stage
                • Changed the spawn zone of the spawn room to only include it self (4 windows)
                • Removed double tap spawn when inside hell room
                • Initial box and active box locations presets

                Five

                • Set windows
                • Set power room teleporter to always take you up stairs
                • Set initial box to the dead guy room
                • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                • Fixed thief pathing glitch that causes zombies to avoid traps
                • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                Ascension

                • Monkeys health caps out at 1500
                • Monkeys taking revive doesn't count as a down
                • Moved Stamin up to underneath power
                • Changed the spawn zone of the m16 room to only include it self (3 windows)

                Call of the Dead

                • Removed initial spawn delay on round 1
                • VR11 un-upgraded now also gives players instakill
                • VR11 can now be used on yourself by shooting the ground
                • VR11 no longer gives players invisibility
                • Flinger now kills zombies instead of respawning them
                • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                • Set initial box to on top of flopper

                Shangri-la

                • First drop of the game will always be a max ammo
                • Monkeys will go for drops at any round
                • Running over shrunken zombies with the baby gun out will no longer give powerups
                • Ceiling spawner fall much faster now
                • Pack-a-punch stone will always be in spawn
                • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                • Increased the range of the un upgraded and upgraded babygun
                • Spike traps kill zombies
                • Set initial box to ak room

                Moon

                • Astronaut removed
                • Wave gun now electrocutes zombies and has increased range
                • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                • Glass windows can no longer be broken
                • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                • Hacking a max ammos turns into a perk bottle instead of a firesale
                • Hacking a box loaction will always last 5 rounds
                • Set initial box to spawn room

                No Mans Land

                • Always jug start
                • increased initial spawn rate
                • Removed periods of no zombie spawns

                Winter Wunderland

                • /map zombie_ww in the console to load the map
                • Thundergun, Wonder Waffe and Blundergat are in the box
                • Blundergat is not limited
                • Mulekick increases weapon swap speed
                • Buyable raygun for 5000 in Power Room
                • Three teddybear song easter egg
                • HD textures download

                winter_wunderland_loadscreen_distressed.png

                Custom Menu

                • Open menu -> settings -> game
                  2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                Console

                Custom Dvars

                • /hud_pluto - enables/disable timer offset for pluto logo
                • /hud_round_timer - enables/disable round timer
                • /hud_health_bar - enables/disable health bar
                • /hud_remaining - enables/disable zombies counter
                • /hud_drops - enables/disable drop tracker
                • /hud_george_bar - enables/disable George health bar
                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                • /hud_excavator_timer - enables/disable excavator timer on Moon
                • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                • /hud_zone_name_on - enables/disable displaying of zone names
                • /night_mode - enables/disable Shangri-la's night mode
                • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                • /start_round <round number> - can be used to change start round for strat tester
                • /player_quotes 0 - can be used to enable player quotes

                Config

                Enable Custom HUD

                seta hud_health_bar "1"
                seta hud_drops "1"
                seta hud_remaining "1"
                seta hud_round_timer "1"
                seta hud_george_bar "1"
                seta hud_round_timer "1"
                seta hud_excavator_timer "1"
                seta hud_oxygen_timer "1"
                seta hud_zone_name_on "1"
                

                Shout out to:

                • SE2Dev - For making LinkerMod
                • Nukem - For making LinkerMod
                • Treyarch - For making the best zombie game of all time
                • Clippy95 - For adding the mp5 to verruckt
                • Demonz - For testing and helping with some scripting
                • Ziomix - For testing and helping with some scripting
                • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                Source Code:

                • https://github.com/5and5/BO1-Remix
                Schizo Maniacundefined Offline
                Schizo Maniacundefined Offline
                Schizo Maniac
                wrote on last edited by
                #17

                5and5 remove the wonder weapon fake out it is actually retarded ):<

                1 Reply Last reply
                0
                • RhodoPhobicundefined Offline
                  RhodoPhobicundefined Offline
                  RhodoPhobic
                  wrote on last edited by
                  #18

                  tried playing with my friend winter wunderland, but it won't let us play together. sometimes it says one of us doesn't have the map.

                  1 Reply Last reply
                  0
                  • Veganismundefined Offline
                    Veganismundefined Offline
                    Veganism
                    wrote on last edited by
                    #19

                    Is there no PAP on the map wunderland? Couldn't find it, even with noclip. I guess it's fine since there are powerful weapons in the box anyway

                    1 Reply Last reply
                    0
                    • HillKillerundefined Offline
                      HillKillerundefined Offline
                      HillKiller
                      wrote on last edited by
                      #20

                      Is it possible to take the scripts individually from the uncompiled version of the mod and make them work?
                      For example, the "timer" script is it possible to make it run independently?

                      1 Reply Last reply
                      0
                      • Fgackoundefined Offline
                        Fgackoundefined Offline
                        Fgacko
                        wrote on last edited by
                        #21

                        Can you tell us how you made double tap 2.0?
                        Thanks in advance

                        1 Reply Last reply
                        0
                        • hindercanrunundefined Offline
                          hindercanrunundefined Offline
                          hindercanrun
                          wrote on last edited by hindercanrun
                          #22

                          iirc theres a dvar in BO1 that BO2/DP 2.0 uses
                          https://forum.plutonium.pw/topic/29981/double-tap-2-0-for-waw-and-bo1/2

                          1 Reply Last reply
                          0
                          • wasknieperundefined Offline
                            wasknieperundefined Offline
                            wasknieper
                            wrote on last edited by
                            #23

                            anyone know how to script fast throwing grenades? ty

                            1 Reply Last reply
                            0
                            • Flashbang_undefined Offline
                              Flashbang_undefined Offline
                              Flashbang_
                              wrote on last edited by
                              #24

                              game crashes when i try to play it

                              1 Reply Last reply
                              0
                              • Fruitsnacsundefined Offline
                                Fruitsnacsundefined Offline
                                Fruitsnacs
                                wrote on last edited by
                                #25

                                is there a way that we can have each feature separate? I do like the hud features but not too much of a fan for everything else

                                1 Reply Last reply
                                0
                                • Beniotenisoundefined Offline
                                  Beniotenisoundefined Offline
                                  Benioteniso
                                  wrote on last edited by
                                  #26

                                  for real, there is some way to remove the "zombies sprint at 1 round" feature?

                                  I kinda found a way to, but gives a error doing so

                                  1 Reply Last reply
                                  2
                                  • 5and5undefined 5and5

                                    Call of Duty: Black Ops Zombies - Remix

                                    This mod changes many aspects of the game to improve pacing and enjoyability. Also includes the custom map Winter Wunderland.

                                    Created by 5and5

                                    YouTube - Twitch - Twitter

                                    2022-07-18 15_22_25-Call of Duty®_ BlackOps.png

                                    Download

                                    Download

                                    How to Install

                                    Automatic

                                    Manual

                                    Leaderboards

                                    Leaderboards

                                    Change Notes

                                    General

                                    • Zombies start running at round 1
                                    • Weapon limit increased from 2 to 3
                                    • Removed Mulekick
                                    • Starting points changed from 500 to 555
                                    • Enabled sprint while drinking perks
                                    • Removed player quotes
                                    • "Reset" now happens at exactly 12 hours

                                    HUD

                                    • /hud_pluto 1 offsets timers for pluto logo
                                    • Yellow points added stack on top of each other
                                    • In game timer
                                    • Round timer (shows at the end of a round - can be toggled to show mid round)
                                    • Seconds per horde (shows at the end of a round)
                                    • Total time (shows at the beginning a round - for round srs)
                                    • Predicted round (shows at the beginning a round)
                                    • Zombie remaining counter / Zombie kill counter (No Man's Land)
                                    • Zone name
                                    • Health bar
                                    • Drop cycle tracker
                                    • COTD: VR11 insta kill timer
                                    • COTD: George health bar
                                    • Moon: Oxygen timer
                                    • Moon: Excavator timer

                                    Spawn Delay

                                    • Reduced round 1 spawn delay from 2 to 1 seconds (round 15 spawn rate)
                                    • Spawn delay now caps out at round 50 instead of 63

                                    Special Rounds

                                    Insta Kill Rounds

                                    • Insta kill rounds happen every other round after:
                                    • Solo: 99 | Coop: 89 | 3p: 79 | 4p: 69

                                    Dogs

                                    • First dog round is always on round 5
                                    • Always 4 rounds between dog rounds

                                    Thief

                                    • First thief round is always the next odd round after you turn on power
                                    • Always 4 rounds between theif rounds

                                    Monkeys

                                    • First monkey round is always the next odd round after you turn on power and have purchased a perk
                                    • Always 4 rounds between theif rounds

                                    George

                                    • No longer zaps you from a distance
                                    • Always give a max every 4 rounds

                                    Weapons

                                    General

                                    • Zombies lose collision as soon as they are killed
                                    • Increased explosive scaling (raygun buff)

                                    Grenades

                                    • Increased frag grenade throw speed
                                    • Increased semtex throw speed

                                    Gewerh43

                                    • Buffed to do the same damage as the m14

                                    Wunderwaffe

                                    • Added Wunderwaffe to Verruckt box
                                    • Added Wunderwaffe powerup to Five as thief reward
                                    • Increased upgraded version's max kills from 10 to 12

                                    Thunder Gun

                                    • Fails less
                                    • Changed zombie fling angle

                                    VR11

                                    • Un-upgraded can also gives players instakill
                                    • Can now be used on yourself by shooting the ground
                                    • No longer gives players invisibility

                                    Scavenger

                                    • Will always kill zombies in at least two shots

                                    Baby Gun

                                    • Increased range of un-upgraded version
                                    • Zombie will not give power ups if ran over with the baby gun out

                                    Wave Gun

                                    • Electrocutes zombies instead of mircowaving them
                                    • Increased range
                                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot

                                    Mystery Box

                                    Shared box

                                    • knifing the box will allow any player to take the weapon

                                    Boxes Weapons

                                    • Added PPSH
                                    • Added AK47
                                    • Added Stoner63
                                    • Removed Python
                                    • Removed Spas-12
                                    • Removed HS10
                                    • Removed Dragunov
                                    • Removed l96a1
                                    • Removed Fal
                                    • Removed China Lake

                                    Animations

                                    • Decreased weapon pickup time from 12 to 10 seconds
                                    • Decreased box opening and closing from 0.5 to 0.3 seconds
                                    • Decreased weapon spinning time from 4 to 2 seconds
                                    • Decreased time after grabbing weapon from 3 to 1 seconds

                                    Teddy Bear

                                    • Increased minimum number of hit before a teddy bear from 4 to 5
                                    • Decreased probaility of box moving early

                                    Weighted Weapons

                                    • Increased probability of getting Monkeys/Gershes/Dolls - by 100% every 5 rounds till 20
                                    • Increased probability of getting Raygun until round 25 - by 15% after 5 hits - 30% after 10 hits (except on Der Riese)
                                    • Increased probability of getting Wonder Weapons by 10% every 5 hits until you get it

                                    Kino box locations presets

                                    • Dining first box in Speed Cola
                                    • Dining removed boxes: PM63, Alley, Control Room
                                    • Hellroom first box set in MPL
                                    • Hellroom removed boxes: Speed Cola, Dressing Room, Stage
                                    • No Power first box set in MPL
                                    • No Power removed boxes: Theater (middle)

                                    Equipment

                                    Monkey Bombs

                                    • Always work if thrown in a playable area
                                    • Zombie are attracted immediately

                                    Gersches

                                    • Zombie are attracted immediately

                                    Claymores

                                    • Now do 50% of zombies max health
                                    • Limited to 10 on the map at one time

                                    Boucing Bettys

                                    • Now do 50% of zombies max health
                                    • Now explodes in 1 second instead of 2 seconds
                                    • Limited to 10 on the map at one time

                                    Traps

                                    General

                                    • Trap lights no longer gets glitched by hitting there switches to early

                                    Electric Trap (Kino and Shi No Numa)

                                    • Reduced recharge time to 25 seconds
                                    • Reduced shell shock time from 2.5 to 1.25 seconds
                                    • Reduced zombie burn time from random 1.25 to 0.5 seconds

                                    Fire Trap (Kino)

                                    • Reduced cooldown from 60 to 50 seconds

                                    Turret (Kino and Ascension)

                                    • Kills zombies in 2 bullets at any round
                                    • No longer damages players

                                    Centrifuge (Ascension)

                                    • Centrifudge can no longer get jammed for 1 full round (0 spin rounds can still happen)
                                    • Maximum time between spins reduced to 48 seconds from 90

                                    Perks

                                    Double Tap

                                    • Double Tap 2.0

                                    Mule kick

                                    • Removed

                                    Power Ups

                                    General

                                    • Increased random drop rate from 3% to 5%
                                    • Added a 50000 point cap till next point based drop
                                    • Added custom effect to last drop of a cycle
                                    • First cycle of the game is always double points, nuke, insta kill, max ammo

                                    Carpenters

                                    • Removed

                                    Firesales

                                    • Added to powerup cycle on round 5
                                    • Removed from powerup cycle after first box moves

                                    Death Machines

                                    • Added to powerup on round 60
                                    • Kills zombies in 3 body shots or 2 head shots
                                    • Switching weapons ends powerup
                                    • Powerup duration now stacks

                                    Double Points

                                    • Powerup duration now stacks
                                    • Removed from powerup cycle when death machines are added

                                    Insta kill

                                    • Powerup duration now stacks

                                    Nuke

                                    • Nukes now kill zombies twice as fast

                                    Perk Bottles

                                    • Always gives jug if you the players doesn't already have it

                                    Maps

                                    Nacht Der Untoten

                                    • Added pack-a-punch to main floor that can upgrade the Thunder Gun, Ray Gun, m1911 and Crossbow
                                    • Replaced Mulekick with Speedcola

                                    Verruckt

                                    • Added Wunderwaffe to the box
                                    • Added mp5 wall buy in the speed cola room
                                    • Toilet will take an stg-44 when pressed, this allows players to only have two guns

                                    Shi-no-numa

                                    • Added pack-a-punch to main floor that can upgrade the Wunderwaffe, Ray Gun, m1911 and Crossbow
                                    • Removed fishing hut box location
                                    • Disabled door to fishing hut
                                    • Once all other huts are open, double tap will spawn in front of fishing hut
                                    • Decreased electric traps recharge time from 90 to 25
                                    • Changed the spawn zones of the main building to only include it self

                                    Der Riese

                                    • Pack-a-punch only requires two of the three teleporter to open
                                    • Removed catwalk box location
                                    • Disabled door to catwalk area
                                    • Turning on power gives all players the bowie knife
                                    • Moved quick revive to mp40
                                    • Fixed getting stuck on most curbs
                                    • Fixed mp40 spawn zone so that zombies no longer come from outside the trap
                                    • Changed the spawn zone of power to not include jug

                                    Kino Der Toten

                                    • Meteor in the starting room now turns on power
                                    • Removed nova crawlers
                                    • Moved double tap machine to stage
                                    • Changed the spawn zone of the spawn room to only include it self (4 windows)
                                    • Removed double tap spawn when inside hell room
                                    • Initial box and active box locations presets

                                    Five

                                    • Set windows
                                    • Set power room teleporter to always take you up stairs
                                    • Set initial box to the dead guy room
                                    • Killing the thief before he takes a weapon now gives a waffe powerup instead of a bonfire sale
                                    • Killing the thief after he takes a weapon now gives a bonfire sale instead of a fire sale
                                    • Fixed thief pathing glitch that causes zombies to avoid traps
                                    • Removed alarm from theif round to fix audio glitching from killing the theif too fast

                                    Ascension

                                    • Monkeys health caps out at 1500
                                    • Monkeys taking revive doesn't count as a down
                                    • Moved Stamin up to underneath power
                                    • Changed the spawn zone of the m16 room to only include it self (3 windows)

                                    Call of the Dead

                                    • Removed initial spawn delay on round 1
                                    • VR11 un-upgraded now also gives players instakill
                                    • VR11 can now be used on yourself by shooting the ground
                                    • VR11 no longer gives players invisibility
                                    • Flinger now kills zombies instead of respawning them
                                    • Reduced pack-a-punch hidden time from 2 minutes to 20 seconds
                                    • Set initial box to on top of flopper

                                    Shangri-la

                                    • First drop of the game will always be a max ammo
                                    • Monkeys will go for drops at any round
                                    • Running over shrunken zombies with the baby gun out will no longer give powerups
                                    • Ceiling spawner fall much faster now
                                    • Pack-a-punch stone will always be in spawn
                                    • Night mode enables by default (this can be disabled by using the "night_mode" dvar)
                                    • Increased the range of the un upgraded and upgraded babygun
                                    • Spike traps kill zombies
                                    • Set initial box to ak room

                                    Moon

                                    • Astronaut removed
                                    • Wave gun now electrocutes zombies and has increased range
                                    • Zap guns have a mini waffe effect that kills up to 3 zombies per shot
                                    • Glass windows can no longer be broken
                                    • Turning on power will launch the rockets that blow up earth (does not give perm perks)
                                    • Hacking a max ammos turns into a perk bottle instead of a firesale
                                    • Hacking a box loaction will always last 5 rounds
                                    • Set initial box to spawn room

                                    No Mans Land

                                    • Always jug start
                                    • increased initial spawn rate
                                    • Removed periods of no zombie spawns

                                    Winter Wunderland

                                    • /map zombie_ww in the console to load the map
                                    • Thundergun, Wonder Waffe and Blundergat are in the box
                                    • Blundergat is not limited
                                    • Mulekick increases weapon swap speed
                                    • Buyable raygun for 5000 in Power Room
                                    • Three teddybear song easter egg
                                    • HD textures download

                                    winter_wunderland_loadscreen_distressed.png

                                    Custom Menu

                                    • Open menu -> settings -> game
                                      2022-07-18 15_11_51-Call of Duty®_ BlackOps.png

                                    Console

                                    Custom Dvars

                                    • /hud_pluto - enables/disable timer offset for pluto logo
                                    • /hud_round_timer - enables/disable round timer
                                    • /hud_health_bar - enables/disable health bar
                                    • /hud_remaining - enables/disable zombies counter
                                    • /hud_drops - enables/disable drop tracker
                                    • /hud_george_bar - enables/disable George health bar
                                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                    • /hud_excavator_timer - enables/disable excavator timer on Moon
                                    • /hud_oxygen_timer - enables/disable oxygen timer on Moon
                                    • /hud_zone_name_on - enables/disable displaying of zone names
                                    • /night_mode - enables/disable Shangri-la's night mode
                                    • /coop_pause - can be used to pause in coop (pause starts at the beginning of the next round)
                                    • /start_round <round number> - can be used to change start round for strat tester
                                    • /player_quotes 0 - can be used to enable player quotes

                                    Config

                                    Enable Custom HUD

                                    seta hud_health_bar "1"
                                    seta hud_drops "1"
                                    seta hud_remaining "1"
                                    seta hud_round_timer "1"
                                    seta hud_george_bar "1"
                                    seta hud_round_timer "1"
                                    seta hud_excavator_timer "1"
                                    seta hud_oxygen_timer "1"
                                    seta hud_zone_name_on "1"
                                    

                                    Shout out to:

                                    • SE2Dev - For making LinkerMod
                                    • Nukem - For making LinkerMod
                                    • Treyarch - For making the best zombie game of all time
                                    • Clippy95 - For adding the mp5 to verruckt
                                    • Demonz - For testing and helping with some scripting
                                    • Ziomix - For testing and helping with some scripting
                                    • JBird_Justin - For making Reimagined this wouldn't be possible without him. A large portion of the mod is ported from his mod.

                                    Source Code:

                                    • https://github.com/5and5/BO1-Remix
                                    OhitsMerundefined Offline
                                    OhitsMerundefined Offline
                                    OhitsMer
                                    wrote on last edited by
                                    #27

                                    5and5 i cant use my custom arms for some reason, arms just look kind of shiny

                                    1 Reply Last reply
                                    0
                                    • Elescopetaaundefined Offline
                                      Elescopetaaundefined Offline
                                      Elescopetaa
                                      wrote on last edited by
                                      #28

                                      5and5 Hi, I have a problem with the mod, where I can't play Easter Egg songs when I do the steps to activate them. It only happens when the mod is active, is there a way to solve this

                                      1 Reply Last reply
                                      0
                                      • DNO93undefined Offline
                                        DNO93undefined Offline
                                        DNO93
                                        wrote on last edited by
                                        #29
                                        This post is deleted!
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                                        • DNO93undefined Offline
                                          DNO93undefined Offline
                                          DNO93
                                          wrote on last edited by
                                          #30
                                          This post is deleted!
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